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/*
Copyright (c) 2004-2006, The Dojo Foundation
All Rights Reserved.
Licensed under the Academic Free License version 2.1 or above OR the
modified BSD license. For more information on Dojo licensing, see:
http://dojotoolkit.org/community/licensing.shtml
*/
dojo.provide("dojo.flash");
dojo.require("dojo.string.*");
dojo.require("dojo.uri.*");
dojo.require("dojo.html.common");
dojo.flash = function(){
// summary:
// The goal of dojo.flash is to make it easy to extend Flash's capabilities
// into an AJAX/DHTML environment.
// description:
// The goal of dojo.flash is to make it easy to extend Flash's capabilities
// into an AJAX/DHTML environment. Robust, performant, reliable
// JavaScript/Flash communication is harder than most realize when they
// delve into the topic, especially if you want it
// to work on Internet Explorer, Firefox, and Safari, and to be able to
// push around hundreds of K of information quickly. Dojo.flash makes it
// possible to support these platforms; you have to jump through a few
// hoops to get its capabilites, but if you are a library writer
// who wants to bring Flash's storage or streaming sockets ability into
// DHTML, for example, then dojo.flash is perfect for you.
//
// Dojo.flash provides an easy object for interacting with the Flash plugin.
// This object provides methods to determine the current version of the Flash
// plugin (dojo.flash.info); execute Flash instance methods
// independent of the Flash version
// being used (dojo.flash.comm); write out the necessary markup to
// dynamically insert a Flash object into the page (dojo.flash.Embed; and
// do dynamic installation and upgrading of the current Flash plugin in
// use (dojo.flash.Install).
//
// To use dojo.flash, you must first wait until Flash is finished loading
// and initializing before you attempt communication or interaction.
// To know when Flash is finished use dojo.event.connect:
//
// dojo.event.connect(dojo.flash, "loaded", myInstance, "myCallback");
//
// Then, while the page is still loading provide the file name
// and the major version of Flash that will be used for Flash/JavaScript
// communication (see "Flash Communication" below for information on the
// different kinds of Flash/JavaScript communication supported and how they
// depend on the version of Flash installed):
//
// dojo.flash.setSwf({flash6: "src/storage/storage_flash6.swf",
// flash8: "src/storage/storage_flash8.swf"});
//
// This will cause dojo.flash to pick the best way of communicating
// between Flash and JavaScript based on the platform.
//
// If no SWF files are specified, then Flash is not initialized.
//
// Your Flash must use DojoExternalInterface to expose Flash methods and
// to call JavaScript; see "Flash Communication" below for details.
//
// setSwf can take an optional 'visible' attribute to control whether
// the Flash object is visible or not on the page; the default is visible:
//
// dojo.flash.setSwf({flash6: "src/storage/storage_flash6.swf",
// flash8: "src/storage/storage_flash8.swf",
// visible: false});
//
// Once finished, you can query Flash version information:
//
// dojo.flash.info.version
//
// Or can communicate with Flash methods that were exposed:
//
// var results = dojo.flash.comm.sayHello("Some Message");
//
// Only string values are currently supported for both arguments and
// for return results. Everything will be cast to a string on both
// the JavaScript and Flash sides.
//
// -------------------
// Flash Communication
// -------------------
//
// dojo.flash allows Flash/JavaScript communication in
// a way that can pass large amounts of data back and forth reliably and
// very fast. The dojo.flash
// framework encapsulates the specific way in which this communication occurs,
// presenting a common interface to JavaScript irrespective of the underlying
// Flash version.
//
// There are currently three major ways to do Flash/JavaScript communication
// in the Flash community:
//
// 1) Flash 6+ - Uses Flash methods, such as SetVariable and TCallLabel,
// and the fscommand handler to do communication. Strengths: Very fast,
// mature, and can send extremely large amounts of data; can do
// synchronous method calls. Problems: Does not work on Safari; works on
// Firefox/Mac OS X only if Flash 8 plugin is installed; cryptic to work with.
//
// 2) Flash 8+ - Uses ExternalInterface, which provides a way for Flash
// methods to register themselves for callbacks from JavaScript, and a way
// for Flash to call JavaScript. Strengths: Works on Safari; elegant to
// work with; can do synchronous method calls. Problems: Extremely buggy
// (fails if there are new lines in the data, for example); performance
// degrades drastically in O(n^2) time as data grows; locks up the browser while
// it is communicating; does not work in Internet Explorer if Flash
// object is dynamically added to page with document.writeln, DOM methods,
// or innerHTML.
//
// 3) Flash 6+ - Uses two seperate Flash applets, one that we
// create over and over, passing input data into it using the PARAM tag,
// which then uses a Flash LocalConnection to pass the data to the main Flash
// applet; communication back to Flash is accomplished using a getURL
// call with a javascript protocol handler, such as "javascript:myMethod()".
// Strengths: the most cross browser, cross platform pre-Flash 8 method
// of Flash communication known; works on Safari. Problems: Timing issues;
// clunky and complicated; slow; can only send very small amounts of
// data (several K); all method calls are asynchronous.
