| /* |
| Copyright (c) 2004-2006, The Dojo Foundation |
| All Rights Reserved. |
| |
| Licensed under the Academic Free License version 2.1 or above OR the |
| modified BSD license. For more information on Dojo licensing, see: |
| |
| http://dojotoolkit.org/community/licensing.shtml |
| */ |
| |
| dojo.provide("dojo.widget.Rounded"); |
| dojo.widget.tags.addParseTreeHandler("dojo:rounded"); |
| |
| dojo.require("dojo.widget.*"); |
| dojo.require("dojo.widget.ContentPane"); |
| dojo.require("dojo.html.style"); |
| dojo.require("dojo.html.display"); |
| dojo.require("dojo.gfx.color"); |
| |
| dojo.deprecated("dojo.widget.Rounded will be removed in version 0.5; you can now apply rounded corners to any block element using dojo.lfx.rounded.", "0.5"); |
| |
| /* |
| * The following script is derived (with permission) from curvyCorners, |
| * written by Cameron Cooke (CLA on file) and was adapted to Dojo by Brian |
| * Lucas (CLA on file) |
| */ |
| |
| dojo.widget.defineWidget( |
| "dojo.widget.Rounded", |
| dojo.widget.ContentPane, |
| { |
| isSafari: dojo.render.html.safari, |
| |
| boxMargin: "50px", // margin outside rounded corner box |
| radius: 14, // radius of corners |
| domNode: "", |
| corners: "TR,TL,BR,BL", // corner string to render |
| antiAlias: true, // false to disable anti-aliasing |
| |
| fillInTemplate: function(args, frag) { |
| dojo.widget.Rounded.superclass.fillInTemplate.call(this, args, frag); |
| |
| dojo.html.insertCssFile(this.templateCssPath); |
| |
| // Magic to automatically calculate the box height/width if not supplied |
| if (this.domNode.style.height<=0) { |
| var minHeight = (this.radius*1)+this.domNode.clientHeight; |
| this.domNode.style.height = minHeight+"px"; |
| } |
| |
| if (this.domNode.style.width<=0) { |
| var minWidth = (this.radius*1)+this.domNode.clientWidth; |
| this.domNode.style.width = minWidth+"px"; |
| } |
| |
| var cornersAvailable = ["TR", "TL", "BR", "BL"]; |
| var cornersPassed = this.corners.split(","); |
| |
| this.settings = { |
| antiAlias: this.antiAlias |
| }; |
| |
| var setCorner = function(currentCorner) { |
| var val = currentCorner.toLowerCase(); |
| if(dojo.lang.inArray(cornersPassed, currentCorner)) { |
| this.settings[val] = { radius: this.radius, enabled: true }; |
| } else { |
| this.settings[val] = { radius: 0 } |
| } |
| } |
| dojo.lang.forEach(cornersAvailable, setCorner, this); |
| |
| this.domNode.style.margin = this.boxMargin; |
| this.curvyCorners(this.settings); |
| this.applyCorners(); |
| }, |
| |
| // ------------- curvyCorners OBJECT |
| |
| curvyCorners: function(settings){ |
| |
| // Setup Globals |
| this.box = this.domNode; |
| this.topContainer = null; |
| this.bottomContainer = null; |
| this.masterCorners = []; |
| |
| // Get box formatting details |
| var boxHeight = dojo.html.getStyle(this.box, "height"); |
| if(boxHeight=="") boxHeight="0px"; |
| var boxWidth = dojo.html.getStyle(this.box, "width"); |
| var borderWidth = dojo.html.getStyle(this.box, "borderTopWidth"); |
| if(borderWidth=="") borderWidth="0px"; |
| //alert(borderWidth); |
| |
| var borderColour = dojo.html.getStyle(this.box, "borderTopColor"); |
| // Set to true if we have a border |
| if(borderWidth>0) this.antiAlias=true; |
| |
| var boxColour = dojo.html.getStyle(this.box, "backgroundColor"); |
| var backgroundImage = dojo.html.getStyle(this.box, "backgroundImage"); |
| var boxPosition = dojo.html.getStyle(this.box, "position"); |
| |
