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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to you under the Apache License,
* Version 2.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.pivot.scene;
import org.apache.pivot.scene.Mouse.Button;
/**
* Node mouse button listener interface. Node mouse events are "bubbling" events;
* consuming a node mouse event prevents it from propagating up the node
* hierarchy.
*/
public interface NodeMouseButtonListener {
/**
* Node mouse button listener adapter.
*/
public static class Adapter implements NodeMouseButtonListener {
@Override
public boolean mousePressed(Node node, Button button, int x, int y) {
return false;
}
@Override
public boolean mouseReleased(Node node, Button button, int x, int y) {
return false;
}
@Override
public boolean mouseClicked(Node node, Button button, int x, int y, int count) {
return false;
}
}
/**
* Called when a mouse button is pressed over a node.
*
* @param node
* @param button
* @param x
* @param y
*
* @return
* <tt>true</tt> to consume the event; <tt>false</tt> to allow it to
* propagate.
*/
public boolean mousePressed(Node node, Mouse.Button button, int x, int y);
/**
* Called when a mouse button is released over a node.
*
* @param node
* @param button
* @param x
* @param y
*
* @return
* <tt>true</tt> to consume the event; <tt>false</tt> to allow it to
* propagate.
*/
public boolean mouseReleased(Node node, Mouse.Button button, int x, int y);
/**
* Called when a mouse button is clicked over a node.
*
* @param node
* @param button
* @param x
* @param y
* @param count
*
* @return
* <tt>true</tt> to consume the event; <tt>false</tt> to allow it to
* propagate.
*/
public boolean mouseClicked(Node node, Mouse.Button button, int x, int y, int count);
}