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/*
Copyright (c) 2004-2006, The Dojo Foundation
All Rights Reserved.
Licensed under the Academic Free License version 2.1 or above OR the
modified BSD license. For more information on Dojo licensing, see:
http://dojotoolkit.org/community/licensing.shtml
*/
dojo.provide("dojo.lfx.Animation");
dojo.require("dojo.lang.func");
/*
Animation package based on Dan Pupius' work: http://pupius.co.uk/js/Toolkit.Drawing.js
*/
dojo.lfx.Line = function(/*int*/ start, /*int*/ end){
// summary: dojo.lfx.Line is the object used to generate values
// from a start value to an end value
this.start = start;
this.end = end;
if(dojo.lang.isArray(start)){
/* start: Array
end: Array
pId: a */
var diff = [];
dojo.lang.forEach(this.start, function(s,i){
diff[i] = this.end[i] - s;
}, this);
this.getValue = function(/*float*/ n){
var res = [];
dojo.lang.forEach(this.start, function(s, i){
res[i] = (diff[i] * n) + s;
}, this);
return res; // Array
}
}else{
var diff = end - start;
this.getValue = function(/*float*/ n){
// summary: returns the point on the line
// n: a floating point number greater than 0 and less than 1
return (diff * n) + this.start; // Decimal
}
}
}
dojo.lfx.easeDefault = function(/*Decimal?*/ n){
// summary: Returns the point for point n on a sin wave.
if(dojo.render.html.khtml){
// the cool kids are obviously not using konqueror...
// found a very wierd bug in floats constants, 1.5 evals as 1
// seems somebody mixed up ints and floats in 3.5.4 ??
// FIXME: investigate more and post a KDE bug (Fredrik)
return (parseFloat("0.5")+((Math.sin( (n+parseFloat("1.5")) * Math.PI))/2));
}else{
return (0.5+((Math.sin( (n+1.5) * Math.PI))/2));
}
}
dojo.lfx.easeIn = function(/*Decimal?*/ n){
// summary: returns the point on an easing curve
// n: a floating point number greater than 0 and less than 1
return Math.pow(n, 3);
}
dojo.lfx.easeOut = function(/*Decimal?*/ n){
// summary: returns the point on the line
// n: a floating point number greater than 0 and less than 1
return ( 1 - Math.pow(1 - n, 3) );
}
dojo.lfx.easeInOut = function(/*Decimal?*/ n){
// summary: returns the point on the line
// n: a floating point number greater than 0 and less than 1
return ( (3 * Math.pow(n, 2)) - (2 * Math.pow(n, 3)) );
}
dojo.lfx.IAnimation = function(){
// summary: dojo.lfx.IAnimation is an interface that implements
// commonly used functions of animation objects
}
dojo.lang.extend(dojo.lfx.IAnimation, {
// public properties
curve: null,
duration: 1000,
easing: null,
repeatCount: 0,
rate: 25,
// events
handler: null,
beforeBegin: null,
onBegin: null,
onAnimate: null,
onEnd: null,
onPlay: null,
onPause: null,
onStop: null,
// public methods
play: null,
pause: null,
stop: null,
connect: function(/*Event*/ evt, /*Object*/ scope, /*Function*/ newFunc){
// summary: Convenience function. Quickly connect to an event
// of this object and save the old functions connected to it.
// evt: The name of the event to connect to.
// scope: the scope in which to run newFunc.
// newFunc: the function to run when evt is fired.
if(!newFunc){
/* scope: Function
newFunc: null
pId: f */
newFunc = scope;
scope = this;
}
newFunc = dojo.lang.hitch(scope, newFunc);
var oldFunc = this[evt]||function(){};
this[evt] = function(){
var ret = oldFunc.apply(this, arguments);
newFunc.apply(this, arguments);
return ret;
}
return this; // dojo.lfx.IAnimation
},
fire: function(/*Event*/ evt, /*Array*/ args){
// summary: Convenience function. Fire event "evt" and pass it
// the arguments specified in "args".
// evt: The event to fire.
// args: The arguments to pass to the event.
if(this[evt]){
this[evt].apply(this, (args||[]));
}
return this; // dojo.lfx.IAnimation
},
repeat: function(/*int*/ count){
// summary: Set the repeat count of this object.
