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| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
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| * http://www.apache.org/licenses/LICENSE-2.0 |
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| * software distributed under the License is distributed on an |
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| * KIND, either express or implied. See the License for the |
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| |
| #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX |
| #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX |
| |
| #include <drawinglayer/drawinglayerdllapi.h> |
| #include <drawinglayer/primitive3d/sdrprimitive3d.hxx> |
| #include <basegfx/polygon/b2dpolypolygon.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive3d |
| { |
| /** SdrLathePrimitive3D class |
| |
| This 3D primitive expands the SdrPrimitive3D to a 3D rotation definition. |
| The given 2D PolyPolygon geometry is imagined as lying on the XY-plane in 3D |
| and gets rotated around the Y-Axis. |
| |
| Various possibilities e.g. for creating diagonals (edge roudings in 3D) |
| and similar are given. |
| |
| The decomposition will create all necessary 3D planes for visualisation. |
| */ |
| class DRAWINGLAYER_DLLPUBLIC SdrLathePrimitive3D : public SdrPrimitive3D |
| { |
| private: |
| /// geometry helper for slices |
| basegfx::B2DPolyPolygon maCorrectedPolyPolygon; |
| Slice3DVector maSlices; |
| |
| /// primitive geometry data |
| basegfx::B2DPolyPolygon maPolyPolygon; |
| sal_uInt32 mnHorizontalSegments; |
| sal_uInt32 mnVerticalSegments; |
| double mfDiagonal; |
| double mfBackScale; |
| double mfRotation; |
| |
| /// decomposition data when ReducedLineGeometry is used, see get3DDecomposition |
| geometry::ViewInformation3D* mpLastRLGViewInformation; |
| |
| /// bitfield |
| unsigned mbSmoothNormals : 1; // Plane self |
| unsigned mbSmoothHorizontalNormals : 1; // always |
| unsigned mbSmoothLids : 1; // Front/back |
| unsigned mbCharacterMode : 1; |
| unsigned mbCloseFront : 1; |
| unsigned mbCloseBack : 1; |
| |
| /// create slices |
| void impCreateSlices(); |
| |
| /// get (evtl. create) slices |
| const Slice3DVector& getSlices() const; |
| |
| protected: |
| /// local helpers |
| void impCreateOutlines( |
| const geometry::ViewInformation3D& rViewInformation, |
| const basegfx::B3DPolygon& rLoopA, |
| const basegfx::B3DPolygon& rLoopB, |
| basegfx::B3DPolyPolygon& rTarget) const; |
| |
| bool impHasCutWith( |
| const basegfx::B2DPolygon& rPoly, |
| const basegfx::B2DPoint& rStart, |
| const basegfx::B2DPoint& rEnd) const; |
| |
| /// local decomposition. |
| virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; |
| |
| public: |
| /// constructor |
| SdrLathePrimitive3D( |
| const basegfx::B3DHomMatrix& rTransform, |
| const basegfx::B2DVector& rTextureSize, |
| const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, |
| const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute, |
| const basegfx::B2DPolyPolygon& rPolyPolygon, |
| sal_uInt32 nHorizontalSegments, |
| sal_uInt32 nVerticalSegments, |
| double fDiagonal, |
| double fBackScale, |
| double fRotation, |
| bool bSmoothNormals, |
| bool bSmoothHorizontalNormals, |
| bool bSmoothLids, |
| bool bCharacterMode, |
| bool bCloseFront, |
| bool bCloseBack); |
| virtual ~SdrLathePrimitive3D(); |
| |
| /// data read access |
| const basegfx::B2DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; } |
| sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; } |
| sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; } |
| double getDiagonal() const { return mfDiagonal; } |
| double getBackScale() const { return mfBackScale; } |
| double getRotation() const { return mfRotation; } |
| bool getSmoothNormals() const { return mbSmoothNormals; } |
| bool getSmoothHorizontalNormals() const { return mbSmoothHorizontalNormals; } |
| bool getSmoothLids() const { return mbSmoothLids; } |
| bool getCharacterMode() const { return mbCharacterMode; } |
| bool getCloseFront() const { return mbCloseFront; } |
| bool getCloseBack() const { return mbCloseBack; } |
| |
| /// compare operator |
| virtual bool operator==(const BasePrimitive3D& rPrimitive) const; |
| |
| /// get range |
| virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; |
| |
| /// Overloaded to allow for reduced line mode to decide if to buffer decomposition or not |
| virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; |
| |
| /// provide unique ID |
| DeclPrimitrive3DIDBlock() |
| }; |
| } // end of namespace primitive3d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |