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// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
#ifndef PARQUET_UTIL_MEMORY_H
#define PARQUET_UTIL_MEMORY_H
#include <atomic>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <memory>
#include <string>
#include <vector>
#include "arrow/buffer.h"
#include "arrow/io/interfaces.h"
#include "arrow/io/memory.h"
#include "arrow/memory_pool.h"
#include "arrow/status.h"
#include "arrow/util/compression.h"
#include "parquet/exception.h"
#include "parquet/types.h"
#include "parquet/util/macros.h"
#include "parquet/util/visibility.h"
namespace parquet {
static inline std::unique_ptr<::arrow::Codec> GetCodecFromArrow(Compression::type codec) {
std::unique_ptr<::arrow::Codec> result;
switch (codec) {
case Compression::UNCOMPRESSED:
break;
case Compression::SNAPPY:
PARQUET_THROW_NOT_OK(::arrow::Codec::Create(::arrow::Compression::SNAPPY, &result));
break;
case Compression::GZIP:
PARQUET_THROW_NOT_OK(::arrow::Codec::Create(::arrow::Compression::GZIP, &result));
break;
case Compression::LZO:
PARQUET_THROW_NOT_OK(::arrow::Codec::Create(::arrow::Compression::LZO, &result));
break;
case Compression::BROTLI:
PARQUET_THROW_NOT_OK(::arrow::Codec::Create(::arrow::Compression::BROTLI, &result));
break;
default:
break;
}
return result;
}
static constexpr int64_t kInMemoryDefaultCapacity = 1024;
using Buffer = ::arrow::Buffer;
using MutableBuffer = ::arrow::MutableBuffer;
using ResizableBuffer = ::arrow::ResizableBuffer;
using PoolBuffer = ::arrow::PoolBuffer;
template <class T>
class PARQUET_EXPORT Vector {
public:
explicit Vector(int64_t size, ::arrow::MemoryPool* pool);
void Resize(int64_t new_size);
void Reserve(int64_t new_capacity);
void Assign(int64_t size, const T val);
void Swap(Vector<T>& v);
inline T& operator[](int64_t i) const { return data_[i]; }
const T* data() const { return data_; }
private:
std::unique_ptr<PoolBuffer> buffer_;
int64_t size_;
int64_t capacity_;
T* data_;
DISALLOW_COPY_AND_ASSIGN(Vector);
};
/// A ChunkedAllocator maintains a list of memory chunks from which it
/// allocates memory in response to Allocate() calls; Chunks stay around for
/// the lifetime of the allocator or until they are passed on to another
/// allocator.
//
/// An Allocate() call will attempt to allocate memory from the chunk that was most
/// recently added; if that chunk doesn't have enough memory to
/// satisfy the allocation request, the free chunks are searched for one that is
/// big enough otherwise a new chunk is added to the list.
/// The current_chunk_idx_ always points to the last chunk with allocated memory.
/// In order to keep allocation overhead low, chunk sizes double with each new one
/// added, until they hit a maximum size.
//
/// Example:
/// ChunkedAllocator* p = new ChunkedAllocator();
/// for (int i = 0; i < 1024; ++i) {
/// returns 8-byte aligned memory (effectively 24 bytes):
/// .. = p->Allocate(17);
/// }
/// at this point, 17K have been handed out in response to Allocate() calls and
/// 28K of chunks have been allocated (chunk sizes: 4K, 8K, 16K)
/// We track total and peak allocated bytes. At this point they would be the same:
/// 28k bytes. A call to Clear will return the allocated memory so
/// total_allocate_bytes_
/// becomes 0 while peak_allocate_bytes_ remains at 28k.
/// p->Clear();
/// the entire 1st chunk is returned:
/// .. = p->Allocate(4 * 1024);
/// 4K of the 2nd chunk are returned:
/// .. = p->Allocate(4 * 1024);
/// a new 20K chunk is created
/// .. = p->Allocate(20 * 1024);
//
/// ChunkedAllocator* p2 = new ChunkedAllocator();
/// the new ChunkedAllocator receives all chunks containing data from p
/// p2->AcquireData(p, false);
/// At this point p.total_allocated_bytes_ would be 0 while p.peak_allocated_bytes_
/// remains unchanged.
/// The one remaining (empty) chunk is released:
/// delete p;
class PARQUET_EXPORT ChunkedAllocator {
public:
explicit ChunkedAllocator(::arrow::MemoryPool* pool = ::arrow::default_memory_pool());
/// Frees all chunks of memory and subtracts the total allocated bytes
/// from the registered limits.
~ChunkedAllocator();
/// Allocates 8-byte aligned section of memory of 'size' bytes at the end
/// of the the current chunk. Creates a new chunk if there aren't any chunks
/// with enough capacity.
uint8_t* Allocate(int size);
/// Returns 'byte_size' to the current chunk back to the mem pool. This can
/// only be used to return either all or part of the previous allocation returned
/// by Allocate().
void ReturnPartialAllocation(int byte_size);
/// Makes all allocated chunks available for re-use, but doesn't delete any chunks.
void Clear();
/// Deletes all allocated chunks. FreeAll() or AcquireData() must be called for
/// each mem pool
void FreeAll();
/// Absorb all chunks that hold data from src. If keep_current is true, let src hold on
/// to its last allocated chunk that contains data.