| // Set formatting propertes |
| this.boxHeight = parseInt(((boxHeight != "" && boxHeight != "auto" && boxHeight.indexOf("%") == -1)? boxHeight.substring(0, boxHeight.indexOf("px")) : this.box.scrollHeight)); |
| this.boxWidth = parseInt(((boxWidth != "" && boxWidth != "auto" && boxWidth.indexOf("%") == -1)? boxWidth.substring(0, boxWidth.indexOf("px")) : this.box.scrollWidth)); |
| this.borderWidth = parseInt(((borderWidth != "" && borderWidth.indexOf("px") !== -1)? borderWidth.slice(0, borderWidth.indexOf("px")) : 0)); |
| |
| // DEBUG ME? |
| |
| //dojo.debug(this.rgb2Hex(boxColour)); |
| var test = new dojo.gfx.color.Color(boxColour); |
| //dojo.debug(test.toHex()); |
| |
| this.boxColour = ((boxColour != "" && boxColour != "transparent")? ((boxColour.substr(0, 3) == "rgb")? this.rgb2Hex(boxColour) : boxColour) : "#ffffff"); |
| this.borderColour = ((borderColour != "" && borderColour != "transparent" && this.borderWidth > 0)? ((borderColour.substr(0, 3) == "rgb")? this.rgb2Hex(borderColour) : borderColour) : this.boxColour); |
| this.borderString = this.borderWidth + "px" + " solid " + this.borderColour; |
| this.backgroundImage = ((backgroundImage != "none")? backgroundImage : ""); |
| |
| // Make box relative if not already absolute |
| if(boxPosition != "absolute") this.box.style.position = "relative"; |
| |
| //This method creates the corners and |
| //applies them to the div element. |
| |
| this.applyCorners = function() { |
| // Create top and bottom containers. |
| // These will be used as a parent for the corners and bars. |
| for(var t = 0; t < 2; t++) { |
| switch(t) { |
| // Top |
| case 0: |
| // Only build top bar if a top corner is to be draw |
| if(this.settings.tl.enabled || this.settings.tr.enabled ) { |
| var newMainContainer = document.createElement("DIV"); |
| |
| with(newMainContainer.style){ |
| width = "100%"; |
| fontSize = "1px"; |
| overflow = "hidden"; |
| position = "absolute"; |
| //backgroundColor = "#FFFFC4"; |
| paddingLeft = this.borderWidth + "px"; |
| paddingRight = this.borderWidth + "px"; |
| var topMaxRadius = Math.max(this.settings.tl ? this.settings.tl.radius : 0, this.settings.tr ? this.settings.tr.radius : 0); |
| height = topMaxRadius + "px"; |
| top = 0 - topMaxRadius + "px"; |
| left = 0 - this.borderWidth + "px"; |
| } |
| |
| this.topContainer = this.box.appendChild(newMainContainer); |
| } |
| break; |
| |
| // Bottom |
| case 1: |
| // Only build bottom bar if a top corner is to be draw |
| if(this.settings.bl.enabled || this.settings.br.enabled) { |
| var newMainContainer = document.createElement("DIV"); |
| with(newMainContainer.style){ |
| width = "100%"; |
| fontSize = "1px"; |
| overflow = "hidden"; |
| position = "absolute"; |
| //backgroundColor = "#FFFFC4"; |
| paddingLeft = this.borderWidth + "px"; |
| paddingRight = this.borderWidth + "px"; |
| var botMaxRadius = Math.max(this.settings.bl ? this.settings.bl.radius : 0, this.settings.br ? this.settings.br.radius : 0); |
| height = botMaxRadius + "px"; |
| bottom = 0 - botMaxRadius + "px"; |
| left = 0 - this.borderWidth + "px"; |
| } |
| this.bottomContainer = this.box.appendChild(newMainContainer); |
| } |
| break; |
| } |
| } |
| |
| // Turn off current borders |
| if(this.topContainer) this.box.style.borderTopWidth = "0px"; |
| if(this.bottomContainer) this.box.style.borderBottomWidth = "0px"; |
| |
| // Create array of available corners |
| var corners = ["tr", "tl", "br", "bl"]; |
| |