//
// dojo.flash.comm uses only the first two methods. This framework
// was created primarily for dojo.storage, which needs to pass very large
// amounts of data synchronously and reliably across the Flash/JavaScript
// boundary. We use the first method, the Flash 6 method, on all platforms
// that support it, while using the Flash 8 ExternalInterface method
// only on Safari with some special code to help correct ExternalInterface's
// bugs.
//
// Since dojo.flash needs to have two versions of the Flash
// file it wants to generate, a Flash 6 and a Flash 8 version to gain
// true cross-browser compatibility, several tools are provided to ease
// development on the Flash side.
//
// In your Flash file, if you want to expose Flash methods that can be
// called, use the DojoExternalInterface class to register methods. This
// class is an exact API clone of the standard ExternalInterface class, but
// can work in Flash 6+ browsers. Under the covers it uses the best
// mechanism to do communication:
//
// class HelloWorld{
// function HelloWorld(){
// // Initialize the DojoExternalInterface class
// DojoExternalInterface.initialize();
//
// // Expose your methods
// DojoExternalInterface.addCallback("sayHello", this, this.sayHello);
//
// // Tell JavaScript that you are ready to have method calls
// DojoExternalInterface.loaded();
//
// // Call some JavaScript
// var resultsReady = function(results){
// trace("Received the following results from JavaScript: " + results);
// }
// DojoExternalInterface.call("someJavaScriptMethod", resultsReady,
// someParameter);
// }
//
// function sayHello(){ ... }
//
// static main(){ ... }
// }
//
// DojoExternalInterface adds two new functions to the ExternalInterface
// API: initialize() and loaded(). initialize() must be called before
// any addCallback() or call() methods are run, and loaded() must be
// called after you are finished adding your callbacks. Calling loaded()
// will fire the dojo.flash.loaded() event, so that JavaScript can know that
// Flash has finished loading and adding its callbacks, and can begin to
// interact with the Flash file.
//
// To generate your SWF files, use the ant task
// "buildFlash". You must have the open source Motion Twin ActionScript
// compiler (mtasc) installed and in your path to use the "buildFlash"
// ant task; download and install mtasc from http://www.mtasc.org/.
//
//
//
// buildFlash usage:
//
// ant buildFlash -Ddojo.flash.file=../tests/flash/HelloWorld.as
//
// where "dojo.flash.file" is the relative path to your Flash
// ActionScript file.
//
// This will generate two SWF files, one ending in _flash6.swf and the other
// ending in _flash8.swf in the same directory as your ActionScript method:
//
// HelloWorld_flash6.swf
// HelloWorld_flash8.swf
//
// Initialize dojo.flash with the filename and Flash communication version to
// use during page load; see the documentation for dojo.flash for details:
//
// dojo.flash.setSwf({flash6: "tests/flash/HelloWorld_flash6.swf",
// flash8: "tests/flash/HelloWorld_flash8.swf"});
//
// Now, your Flash methods can be called from JavaScript as if they are native
// Flash methods, mirrored exactly on the JavaScript side:
//
// dojo.flash.comm.sayHello();
//
// Only Strings are supported being passed back and forth currently.
//
// JavaScript to Flash communication is synchronous; i.e., results are returned
// directly from the method call:
//
// var results = dojo.flash.comm.sayHello();
//
// Flash to JavaScript communication is asynchronous due to limitations in
// the underlying technologies; you must use a results callback to handle
// results returned by JavaScript in your Flash AS files:
//
// var resultsReady = function(results){
// trace("Received the following results from JavaScript: " + results);
// }
// DojoExternalInterface.call("someJavaScriptMethod", resultsReady);
//
//
//
// -------------------
// Notes
// -------------------
//
// If you have both Flash 6 and Flash 8 versions of your file:
//
// dojo.flash.setSwf({flash6: "tests/flash/HelloWorld_flash6.swf",
// flash8: "tests/flash/HelloWorld_flash8.swf"});
//
// but want to force the browser to use a certain version of Flash for
// all platforms (for testing, for example), use the djConfig
// variable 'forceFlashComm' with the version number to force:
//
// var djConfig = { forceFlashComm: 6 };
//
// Two values are currently supported, 6 and 8, for the two styles of
// communication described above. Just because you force dojo.flash
// to use a particular communication style is no guarantee that it will
// work; for example, Flash 8 communication doesn't work in Internet
// Explorer due to bugs in Flash, and Flash 6 communication does not work
// in Safari. It is best to let dojo.flash determine the best communication
// mechanism, and to use the value above only for debugging the dojo.flash
// framework itself.
//
// Also note that dojo.flash can currently only work with one Flash object
// on the page; it and the API do not yet support multiple Flash objects on
// the same page.
//
// We use some special tricks to get decent, linear performance
// out of Flash 8's ExternalInterface on Safari; see the blog
// post
// http://codinginparadise.org/weblog/2006/02/how-to-speed-up-flash-8s.html
// for details.
//
// Your code can detect whether the Flash player is installing or having
// its version revved in two ways. First, if dojo.flash detects that
// Flash installation needs to occur, it sets dojo.flash.info.installing
// to true. Second, you can detect if installation is necessary with the
// following callback:
//
// dojo.event.connect(dojo.flash, "installing", myInstance, "myCallback");
//
// You can use this callback to delay further actions that might need Flash;
// when installation is finished the full page will be refreshed and the
// user will be placed back on your page with Flash installed.
