Many of the types here should have been built-in. You can help by suggesting some of them to the TypeScript project.

Either add this package as a dependency or copy-paste the needed types. No credit required. 👌

PR welcome for additional commonly needed types and docs improvements. Read the contributing guidelines first.

Install

$ npm install type-fest

Requires TypeScript >=3.4

Usage

import {Except} from 'type-fest';

type Foo = {
	unicorn: string;
	rainbow: boolean;
};

type FooWithoutRainbow = Except<Foo, 'rainbow'>;
//=> {unicorn: string}

API

Click the type names for complete docs.

Basic

Utilities

  • Except - Create a type from an object type without certain keys. This is a stricter version of Omit.
  • Mutable - Convert an object with readonly keys into a mutable object. The inverse of Readonly<T>.
  • Merge - Merge two types into a new type. Keys of the second type overrides keys of the first type.
  • MergeExclusive - Create a type that has mutually exclusive keys.
  • RequireAtLeastOne - Create a type that requires at least one of the given keys.
  • RequireExactlyOne - Create a type that requires exactly a single key of the given keys and disallows more.
  • PartialDeep - Create a deeply optional version of another type. Use Partial<T> if you only need one level deep.
  • ReadonlyDeep - Create a deeply immutable version of an object/Map/Set/Array type. Use Readonly<T> if you only need one level deep.
  • LiteralUnion - Create a union type by combining primitive types and literal types without sacrificing auto-completion in IDEs for the literal type part of the union. Workaround for Microsoft/TypeScript#29729.
  • Promisable - Create a type that represents either the value or the value wrapped in PromiseLike.
  • Opaque - Create an opaque type.
  • SetOptional - Create a type that makes the given keys optional.
  • SetRequired - Create a type that makes the given keys required.
  • ValueOf - Create a union of the given object's values, and optionally specify which keys to get the values from.
  • PromiseValue - Returns the type that is wrapped inside a Promise.
  • AsyncReturnType - Unwrap the return type of a function that returns a Promise.
  • ConditionalKeys - Extract keys from a shape where values extend the given Condition type.
  • ConditionalPick - Like Pick except it selects properties from a shape where the values extend the given Condition type.
  • ConditionalExcept - Like Omit except it removes properties from a shape where the values extend the given Condition type.
  • UnionToIntersection - Convert a union type to an intersection type.
  • Stringified - Create a type with the keys of the given type changed to string type.
  • FixedLengthArray - Create a type that represents an array of the given type and length.
  • IterableElement - Get the element type of an Iterable/AsyncIterable. For example, an array or a generator.
  • Entry - Create a type that represents the type of an entry of a collection.
  • Entries - Create a type that represents the type of the entries of a collection.
  • SetReturnType - Create a function type with a return type of your choice and the same parameters as the given function type.
  • Asyncify - Create an async version of the given function type.

Template literal types

Note: These require TypeScript 4.1 or newer.

  • CamelCase – Convert a string literal to camel-case (fooBar).
  • KebabCase – Convert a string literal to kebab-case (foo-bar).
  • PascalCase – Converts a string literal to pascal-case (FooBar)
  • SnakeCase – Convert a string literal to snake-case (foo_bar).
  • DelimiterCase – Convert a string literal to a custom string delimiter casing.

Miscellaneous

Declined types

If we decline a type addition, we will make sure to document the better solution here.

  • Diff and Spread - The PR author didn't provide any real-world use-cases and the PR went stale. If you think this type is useful, provide some real-world use-cases and we might reconsider.
  • Dictionary - You only save a few characters (Dictionary<number> vs Record<string, number>) from Record, which is more flexible and well-known. Also, you shouldn't use an object as a dictionary. We have Map in JavaScript now.
  • SubType - The type is powerful, but lacks good use-cases and is prone to misuse.
  • ExtractProperties and ExtractMethods - The types violate the single responsibility principle. Instead, refine your types into more granular type hierarchies.