| //Loop for each corner |
| |
| for(var i in corners) { |
| // Get current corner type from array |
| var cc = corners[i]; |
| |
| // Has the user requested the currentCorner be round? |
| if(!this.settings[cc]) { |
| // No |
| if(((cc == "tr" || cc == "tl") && this.topContainer != null) || ((cc == "br" || cc == "bl") && this.bottomContainer != null)) { |
| // We need to create a filler div to fill the space upto the next horzontal corner. |
| var newCorner = document.createElement("DIV"); |
| |
| // Setup corners properties |
| newCorner.style.position = "relative"; |
| newCorner.style.fontSize = "1px"; |
| newCorner.style.overflow = "hidden"; |
| |
| // Add background image? |
| if(this.backgroundImage == "") { |
| newCorner.style.backgroundColor = this.boxColour; |
| } else { |
| newCorner.style.backgroundImage = this.backgroundImage; |
| } |
| |
| switch(cc) { |
| case "tl": |
| with(newCorner.style){ |
| height = topMaxRadius - this.borderWidth + "px"; |
| marginRight = this.settings.tr.radius - (this.borderWidth*2) + "px"; |
| borderLeft = this.borderString; |
| borderTop = this.borderString; |
| left = -this.borderWidth + "px"; |
| } |
| break; |
| |
| case "tr": |
| with(newCorner.style){ |
| height = topMaxRadius - this.borderWidth + "px"; |
| marginLeft = this.settings.tl.radius - (this.borderWidth*2) + "px"; |
| borderRight = this.borderString; |
| borderTop = this.borderString; |
| backgroundPosition = "-" + this.boxWidth + "px 0px"; |
| left = this.borderWidth + "px"; |
| } |
| break; |
| |
| case "bl": |
| with(newCorner.style){ |
| height = botMaxRadius - this.borderWidth + "px"; |
| marginRight = this.settings.br.radius - (this.borderWidth*2) + "px"; |
| borderLeft = this.borderString; |
| borderBottom = this.borderString; |
| left = -this.borderWidth + "px"; |
| } |
| break; |
| |
| case "br": |
| with(newCorner.style){ |
| height = botMaxRadius - this.borderWidth + "px"; |
| marginLeft = this.settings.bl.radius - (this.borderWidth*2) + "px"; |
| borderRight = this.borderString; |
| borderBottom = this.borderString; |
| left = this.borderWidth + "px" |
| } |
| break; |
| } |
| } |
| } else { |
| /* |
| PERFORMANCE NOTE: |
| |
| If more than one corner is requested and a corner has been already |
| created for the same radius then that corner will be used as a master and cloned. |
| The pixel bars will then be repositioned to form the new corner type. |
| All new corners start as a bottom right corner. |
| */ |
| if(this.masterCorners[this.settings[cc].radius]) { |
| // Create clone of the master corner |
| var newCorner = this.masterCorners[this.settings[cc].radius].cloneNode(true); |
| } else { |
| // Yes, we need to create a new corner |
| var newCorner = document.createElement("DIV"); |
| with(newCorner.style){ |
| height = this.settings[cc].radius + "px"; |
| width = this.settings[cc].radius + "px"; |
| position = "absolute"; |
| fontSize = "1px"; |
| overflow = "hidden"; |
| } |
| // THE FOLLOWING BLOCK OF CODE CREATES A ROUNDED CORNER |
| // ---------------------------------------------------- TOP |
| |
| // Get border radius |
| var borderRadius = parseInt(this.settings[cc].radius - this.borderWidth); |
| |
| // Cycle the x-axis |
| for(var intx = 0, j = this.settings[cc].radius; intx < j; intx++) { |
| // Calculate the value of y1 which identifies the pixels inside the border |
| if((intx +1) >= borderRadius) { |
| var y1 = -1; |
| } else { |
