| ///////////////////////////////////////////////////////////////////////////// |
| // apps/examples/elf/tests/helloxx/hello++5.cxx |
| // |
| // SPDX-License-Identifier: Apache-2.0 |
| // |
| // Licensed to the Apache Software Foundation (ASF) under one or more |
| // contributor license agreements. See the NOTICE file distributed with |
| // this work for additional information regarding copyright ownership. The |
| // ASF licenses this file to you under the Apache License, Version 2.0 (the |
| // "License"); you may not use this file except in compliance with the |
| // License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT |
| // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the |
| // License for the specific language governing permissions and limitations |
| // under the License. |
| // |
| ///////////////////////////////////////////////////////////////////////////// |
| // |
| // This is an excessively complex version of "Hello, World" design to |
| // illustrate some basic properties of C++: |
| // |
| // - Building a C++ program |
| // - Streams / statically linked libstdc++ |
| // - Static constructor and destructors (in main program only) |
| // - Exception handling |
| // |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Included Files |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| #include <cstdio> |
| #include <iostream> |
| #include <string> |
| |
| #ifndef NULL |
| # define NULL ((void*)0L) |
| #endif |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Private Classes |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| using namespace std; |
| |
| // A hello world sayer class |
| |
| class CThingSayer |
| { |
| const char *szWhatToSay; |
| public: |
| CThingSayer(void); |
| virtual ~CThingSayer(void); |
| virtual void Initialize(const char *czSayThis); |
| virtual void SayThing(void); |
| virtual void ThrowThing(void); |
| virtual void ThrowMyThing(const char *czSayThis); |
| }; |
| |
| class MyException: public std::exception |
| { |
| std::string reason; |
| |
| public: |
| virtual ~MyException() throw(); |
| MyException(); |
| MyException(std::string r); |
| |
| virtual const char *what() const throw(); |
| }; |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Private Data |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| // A static instance of the CThingSayer class. This instance MUST |
| // be constructed by the system BEFORE the program is started at |
| // main() and must be destructed by the system AFTER the main() |
| // returns to the system |
| |
| static CThingSayer MyThingSayer; |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // MyException Method Implementations |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| MyException::MyException(std::string r = NULL) : reason(r) |
| { |
| if(r.length() > 0) |
| { |
| cout << "MyException(" << r << "): constructing with reason." << endl; |
| } |
| else |
| { |
| cout << "MyException(): constructing." << endl; |
| } |
| } |
| |
| MyException::~MyException() throw() |
| { |
| cout << "~MyException(): destructing." << endl; |
| } |
| |
| const char *MyException::what() const throw() |
| { |
| return reason.c_str(); |
| } |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // CThingSayer Method Implementations |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| // These are implementations of the methods of the CThingSayer class |
| |
| CThingSayer::CThingSayer(void) |
| { |
| cout << "CThingSayer::CThingSayer: I am!" << endl; |
| szWhatToSay = NULL; |
| } |
| |
| CThingSayer::~CThingSayer(void) |
| { |
| cout << "CThingSayer::~CThingSayer: I cease to be" << endl; |
| if (szWhatToSay) |
| { |
| cout << "CThingSayer::~CThingSayer: I will never say '" |
| << szWhatToSay << "' again" << endl; |
| } |
| szWhatToSay = NULL; |
| } |
| |
| void CThingSayer::Initialize(const char *czSayThis) |
| { |
| cout << "CThingSayer::Initialize: When told, I will say '" |
| << czSayThis << "'" << endl; |
| szWhatToSay = czSayThis; |
| } |
| |
| void CThingSayer::SayThing(void) |
