| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_canvas.hxx" |
| |
| #include "backbuffer.hxx" |
| |
| |
| namespace vclcanvas |
| { |
| BackBuffer::BackBuffer( const OutputDevice& rRefDevice, |
| bool bMonochromeBuffer ) : |
| maVDev( new VirtualDevice( rRefDevice, |
| bMonochromeBuffer ) ) |
| { |
| if( !bMonochromeBuffer ) |
| { |
| // #i95645# |
| #if defined( QUARTZ ) |
| // use AA on VCLCanvas for Mac |
| maVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | maVDev->GetAntialiasing() ); |
| #else |
| // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and |
| // is not required to do AA. It would need to be adapted to use it correctly |
| // (especially gradient painting). This will need extra work. |
| maVDev->SetAntialiasing( maVDev->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW); |
| #endif |
| } |
| } |
| |
| OutputDevice& BackBuffer::getOutDev() |
| { |
| return maVDev.get(); |
| } |
| |
| const OutputDevice& BackBuffer::getOutDev() const |
| { |
| return maVDev.get(); |
| } |
| |
| void BackBuffer::setSize( const ::Size& rNewSize ) |
| { |
| maVDev->SetOutputSizePixel( rNewSize ); |
| } |
| |
| } |