| var y1 = (Math.floor(Math.sqrt(Math.pow(borderRadius, 2) - Math.pow((intx+1), 2))) - 1); |
| } |
| |
| // Only calculate y2 and y3 if there is a border defined |
| if(borderRadius != j) { |
| if((intx) >= borderRadius) { |
| var y2 = -1; |
| } else { |
| var y2 = Math.ceil(Math.sqrt(Math.pow(borderRadius,2) - Math.pow(intx, 2))); |
| } |
| |
| if((intx+1) >= j) { |
| var y3 = -1; |
| } else { |
| var y3 = (Math.floor(Math.sqrt(Math.pow(j ,2) - Math.pow((intx+1), 2))) - 1); |
| } |
| } |
| |
| // Calculate y4 |
| if((intx) >= j) { |
| var y4 = -1; |
| } else { |
| var y4 = Math.ceil(Math.sqrt(Math.pow(j ,2) - Math.pow(intx, 2))); |
| } |
| |
| // Draw bar on inside of the border with foreground colour |
| if(y1 > -1) this.drawPixel(intx, 0, this.boxColour, 100, (y1+1), newCorner, -1, this.settings[cc].radius); |
| |
| // Only draw border/foreground antialiased pixels and border if there is a border defined |
| if(borderRadius != j) { |
| // Draw aa pixels? |
| if(this.antiAlias) { |
| // Cycle the y-axis |
| for(var inty = (y1 + 1); inty < y2; inty++) { |
| // For each of the pixels that need anti aliasing between the foreground and border colour draw single pixel divs |
| if(this.backgroundImage != "") { |
| var borderFract = (this.pixelFraction(intx, inty, borderRadius) * 100); |
| |
| if (borderFract < 30) { |
| this.drawPixel(intx, inty, this.borderColour, 100, 1, newCorner, 0, this.settings[cc].radius); |
| } else { |
| this.drawPixel(intx, inty, this.borderColour, 100, 1, newCorner, -1, this.settings[cc].radius); |
| } |
| } else { |
| var pixelcolour = dojo.gfx.color.blend(this.boxColour, this.borderColour, this.pixelFraction(intx, inty, borderRadius)); |
| this.drawPixel(intx, inty, pixelcolour, 100, 1, newCorner, 0, this.settings[cc].radius); |
| } |
| } |
| } |
| |
| // Draw bar for the border |
| if(y3 >= y2) { |
| if (y1 == -1) { |
| y1 = 0; |
| } |
| this.drawPixel(intx, y2, this.borderColour, 100, (y3 - y2 + 1), newCorner, 0, this.settings[cc].radius); |
| } |
| // Set the colour for the outside curve |
| var outsideColour = this.borderColour; |
| } else { |
| // Set the coour for the outside curve |
| var outsideColour = this.boxColour; |
| var y3 = y1; |
| } |
| |
| // Draw aa pixels? |
| if(this.antiAlias) { |
| // Cycle the y-axis and draw the anti aliased pixels on the |
| // outside of the curve |
| for(var inty = (y3 + 1); inty < y4; inty++) { |
| // For each of the pixels that need anti aliasing between |
| //the foreground/border colour & background draw single pixel divs |
| this.drawPixel(intx, inty, outsideColour, (this.pixelFraction(intx, inty , j) * 100), 1, newCorner, ((this.borderWidth > 0)? 0 : -1), this.settings[cc].radius); |
| } |
| } |
| } |
| |
| // END OF CORNER CREATION |
| // ---------------------------------------------------- END |
| |
| // We now need to store the current corner in the masterConers array |
| this.masterCorners[this.settings[cc].radius] = newCorner.cloneNode(true); |
| } |
| |
| //Now we have a new corner we need to reposition all the pixels unless |
| //the current corner is the bottom right. |
| if(cc != "br") { |
| // Loop through all children (pixel bars) |
| for(var t = 0, k = newCorner.childNodes.length; t < k; t++) { |
| // Get current pixel bar |
| var pixelBar = newCorner.childNodes[t]; |
| |
| // Get current top and left properties |
| var pixelBarTop = parseInt(pixelBar.style.top.substring(0, pixelBar.style.top.indexOf("px"))); |