// count: How many times to repeat the animation.
this.repeatCount = count;
return this; // dojo.lfx.IAnimation
},
// private properties
_active: false,
_paused: false
});
dojo.lfx.Animation = function( /*Object*/ handlers,
/*int*/ duration,
/*dojo.lfx.Line*/ curve,
/*function*/ easing,
/*int*/ repeatCount,
/*int*/ rate){
// summary
// a generic animation object that fires callbacks into it's handlers
// object at various states
// handlers: { handler: Function?, onstart: Function?, onstop: Function?, onanimate: Function? }
dojo.lfx.IAnimation.call(this);
if(dojo.lang.isNumber(handlers)||(!handlers && duration.getValue)){
// no handlers argument:
rate = repeatCount;
repeatCount = easing;
easing = curve;
curve = duration;
duration = handlers;
handlers = null;
}else if(handlers.getValue||dojo.lang.isArray(handlers)){
// no handlers or duration:
rate = easing;
repeatCount = curve;
easing = duration;
curve = handlers;
duration = null;
handlers = null;
}
if(dojo.lang.isArray(curve)){
/* curve: Array
pId: a */
this.curve = new dojo.lfx.Line(curve[0], curve[1]);
}else{
this.curve = curve;
}
if(duration != null && duration > 0){ this.duration = duration; }
if(repeatCount){ this.repeatCount = repeatCount; }
if(rate){ this.rate = rate; }
if(handlers){
dojo.lang.forEach([
"handler", "beforeBegin", "onBegin",
"onEnd", "onPlay", "onStop", "onAnimate"
], function(item){
if(handlers[item]){
this.connect(item, handlers[item]);
}
}, this);
}
if(easing && dojo.lang.isFunction(easing)){
this.easing=easing;
}
}
dojo.inherits(dojo.lfx.Animation, dojo.lfx.IAnimation);
dojo.lang.extend(dojo.lfx.Animation, {
// "private" properties
_startTime: null,
_endTime: null,
_timer: null,
_percent: 0,
_startRepeatCount: 0,
// public methods
play: function(/*int?*/ delay, /*bool?*/ gotoStart){
// summary: Start the animation.
// delay: How many milliseconds to delay before starting.
// gotoStart: If true, starts the animation from the beginning; otherwise,
// starts it from its current position.
if(gotoStart){
clearTimeout(this._timer);
this._active = false;
this._paused = false;
this._percent = 0;
}else if(this._active && !this._paused){
return this; // dojo.lfx.Animation
}
this.fire("handler", ["beforeBegin"]);
this.fire("beforeBegin");
if(delay > 0){
setTimeout(dojo.lang.hitch(this, function(){ this.play(null, gotoStart); }), delay);
return this; // dojo.lfx.Animation
}
this._startTime = new Date().valueOf();
if(this._paused){
this._startTime -= (this.duration * this._percent / 100);
}
this._endTime = this._startTime + this.duration;
this._active = true;
this._paused = false;
var step = this._percent / 100;
var value = this.curve.getValue(step);
if(this._percent == 0 ){
if(!this._startRepeatCount){
this._startRepeatCount = this.repeatCount;
}
this.fire("handler", ["begin", value]);
this.fire("onBegin", [value]);
}
this.fire("handler", ["play", value]);
this.fire("onPlay", [value]);
this._cycle();
return this; // dojo.lfx.Animation
},
pause: function(){
// summary: Pauses a running animation.
clearTimeout(this._timer);
if(!this._active){ return this; /*dojo.lfx.Animation*/}
this._paused = true;
var value = this.curve.getValue(this._percent / 100);
this.fire("handler", ["pause", value]);
this.fire("onPause", [value]);
return this; // dojo.lfx.Animation
},
gotoPercent: function(/*Decimal*/ pct, /*bool?*/ andPlay){
// summary: Sets the progress of the animation.
// pct: A percentage in decimal notation (between and including 0.0 and 1.0).
// andPlay: If true, play the animation after setting the progress.
clearTimeout(this._timer);
this._active = true;
this._paused = true;
this._percent = pct;
if(andPlay){ this.play(); }
return this; // dojo.lfx.Animation
},
stop: function(/*bool?*/ gotoEnd){
// summary: Stops a running animation.
