| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_svtools.hxx" |
| |
| #include "tablegeometry.hxx" |
| #include "tablecontrol_impl.hxx" |
| |
| #include <tools/debug.hxx> |
| |
| //...................................................................................................................... |
| namespace svt { namespace table |
| { |
| //...................................................................................................................... |
| |
| //================================================================================================================== |
| //= TableRowGeometry |
| //================================================================================================================== |
| //------------------------------------------------------------------------------------------------------------------ |
| TableRowGeometry::TableRowGeometry( TableControl_Impl const & _rControl, Rectangle const & _rBoundaries, |
| RowPos const _nRow, bool const i_allowVirtualRows ) |
| :TableGeometry( _rControl, _rBoundaries ) |
| ,m_nRowPos( _nRow ) |
| ,m_bAllowVirtualRows( i_allowVirtualRows ) |
| { |
| if ( m_nRowPos == ROW_COL_HEADERS ) |
| { |
| m_aRect.Top() = 0; |
| m_aRect.Bottom() = m_rControl.m_nColHeaderHeightPixel - 1; |
| } |
| else |
| { |
| impl_initRect(); |
| } |
| } |
| |
| //------------------------------------------------------------------------------------------------------------------ |
| void TableRowGeometry::impl_initRect() |
| { |
| if ( ( m_nRowPos >= m_rControl.m_nTopRow ) && impl_isValidRow( m_nRowPos ) ) |
| { |
| m_aRect.Top() = m_rControl.m_nColHeaderHeightPixel + ( m_nRowPos - m_rControl.m_nTopRow ) * m_rControl.m_nRowHeightPixel; |
| m_aRect.Bottom() = m_aRect.Top() + m_rControl.m_nRowHeightPixel - 1; |
| } |
| else |
| m_aRect.SetEmpty(); |
| } |
| |
| //------------------------------------------------------------------------------------------------------------------ |
| bool TableRowGeometry::impl_isValidRow( RowPos const i_row ) const |
| { |
| return m_bAllowVirtualRows || ( i_row < m_rControl.m_pModel->getRowCount() ); |
| } |
| |
| //------------------------------------------------------------------------------------------------------------------ |
| bool TableRowGeometry::moveDown() |
| { |
| if ( m_nRowPos == ROW_COL_HEADERS ) |
| { |
| m_nRowPos = m_rControl.m_nTopRow; |
| impl_initRect(); |
| } |
| else |
| { |
| if ( impl_isValidRow( ++m_nRowPos ) ) |
| m_aRect.Move( 0, m_rControl.m_nRowHeightPixel ); |
| else |
| m_aRect.SetEmpty(); |
| } |
| return isValid(); |
| } |
| |
| //================================================================================================================== |
| //= TableColumnGeometry |
| //================================================================================================================== |
| //------------------------------------------------------------------------------------------------------------------ |
| TableColumnGeometry::TableColumnGeometry( TableControl_Impl const & _rControl, Rectangle const & _rBoundaries, |
| ColPos const _nCol, bool const i_allowVirtualColumns ) |
| :TableGeometry( _rControl, _rBoundaries ) |
| ,m_nColPos( _nCol ) |
| ,m_bAllowVirtualColumns( i_allowVirtualColumns ) |
| { |
| if ( m_nColPos == COL_ROW_HEADERS ) |
| { |
| m_aRect.Left() = 0; |
| m_aRect.Right() = m_rControl.m_nRowHeaderWidthPixel - 1; |
| } |
| else |
| { |
| impl_initRect(); |
| } |
| } |
| |
| //------------------------------------------------------------------------------------------------------------------ |
| void TableColumnGeometry::impl_initRect() |
| { |
| ColPos nLeftColumn = m_rControl.m_nLeftColumn; |
| if ( ( m_nColPos >= nLeftColumn ) && impl_isValidColumn( m_nColPos ) ) |
| { |
| m_aRect.Left() = m_rControl.m_nRowHeaderWidthPixel; |
| // TODO: take into account any possibly frozen columns |
| |
| for ( ColPos col = nLeftColumn; col < m_nColPos; ++col ) |
| m_aRect.Left() += m_rControl.m_aColumnWidths[ col ].getWidth(); |
| m_aRect.Right() = m_aRect.Left() + m_rControl.m_aColumnWidths[ m_nColPos ].getWidth() - 1; |
| } |
| else |
| m_aRect.SetEmpty(); |
| } |
| |
| //------------------------------------------------------------------------------------------------------------------ |
| bool TableColumnGeometry::impl_isValidColumn( ColPos const i_column ) const |
| { |
| return m_bAllowVirtualColumns || ( i_column < ColPos( m_rControl.m_aColumnWidths.size() ) ); |
| } |
| |
| //------------------------------------------------------------------------------------------------------------------ |
| bool TableColumnGeometry::moveRight() |
| { |
| if ( m_nColPos == COL_ROW_HEADERS ) |
| { |
| m_nColPos = m_rControl.m_nLeftColumn; |
| impl_initRect(); |
| } |
| else |
| { |
| if ( impl_isValidColumn( ++m_nColPos ) ) |
| { |
| m_aRect.Left() = m_aRect.Right() + 1; |
| m_aRect.Right() += m_rControl.m_aColumnWidths[ m_nColPos ].getWidth(); |
| } |
| else |
| m_aRect.SetEmpty(); |
| } |
| |
| return isValid(); |
| } |
| |
| //...................................................................................................................... |
| } } // namespace svt::table |
| //...................................................................................................................... |