| // Copyright (c) 2011-present, Facebook, Inc. All rights reserved. |
| // This source code is licensed under both the GPLv2 (found in the |
| // COPYING file in the root directory) and Apache 2.0 License |
| // (found in the LICENSE.Apache file in the root directory). |
| // |
| // Copyright (c) 2011 The LevelDB Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. See the AUTHORS file for names of contributors. |
| |
| #pragma once |
| |
| #include <string> |
| #include "rocksdb/env.h" |
| |
| namespace rocksdb { |
| namespace test { |
| |
| // Return the directory to use for temporary storage. |
| std::string TmpDir(Env* env = Env::Default()); |
| |
| // Return a randomization seed for this run. Typically returns the |
| // same number on repeated invocations of this binary, but automated |
| // runs may be able to vary the seed. |
| int RandomSeed(); |
| |
| } // namespace test |
| } // namespace rocksdb |