| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef _SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX |
| #define _SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX |
| |
| #include <svx/sdr/contact/viewcontactofsdrobj.hxx> |
| #include <drawinglayer/primitive3d/baseprimitive3d.hxx> |
| #include <drawinglayer/attribute/sdrsceneattribute3d.hxx> |
| #include <drawinglayer/attribute/sdrlightingattribute3d.hxx> |
| #include <drawinglayer/geometry/viewinformation3d.hxx> |
| #include <basegfx/matrix/b2dhommatrix.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // predeclarations |
| |
| class E3dScene; |
| |
| namespace basegfx { |
| class B3DRange; |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace sdr |
| { |
| namespace contact |
| { |
| class SVX_DLLPUBLIC ViewContactOfE3dScene : public ViewContactOfSdrObj |
| { |
| protected: |
| // Create a Object-Specific ViewObjectContact, set ViewContact and |
| // ObjectContact. Always needs to return something. Default is to create |
| // a standard ViewObjectContact containing the given ObjectContact and *this |
| virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact); |
| |
| public: |
| // basic constructor, used from SdrObject. |
| ViewContactOfE3dScene(E3dScene& rScene); |
| |
| // access to SdrObject |
| E3dScene& GetE3dScene() const |
| { |
| return (E3dScene&)GetSdrObject(); |
| } |
| |
| // React on changes of the object of this ViewContact |
| virtual void ActionChanged(); |
| |
| // access to ViewInformation3D and ObjectTransformation |
| const drawinglayer::geometry::ViewInformation3D& getViewInformation3D(const ::basegfx::B3DRange& rContentRange) const; |
| const drawinglayer::geometry::ViewInformation3D& getViewInformation3D() const; |
| const basegfx::B2DHomMatrix& getObjectTransformation() const; |
| |
| // attribute providers |
| const drawinglayer::attribute::SdrSceneAttribute& getSdrSceneAttribute() const; |
| const drawinglayer::attribute::SdrLightingAttribute& getSdrLightingAttribute() const; |
| |
| // scene primitive creators. If pLayerVisibility is given, a visibility test with the LayerID and the |
| // given SetOfByte is done. |
| drawinglayer::primitive2d::Primitive2DSequence createScenePrimitive2DSequence(const SetOfByte* pLayerVisibility) const; |
| |
| // helpers to get the sequence of all contained 3D primitives and it's range, |
| // regardless of layer or visibility constraints and using a neutral ViewInformation3D |
| drawinglayer::primitive3d::Primitive3DSequence getAllPrimitive3DSequence() const; |
| basegfx::B3DRange getAllContentRange3D() const; |
| |
| protected: |
| // the 3d transformation stack |
| drawinglayer::geometry::ViewInformation3D maViewInformation3D; |
| |
| // the object transformation |
| basegfx::B2DHomMatrix maObjectTransformation; |
| |
| // attributes |
| drawinglayer::attribute::SdrSceneAttribute maSdrSceneAttribute; |
| drawinglayer::attribute::SdrLightingAttribute maSdrLightingAttribute; |
| |
| // create methods for ViewInformation3D and ObjectTransformation |
| void createViewInformation3D(const ::basegfx::B3DRange& rContentRange); |
| void createObjectTransformation(); |
| |
| // attribute creators |
| void createSdrSceneAttribute(); |
| void createSdrLightingAttribute(); |
| |
| // This method is responsible for creating the graphical visualisation data |
| // ONLY based on model data |
| virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const; |
| }; |
| } // end of namespace contact |
| } // end of namespace sdr |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| #endif //_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX |
| |
| // eof |