Tips

Built-in types

There are many advanced types most users don't know about.

  • Partial<T> - Make all properties in T optional.

    Playground

    	interface NodeConfig {
    			appName: string;
    			port: number;
    	}
    
    	class NodeAppBuilder {
    			private configuration: NodeConfig = {
    					appName: 'NodeApp',
    					port: 3000
    			};
    
    			private updateConfig<Key extends keyof NodeConfig>(key: Key, value: NodeConfig[Key]) {
    					this.configuration[key] = value;
    			}
    
    			config(config: Partial<NodeConfig>) {
    					type NodeConfigKey = keyof NodeConfig;
    
    					for (const key of Object.keys(config) as NodeConfigKey[]) {
    							const updateValue = config[key];
    
    							if (updateValue === undefined) {
    									continue;
    							}
    
    							this.updateConfig(key, updateValue);
    					}
    
    					return this;
    			}
    	}
    
    	// `Partial<NodeConfig>`` allows us to provide only a part of the
    	// NodeConfig interface.
    	new NodeAppBuilder().config({appName: 'ToDoApp'});
    
  • Required<T> - Make all properties in T required.

    Playground

    	interface ContactForm {
    			email?: string;
    			message?: string;
    	}
    
    	function submitContactForm(formData: Required<ContactForm>) {
    			// Send the form data to the server.
    	}
    
    	submitContactForm({
    			email: 'ex@mple.com',
    			message: 'Hi! Could you tell me more about…',
    	});
    
    	// TypeScript error: missing property 'message'
    	submitContactForm({
    			email: 'ex@mple.com',
    	});
    
  • Readonly<T> - Make all properties in T readonly.

    Playground

    	enum LogLevel {
    			Off,
    			Debug,
    			Error,
    			Fatal
    	};
    
    	interface LoggerConfig {
    			name: string;
    			level: LogLevel;
    	}
    
    	class Logger {
    			config: Readonly<LoggerConfig>;
    
    			constructor({name, level}: LoggerConfig) {
    					this.config = {name, level};
    					Object.freeze(this.config);
    			}
    	}
    
    	const config: LoggerConfig = {
    		name: 'MyApp',
    		level: LogLevel.Debug
    	};
    
    	const logger = new Logger(config);
    
    	// TypeScript Error: cannot assign to read-only property.
    	logger.config.level = LogLevel.Error;
    
    	// We are able to edit config variable as we please.
    	config.level = LogLevel.Error;
    
  • Pick<T, K> - From T, pick a set of properties whose keys are in the union K.

    Playground

    	interface Article {
    			title: string;
    			thumbnail: string;
    			content: string;
    	}
    
    	// Creates new type out of the `Article` interface composed
    	// from the Articles' two properties: `title` and `thumbnail`.
    	// `ArticlePreview = {title: string; thumbnail: string}`
    	type ArticlePreview = Pick<Article, 'title' | 'thumbnail'>;
    
    	// Render a list of articles using only title and description.
    	function renderArticlePreviews(previews: ArticlePreview[]): HTMLElement {
    			const articles = document.createElement('div');
    
    			for (const preview of previews) {
    					// Append preview to the articles.
    			}
    
    			return articles;
    	}
    
    	const articles = renderArticlePreviews([
    			{
    				title: 'TypeScript tutorial!',
    				thumbnail: '/assets/ts.jpg'
    			}
    	]);
    
  • Record<K, T> - Construct a type with a set of properties K of type T.