| var pixelBarLeft = parseInt(pixelBar.style.left.substring(0, pixelBar.style.left.indexOf("px"))); |
| var pixelBarHeight = parseInt(pixelBar.style.height.substring(0, pixelBar.style.height.indexOf("px"))); |
| |
| // Reposition pixels |
| if(cc == "tl" || cc == "bl") { |
| pixelBar.style.left = this.settings[cc].radius -pixelBarLeft -1 + "px"; // Left |
| } |
| if(cc == "tr" || cc == "tl") { |
| pixelBar.style.top = this.settings[cc].radius -pixelBarHeight -pixelBarTop + "px"; // Top |
| } |
| var value; |
| |
| switch(cc) { |
| case "tr": |
| value = (-1 *( Math.abs((this.boxWidth - this.settings[cc].radius + this.borderWidth) + pixelBarLeft) - (Math.abs(this.settings[cc].radius -pixelBarHeight -pixelBarTop - this.borderWidth)))); |
| pixelBar.style.backgroundPosition = value + "px"; |
| |
| break; |
| |
| case "tl": |
| value = (-1 *( Math.abs((this.settings[cc].radius -pixelBarLeft -1) - this.borderWidth) - (Math.abs(this.settings[cc].radius -pixelBarHeight -pixelBarTop - this.borderWidth)))); |
| pixelBar.style.backgroundPosition = value + "px"; |
| |
| break; |
| |
| case "bl": |
| value = (-1 *( Math.abs((this.settings[cc].radius -pixelBarLeft -1) - this.borderWidth) - (Math.abs((this.boxHeight + this.settings[cc].radius + pixelBarTop) -this.borderWidth)))); |
| pixelBar.style.backgroundPosition = value + "px"; |
| |
| break; |
| } |
| } |
| } |
| } |
| if(newCorner) { |
| // Position the container |
| switch(cc) { |
| case "tl": |
| if(newCorner.style.position == "absolute") newCorner.style.top = "0px"; |
| if(newCorner.style.position == "absolute") newCorner.style.left = "0px"; |
| if(this.topContainer) this.topContainer.appendChild(newCorner); |
| break; |
| |
| case "tr": |
| if(newCorner.style.position == "absolute") newCorner.style.top = "0px"; |
| if(newCorner.style.position == "absolute") newCorner.style.right = "0px"; |
| if(this.topContainer) this.topContainer.appendChild(newCorner); |
| break; |
| |
| case "bl": |
| if(newCorner.style.position == "absolute") newCorner.style.bottom = "0px"; |
| if(newCorner.style.position == "absolute") newCorner.style.left = "0px"; |
| if(this.bottomContainer) this.bottomContainer.appendChild(newCorner); |
| break; |
| |
| case "br": |
| if(newCorner.style.position == "absolute") newCorner.style.bottom = "0px"; |
| if(newCorner.style.position == "absolute") newCorner.style.right = "0px"; |
| if(this.bottomContainer) this.bottomContainer.appendChild(newCorner); |
| break; |
| } |
| } |
| } |
| //The last thing to do is draw the rest of the filler DIVs. |
| //We only need to create a filler DIVs when two corners have |
| //diffrent radiuses in either the top or bottom container. |
| |
| // Find out which corner has the biiger radius and get the difference amount |
| var radiusDiff = []; |
| radiusDiff["t"] = this.settings.tl.enabled && this.settings.tr.enabled ? Math.abs(this.settings.tl.radius - this.settings.tr.radius) : 0; |
| radiusDiff["b"] = this.settings.bl.enabled && this.settings.br.enabled ? Math.abs(this.settings.bl.radius - this.settings.br.radius) : 0; |
| |
| for(var z in radiusDiff) { |
| if(radiusDiff[z]) { |
| // Get the type of corner that is the smaller one |
| var smallerCornerType = ((this.settings[z + "l"].radius < this.settings[z + "r"].radius)? z +"l" : z +"r"); |
| |
| // First we need to create a DIV for the space under the smaller corner |
| var newFiller = document.createElement("DIV"); |
| with(newFiller.style) { |
| height = radiusDiff[z] + "px"; |
