| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
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| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
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| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
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| |
| |
| #ifndef _BGFX_TUPLE_B3ITUPLE_HXX |
| #define _BGFX_TUPLE_B3ITUPLE_HXX |
| |
| #include <sal/types.h> |
| #include <basegfx/tuple/b3dtuple.hxx> |
| |
| |
| namespace basegfx |
| { |
| /** Base class for all Points/Vectors with three sal_Int32 values |
| |
| This class provides all methods common to Point |
| avd Vector classes which are derived from here. |
| |
| @derive Use this class to implement Points or Vectors |
| which are based on three sal_Int32 values |
| */ |
| class B3ITuple |
| { |
| protected: |
| sal_Int32 mnX; |
| sal_Int32 mnY; |
| sal_Int32 mnZ; |
| |
| public: |
| /** Create a 3D Tuple |
| |
| The tuple is initialized to (0, 0, 0) |
| */ |
| B3ITuple() |
| : mnX(0), |
| mnY(0), |
| mnZ(0) |
| {} |
| |
| /** Create a 3D Tuple |
| |
| @param nX |
| This parameter is used to initialize the X-coordinate |
| of the 3D Tuple. |
| |
| @param nY |
| This parameter is used to initialize the Y-coordinate |
| of the 3D Tuple. |
| |
| @param nZ |
| This parameter is used to initialize the Z-coordinate |
| of the 3D Tuple. |
| */ |
| B3ITuple(sal_Int32 nX, sal_Int32 nY, sal_Int32 nZ) |
| : mnX(nX), |
| mnY(nY), |
| mnZ(nZ) |
| {} |
| |
| /** Create a copy of a 3D Tuple |
| |
| @param rTup |
| The 3D Tuple which will be copied. |
| */ |
| B3ITuple(const B3ITuple& rTup) |
| : mnX( rTup.mnX ), |
| mnY( rTup.mnY ), |
| mnZ( rTup.mnZ ) |
| {} |
| |
| ~B3ITuple() |
| {} |
| |
| /// get X-Coordinate of 3D Tuple |
| sal_Int32 getX() const |
| { |
| return mnX; |
| } |
| |
| /// get Y-Coordinate of 3D Tuple |
| sal_Int32 getY() const |
| { |
| return mnY; |
| } |
| |
| /// get Z-Coordinate of 3D Tuple |
| sal_Int32 getZ() const |
| { |
| return mnZ; |
| } |
| |
| /// set X-Coordinate of 3D Tuple |
| void setX(sal_Int32 nX) |
| { |
| mnX = nX; |
| } |
| |
| /// set Y-Coordinate of 3D Tuple |
| void setY(sal_Int32 nY) |
| { |
| mnY = nY; |
| } |
| |
| /// set Z-Coordinate of 3D Tuple |
| void setZ(sal_Int32 nZ) |
| { |
| mnZ = nZ; |
| } |
| |
| /// Array-access to 3D Tuple |
| const sal_Int32& operator[] (int nPos) const |
| { |
| // Here, normally two if(...)'s should be used. In the assumption that |
| // both sal_Int32 members can be accessed as an array a shortcut is used here. |
| // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ; |
| return *((&mnX) + nPos); |
| } |
| |
| /// Array-access to 3D Tuple |
| sal_Int32& operator[] (int nPos) |
| { |
| // Here, normally two if(...)'s should be used. In the assumption that |
| // both sal_Int32 members can be accessed as an array a shortcut is used here. |
| // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ; |
| return *((&mnX) + nPos); |
| } |
| |
| // operators |
| ////////////////////////////////////////////////////////////////////// |
| |
| B3ITuple& operator+=( const B3ITuple& rTup ) |
| { |
| mnX += rTup.mnX; |
| mnY += rTup.mnY; |
| mnZ += rTup.mnZ; |
| return *this; |
| } |
| |
| B3ITuple& operator-=( const B3ITuple& rTup ) |
| { |
| mnX -= rTup.mnX; |
| mnY -= rTup.mnY; |
| mnZ -= rTup.mnZ; |
| return *this; |
| } |
| |
| B3ITuple& operator/=( const B3ITuple& rTup ) |
| { |
| mnX /= rTup.mnX; |
| mnY /= rTup.mnY; |
| mnZ /= rTup.mnZ; |
| return *this; |
| } |
| |
| B3ITuple& operator*=( const B3ITuple& rTup ) |
| { |
| mnX *= rTup.mnX; |
| mnY *= rTup.mnY; |
| mnZ *= rTup.mnZ; |
| return *this; |
| } |
| |
| B3ITuple& operator*=(sal_Int32 t) |
| { |
| mnX *= t; |
| mnY *= t; |
| mnZ *= t; |
| return *this; |
| } |
| |
| B3ITuple& operator/=(sal_Int32 t) |
| { |
| mnX /= t; |
| mnY /= t; |
| mnZ /= t; |
| return *this; |
| } |
| |
| B3ITuple operator-(void) const |
| { |
| return B3ITuple(-mnX, -mnY, -mnZ); |
| } |
| |
| bool equalZero() const |
| { |
| return (this == &getEmptyTuple() || |
| (mnX == 0 && mnY == 0 && mnZ == 0)); |
| } |
| |