//
// Two utility methods exist if you want to add loading and installing
// listeners without creating dependencies on dojo.event; these are
// 'addLoadingListener' and 'addInstallingListener'.
//
// -------------------
// Todo/Known Issues
// -------------------
//
// There are several tasks I was not able to do, or did not need to fix
// to get dojo.storage out:
//
// * When using Flash 8 communication, Flash method calls to JavaScript
// are not working properly; serialization might also be broken for certain
// invalid characters when it is Flash invoking JavaScript methods.
// The Flash side needs to have more sophisticated serialization/
// deserialization mechanisms like JavaScript currently has. The
// test_flash2.html unit tests should also be updated to have much more
// sophisticated Flash to JavaScript unit tests, including large
// amounts of data.
//
// * On Internet Explorer, after doing a basic install, the page is
// not refreshed or does not detect that Flash is now available. The way
// to fix this is to create a custom small Flash file that is pointed to
// during installation; when it is finished loading, it does a callback
// that says that Flash installation is complete on IE, and we can proceed
// to initialize the dojo.flash subsystem.
//
// Author- Brad Neuberg, bkn3@columbia.edu
}
dojo.flash = {
flash6_version: null,
flash8_version: null,
ready: false,
_visible: true,
_loadedListeners: new Array(),
_installingListeners: new Array(),
setSwf: function(/* Object */ fileInfo){
// summary: Sets the SWF files and versions we are using.
// fileInfo: Object
// An object that contains two attributes, 'flash6' and 'flash8',
// each of which contains the path to our Flash 6 and Flash 8 versions
// of the file we want to script.
//
// Example-
// var swfloc6 = dojo.uri.dojoUri("Storage_version6.swf").toString();
// var swfloc8 = dojo.uri.dojoUri("Storage_version8.swf").toString();
// dojo.flash.setSwf({flash6: swfloc6, flash8: swfloc8, visible: false});
if(fileInfo == null || dojo.lang.isUndefined(fileInfo)){
return;
}
if(fileInfo.flash6 != null && !dojo.lang.isUndefined(fileInfo.flash6)){
this.flash6_version = fileInfo.flash6;
}
if(fileInfo.flash8 != null && !dojo.lang.isUndefined(fileInfo.flash8)){
this.flash8_version = fileInfo.flash8;
}
if(!dojo.lang.isUndefined(fileInfo.visible)){
this._visible = fileInfo.visible;
}
// initialize ourselves
this._initialize();
},
useFlash6: function(){ /* Boolean */
// summary: Returns whether we are using Flash 6 for communication on this platform.
if(this.flash6_version == null){
return false;
}else if (this.flash6_version != null && dojo.flash.info.commVersion == 6){
// if we have a flash 6 version of this SWF, and this browser supports
// communicating using Flash 6 features...
return true;
}else{
return false;
}
},
useFlash8: function(){ /* Boolean */
// summary: Returns whether we are using Flash 8 for communication on this platform.
if(this.flash8_version == null){
return false;
}else if (this.flash8_version != null && dojo.flash.info.commVersion == 8){
// if we have a flash 8 version of this SWF, and this browser supports
// communicating using Flash 8 features...
return true;
}else{
return false;
}
},
addLoadedListener: function(/* Function */ listener){
// summary:
// Adds a listener to know when Flash is finished loading.
// Useful if you don't want a dependency on dojo.event.
// listener: Function
// A function that will be called when Flash is done loading.
this._loadedListeners.push(listener);
},
addInstallingListener: function(/* Function */ listener){
// summary:
// Adds a listener to know if Flash is being installed.
// Useful if you don't want a dependency on dojo.event.
// listener: Function
// A function that will be called if Flash is being
// installed
this._installingListeners.push(listener);
},
loaded: function(){
// summary: Called back when the Flash subsystem is finished loading.
// description:
// A callback when the Flash subsystem is finished loading and can be
// worked with. To be notified when Flash is finished loading, connect
// your callback to this method using the following:
//
// dojo.event.connect(dojo.flash, "loaded", myInstance, "myCallback");
//dojo.debug("dojo.flash.loaded");
dojo.flash.ready = true;
if(dojo.flash._loadedListeners.length > 0){
for(var i = 0;i < dojo.flash._loadedListeners.length; i++){
dojo.flash._loadedListeners[i].call(null);
}
}
},
installing: function(){
// summary: Called if Flash is being installed.
// description:
// A callback to know if Flash is currently being installed or
// having its version revved. To be notified if Flash is installing, connect
// your callback to this method using the following:
//
// dojo.event.connect(dojo.flash, "installing", myInstance, "myCallback");
//dojo.debug("installing");
if(dojo.flash._installingListeners.length > 0){
for(var i = 0; i < dojo.flash._installingListeners.length; i++){
dojo.flash._installingListeners[i].call(null);
}
}
},
// Initializes dojo.flash.