| width = this.settings[smallerCornerType].radius+ "px" |
| position = "absolute"; |
| fontSize = "1px"; |
| overflow = "hidden"; |
| backgroundColor = this.boxColour; |
| } |
| |
| // Position filler |
| switch(smallerCornerType) { |
| case "tl": |
| with(newFiller.style) { |
| bottom = "0px"; |
| left = "0px"; |
| borderLeft = this.borderString; |
| } |
| this.topContainer.appendChild(newFiller); |
| break; |
| |
| case "tr": |
| with(newFiller.style) { |
| bottom = "0px"; |
| right = "0px"; |
| borderRight = this.borderString; |
| } |
| this.topContainer.appendChild(newFiller); |
| break; |
| |
| case "bl": |
| with(newFiller.style) { |
| top = "0px"; |
| left = "0px"; |
| borderLeft = this.borderString; |
| } |
| this.bottomContainer.appendChild(newFiller); |
| break; |
| |
| case "br": |
| with(newFiller.style) { |
| top = "0px"; |
| right = "0px"; |
| borderRight = this.borderString; |
| } |
| this.bottomContainer.appendChild(newFiller); |
| break; |
| } |
| } |
| |
| // Create the bar to fill the gap between each corner horizontally |
| var newFillerBar = document.createElement("DIV"); |
| with(newFillerBar.style) { |
| position = "relative"; |
| fontSize = "1px"; |
| overflow = "hidden"; |
| backgroundColor = this.boxColour; |
| } |
| |
| switch(z) { |
| case "t": |
| // Top Bar |
| if(this.topContainer) { |
| with(newFillerBar.style) { |
| height = topMaxRadius - this.borderWidth + "px"; |
| marginLeft = this.settings.tl.radius - this.borderWidth + "px"; |
| marginRight = this.settings.tr.radius - this.borderWidth + "px"; |
| borderTop = this.borderString; |
| } |
| this.topContainer.appendChild(newFillerBar); |
| } |
| break; |
| |
| case "b": |
| if(this.bottomContainer) { |
| // Bottom Bar |
| with(newFillerBar.style) { |
| height = botMaxRadius - this.borderWidth + "px"; |
| marginLeft = this.settings.bl.radius - this.borderWidth + "px"; |
| marginRight = this.settings.br.radius - this.borderWidth + "px"; |
| borderBottom = this.borderString; |
| } |
| this.bottomContainer.appendChild(newFillerBar); |
| } |
| break; |
| } |
| } |
| } |
| |
| // This function draws the pixles |
| this.drawPixel = function(intx, inty, colour, transAmount, height, newCorner, image, cornerRadius) { |
| // Create pixel |
| var pixel = document.createElement("DIV"); |
| |
| |
| // Section doesn't like with (pixel.style) { DEBUG? |
| pixel.style.height = height + "px"; |
| pixel.style.width = "1px"; |
| pixel.style.position = "absolute"; |
| pixel.style.fontSize = "1px"; |
| pixel.style.overflow = "hidden"; |
| |
| // Dont apply background image to border pixels |
| if(image == -1 && this.backgroundImage != "") { |
| pixel.style.backgroundImage = this.backgroundImage; |
| pixel.style.backgroundPosition = "-" + (this.boxWidth - (cornerRadius - intx) + this.borderWidth) + "px -" + ((this.boxHeight + cornerRadius + inty) -this.borderWidth) + "px"; |
| } else { |
| pixel.style.backgroundColor = colour; |
| } |
| |
| // Set opacity if the transparency is anything other than 100 |
| if (transAmount != 100) { |
| dojo.html.setOpacity(pixel, transAmount); |
| } |
| // Set the pixels position |
| pixel.style.top = inty + "px"; |
| pixel.style.left = intx + "px"; |
| |
| newCorner.appendChild(pixel); |
| } |
| }, |
| |
| //For a pixel cut by the line determines the fraction of the pixel on the 'inside' of the |
| //line. Returns a number between 0 and 1 |
| pixelFraction: function(x, y, r) { |
| var pixelfraction = 0; |
| |
