| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef _CAMERA3D_HXX |
| #define _CAMERA3D_HXX |
| |
| #include <svx/viewpt3d.hxx> |
| #include "svx/svxdllapi.h" |
| |
| /************************************************************************* |
| |* |
| |* Kamera-Ableitung |
| |* |
| \************************************************************************/ |
| |
| class SVX_DLLPUBLIC Camera3D : public Viewport3D |
| { |
| protected: |
| basegfx::B3DPoint aResetPos; |
| basegfx::B3DPoint aResetLookAt; |
| double fResetFocalLength; |
| double fResetBankAngle; |
| |
| basegfx::B3DPoint aPosition; |
| basegfx::B3DPoint aLookAt; |
| double fFocalLength; |
| double fBankAngle; |
| |
| FASTBOOL bAutoAdjustProjection; |
| |
| public: |
| Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt, |
| double fFocalLen = 35.0, double fBankAng = 0); |
| Camera3D(); |
| |
| // Anfangswerte wieder herstellen |
| void Reset(); |
| |
| void SetDefaults(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt, |
| double fFocalLen = 35.0, double fBankAng = 0); |
| |
| void SetViewWindow(double fX, double fY, double fW, double fH); |
| |
| void SetPosition(const basegfx::B3DPoint& rNewPos); |
| const basegfx::B3DPoint& GetPosition() const { return aPosition; } |
| void SetLookAt(const basegfx::B3DPoint& rNewLookAt); |
| const basegfx::B3DPoint& GetLookAt() const { return aLookAt; } |
| void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt); |
| |
| // Brennweite in mm |
| void SetFocalLength(double fLen); |
| void SetFocalLengthWithCorrect(double fLen); |
| double GetFocalLength() const { return fFocalLength; } |
| |
| // Neigung links/rechts |
| void SetBankAngle(double fAngle); |
| double GetBankAngle() const { return fBankAngle; } |
| |
| // Um die Kameraposition drehen, LookAt wird dabei veraendert |
| void Rotate(double fHAngle, double fVAngle); |
| |
| // Um den Blickpunkt drehen, Position wird dabei veraendert |
| void RotateAroundLookAt(double fHAngle, double fVAngle); |
| |
| void SetAutoAdjustProjection(FASTBOOL bAdjust = sal_True) |
| { bAutoAdjustProjection = bAdjust; } |
| FASTBOOL IsAutoAdjustProjection() const { return bAutoAdjustProjection; } |
| }; |
| |
| #endif // _CAMERA3D_HXX |