blob: e92ac2660943939544604a6ae61a3c3fabe1176c [file] [log] [blame]
/*
* Example debug transport using a Windows TCP socket
*
* Provides a TCP server socket which a debug client can connect to.
* After that data is just passed through.
*
* https://msdn.microsoft.com/en-us/library/windows/desktop/ms737593(v=vs.85).aspx
*
* Compiling 'duk' with debugger support using MSVC (Visual Studio):
*
* > cl /W3 /O2 /Feduk.exe
* /DDUK_OPT_DEBUGGER_SUPPORT /DDUK_OPT_INTERRUPT_COUNTER
* /DDUK_CMDLINE_DEBUGGER_SUPPORT
* /Iexamples\debug-trans-socket /Isrc
* examples\cmdline\duk_cmdline.c
* examples\debug-trans-socket\duk_trans_socket_windows.c
* src\duktape.c
*
* With MinGW:
*
* $ gcc -oduk.exe -Wall -O2 \
* -DDUK_OPT_DEBUGGER_SUPPORT -DDUK_OPT_INTERRUPT_COUNTER \
* -DDUK_CMDLINE_DEBUGGER_SUPPORT \
* -Iexamples/debug-trans-socket -Isrc \
* examples/cmdline/duk_cmdline.c \
* examples/debug-trans-socket/duk_trans_socket_windows.c \
* src/duktape.c -lm -lws2_32
*/
#undef UNICODE
#if !defined(WIN32_LEAN_AND_MEAN)
#define WIN32_LEAN_AND_MEAN
#endif
/* MinGW workaround for missing getaddrinfo() etc:
* http://programmingrants.blogspot.fi/2009/09/tips-on-undefined-reference-to.html
*/
#if defined(__MINGW32__) || defined(__MINGW64__)
#if !defined(_WIN32_WINNT)
#define _WIN32_WINNT 0x0501
#endif
#endif
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdio.h>
#include <string.h>
#include "duktape.h"
#if defined(_MSC_VER)
#pragma comment (lib, "Ws2_32.lib")
#endif
#if !defined(DUK_DEBUG_PORT)
#define DUK_DEBUG_PORT 9091
#endif
#if !defined(DUK_DEBUG_ADDRESS)
#define DUK_DEBUG_ADDRESS "0.0.0.0"
#endif
#define DUK__STRINGIFY_HELPER(x) #x
#define DUK__STRINGIFY(x) DUK__STRINGIFY_HELPER(x)
#if 0
#define DEBUG_PRINTS
#endif
static SOCKET server_sock = INVALID_SOCKET;
static SOCKET client_sock = INVALID_SOCKET;
static int wsa_inited = 0;
/*
* Transport init and finish
*/
void duk_trans_socket_init(void) {
WSADATA wsa_data;
struct addrinfo hints;
struct addrinfo *result = NULL;
int rc;
memset((void *) &wsa_data, 0, sizeof(wsa_data));
memset((void *) &hints, 0, sizeof(hints));
rc = WSAStartup(MAKEWORD(2, 2), &wsa_data);
if (rc != 0) {
fprintf(stderr, "%s: WSAStartup() failed: %d\n", __FILE__, rc);
fflush(stderr);
goto fail;
}
wsa_inited = 1;
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
rc = getaddrinfo(DUK_DEBUG_ADDRESS, DUK__STRINGIFY(DUK_DEBUG_PORT), &hints, &result);
if (rc != 0) {
fprintf(stderr, "%s: getaddrinfo() failed: %d\n", __FILE__, rc);
fflush(stderr);
goto fail;
}
server_sock = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (server_sock == INVALID_SOCKET) {
fprintf(stderr, "%s: socket() failed with error: %ld\n",
__FILE__, (long) WSAGetLastError());
fflush(stderr);
goto fail;
}
rc = bind(server_sock, result->ai_addr, (int) result->ai_addrlen);
if (rc == SOCKET_ERROR) {