_initialize: function(){
//dojo.debug("dojo.flash._initialize");
// see if we need to rev or install Flash on this platform
var installer = new dojo.flash.Install();
dojo.flash.installer = installer;
if(installer.needed() == true){
installer.install();
}else{
//dojo.debug("Writing object out");
// write the flash object into the page
dojo.flash.obj = new dojo.flash.Embed(this._visible);
dojo.flash.obj.write(dojo.flash.info.commVersion);
// initialize the way we do Flash/JavaScript communication
dojo.flash.comm = new dojo.flash.Communicator();
}
}
};
dojo.flash.Info = function(){
// summary: A class that helps us determine whether Flash is available.
// description:
// A class that helps us determine whether Flash is available,
// it's major and minor versions, and what Flash version features should
// be used for Flash/JavaScript communication. Parts of this code
// are adapted from the automatic Flash plugin detection code autogenerated
// by the Macromedia Flash 8 authoring environment.
//
// An instance of this class can be accessed on dojo.flash.info after
// the page is finished loading.
//
// This constructor must be called before the page is finished loading.
// Visual basic helper required to detect Flash Player ActiveX control
// version information on Internet Explorer
if(dojo.render.html.ie){
document.writeln('<script language="VBScript" type="text/vbscript"\>');
document.writeln('Function VBGetSwfVer(i)');
document.writeln(' on error resume next');
document.writeln(' Dim swControl, swVersion');
document.writeln(' swVersion = 0');
document.writeln(' set swControl = CreateObject("ShockwaveFlash.ShockwaveFlash." + CStr(i))');
document.writeln(' if (IsObject(swControl)) then');
document.writeln(' swVersion = swControl.GetVariable("$version")');
document.writeln(' end if');
document.writeln(' VBGetSwfVer = swVersion');
document.writeln('End Function');
document.writeln('</script\>');
}
this._detectVersion();
this._detectCommunicationVersion();
}
dojo.flash.Info.prototype = {
// version: String
// The full version string, such as "8r22".
version: -1,
// versionMajor, versionMinor, versionRevision: String
// The major, minor, and revisions of the plugin. For example, if the
// plugin is 8r22, then the major version is 8, the minor version is 0,
// and the revision is 22.
versionMajor: -1,
versionMinor: -1,
versionRevision: -1,
// capable: Boolean
// Whether this platform has Flash already installed.
capable: false,
// commVersion: int
// The major version number for how our Flash and JavaScript communicate.
// This can currently be the following values:
// 6 - We use a combination of the Flash plugin methods, such as SetVariable
// and TCallLabel, along with fscommands, to do communication.
// 8 - We use the ExternalInterface API.
// -1 - For some reason neither method is supported, and no communication
// is possible.
commVersion: 6,
// installing: Boolean
// Set if we are in the middle of a Flash installation session.
installing: false,
isVersionOrAbove: function(
/* int */ reqMajorVer,
/* int */ reqMinorVer,
/* int */ reqVer){ /* Boolean */
// summary:
// Asserts that this environment has the given major, minor, and revision
// numbers for the Flash player.
// description:
// Asserts that this environment has the given major, minor, and revision
// numbers for the Flash player.
//
// Example- To test for Flash Player 7r14:
//
// dojo.flash.info.isVersionOrAbove(7, 0, 14)
// returns:
// Returns true if the player is equal
// or above the given version, false otherwise.
// make the revision a decimal (i.e. transform revision 14 into
// 0.14
reqVer = parseFloat("." + reqVer);
if(this.versionMajor >= reqMajorVer && this.versionMinor >= reqMinorVer
&& this.versionRevision >= reqVer){
return true;
}else{
return false;
}
},
_detectVersion: function(){
var versionStr;
// loop backwards through the versions until we find the newest version
for(var testVersion = 25; testVersion > 0; testVersion--){
if(dojo.render.html.ie){
versionStr = VBGetSwfVer(testVersion);
}else{
versionStr = this._JSFlashInfo(testVersion);
}
if(versionStr == -1 ){
this.capable = false;
return;
}else if(versionStr != 0){
var versionArray;
if(dojo.render.html.ie){
var tempArray = versionStr.split(" ");
var tempString = tempArray[1];
versionArray = tempString.split(",");
}else{
versionArray = versionStr.split(".");
}
this.versionMajor = versionArray[0];
this.versionMinor = versionArray[1];
this.versionRevision = versionArray[2];
// 7.0r24 == 7.24
var versionString = this.versionMajor + "." + this.versionRevision;
this.version = parseFloat(versionString);
this.capable = true;
break;
}
}
},
// JavaScript helper required to detect Flash Player PlugIn version
// information. Internet Explorer uses a corresponding Visual Basic
// version to interact with the Flash ActiveX control.
_JSFlashInfo: function(testVersion){
// NS/Opera version >= 3 check for Flash plugin in plugin array
if(navigator.plugins != null && navigator.plugins.length > 0){
if(navigator.plugins["Shockwave Flash 2.0"] ||
navigator.plugins["Shockwave Flash"]){
var swVer2 = navigator.plugins["Shockwave Flash 2.0"] ? " 2.0" : "";
var flashDescription = navigator.plugins["Shockwave Flash" + swVer2].description;
var descArray = flashDescription.split(" ");
var tempArrayMajor = descArray[2].split(".");
var versionMajor = tempArrayMajor[0];
var versionMinor = tempArrayMajor[1];
if(descArray[3] != ""){
var tempArrayMinor = descArray[3].split("r");
}else{
var tempArrayMinor = descArray[4].split("r");
}
var versionRevision = tempArrayMinor[1] > 0 ? tempArrayMinor[1] : 0;
var version = versionMajor + "." + versionMinor + "."