| { |
| cout << "CThingSayer::SayThing: I am now saying '" |
| << szWhatToSay << "'" << endl; |
| } |
| |
| void CThingSayer::ThrowThing(void) |
| { |
| cout << "CThingSayer::ThrowThing: I am now throwing an exception." << endl; |
| throw exception(); |
| } |
| |
| void CThingSayer::ThrowMyThing(const char *czSayThis = NULL) |
| { |
| cout << "CThingSayer::ThrowMyThing: I am now throwing an MyException (with reason)." << endl; |
| throw MyException(string(czSayThis)); |
| } |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Public Functions |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| int main(int argc, char **argv) |
| { |
| // We should see the message from constructor, CThingSayer::CThingSayer(), |
| // BEFORE we see the following messages. That is proof that the |
| // C++ static initializer is working |
| |
| cout << "main: Started" << endl; |
| |
| // Tell MyThingSayer that "Hello, World!" is the string to be said |
| |
| cout << "main: Calling MyThingSayer.Initialize" << endl; |
| MyThingSayer.Initialize("Hello, World!"); |
| |
| // Tell MyThingSayer to say the thing we told it to say |
| |
| cout << "main: Calling MyThingSayer.SayThing" << endl; |
| MyThingSayer.SayThing(); |
| |
| // Test Static object throwing std::exception located in flash |
| |
| try |
| { |
| cout << "main: Calling MyThingSayer.ThrowThing (and catching it)" << endl; |
| MyThingSayer.ThrowThing(); |
| } |
| |
| catch (const exception& e) |
| { |
| cout << "main: Caught exception: " << e.what() << endl; |
| } |
| |
| // Test Static object throwing MyException shipped in the ELF and located in RAM. |
| |
| try |
| { |
| cout << "main: Calling MyThingSayer.ThrowMyThing (and catching it)" << endl; |
| MyThingSayer.ThrowMyThing(); |
| } |
| |
| catch (const MyException& e) |
| { |
| cout << "main: Caught MyException: " << e.what() << endl; |
| } |
| |
| // Testing with a local object |
| |
| CThingSayer localMyThingSayer; |
| |
| cout << "main: Calling localMyThingSayer.Initialize" << endl; |
| localMyThingSayer.Initialize("Repeat in heap."); |
| cout << "main: Calling localMyThingSayer.SayThing" << endl; |
| localMyThingSayer.SayThing(); |
| |
| // Test local object throwing std::exception located in flash |
| |
| try |
| { |
| cout << "main: Calling localMyThingSayer.ThrowThing (and catching it)" << endl; |
| localMyThingSayer.ThrowThing(); |
| } |
| |
| catch (const exception& e) |
| { |
| cout << "main: Caught exception: " << e.what() << endl; |
| } |
| |
| catch (const MyException& e) |
| { |
| cout << "main: Caught MyException: " << e.what() << endl; |
| } |
| |
| // Test local object throwing MyException shipped in the ELF and located in RAM. |
| // Also testing the action record selection logic trying different sorting of the |
| // catch clauses |
| |
| try |
| { |
| cout << "main: Calling localMyThingSayer.ThrowMyThing (and catching it)" << endl; |
| localMyThingSayer.ThrowMyThing(); |
| } |
| |
| catch (const exception& e) |
| { |
| cout << "main: Caught exception: " << e.what() << endl; |
| } |
| |
| catch (const MyException& e) |
| { |
| cout << "main: Caught MyException: " << e.what() << endl; |
| } |
| |
| // AGAING: Test local object throwing MyException shipped in the ELF and located in RAM. |
| // Also testing the action record selection logic trying different sorting of the |
| // catch clauses |
| |
| try |
| { |
| cout << "main: Calling localMyThingSayer.ThrowMyThing (and catching it)" << endl; |
| localMyThingSayer.ThrowMyThing("Custom Reason."); |
| } |
| |
| catch (const MyException& e) |
| { |
| cout << "main: Caught MyException: " << e.what() << endl; |
| } |
| |
| catch (const exception& e) |
| { |
| cout << "main: Caught exception: " << e.what() << endl; |
| } |
| |
| // We are finished, return. We should see the message from the |
| // destructor, CThingSayer::~CThingSayer(), AFTER we see the following |
| // message. That is proof that the C++ static destructor logic |
| // is working |
| |
| cout << "main: Returning" << endl; |
| return 0; |
| } |