fprintf(stderr, "%s: bind() failed with error: %ld\n",
__FILE__, (long) WSAGetLastError());
fflush(stderr);
goto fail;
}
rc = listen(server_sock, SOMAXCONN);
if (rc == SOCKET_ERROR) {
fprintf(stderr, "%s: listen() failed with error: %ld\n",
__FILE__, (long) WSAGetLastError());
fflush(stderr);
goto fail;
}
if (result != NULL) {
freeaddrinfo(result);
result = NULL;
}
return;
fail:
if (result != NULL) {
freeaddrinfo(result);
result = NULL;
}
if (server_sock != INVALID_SOCKET) {
(void) closesocket(server_sock);
server_sock = INVALID_SOCKET;
}
if (wsa_inited) {
WSACleanup();
wsa_inited = 0;
}
}
void duk_trans_socket_finish(void) {
if (client_sock != INVALID_SOCKET) {
(void) closesocket(client_sock);
client_sock = INVALID_SOCKET;
}
if (server_sock != INVALID_SOCKET) {
(void) closesocket(server_sock);
server_sock = INVALID_SOCKET;
}
if (wsa_inited) {
WSACleanup();
wsa_inited = 0;
}
}
void duk_trans_socket_waitconn(void) {
if (server_sock == INVALID_SOCKET) {
fprintf(stderr, "%s: no server socket, skip waiting for connection\n",
__FILE__);
fflush(stderr);
return;
}
if (client_sock != INVALID_SOCKET) {
(void) closesocket(client_sock);
client_sock = INVALID_SOCKET;
}
fprintf(stderr, "Waiting for debug connection on port %d\n", (int) DUK_DEBUG_PORT);
fflush(stderr);
client_sock = accept(server_sock, NULL, NULL);
if (client_sock == INVALID_SOCKET) {
fprintf(stderr, "%s: accept() failed with error %ld, skip waiting for connection\n",
__FILE__, (long) WSAGetLastError());
fflush(stderr);
goto fail;
}
fprintf(stderr, "Debug connection established\n");
fflush(stderr);
/* XXX: For now, close the listen socket because we won't accept new
* connections anyway. A better implementation would allow multiple
* debug attaches.
*/
if (server_sock != INVALID_SOCKET) {
(void) closesocket(server_sock);
server_sock = INVALID_SOCKET;
}
return;
fail:
if (client_sock != INVALID_SOCKET) {
(void) closesocket(client_sock);
client_sock = INVALID_SOCKET;
}
}
/*
* Duktape callbacks
*/
/* Duktape debug transport callback: (possibly partial) read. */
duk_size_t duk_trans_socket_read_cb(void *udata, char *buffer, duk_size_t length) {
int ret;
(void) udata; /* not needed by the example */
#if defined(DEBUG_PRINTS)
fprintf(stderr, "%s: udata=%p, buffer=%p, length=%ld\n",
__FUNCTION__, (void *) udata, (void *) buffer, (long) length);
fflush(stderr);
#endif
if (client_sock == INVALID_SOCKET) {
return 0;
}
if (length == 0) {
/* This shouldn't happen. */
fprintf(stderr, "%s: read request length == 0, closing connection\n",
__FILE__);
fflush(stderr);
goto fail;
}
if (buffer == NULL) {
/* This shouldn't happen. */
fprintf(stderr, "%s: read request buffer == NULL, closing connection\n",
__FILE__);
fflush(stderr);
goto fail;
}
/* In a production quality implementation there would be a sanity
* timeout here to recover from "black hole" disconnects.