+ versionRevision;
return version;
}
}
return -1;
},
// Detects the mechanisms that should be used for Flash/JavaScript
// communication, setting 'commVersion' to either 6 or 8. If the value is
// 6, we use Flash Plugin 6+ features, such as GetVariable, TCallLabel,
// and fscommand, to do Flash/JavaScript communication; if the value is
// 8, we use the ExternalInterface API for communication.
_detectCommunicationVersion: function(){
if(this.capable == false){
this.commVersion = null;
return;
}
// detect if the user has over-ridden the default flash version
if (typeof djConfig["forceFlashComm"] != "undefined" &&
typeof djConfig["forceFlashComm"] != null){
this.commVersion = djConfig["forceFlashComm"];
return;
}
// we prefer Flash 6 features over Flash 8, because they are much faster
// and much less buggy
// at this point, we don't have a flash file to detect features on,
// so we need to instead look at the browser environment we are in
if(dojo.render.html.safari == true || dojo.render.html.opera == true){
this.commVersion = 8;
}else{
this.commVersion = 6;
}
}
};
dojo.flash.Embed = function(visible){
// summary: A class that is used to write out the Flash object into the page.
this._visible = visible;
}
dojo.flash.Embed.prototype = {
// width: int
// The width of this Flash applet. The default is the minimal width
// necessary to show the Flash settings dialog. Current value is
// 215 pixels.
width: 215,
// height: int
// The height of this Flash applet. The default is the minimal height
// necessary to show the Flash settings dialog. Current value is
// 138 pixels.
height: 138,
// id: String
// The id of the Flash object. Current value is 'flashObject'.
id: "flashObject",
// Controls whether this is a visible Flash applet or not.
_visible: true,
protocol: function(){
switch(window.location.protocol){
case "https:":
return "https";
break;
default:
return "http";
break;
}
},
write: function(/* String */ flashVer, /* Boolean? */ doExpressInstall){
// summary: Writes the Flash into the page.
// description:
// This must be called before the page
// is finished loading.
// flashVer: String
// The Flash version to write.
// doExpressInstall: Boolean
// Whether to write out Express Install
// information. Optional value; defaults to false.
//dojo.debug("write");
if(dojo.lang.isUndefined(doExpressInstall)){
doExpressInstall = false;
}
// determine our container div's styling
var containerStyle = new dojo.string.Builder();
containerStyle.append("width: " + this.width + "px; ");
containerStyle.append("height: " + this.height + "px; ");
if(this._visible == false){
containerStyle.append("position: absolute; ");
containerStyle.append("z-index: 10000; ");
containerStyle.append("top: -1000px; ");
containerStyle.append("left: -1000px; ");
}
containerStyle = containerStyle.toString();
// figure out the SWF file to get and how to write out the correct HTML
// for this Flash version
var objectHTML;
var swfloc;
// Flash 6
if(flashVer == 6){
swfloc = dojo.flash.flash6_version;
var dojoPath = djConfig.baseRelativePath;
swfloc = swfloc + "?baseRelativePath=" + escape(dojoPath);
objectHTML =
'<embed id="' + this.id + '" src="' + swfloc + '" '
+ ' quality="high" bgcolor="#ffffff" '
+ ' width="' + this.width + '" height="' + this.height + '" '
+ ' name="' + this.id + '" '
+ ' align="middle" allowScriptAccess="sameDomain" '
+ ' type="application/x-shockwave-flash" swLiveConnect="true" '
+ ' pluginspage="'
+ this.protocol()
+ '://www.macromedia.com/go/getflashplayer">';
}else{ // Flash 8
swfloc = dojo.flash.flash8_version;
var swflocObject = swfloc;
var swflocEmbed = swfloc;
var dojoPath = djConfig.baseRelativePath;
if(doExpressInstall){
// the location to redirect to after installing
var redirectURL = escape(window.location);
document.title = document.title.slice(0, 47) + " - Flash Player Installation";
var docTitle = escape(document.title);
swflocObject += "?MMredirectURL=" + redirectURL
+ "&MMplayerType=ActiveX"
+ "&MMdoctitle=" + docTitle
+ "&baseRelativePath=" + escape(dojoPath);
swflocEmbed += "?MMredirectURL=" + redirectURL
+ "&MMplayerType=PlugIn"
+ "&baseRelativePath=" + escape(dojoPath);
}
if(swflocEmbed.indexOf("?") == -1){
swflocEmbed += "?baseRelativePath="+escape(dojoPath)+"' ";
}
objectHTML =
'<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" '
+ 'codebase="'
+ this.protocol()
+ '://fpdownload.macromedia.com/pub/shockwave/cabs/flash/'
+ 'swflash.cab#version=8,0,0,0" '
+ 'width="' + this.width + '" '
+ 'height="' + this.height + '" '
+ 'id="' + this.id + '" '
+ 'align="middle"> '
+ '<param name="allowScriptAccess" value="sameDomain" /> '
+ '<param name="movie" value="' + swflocObject + '" /> '
+ '<param name="quality" value="high" /> '
+ '<param name="bgcolor" value="#ffffff" /> '
+ '<embed src="' + swflocEmbed + "' "
+ 'quality="high" '
+ 'bgcolor="#ffffff" '
+ 'width="' + this.width + '" '
+ 'height="' + this.height + '" '
+ 'id="' + this.id + '" '
+ 'name="' + this.id + '" '
+ 'swLiveConnect="true" '
+ 'align="middle" '
+ 'allowScriptAccess="sameDomain" '
+ 'type="application/x-shockwave-flash" '
+ 'pluginspage="'
+ this.protocol()
+'://www.macromedia.com/go/getflashplayer" />'
+ '</object>';
}
// now write everything out
objectHTML = '<div id="' + this.id + 'Container" style="' + containerStyle + '"> '
+ objectHTML
+ '</div>';
document.writeln(objectHTML);
},
get: function(){ /* Object */
// summary: Gets the Flash object DOM node.