| bool operator==( const B3ITuple& rTup ) const |
| { |
| return this == &rTup || (rTup.mnX == mnX && rTup.mnY == mnY && rTup.mnZ == mnZ); |
| } |
| |
| bool operator!=( const B3ITuple& rTup ) const |
| { |
| return !(*this == rTup); |
| } |
| |
| B3ITuple& operator=( const B3ITuple& rTup ) |
| { |
| mnX = rTup.mnX; |
| mnY = rTup.mnY; |
| mnZ = rTup.mnZ; |
| return *this; |
| } |
| |
| static const B3ITuple& getEmptyTuple(); |
| }; |
| |
| // external operators |
| ////////////////////////////////////////////////////////////////////////// |
| |
| inline B3ITuple minimum(const B3ITuple& rTupA, const B3ITuple& rTupB) |
| { |
| return B3ITuple( |
| std::min(rTupB.getX(), rTupA.getX()), |
| std::min(rTupB.getY(), rTupA.getY()), |
| std::min(rTupB.getZ(), rTupA.getZ())); |
| } |
| |
| inline B3ITuple maximum(const B3ITuple& rTupA, const B3ITuple& rTupB) |
| { |
| return B3ITuple( |
| std::max(rTupB.getX(), rTupA.getX()), |
| std::max(rTupB.getY(), rTupA.getY()), |
| std::max(rTupB.getZ(), rTupA.getZ())); |
| } |
| |
| inline B3ITuple absolute(const B3ITuple& rTup) |
| { |
| B3ITuple aAbs( |
| (0 > rTup.getX()) ? -rTup.getX() : rTup.getX(), |
| (0 > rTup.getY()) ? -rTup.getY() : rTup.getY(), |
| (0 > rTup.getZ()) ? -rTup.getZ() : rTup.getZ()); |
| return aAbs; |
| } |
| |
| inline B3ITuple interpolate(const B3ITuple& rOld1, const B3ITuple& rOld2, double t) |
| { |
| if(rOld1 == rOld2) |
| { |
| return rOld1; |
| } |
| else if(0.0 >= t) |
| { |
| return rOld1; |
| } |
| else if(1.0 <= t) |
| { |
| return rOld2; |
| } |
| else |
| { |
| return B3ITuple( |
| basegfx::fround(((rOld2.getX() - rOld1.getX()) * t) + rOld1.getX()), |
| basegfx::fround(((rOld2.getY() - rOld1.getY()) * t) + rOld1.getY()), |
| basegfx::fround(((rOld2.getZ() - rOld1.getZ()) * t) + rOld1.getZ())); |
| } |
| } |
| |
| inline B3ITuple average(const B3ITuple& rOld1, const B3ITuple& rOld2) |
| { |
| return B3ITuple( |
| rOld1.getX() == rOld2.getX() ? rOld1.getX() : basegfx::fround((rOld1.getX() + rOld2.getX()) * 0.5), |
| rOld1.getY() == rOld2.getY() ? rOld1.getY() : basegfx::fround((rOld1.getY() + rOld2.getY()) * 0.5), |
| rOld1.getZ() == rOld2.getZ() ? rOld1.getZ() : basegfx::fround((rOld1.getZ() + rOld2.getZ()) * 0.5)); |
| } |
| |
| inline B3ITuple average(const B3ITuple& rOld1, const B3ITuple& rOld2, const B3ITuple& rOld3) |
| { |
| return B3ITuple( |
| (rOld1.getX() == rOld2.getX() && rOld2.getX() == rOld3.getX()) ? rOld1.getX() : basegfx::fround((rOld1.getX() + rOld2.getX() + rOld3.getX()) * (1.0 / 3.0)), |
| (rOld1.getY() == rOld2.getY() && rOld2.getY() == rOld3.getY()) ? rOld1.getX() : basegfx::fround((rOld1.getY() + rOld2.getY() + rOld3.getY()) * (1.0 / 3.0)), |
| (rOld1.getZ() == rOld2.getZ() && rOld2.getZ() == rOld3.getZ()) ? rOld1.getX() : basegfx::fround((rOld1.getZ() + rOld2.getZ() + rOld3.getZ()) * (1.0 / 3.0))); |
| } |
| |
| inline B3ITuple operator+(const B3ITuple& rTupA, const B3ITuple& rTupB) |
| { |
| B3ITuple aSum(rTupA); |
| aSum += rTupB; |
| return aSum; |
| } |
| |
| inline B3ITuple operator-(const B3ITuple& rTupA, const B3ITuple& rTupB) |
| { |
| B3ITuple aSub(rTupA); |
| aSub -= rTupB; |
| return aSub; |
| } |
| |
| inline B3ITuple operator/(const B3ITuple& rTupA, const B3ITuple& rTupB) |
| { |
| B3ITuple aDiv(rTupA); |
| aDiv /= rTupB; |
| return aDiv; |
| } |
| |
| inline B3ITuple operator*(const B3ITuple& rTupA, const B3ITuple& rTupB) |
| { |
| B3ITuple aMul(rTupA); |
| aMul *= rTupB; |
| return aMul; |
| } |
| |
| inline B3ITuple operator*(const B3ITuple& rTup, sal_Int32 t) |
| { |
| B3ITuple aNew(rTup); |
| aNew *= t; |
| return aNew; |
| } |
| |
| inline B3ITuple operator*(sal_Int32 t, const B3ITuple& rTup) |
| { |
| B3ITuple aNew(rTup); |
| aNew *= t; |
| return aNew; |
| } |
| |
| inline B3ITuple operator/(const B3ITuple& rTup, sal_Int32 t) |
| { |
| B3ITuple aNew(rTup); |
| aNew /= t; |
| return aNew; |
| } |
| |
| inline B3ITuple operator/(sal_Int32 t, const B3ITuple& rTup) |
| { |
| B3ITuple aNew(t, t, t); |
| B3ITuple aTmp(rTup); |
| aNew /= aTmp; |
| return aNew; |
| } |
| } // end of namespace basegfx |
| |
| #endif /* _BGFX_TUPLE_B3ITUPLE_HXX */ |