*/
ret = recv(client_sock, (void *) buffer, (int) length, 0);
if (ret < 0) {
fprintf(stderr, "%s: debug read failed, error %d, closing connection\n",
__FILE__, ret);
fflush(stderr);
goto fail;
} else if (ret == 0) {
fprintf(stderr, "%s: debug read failed, ret == 0 (EOF), closing connection\n",
__FILE__);
fflush(stderr);
goto fail;
} else if (ret > (int) length) {
fprintf(stderr, "%s: debug read failed, ret too large (%ld > %ld), closing connection\n",
__FILE__, (long) ret, (long) length);
fflush(stderr);
goto fail;
}
return (duk_size_t) ret;
fail:
if (client_sock != INVALID_SOCKET) {
(void) closesocket(client_sock);
client_sock = INVALID_SOCKET;
}
return 0;
}
/* Duktape debug transport callback: (possibly partial) write. */
duk_size_t duk_trans_socket_write_cb(void *udata, const char *buffer, duk_size_t length) {
int ret;
(void) udata; /* not needed by the example */
#if defined(DEBUG_PRINTS)
fprintf(stderr, "%s: udata=%p, buffer=%p, length=%ld\n",
__FUNCTION__, (void *) udata, (const void *) buffer, (long) length);
fflush(stderr);
#endif
if (client_sock == INVALID_SOCKET) {
return 0;
}
if (length == 0) {
/* This shouldn't happen. */
fprintf(stderr, "%s: write request length == 0, closing connection\n",
__FILE__);
fflush(stderr);
goto fail;
}
if (buffer == NULL) {
/* This shouldn't happen. */
fprintf(stderr, "%s: write request buffer == NULL, closing connection\n",
__FILE__);
fflush(stderr);
goto fail;
}
/* In a production quality implementation there would be a sanity
* timeout here to recover from "black hole" disconnects.
*/
ret = send(client_sock, (const void *) buffer, (int) length, 0);
if (ret <= 0 || ret > (int) length) {
fprintf(stderr, "%s: debug write failed, ret %d, closing connection\n",
__FILE__, ret);
fflush(stderr);
goto fail;
}
return (duk_size_t) ret;
fail:
if (client_sock != INVALID_SOCKET) {
(void) closesocket(INVALID_SOCKET);
client_sock = INVALID_SOCKET;
}
return 0;
}
duk_size_t duk_trans_socket_peek_cb(void *udata) {
u_long avail;
int rc;
(void) udata; /* not needed by the example */
#if defined(DEBUG_PRINTS)
fprintf(stderr, "%s: udata=%p\n", __FUNCTION__, (void *) udata);
fflush(stderr);
#endif
if (client_sock == INVALID_SOCKET) {
return 0;
}
avail = 0;
rc = ioctlsocket(client_sock, FIONREAD, &avail);
if (rc != 0) {
fprintf(stderr, "%s: ioctlsocket() returned %d, closing connection\n",
__FILE__, rc);
fflush(stderr);
goto fail; /* also returns 0, which is correct */
} else {
if (avail == 0) {
return 0; /* nothing to read */
} else {
return 1; /* something to read */
}
}
/* never here */
fail:
if (client_sock != INVALID_SOCKET) {
(void) closesocket(client_sock);
client_sock = INVALID_SOCKET;
}
return 0;
}
void duk_trans_socket_read_flush_cb(void *udata) {
(void) udata; /* not needed by the example */
#if defined(DEBUG_PRINTS)
fprintf(stderr, "%s: udata=%p\n", __FUNCTION__, (void *) udata);
fflush(stderr);
#endif
/* Read flush: Duktape may not be making any more read calls at this
* time. If the transport maintains a receive window, it can use a
* read flush as a signal to update the window status to the remote
* peer. A read flush is guaranteed to occur before Duktape stops
* reading for a while; it may occur in other situations as well so
* it's not a 100% reliable indication.
*/
/* This TCP transport requires no read flush handling so ignore.
* You can also pass a NULL to duk_debugger_attach() and not
* implement this callback at all.
*/
}
void duk_trans_socket_write_flush_cb(void *udata) {
(void) udata; /* not needed by the example */
#if defined(DEBUG_PRINTS)
fprintf(stderr, "%s: udata=%p\n", __FUNCTION__, (void *) udata);
fflush(stderr);
#endif
/* Write flush. If the transport combines multiple writes
* before actually sending, a write flush is an indication
* to write out any pending bytes: Duktape may not be doing
* any more writes on this occasion.
*/
/* This TCP transport requires no write flush handling so ignore.
* You can also pass a NULL to duk_debugger_attach() and not
* implement this callback at all.
*/
return;
}
#undef DUK__STRINGIFY_HELPER
#undef DUK__STRINGIFY