/// All offsets handed out by calls to GetCurrentOffset() for 'src' become invalid.
void AcquireData(ChunkedAllocator* src, bool keep_current);
std::string DebugString();
int64_t total_allocated_bytes() const { return total_allocated_bytes_; }
int64_t peak_allocated_bytes() const { return peak_allocated_bytes_; }
int64_t total_reserved_bytes() const { return total_reserved_bytes_; }
/// Return sum of chunk_sizes_.
int64_t GetTotalChunkSizes() const;
private:
friend class ChunkedAllocatorTest;
static const int INITIAL_CHUNK_SIZE = 4 * 1024;
/// The maximum size of chunk that should be allocated. Allocations larger than this
/// size will get their own individual chunk.
static const int MAX_CHUNK_SIZE = 1024 * 1024;
struct ChunkInfo {
uint8_t* data; // Owned by the ChunkInfo.
int64_t size; // in bytes
/// bytes allocated via Allocate() in this chunk
int64_t allocated_bytes;
explicit ChunkInfo(int64_t size, uint8_t* buf);
ChunkInfo() : data(NULL), size(0), allocated_bytes(0) {}
};
/// chunk from which we served the last Allocate() call;
/// always points to the last chunk that contains allocated data;
/// chunks 0..current_chunk_idx_ are guaranteed to contain data
/// (chunks_[i].allocated_bytes > 0 for i: 0..current_chunk_idx_);
/// -1 if no chunks present
int current_chunk_idx_;
/// The size of the next chunk to allocate.
int64_t next_chunk_size_;
/// sum of allocated_bytes_
int64_t total_allocated_bytes_;
/// Maximum number of bytes allocated from this pool at one time.
int64_t peak_allocated_bytes_;
/// sum of all bytes allocated in chunks_
int64_t total_reserved_bytes_;
std::vector<ChunkInfo> chunks_;
::arrow::MemoryPool* pool_;
/// Find or allocated a chunk with at least min_size spare capacity and update
/// current_chunk_idx_. Also updates chunks_, chunk_sizes_ and allocated_bytes_
/// if a new chunk needs to be created.
bool FindChunk(int64_t min_size);
/// Check integrity of the supporting data structures; always returns true but DCHECKs
/// all invariants.
/// If 'current_chunk_empty' is false, checks that the current chunk contains data.
bool CheckIntegrity(bool current_chunk_empty);
/// Return offset to unoccpied space in current chunk.
int GetFreeOffset() const {
if (current_chunk_idx_ == -1) return 0;
return static_cast<int>(chunks_[current_chunk_idx_].allocated_bytes);
}
template <bool CHECK_LIMIT_FIRST>
uint8_t* Allocate(int size);
};
// File input and output interfaces that translate arrow::Status to exceptions
class PARQUET_EXPORT FileInterface {
public:
// Close the file
virtual void Close() = 0;
// Return the current position in the file relative to the start
virtual int64_t Tell() = 0;
};
/// It is the responsibility of implementations to mind threadsafety of shared
/// resources
class PARQUET_EXPORT RandomAccessSource : virtual public FileInterface {
public:
virtual ~RandomAccessSource() {}
virtual int64_t Size() const = 0;
// Returns bytes read
virtual int64_t Read(int64_t nbytes, uint8_t* out) = 0;
virtual std::shared_ptr<Buffer> Read(int64_t nbytes) = 0;
virtual std::shared_ptr<Buffer> ReadAt(int64_t position, int64_t nbytes) = 0;
/// Returns bytes read
virtual int64_t ReadAt(int64_t position, int64_t nbytes, uint8_t* out) = 0;
};
class PARQUET_EXPORT OutputStream : virtual public FileInterface {
public:
virtual ~OutputStream() {}
// Copy bytes into the output stream
virtual void Write(const uint8_t* data, int64_t length) = 0;
};
class PARQUET_EXPORT ArrowFileMethods : virtual public FileInterface {
public:
// No-op. Closing the file is the responsibility of the owner of the handle
void Close() override;
int64_t Tell() override;
protected:
virtual ::arrow::io::FileInterface* file_interface() = 0;
};
/// This interface depends on the threadsafety of the underlying Arrow file interface
class PARQUET_EXPORT ArrowInputFile : public ArrowFileMethods, public RandomAccessSource {
public:
explicit ArrowInputFile(
const std::shared_ptr<::arrow::io::ReadableFileInterface>& file);
int64_t Size() const override;
// Returns bytes read
int64_t Read(int64_t nbytes, uint8_t* out) override;
std::shared_ptr<Buffer> Read(int64_t nbytes) override;
std::shared_ptr<Buffer> ReadAt(int64_t position, int64_t nbytes) override;
/// Returns bytes read
int64_t ReadAt(int64_t position, int64_t nbytes, uint8_t* out) override;