    Playground

    	// Positions of employees in our company.
    	type MemberPosition = 'intern' | 'developer' | 'tech-lead';
    
    	// Interface describing properties of a single employee.
    	interface Employee {
    			firstName: string;
    			lastName: string;
    			yearsOfExperience: number;
    	}
    
    	// Create an object that has all possible `MemberPosition` values set as keys.
    	// Those keys will store a collection of Employees of the same position.
    	const team: Record<MemberPosition, Employee[]> = {
    			intern: [],
    			developer: [],
    			'tech-lead': [],
    	};
    
    	// Our team has decided to help John with his dream of becoming Software Developer.
    	team.intern.push({
    		firstName: 'John',
    		lastName: 'Doe',
    		yearsOfExperience: 0
    	});
    
    	// `Record` forces you to initialize all of the property keys.
    	// TypeScript Error: "tech-lead" property is missing
    	const teamEmpty: Record<MemberPosition, null> = {
    			intern: null,
    			developer: null,
    	};
    
  • Exclude<T, U> - Exclude from T those types that are assignable to U.

    Playground

    	interface ServerConfig {
    		port: null | string | number;
    	}
    
    	type RequestHandler = (request: Request, response: Response) => void;
    
    	// Exclude `null` type from `null | string | number`.
    	// In case the port is equal to `null`, we will use default value.
    	function getPortValue(port: Exclude<ServerConfig['port'], null>): number {
    		if (typeof port === 'string') {
    			return parseInt(port, 10);
    		}
    
    		return port;
    	}
    
    	function startServer(handler: RequestHandler, config: ServerConfig): void {
    		const server = require('http').createServer(handler);
    
    		const port = config.port === null ? 3000 : getPortValue(config.port);
    		server.listen(port);
    	}
    
  • Extract<T, U> - Extract from T those types that are assignable to U.

    Playground

    	declare function uniqueId(): number;
    
    	const ID = Symbol('ID');
    
    	interface Person {
    		[ID]: number;
    		name: string;
    		age: number;
    	}
    
    	// Allows changing the person data as long as the property key is of string type.
    	function changePersonData<
    		Obj extends Person,
    		Key extends Extract<keyof Person, string>,
    		Value extends Obj[Key]
    	> (obj: Obj, key: Key, value: Value): void {
    		obj[key] = value;
    	}
    
    	// Tiny Andrew was born.
    	const andrew = {
    		[ID]: uniqueId(),
    		name: 'Andrew',
    		age: 0,
    	};
    
    	// Cool, we're fine with that.
    	changePersonData(andrew, 'name', 'Pony');
    
    	// Goverment didn't like the fact that you wanted to change your identity.
    	changePersonData(andrew, ID, uniqueId());
    
  • NonNullable<T> - Exclude null and undefined from T.

    Playground

    	type PortNumber = string | number | null;
    
    	/** Part of a class definition that is used to build a server */
    	class ServerBuilder {
    			portNumber!: NonNullable<PortNumber>;
    
    			port(this: ServerBuilder, port: PortNumber): ServerBuilder {
    					if (port == null) {
    							this.portNumber = 8000;
    					} else {
    							this.portNumber = port;
    					}
    
    					return this;
    			}
    	}
    
    	const serverBuilder = new ServerBuilder();
    
    	serverBuilder
    			.port('8000')   // portNumber = '8000'
    			.port(null)     // portNumber =  8000
    			.port(3000);    // portNumber =  3000
    
    	// TypeScript error
    	serverBuilder.portNumber = null;
    
  • Parameters<T> - Obtain the parameters of a function type in a tuple.

    Playground

    	function shuffle(input: any[]): void {
    		// Mutate array randomly changing its' elements indexes.
    	}
    
    	function callNTimes<Fn extends (...args: any[]) => any> (func: Fn, callCount: number) {
    		// Type that represents the type of the received function parameters.
    		type FunctionParameters = Parameters<Fn>;
    
    		return function (...args: FunctionParameters) {
    			for (let i = 0; i < callCount; i++) {
    				func(...args);
    			}
    		}
    	}
    
    	const shuffleTwice = callNTimes(shuffle, 2);
    
  • ConstructorParameters<T> - Obtain the parameters of a constructor function type in a tuple.