// gotoEnd: If true, the animation will end.
clearTimeout(this._timer);
var step = this._percent / 100;
if(gotoEnd){
step = 1;
}
var value = this.curve.getValue(step);
this.fire("handler", ["stop", value]);
this.fire("onStop", [value]);
this._active = false;
this._paused = false;
return this; // dojo.lfx.Animation
},
status: function(){
// summary: Returns a string representation of the status of
// the animation.
if(this._active){
return this._paused ? "paused" : "playing"; // String
}else{
return "stopped"; // String
}
return this;
},
// "private" methods
_cycle: function(){
clearTimeout(this._timer);
if(this._active){
var curr = new Date().valueOf();
var step = (curr - this._startTime) / (this._endTime - this._startTime);
if(step >= 1){
step = 1;
this._percent = 100;
}else{
this._percent = step * 100;
}
// Perform easing
if((this.easing)&&(dojo.lang.isFunction(this.easing))){
step = this.easing(step);
}
var value = this.curve.getValue(step);
this.fire("handler", ["animate", value]);
this.fire("onAnimate", [value]);
if( step < 1 ){
this._timer = setTimeout(dojo.lang.hitch(this, "_cycle"), this.rate);
}else{
this._active = false;
this.fire("handler", ["end"]);
this.fire("onEnd");
if(this.repeatCount > 0){
this.repeatCount--;
this.play(null, true);
}else if(this.repeatCount == -1){
this.play(null, true);
}else{
if(this._startRepeatCount){
this.repeatCount = this._startRepeatCount;
this._startRepeatCount = 0;
}
}
}
}
return this; // dojo.lfx.Animation
}
});
dojo.lfx.Combine = function(/*dojo.lfx.IAnimation...*/ animations){
// summary: An animation object to play animations passed to it at the same time.
dojo.lfx.IAnimation.call(this);
this._anims = [];
this._animsEnded = 0;
var anims = arguments;
if(anims.length == 1 && (dojo.lang.isArray(anims[0]) || dojo.lang.isArrayLike(anims[0]))){
/* animations: dojo.lfx.IAnimation[]
pId: a */
anims = anims[0];
}
dojo.lang.forEach(anims, function(anim){
this._anims.push(anim);
anim.connect("onEnd", dojo.lang.hitch(this, "_onAnimsEnded"));
}, this);
}
dojo.inherits(dojo.lfx.Combine, dojo.lfx.IAnimation);
dojo.lang.extend(dojo.lfx.Combine, {
// private members
_animsEnded: 0,
// public methods
play: function(/*int?*/ delay, /*bool?*/ gotoStart){
// summary: Start the animations.
// delay: How many milliseconds to delay before starting.
// gotoStart: If true, starts the animations from the beginning; otherwise,
// starts them from their current position.
if( !this._anims.length ){ return this; /*dojo.lfx.Combine*/}
this.fire("beforeBegin");
if(delay > 0){
setTimeout(dojo.lang.hitch(this, function(){ this.play(null, gotoStart); }), delay);
return this; // dojo.lfx.Combine
}
if(gotoStart || this._anims[0].percent == 0){
this.fire("onBegin");
}
this.fire("onPlay");
this._animsCall("play", null, gotoStart);
return this; // dojo.lfx.Combine
},
pause: function(){
// summary: Pauses the running animations.
this.fire("onPause");
this._animsCall("pause");
return this; // dojo.lfx.Combine
},
stop: function(/*bool?*/ gotoEnd){
// summary: Stops the running animations.
// gotoEnd: If true, the animations will end.
this.fire("onStop");
this._animsCall("stop", gotoEnd);
return this; // dojo.lfx.Combine
},
// private methods
_onAnimsEnded: function(){
this._animsEnded++;
if(this._animsEnded >= this._anims.length){
this.fire("onEnd");
}
return this; // dojo.lfx.Combine
},
_animsCall: function(/*String*/ funcName){
var args = [];
if(arguments.length > 1){
for(var i = 1 ; i < arguments.length ; i++){
args.push(arguments[i]);
}
}
var _this = this;
dojo.lang.forEach(this._anims, function(anim){
anim[funcName](args);
}, _this);
return this; // dojo.lfx.Combine
}
});
dojo.lfx.Chain = function(/*dojo.lfx.IAnimation...*/ animations) {
// summary: An animation object to play animations passed to it
// one after another.