std::shared_ptr<::arrow::io::ReadableFileInterface> file() const { return file_; }
// Diamond inheritance
using ArrowFileMethods::Close;
using ArrowFileMethods::Tell;
private:
::arrow::io::FileInterface* file_interface() override;
std::shared_ptr<::arrow::io::ReadableFileInterface> file_;
};
class PARQUET_EXPORT ArrowOutputStream : public ArrowFileMethods, public OutputStream {
public:
explicit ArrowOutputStream(const std::shared_ptr<::arrow::io::OutputStream> file);
// Copy bytes into the output stream
void Write(const uint8_t* data, int64_t length) override;
std::shared_ptr<::arrow::io::OutputStream> file() { return file_; }
// Diamond inheritance
using ArrowFileMethods::Close;
using ArrowFileMethods::Tell;
private:
::arrow::io::FileInterface* file_interface() override;
std::shared_ptr<::arrow::io::OutputStream> file_;
};
class PARQUET_EXPORT InMemoryOutputStream : public OutputStream {
public:
explicit InMemoryOutputStream(
::arrow::MemoryPool* pool = ::arrow::default_memory_pool(),
int64_t initial_capacity = kInMemoryDefaultCapacity);
virtual ~InMemoryOutputStream();
// Close is currently a no-op with the in-memory stream
virtual void Close() {}
virtual int64_t Tell();
virtual void Write(const uint8_t* data, int64_t length);
// Clears the stream
void Clear() { size_ = 0; }
// Get pointer to the underlying buffer
const Buffer& GetBufferRef() const { return *buffer_; }
// Return complete stream as Buffer
std::shared_ptr<Buffer> GetBuffer();
private:
// Mutable pointer to the current write position in the stream
uint8_t* Head();
std::shared_ptr<ResizableBuffer> buffer_;
int64_t size_;
int64_t capacity_;
DISALLOW_COPY_AND_ASSIGN(InMemoryOutputStream);
};
// ----------------------------------------------------------------------
// Streaming input interfaces
// Interface for the column reader to get the bytes. The interface is a stream
// interface, meaning the bytes in order and once a byte is read, it does not
// need to be read again.
class InputStream {
public:
// Returns the next 'num_to_peek' without advancing the current position.
// *num_bytes will contain the number of bytes returned which can only be
// less than num_to_peek at end of stream cases.
// Since the position is not advanced, calls to this function are idempotent.
// The buffer returned to the caller is still owned by the input stream and must
// stay valid until the next call to Peek() or Read().
virtual const uint8_t* Peek(int64_t num_to_peek, int64_t* num_bytes) = 0;
// Identical to Peek(), except the current position in the stream is advanced by
// *num_bytes.
virtual const uint8_t* Read(int64_t num_to_read, int64_t* num_bytes) = 0;
// Advance the stream without reading
virtual void Advance(int64_t num_bytes) = 0;
virtual ~InputStream() {}
protected:
InputStream() {}
};
// Implementation of an InputStream when all the bytes are in memory.
class PARQUET_EXPORT InMemoryInputStream : public InputStream {
public:
InMemoryInputStream(RandomAccessSource* source, int64_t start, int64_t end);
explicit InMemoryInputStream(const std::shared_ptr<Buffer>& buffer);
virtual const uint8_t* Peek(int64_t num_to_peek, int64_t* num_bytes);
virtual const uint8_t* Read(int64_t num_to_read, int64_t* num_bytes);
virtual void Advance(int64_t num_bytes);
private:
std::shared_ptr<Buffer> buffer_;
int64_t len_;
int64_t offset_;
};
// Implementation of an InputStream when only some of the bytes are in memory.
class PARQUET_EXPORT BufferedInputStream : public InputStream {
public:
BufferedInputStream(::arrow::MemoryPool* pool, int64_t buffer_size,
RandomAccessSource* source, int64_t start, int64_t end);
virtual const uint8_t* Peek(int64_t num_to_peek, int64_t* num_bytes);
virtual const uint8_t* Read(int64_t num_to_read, int64_t* num_bytes);
virtual void Advance(int64_t num_bytes);
private:
std::shared_ptr<PoolBuffer> buffer_;
RandomAccessSource* source_;
int64_t stream_offset_;
int64_t stream_end_;
int64_t buffer_offset_;
int64_t buffer_size_;
};
std::shared_ptr<PoolBuffer> PARQUET_EXPORT AllocateBuffer(
::arrow::MemoryPool* pool, int64_t size = 0);
std::unique_ptr<PoolBuffer> PARQUET_EXPORT AllocateUniqueBuffer(
::arrow::MemoryPool* pool, int64_t size = 0);
} // namespace parquet
#endif // PARQUET_UTIL_MEMORY_H