tree: 8a7f7d0f7391381bc0b8d5d4569580802d4b56e1 [path history] [tgz]
  1. tests/
  2. .bowerrc
  3. .jscsrc
  4. .jshintrc
  5. .npmignore
  6. .travis.yml
  7. bower.json
  8. changelog.js
  9. CHANGELOG.md
  10. component.json
  11. CONTRIBUTING.md
  12. Gruntfile.coffee
  13. hammer.js
  14. hammer.min.js
  15. hammer.min.js.map
  16. hammer.min.map
  17. LICENSE.md
  18. package.json
  19. README.md
node_modules/hammerjs/README.md

Hammer.js 2.0.6

Build Status

Support, Questions, and Collaboration

Slack Status

Documentation

Visit hammerjs.github.io for detailed documentation.

// get a reference to an element
var stage = document.getElementById('stage');

// create a manager for that element
var mc = new Hammer.Manager(stage);

// create a recognizer
var Rotate = new Hammer.Rotate();

// add the recognizer
mc.add(Rotate);

// subscribe to events
mc.on('rotate', function(e) {
    // do something cool
    var rotation = Math.round(e.rotation);    
    stage.style.transform = 'rotate('+rotation+'deg)';
});

An advanced demo is available here: http://codepen.io/runspired/full/ZQBGWd/

Contributing

Read the contributing guidelines.

For PRs.

  • Use Angular Style commit messages
  • Rebase your PR branch when necessary
  • If you add a feature or fix a bug, please add or fix any necessary tests.
  • If a new feature, open a docs PR to go with.

Building

You can get the pre-build versions from the Hammer.js website, or do this by yourself running npm install -g grunt-cli && npm install && grunt build