    Playground

    	class ArticleModel {
    		title: string;
    		content?: string;
    
    		constructor(title: string) {
    			this.title = title;
    		}
    	}
    
    	class InstanceCache<T extends (new (...args: any[]) => any)> {
    		private ClassConstructor: T;
    		private cache: Map<string, InstanceType<T>> = new Map();
    
    		constructor (ctr: T) {
    			this.ClassConstructor = ctr;
    		}
    
    		getInstance (...args: ConstructorParameters<T>): InstanceType<T> {
    			const hash = this.calculateArgumentsHash(...args);
    
    			const existingInstance = this.cache.get(hash);
    			if (existingInstance !== undefined) {
    				return existingInstance;
    			}
    
    			return new this.ClassConstructor(...args);
    		}
    
    		private calculateArgumentsHash(...args: any[]): string {
    			// Calculate hash.
    			return 'hash';
    		}
    	}
    
    	const articleCache = new InstanceCache(ArticleModel);
    	const amazonArticle = articleCache.getInstance('Amazon forests burining!');
    
  • ReturnType<T> – Obtain the return type of a function type.

    Playground

    	/** Provides every element of the iterable `iter` into the `callback` function and stores the results in an array. */
    	function mapIter<
    			Elem,
    			Func extends (elem: Elem) => any,
    			Ret extends ReturnType<Func>
    	>(iter: Iterable<Elem>, callback: Func): Ret[] {
    			const mapped: Ret[] = [];
    
    			for (const elem of iter) {
    					mapped.push(callback(elem));
    			}
    
    			return mapped;
    	}
    
    	const setObject: Set<string> = new Set();
    	const mapObject: Map<number, string> = new Map();
    
    	mapIter(setObject, (value: string) => value.indexOf('Foo')); // number[]
    
    	mapIter(mapObject, ([key, value]: [number, string]) => {
    			return key % 2 === 0 ? value : 'Odd';
    	}); // string[]
    
  • InstanceType<T> – Obtain the instance type of a constructor function type.

    Playground

    	class IdleService {
    			doNothing (): void {}
    	}
    
    	class News {
    			title: string;
    			content: string;
    
    			constructor(title: string, content: string) {
    					this.title = title;
    					this.content = content;
    			}
    	}
    
    	const instanceCounter: Map<Function, number> = new Map();
    
    	interface Constructor {
    			new(...args: any[]): any;
    	}
    
    	// Keep track how many instances of `Constr` constructor have been created.
    	function getInstance<
    			Constr extends Constructor,
    			Args extends ConstructorParameters<Constr>
    	>(constructor: Constr, ...args: Args): InstanceType<Constr> {
    			let count = instanceCounter.get(constructor) || 0;
    
    			const instance = new constructor(...args);
    
    			instanceCounter.set(constructor, count + 1);
    
    			console.log(`Created ${count + 1} instances of ${Constr.name} class`);
    
    			return instance;
    	}
    
    
    	const idleService = getInstance(IdleService);
    	// Will log: `Created 1 instances of IdleService class`
    	const newsEntry = getInstance(News, 'New ECMAScript proposals!', 'Last month...');
    	// Will log: `Created 1 instances of News class`
    
  • Omit<T, K> – Constructs a type by picking all properties from T and then removing K.

    Playground

    	interface Animal {
    			imageUrl: string;
    			species: string;
    			images: string[];
    			paragraphs: string[];
    	}
    
    	// Creates new type with all properties of the `Animal` interface
    	// except 'images' and 'paragraphs' properties. We can use this
    	// type to render small hover tooltip for a wiki entry list.
    	type AnimalShortInfo = Omit<Animal, 'images' | 'paragraphs'>;
    
    	function renderAnimalHoverInfo (animals: AnimalShortInfo[]): HTMLElement {
    			const container =  document.createElement('div');
    			// Internal implementation.
    			return container;
    	}
    

You can find some examples in the TypeScript docs.

Maintainers

License

(MIT OR CC0-1.0)