blob: 9b8fb65a986de7ee95e4014fc6f929744dad0121 [file] [log] [blame]
/*
Copyright (c) 2004-2006, The Dojo Foundation
All Rights Reserved.
Licensed under the Academic Free License version 2.1 or above OR the
modified BSD license. For more information on Dojo licensing, see:
http://dojotoolkit.org/community/licensing.shtml
*/
// FIXME: not yet functional
dojo.provide("dojo.widget.SvgButton");
dojo.require("dojo.experimental");
dojo.experimental("dojo.widget.SvgButton");
dojo.widget.SvgButton = function(){
// FIXME: this is incomplete and doesn't work yet
// if DOMButton turns into a mixin, we should subclass Button instead and
// just mix in the DOMButton properties.
dojo.widget.DomButton.call(this);
dojo.widget.SvgWidget.call(this);
// FIXME: freaking implement this already!
this.onFoo = function(){ alert("bar"); }
this.label = "huzzah!";
this.setLabel = function(x, y, textSize, label, shape){
//var labelNode = this.domNode.ownerDocument.createTextNode(this.label);
//var textNode = this.domNode.ownerDocument.createElement("text");
var coords = dojo.widget.SvgButton.prototype.coordinates(x, y, textSize, label, shape);
var textString = "";
switch(shape) {
case "ellipse":
textString = "<text x='"+ coords[6] + "' y='"+ coords[7] + "'>"+ label + "</text>";
//textNode.setAttribute("x", coords[6]);
//textNode.setAttribute("y", coords[7]);
break;
case "rectangle":
//FIXME: implement
textString = "";
//textNode.setAttribute("x", coords[6]);
//textNode.setAttribute("y", coords[7]);
break;
case "circle":
//FIXME: implement
textString = "";
//textNode.setAttribute("x", coords[6]);
//textNode.setAttribute("y", coords[7]);
break;
}
//textNode.appendChild(labelNode);
//this.domNode.appendChild(textNode);
return textString;
//alert(textNode.getComputedTextLength());
}
this.fillInTemplate = function(x, y, textSize, label, shape){
// the idea is to set the text to the appropriate place given its length
// and the template shape
// FIXME: For now, assuming text sizes are integers in SVG units
this.textSize = textSize || 12;
this.label = label;
// FIXEME: for now, I'm going to fake this... need to come up with a real way to
// determine the actual width of the text, such as computedStyle
var textWidth = this.label.length*this.textSize ;
//this.setLabel();
}
}
dojo.inherits(dojo.widget.SvgButton, dojo.widget.DomButton);
// FIXME
dojo.widget.SvgButton.prototype.shapeString = function(x, y, textSize, label, shape) {
switch(shape) {
case "ellipse":
var coords = dojo.widget.SvgButton.prototype.coordinates(x, y, textSize, label, shape)
return "<ellipse cx='"+ coords[4]+"' cy='"+ coords[5]+"' rx='"+ coords[2]+"' ry='"+ coords[3]+"'/>";
break;
case "rect":
//FIXME: implement
return "";
//return "<rect x='110' y='45' width='70' height='30'/>";
break;
case "circle":
//FIXME: implement
return "";
//return "<circle cx='210' cy='60' r='23'/>";
break;
}
}
dojo.widget.SvgButton.prototype.coordinates = function(x, y, textSize, label, shape) {
switch(shape) {
case "ellipse":
var buttonWidth = label.length*textSize;
var buttonHeight = textSize*2.5
var rx = buttonWidth/2;
var ry = buttonHeight/2;
var cx = rx + x;
var cy = ry + y;
var textX = cx - rx*textSize/25;
var textY = cy*1.1;
return [buttonWidth, buttonHeight, rx, ry, cx, cy, textX, textY];
break;
case "rectangle":
//FIXME: implement
return "";
break;
case "circle":
//FIXME: implement
return "";
break;
}
}
dojo.widget.SvgButton.prototype.labelString = function(x, y, textSize, label, shape){
var textString = "";
var coords = dojo.widget.SvgButton.prototype.coordinates(x, y, textSize, label, shape);
switch(shape) {
case "ellipse":
textString = "<text x='"+ coords[6] + "' y='"+ coords[7] + "'>"+ label + "</text>";
break;
case "rectangle":
//FIXME: implement
textString = "";
break;
case "circle":
//FIXME: implement
textString = "";
break;
}
return textString;
}
dojo.widget.SvgButton.prototype.templateString = function(x, y, textSize, label, shape) {
return "<g class='dojoButton' dojoAttachEvent='onClick; onMouseMove: onFoo;' dojoAttachPoint='labelNode'>"+ dojo.widgets.SVGButton.prototype.shapeString(x, y, textSize, label, shape) + dojo.widget.SVGButton.prototype.labelString(x, y, textSize, label, shape) + "</g>";
}