//return (dojo.render.html.ie) ? window[this.id] : document[this.id];
// more robust way to get Flash object; version above can break
// communication on IE sometimes
return document.getElementById(this.id);
},
setVisible: function(/* Boolean */ visible){
// summary: Sets the visibility of this Flash object.
var container = dojo.byId(this.id + "Container");
if(visible == true){
container.style.visibility = "visible";
}else{
container.style.position = "absolute";
container.style.x = "-1000px";
container.style.y = "-1000px";
container.style.visibility = "hidden";
}
},
center: function(){
// summary: Centers the flash applet on the page.
var elementWidth = this.width;
var elementHeight = this.height;
var scroll_offset = dojo.html.getScroll().offset;
var viewport_size = dojo.html.getViewport();
// compute the centered position
var x = scroll_offset.x + (viewport_size.width - elementWidth) / 2;
var y = scroll_offset.y + (viewport_size.height - elementHeight) / 2;
// set the centered position
var container = dojo.byId(this.id + "Container");
container.style.top = y + "px";
container.style.left = x + "px";
}
};
dojo.flash.Communicator = function(){
// summary:
// A class that is used to communicate between Flash and JavaScript in
// a way that can pass large amounts of data back and forth reliably,
// very fast, and with synchronous method calls.
// description:
// A class that is used to communicate between Flash and JavaScript in
// a way that can pass large amounts of data back and forth reliably,
// very fast, and with synchronous method calls. This class encapsulates the
// specific way in which this communication occurs,
// presenting a common interface to JavaScript irrespective of the underlying
// Flash version.
if(dojo.flash.useFlash6()){
this._writeFlash6();
}else if (dojo.flash.useFlash8()){
this._writeFlash8();
}
}
dojo.flash.Communicator.prototype = {
_writeFlash6: function(){
var id = dojo.flash.obj.id;
// global function needed for Flash 6 callback;
// we write it out as a script tag because the VBScript hook for IE
// callbacks does not work properly if this function is evalled() from
// within the Dojo system
document.writeln('<script language="JavaScript">');
document.writeln(' function ' + id + '_DoFSCommand(command, args){ ');
document.writeln(' dojo.flash.comm._handleFSCommand(command, args); ');
document.writeln('}');
document.writeln('</script>');
// hook for Internet Explorer to receive FSCommands from Flash
if(dojo.render.html.ie){
document.writeln('<SCRIPT LANGUAGE=VBScript\> ');
document.writeln('on error resume next ');
document.writeln('Sub ' + id + '_FSCommand(ByVal command, ByVal args)');
document.writeln(' call ' + id + '_DoFSCommand(command, args)');
document.writeln('end sub');
document.writeln('</SCRIPT\> ');
}
},
_writeFlash8: function(){
// nothing needs to be written out for Flash 8 communication;
// happens automatically
},
//Flash 6 communication.
// Handles fscommand's from Flash to JavaScript. Flash 6 communication.
_handleFSCommand: function(command, args){
//dojo.debug("fscommand, command="+command+", args="+args);
// Flash 8 on Mac/Firefox precedes all commands with the string "FSCommand:";
// strip it off if it is present
if(command != null && !dojo.lang.isUndefined(command)
&& /^FSCommand:(.*)/.test(command) == true){
command = command.match(/^FSCommand:(.*)/)[1];
}
if(command == "addCallback"){ // add Flash method for JavaScript callback
this._fscommandAddCallback(command, args);
}else if(command == "call"){ // Flash to JavaScript method call
this._fscommandCall(command, args);
}else if(command == "fscommandReady"){ // see if fscommands are ready
this._fscommandReady();
}
},
// Handles registering a callable Flash function. Flash 6 communication.
_fscommandAddCallback: function(command, args){
var functionName = args;
// do a trick, where we link this function name to our wrapper
// function, _call, that does the actual JavaScript to Flash call
var callFunc = function(){
return dojo.flash.comm._call(functionName, arguments);
};
dojo.flash.comm[functionName] = callFunc;
// indicate that the call was successful
dojo.flash.obj.get().SetVariable("_succeeded", true);
},
// Handles Flash calling a JavaScript function. Flash 6 communication.
