| /** |
| * @file ExecuteScript.cpp |
| |
| * ExecuteScript class implementation |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed with |
| * this work for additional information regarding copyright ownership. |
| * The ASF licenses this file to You under the Apache License, Version 2.0 |
| * (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <memory> |
| #include <set> |
| #include <utility> |
| |
| #ifdef PYTHON_SUPPORT |
| #include <PythonScriptEngine.h> |
| #endif // PYTHON_SUPPORT |
| |
| #ifdef LUA_SUPPORT |
| #include <LuaScriptEngine.h> |
| #endif // LUA_SUPPORT |
| |
| #include "ExecuteScript.h" |
| |
| namespace org { |
| namespace apache { |
| namespace nifi { |
| namespace minifi { |
| namespace processors { |
| |
| core::Property ExecuteScript::ScriptEngine("Script Engine", // NOLINT |
| "The engine to execute scripts (python, lua)", "python"); |
| core::Property ExecuteScript::ScriptFile("Script File", // NOLINT |
| R"(Path to script file to execute. |
| Only one of Script File or Script Body may be used)", ""); |
| core::Property ExecuteScript::ScriptBody("Script Body", // NOLINT |
| R"(Body of script to execute. |
| Only one of Script File or Script Body may be used)", ""); |
| core::Property ExecuteScript::ModuleDirectory("Module Directory", // NOLINT |
| R"(Comma-separated list of paths to files and/or directories which |
| contain modules required by the script)", ""); |
| |
| core::Relationship ExecuteScript::Success("success", "Script successes"); // NOLINT |
| core::Relationship ExecuteScript::Failure("failure", "Script failures"); // NOLINT |
| |
| void ExecuteScript::initialize() { |
| std::set<core::Property> properties; |
| properties.insert(ScriptEngine); |
| properties.insert(ScriptFile); |
| properties.insert(ScriptBody); |
| properties.insert(ModuleDirectory); |
| setSupportedProperties(std::move(properties)); |
| |
| std::set<core::Relationship> relationships; |
| relationships.insert(Success); |
| relationships.insert(Failure); |
| setSupportedRelationships(std::move(relationships)); |
| |
| #ifdef PYTHON_SUPPORT |
| python::PythonScriptEngine::initialize(); |
| #endif // PYTHON_SUPPORT |
| } |
| |
| void ExecuteScript::onSchedule(core::ProcessContext *context, core::ProcessSessionFactory *sessionFactory) { |
| if (!context->getProperty(ScriptEngine.getName(), script_engine_)) { |
| logger_->log_error("Script Engine attribute is missing or invalid"); |
| } |
| |
| context->getProperty(ScriptFile.getName(), script_file_); |
| context->getProperty(ScriptBody.getName(), script_body_); |
| context->getProperty(ModuleDirectory.getName(), module_directory_); |
| |
| if (script_file_.empty() && script_engine_.empty()) { |
| logger_->log_error("Either Script Body or Script File must be defined"); |
| return; |
| } |
| } |
| |
| void ExecuteScript::onTrigger(const std::shared_ptr<core::ProcessContext> &context, |
| const std::shared_ptr<core::ProcessSession> &session) { |
| try { |
| std::shared_ptr<script::ScriptEngine> engine; |
| |
| // Use an existing engine, if one is available |
| if (script_engine_q_.try_dequeue(engine)) { |
| logger_->log_debug("Using available %s script engine instance", script_engine_); |
| } else { |
| logger_->log_info("Creating new %s script instance", script_engine_); |
| logger_->log_info("Approximately %d %s script instances created for this processor", |
| script_engine_q_.size_approx(), |
| script_engine_); |
| |
| if (script_engine_ == "python") { |
| #ifdef PYTHON_SUPPORT |
| engine = createEngine<python::PythonScriptEngine>(); |
| #else |
| throw std::runtime_error("Python support is disabled in this build."); |
| #endif // PYTHON_SUPPORT |
| } else if (script_engine_ == "lua") { |
| #ifdef LUA_SUPPORT |
| engine = createEngine<lua::LuaScriptEngine>(); |
| #else |
| throw std::runtime_error("Lua support is disabled in this build."); |
| #endif // LUA_SUPPORT |
| } |
| |
| if (engine == nullptr) { |
| throw std::runtime_error("No script engine available"); |
| } |
| |
| if (!script_body_.empty()) { |
| engine->eval(script_body_); |
| } else if (!script_file_.empty()) { |
| engine->evalFile(script_file_); |
| } else { |
| throw std::runtime_error("Neither Script Body nor Script File is available to execute"); |
| } |
| } |
| |
| if (script_engine_ == "python") { |
| #ifdef PYTHON_SUPPORT |
| triggerEngineProcessor<python::PythonScriptEngine>(engine, context, session); |
| #else |
| throw std::runtime_error("Python support is disabled in this build."); |
| #endif // PYTHON_SUPPORT |
| } else if (script_engine_ == "lua") { |
| #ifdef LUA_SUPPORT |
| triggerEngineProcessor<lua::LuaScriptEngine>(engine, context, session); |
| #else |
| throw std::runtime_error("Lua support is disabled in this build."); |
| #endif // LUA_SUPPORT |
| } |
| |
| // Make engine available for use again |
| if (script_engine_q_.size_approx() < getMaxConcurrentTasks()) { |
| logger_->log_debug("Releasing %s script engine", script_engine_); |
| script_engine_q_.enqueue(engine); |
| } else { |
| logger_->log_info("Destroying script engine because it is no longer needed"); |
| } |
| } catch (std::exception &exception) { |
| logger_->log_error("Caught Exception %s", exception.what()); |
| this->yield(); |
| } catch (...) { |
| logger_->log_error("Caught Exception"); |
| this->yield(); |
| } |
| } |
| |
| } /* namespace processors */ |
| } /* namespace minifi */ |
| } /* namespace nifi */ |
| } /* namespace apache */ |
| } /* namespace org */ |