| //determine the co-ordinates of the two points on the perimeter of the pixel that the |
| //circle crosses |
| |
| var xvalues = []; |
| var yvalues = []; |
| var point = 0; |
| var whatsides = ""; |
| |
| // x + 0 = Left |
| var intersect = Math.sqrt((Math.pow(r,2) - Math.pow(x,2))); |
| |
| if ((intersect >= y) && (intersect < (y+1))) { |
| whatsides = "Left"; |
| xvalues[point] = 0; |
| yvalues[point] = intersect - y; |
| point = point + 1; |
| } |
| |
| // y + 1 = Top |
| var intersect = Math.sqrt((Math.pow(r,2) - Math.pow(y+1,2))); |
| |
| if ((intersect >= x) && (intersect < (x+1))) { |
| whatsides = whatsides + "Top"; |
| xvalues[point] = intersect - x; |
| yvalues[point] = 1; |
| point = point + 1; |
| } |
| // x + 1 = Right |
| var intersect = Math.sqrt((Math.pow(r,2) - Math.pow(x+1,2))); |
| |
| if ((intersect >= y) && (intersect < (y+1))) { |
| whatsides = whatsides + "Right"; |
| xvalues[point] = 1; |
| yvalues[point] = intersect - y; |
| point = point + 1; |
| } |
| // y + 0 = Bottom |
| var intersect = Math.sqrt((Math.pow(r,2) - Math.pow(y,2))); |
| |
| if ((intersect >= x) && (intersect < (x+1))) { |
| whatsides = whatsides + "Bottom"; |
| xvalues[point] = intersect - x; |
| yvalues[point] = 0; |
| } |
| |
| //depending on which sides of the perimeter of the pixel the circle crosses calculate the |
| //fraction of the pixel inside the circle |
| |
| switch (whatsides) { |
| case "LeftRight": |
| pixelfraction = Math.min(yvalues[0],yvalues[1]) + ((Math.max(yvalues[0],yvalues[1]) - Math.min(yvalues[0],yvalues[1]))/2); |
| break; |
| |
| case "TopRight": |
| pixelfraction = 1-(((1-xvalues[0])*(1-yvalues[1]))/2); |
| break; |
| |
| case "TopBottom": |
| pixelfraction = Math.min(xvalues[0],xvalues[1]) + ((Math.max(xvalues[0],xvalues[1]) - Math.min(xvalues[0],xvalues[1]))/2); |
| break; |
| |
| case "LeftBottom": |
| pixelfraction = (yvalues[0]*xvalues[1])/2; |
| break; |
| |
| default: |
| pixelfraction = 1; |
| } |
| return pixelfraction; |
| }, |
| |
| // This function converts CSS rgb(x, x, x) to hexadecimal |
| rgb2Hex: function (rgbColour) { |
| try{ |
| // Get array of RGB values |
| var rgbArray = this.rgb2Array(rgbColour); |
| |
| // Get RGB values |
| var red = parseInt(rgbArray[0]); |
| var green = parseInt(rgbArray[1]); |
| var blue = parseInt(rgbArray[2]); |
| |
| // Build hex colour code |
| var hexColour = "#" + this.intToHex(red) + this.intToHex(green) + this.intToHex(blue); |
| } |
| catch(e){ alert("There was an error converting the RGB value to Hexadecimal in function rgb2Hex"); |
| } |
| return hexColour; |
| }, |
| |
| //Converts a number to hexadecimal format |
| |
| intToHex: function (strNum) { |
| var base = strNum / 16; |
| var rem = strNum % 16; |
| var base = base - (rem / 16); |
| var baseS = this.makeHex(base); |
| var remS = this.makeHex(rem); |
| return baseS + '' + remS; |
| }, |
| //gets the hex bits of a number |
| |
| makeHex: function(x) { |
| if((x >= 0) && (x <= 9)) { |
| return x; |
| } else { |
| switch(x) { |
| case 10: return "A"; |
| case 11: return "B"; |
| case 12: return "C"; |
| case 13: return "D"; |
| case 14: return "E"; |
| case 15: return "F"; |
| } |
| } |
| }, |
| |
| // Returns an array of rbg values |
| rgb2Array: function(rgbColour) { |
| // Remove rgb() |
| var rgbValues = rgbColour.substring(4, rgbColour.indexOf(")")); |
| |
| // Split RGB into array |
| var rgbArray = rgbValues.split(", "); |
| return rgbArray; |
| } |
| }); // end function |