dojo.lfx.IAnimation.call(this);
this._anims = [];
this._currAnim = -1;
var anims = arguments;
if(anims.length == 1 && (dojo.lang.isArray(anims[0]) || dojo.lang.isArrayLike(anims[0]))){
/* animations: dojo.lfx.IAnimation[]
pId: a */
anims = anims[0];
}
var _this = this;
dojo.lang.forEach(anims, function(anim, i, anims_arr){
this._anims.push(anim);
if(i < anims_arr.length - 1){
anim.connect("onEnd", dojo.lang.hitch(this, "_playNext") );
}else{
anim.connect("onEnd", dojo.lang.hitch(this, function(){ this.fire("onEnd"); }) );
}
}, this);
}
dojo.inherits(dojo.lfx.Chain, dojo.lfx.IAnimation);
dojo.lang.extend(dojo.lfx.Chain, {
// private members
_currAnim: -1,
// public methods
play: function(/*int?*/ delay, /*bool?*/ gotoStart){
// summary: Start the animation sequence.
// delay: How many milliseconds to delay before starting.
// gotoStart: If true, starts the sequence from the beginning; otherwise,
// starts it from its current position.
if( !this._anims.length ) { return this; /*dojo.lfx.Chain*/}
if( gotoStart || !this._anims[this._currAnim] ) {
this._currAnim = 0;
}
var currentAnimation = this._anims[this._currAnim];
this.fire("beforeBegin");
if(delay > 0){
setTimeout(dojo.lang.hitch(this, function(){ this.play(null, gotoStart); }), delay);
return this; // dojo.lfx.Chain
}
if(currentAnimation){
if(this._currAnim == 0){
this.fire("handler", ["begin", this._currAnim]);
this.fire("onBegin", [this._currAnim]);
}
this.fire("onPlay", [this._currAnim]);
currentAnimation.play(null, gotoStart);
}
return this; // dojo.lfx.Chain
},
pause: function(){
// summary: Pauses the running animation sequence.
if( this._anims[this._currAnim] ) {
this._anims[this._currAnim].pause();
this.fire("onPause", [this._currAnim]);
}
return this; // dojo.lfx.Chain
},
playPause: function(){
// summary: If the animation sequence is playing, pause it; otherwise,
// play it.
if(this._anims.length == 0){ return this; }
if(this._currAnim == -1){ this._currAnim = 0; }
var currAnim = this._anims[this._currAnim];
if( currAnim ) {
if( !currAnim._active || currAnim._paused ) {
this.play();
} else {
this.pause();
}
}
return this; // dojo.lfx.Chain
},
stop: function(){
// summary: Stops the running animations.
var currAnim = this._anims[this._currAnim];
if(currAnim){
currAnim.stop();
this.fire("onStop", [this._currAnim]);
}
return currAnim; // dojo.lfx.IAnimation
},
// private methods
_playNext: function(){
if( this._currAnim == -1 || this._anims.length == 0 ) { return this; }
this._currAnim++;
if( this._anims[this._currAnim] ){
this._anims[this._currAnim].play(null, true);
}
return this; // dojo.lfx.Chain
}
});
dojo.lfx.combine = function(/*dojo.lfx.IAnimation...*/ animations){
// summary: Convenience function. Returns a dojo.lfx.Combine created
// using the animations passed in.
var anims = arguments;
if(dojo.lang.isArray(arguments[0])){
/* animations: dojo.lfx.IAnimation[]
pId: a */
anims = arguments[0];
}
if(anims.length == 1){ return anims[0]; }
return new dojo.lfx.Combine(anims); // dojo.lfx.Combine
}
dojo.lfx.chain = function(/*dojo.lfx.IAnimation...*/ animations){
// summary: Convenience function. Returns a dojo.lfx.Chain created
// using the animations passed in.
var anims = arguments;
if(dojo.lang.isArray(arguments[0])){
/* animations: dojo.lfx.IAnimation[]
pId: a */
anims = arguments[0];
}
if(anims.length == 1){ return anims[0]; }
return new dojo.lfx.Chain(anims); // dojo.lfx.Combine
}