_fscommandCall: function(command, args){
var plugin = dojo.flash.obj.get();
var functionName = args;
// get the number of arguments to this method call and build them up
var numArgs = parseInt(plugin.GetVariable("_numArgs"));
var flashArgs = new Array();
for(var i = 0; i < numArgs; i++){
var currentArg = plugin.GetVariable("_" + i);
flashArgs.push(currentArg);
}
// get the function instance; we technically support more capabilities
// than ExternalInterface, which can only call global functions; if
// the method name has a dot in it, such as "dojo.flash.loaded", we
// eval it so that the method gets run against an instance
var runMe;
if(functionName.indexOf(".") == -1){ // global function
runMe = window[functionName];
}else{
// instance function
runMe = eval(functionName);
}
// make the call and get the results
var results = null;
if(!dojo.lang.isUndefined(runMe) && runMe != null){
results = runMe.apply(null, flashArgs);
}
// return the results to flash
plugin.SetVariable("_returnResult", results);
},
// Reports that fscommands are ready to run if executed from Flash.
_fscommandReady: function(){
var plugin = dojo.flash.obj.get();
plugin.SetVariable("fscommandReady", "true");
},
// The actual function that will execute a JavaScript to Flash call; used
// by the Flash 6 communication method.
_call: function(functionName, args){
// we do JavaScript to Flash method calls by setting a Flash variable
// "_functionName" with the function name; "_numArgs" with the number
// of arguments; and "_0", "_1", etc for each numbered argument. Flash
// reads these, executes the function call, and returns the result
// in "_returnResult"
var plugin = dojo.flash.obj.get();
plugin.SetVariable("_functionName", functionName);
plugin.SetVariable("_numArgs", args.length);
for(var i = 0; i < args.length; i++){
// unlike Flash 8's ExternalInterface, Flash 6 has no problem with
// any special characters _except_ for the null character \0; double
// encode this so the Flash side never sees it, but we can get it
// back if the value comes back to JavaScript
var value = args[i];
value = value.replace(/\0/g, "\\0");
plugin.SetVariable("_" + i, value);
}
// now tell Flash to execute this method using the Flash Runner
plugin.TCallLabel("/_flashRunner", "execute");
// get the results
var results = plugin.GetVariable("_returnResult");
// we double encoded all null characters as //0 because Flash breaks
// if they are present; turn the //0 back into /0
results = results.replace(/\\0/g, "\0");
return results;
},
// Flash 8 communication.
// Registers the existence of a Flash method that we can call with
// JavaScript, using Flash 8's ExternalInterface.
_addExternalInterfaceCallback: function(methodName){
var wrapperCall = function(){
// some browsers don't like us changing values in the 'arguments' array, so
// make a fresh copy of it
var methodArgs = new Array(arguments.length);
for(var i = 0; i < arguments.length; i++){
methodArgs[i] = arguments[i];
}
return dojo.flash.comm._execFlash(methodName, methodArgs);
};
dojo.flash.comm[methodName] = wrapperCall;
},
// Encodes our data to get around ExternalInterface bugs.
// Flash 8 communication.
_encodeData: function(data){
// double encode all entity values, or they will be mis-decoded
// by Flash when returned
var entityRE = /\&([^;]*)\;/g;
data = data.replace(entityRE, "&amp;$1;");
// entity encode XML-ish characters, or Flash's broken XML serializer
// breaks
data = data.replace(/</g, "&lt;");
data = data.replace(/>/g, "&gt;");
// transforming \ into \\ doesn't work; just use a custom encoding
data = data.replace("\\", "&custom_backslash;&custom_backslash;");
data = data.replace(/\n/g, "\\n");
data = data.replace(/\r/g, "\\r");
data = data.replace(/\f/g, "\\f");
data = data.replace(/\0/g, "\\0"); // null character
data = data.replace(/\'/g, "\\\'");
data = data.replace(/\"/g, '\\\"');
return data;
},
// Decodes our data to get around ExternalInterface bugs.
// Flash 8 communication.
_decodeData: function(data){
if(data == null || typeof data == "undefined"){
return data;
}
// certain XMLish characters break Flash's wire serialization for
// ExternalInterface; these are encoded on the
// DojoExternalInterface side into a custom encoding, rather than
// the standard entity encoding, because otherwise we won't be able to
// differentiate between our own encoding and any entity characters
// that are being used in the string itself
data = data.replace(/\&custom_lt\;/g, "<");
data = data.replace(/\&custom_gt\;/g, ">");
// Unfortunately, Flash returns us our String with special characters
// like newlines broken into seperate characters. So if \n represents
// a new line, Flash returns it as "\" and "n". This means the character
// is _not_ a newline. This forces us to eval() the string to cause
// escaped characters to turn into their real special character values.
data = eval('"' + data + '"');
return data;
},
// Sends our method arguments over to Flash in chunks in order to
// have ExternalInterface's performance not be O(n^2).
// Flash 8 communication.
_chunkArgumentData: function(value, argIndex){
var plugin = dojo.flash.obj.get();
// cut up the string into pieces, and push over each piece one
// at a time
var numSegments = Math.ceil(value.length / 1024);
for(var i = 0; i < numSegments; i++){
var startCut = i * 1024;
var endCut = i * 1024 + 1024;
if(i == (numSegments - 1)){
endCut = i * 1024 + value.length;
}
var piece = value.substring(startCut, endCut);
// encode each piece seperately, rather than the entire
// argument data, because ocassionally a special
// character, such as an entity like &foobar;, will fall between
// piece boundaries, and we _don't_ want to encode that value if
// it falls between boundaries, or else we will end up with incorrect
// data when we patch the pieces back together on the other side
piece = this._encodeData(piece);
// directly use the underlying CallFunction method used by
// ExternalInterface, which is vastly faster for large strings
// and lets us bypass some Flash serialization bugs
plugin.CallFunction('<invoke name="chunkArgumentData" '
+ 'returntype="javascript">'
+ '<arguments>'
+ '<string>' + piece + '</string>'
+ '<number>' + argIndex + '</number>'
+ '</arguments>'
+ '</invoke>');
}
},
// Gets our method return data in chunks for better performance.
// Flash 8 communication.
_chunkReturnData: function(){
var plugin = dojo.flash.obj.get();
var numSegments = plugin.getReturnLength();
var resultsArray = new Array();
for(var i = 0; i < numSegments; i++){
// directly use the underlying CallFunction method used by
// ExternalInterface, which is vastly faster for large strings
var piece =
plugin.CallFunction('<invoke name="chunkReturnData" '
+ 'returntype="javascript">'
+ '<arguments>'
+ '<number>' + i + '</number>'
+ '</arguments>'
+ '</invoke>');
// remove any leading or trailing JavaScript delimiters, which surround
// our String when it comes back from Flash since we bypass Flash's
// deserialization routines by directly calling CallFunction on the
// plugin
if(piece == '""' || piece == "''"){
piece = "";
}else{
piece = piece.substring(1, piece.length-1);
}
resultsArray.push(piece);
}
var results = resultsArray.join("");
return results;
},
// Executes a Flash method; called from the JavaScript wrapper proxy we
// create on dojo.flash.comm.
// Flash 8 communication.
_execFlash: function(methodName, methodArgs){
var plugin = dojo.flash.obj.get();
// begin Flash method execution
plugin.startExec();
// set the number of arguments
plugin.setNumberArguments(methodArgs.length);
// chunk and send over each argument
for(var i = 0; i < methodArgs.length; i++){
this._chunkArgumentData(methodArgs[i], i);
}
// execute the method
plugin.exec(methodName);
// get the return result
var results = this._chunkReturnData();
// decode the results
results = this._decodeData(results);
// reset everything
plugin.endExec();
return results;
}
}
dojo.flash.Install = function(){
// summary: Helps install Flash plugin if needed.
// description:
// Figures out the best way to automatically install the Flash plugin
// for this browser and platform. Also determines if installation or
// revving of the current plugin is needed on this platform.
}
dojo.flash.Install.prototype = {
needed: function(){ /* Boolean */
// summary:
// Determines if installation or revving of the current plugin is
// needed.
// do we even have flash?
if(dojo.flash.info.capable == false){
return true;
}
// are we on the Mac? Safari needs Flash version 8 to do Flash 8
// communication, while Firefox/Mac needs Flash 8 to fix bugs it has
// with Flash 6 communication
if(dojo.render.os.mac == true && !dojo.flash.info.isVersionOrAbove(8, 0, 0)){
return true;
}
// other platforms need at least Flash 6 or above
if(!dojo.flash.info.isVersionOrAbove(6, 0, 0)){
return true;
}
// otherwise we don't need installation
return false;
},
install: function(){
// summary: Performs installation or revving of the Flash plugin.
//dojo.debug("install");
// indicate that we are installing
dojo.flash.info.installing = true;
dojo.flash.installing();
if(dojo.flash.info.capable == false){ // we have no Flash at all
//dojo.debug("Completely new install");
// write out a simple Flash object to force the browser to prompt
// the user to install things
var installObj = new dojo.flash.Embed(false);
installObj.write(8); // write out HTML for Flash 8 version+
}else if(dojo.flash.info.isVersionOrAbove(6, 0, 65)){ // Express Install
//dojo.debug("Express install");
var installObj = new dojo.flash.Embed(false);
installObj.write(8, true); // write out HTML for Flash 8 version+
installObj.setVisible(true);
installObj.center();
}else{ // older Flash install than version 6r65
alert("This content requires a more recent version of the Macromedia "
+" Flash Player.");
window.location.href = + dojo.flash.Embed.protocol() +
"://www.macromedia.com/go/getflashplayer";
}
},
// Called when the Express Install is either finished, failed, or was
// rejected by the user.
_onInstallStatus: function(msg){
if (msg == "Download.Complete"){
// Installation is complete.
dojo.flash._initialize();
}else if(msg == "Download.Cancelled"){
alert("This content requires a more recent version of the Macromedia "
+" Flash Player.");
window.location.href = dojo.flash.Embed.protocol() +
"://www.macromedia.com/go/getflashplayer";
}else if (msg == "Download.Failed"){
// The end user failed to download the installer due to a network failure
alert("There was an error downloading the Flash Player update. "
+ "Please try again later, or visit macromedia.com to download "
+ "the latest version of the Flash plugin.");
}
}
}
// find out if Flash is installed
dojo.flash.info = new dojo.flash.Info();
// vim:ts=4:noet:tw=0: