blob: 8f3701148d3ced6c9f35f7c00595daeebcc976bf [file] [log] [blame]
import { ScrollDispatcher, ViewportRuler, ScrollingModule } from '@angular/cdk/scrolling';
export { CdkScrollable, ScrollDispatcher, ViewportRuler } from '@angular/cdk/scrolling';
import { DOCUMENT, Location } from '@angular/common';
import { ɵɵdefineInjectable, ɵɵinject, NgZone, Injectable, Inject, Optional, ElementRef, ApplicationRef, ComponentFactoryResolver, Injector, InjectionToken, Directive, EventEmitter, TemplateRef, ViewContainerRef, Input, Output, NgModule } from '@angular/core';
import { coerceCssPixelValue, coerceArray, coerceBooleanProperty } from '@angular/cdk/coercion';
import { supportsScrollBehavior, Platform } from '@angular/cdk/platform';
import { Directionality, BidiModule } from '@angular/cdk/bidi';
import { DomPortalOutlet, TemplatePortal, PortalModule } from '@angular/cdk/portal';
import { Subject, Subscription, merge } from 'rxjs';
import { take, takeUntil, takeWhile } from 'rxjs/operators';
import { ESCAPE, hasModifierKey } from '@angular/cdk/keycodes';
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
const scrollBehaviorSupported = supportsScrollBehavior();
/**
* Strategy that will prevent the user from scrolling while the overlay is visible.
*/
class BlockScrollStrategy {
constructor(_viewportRuler, document) {
this._viewportRuler = _viewportRuler;
this._previousHTMLStyles = { top: '', left: '' };
this._isEnabled = false;
this._document = document;
}
/** Attaches this scroll strategy to an overlay. */
attach() { }
/** Blocks page-level scroll while the attached overlay is open. */
enable() {
if (this._canBeEnabled()) {
const root = this._document.documentElement;
this._previousScrollPosition = this._viewportRuler.getViewportScrollPosition();
// Cache the previous inline styles in case the user had set them.
this._previousHTMLStyles.left = root.style.left || '';
this._previousHTMLStyles.top = root.style.top || '';
// Note: we're using the `html` node, instead of the `body`, because the `body` may
// have the user agent margin, whereas the `html` is guaranteed not to have one.
root.style.left = coerceCssPixelValue(-this._previousScrollPosition.left);
root.style.top = coerceCssPixelValue(-this._previousScrollPosition.top);
root.classList.add('cdk-global-scrollblock');
this._isEnabled = true;
}
}
/** Unblocks page-level scroll while the attached overlay is open. */
disable() {
if (this._isEnabled) {
const html = this._document.documentElement;
const body = this._document.body;
const htmlStyle = html.style;
const bodyStyle = body.style;
const previousHtmlScrollBehavior = htmlStyle.scrollBehavior || '';
const previousBodyScrollBehavior = bodyStyle.scrollBehavior || '';
this._isEnabled = false;
htmlStyle.left = this._previousHTMLStyles.left;
htmlStyle.top = this._previousHTMLStyles.top;
html.classList.remove('cdk-global-scrollblock');
// Disable user-defined smooth scrolling temporarily while we restore the scroll position.
// See https://developer.mozilla.org/en-US/docs/Web/CSS/scroll-behavior
// Note that we don't mutate the property if the browser doesn't support `scroll-behavior`,
// because it can throw off feature detections in `supportsScrollBehavior` which
// checks for `'scrollBehavior' in documentElement.style`.
if (scrollBehaviorSupported) {
htmlStyle.scrollBehavior = bodyStyle.scrollBehavior = 'auto';
}
window.scroll(this._previousScrollPosition.left, this._previousScrollPosition.top);
if (scrollBehaviorSupported) {
htmlStyle.scrollBehavior = previousHtmlScrollBehavior;
bodyStyle.scrollBehavior = previousBodyScrollBehavior;
}
}
}
_canBeEnabled() {
// Since the scroll strategies can't be singletons, we have to use a global CSS class
// (`cdk-global-scrollblock`) to make sure that we don't try to disable global
// scrolling multiple times.
const html = this._document.documentElement;
if (html.classList.contains('cdk-global-scrollblock') || this._isEnabled) {
return false;
}
const body = this._document.body;
const viewport = this._viewportRuler.getViewportSize();
return body.scrollHeight > viewport.height || body.scrollWidth > viewport.width;
}
}
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* Returns an error to be thrown when attempting to attach an already-attached scroll strategy.
*/
function getMatScrollStrategyAlreadyAttachedError() {
return Error(`Scroll strategy has already been attached.`);
}
/**
* Strategy that will close the overlay as soon as the user starts scrolling.
*/
class CloseScrollStrategy {
constructor(_scrollDispatcher, _ngZone, _viewportRuler, _config) {
this._scrollDispatcher = _scrollDispatcher;
this._ngZone = _ngZone;
this._viewportRuler = _viewportRuler;
this._config = _config;
this._scrollSubscription = null;
/** Detaches the overlay ref and disables the scroll strategy. */
this._detach = () => {
this.disable();
if (this._overlayRef.hasAttached()) {
this._ngZone.run(() => this._overlayRef.detach());
}
};
}
/** Attaches this scroll strategy to an overlay. */
attach(overlayRef) {
if (this._overlayRef && (typeof ngDevMode === 'undefined' || ngDevMode)) {
throw getMatScrollStrategyAlreadyAttachedError();
}
this._overlayRef = overlayRef;
}
/** Enables the closing of the attached overlay on scroll. */
enable() {
if (this._scrollSubscription) {
return;
}
const stream = this._scrollDispatcher.scrolled(0);
if (this._config && this._config.threshold && this._config.threshold > 1) {
this._initialScrollPosition = this._viewportRuler.getViewportScrollPosition().top;
this._scrollSubscription = stream.subscribe(() => {
const scrollPosition = this._viewportRuler.getViewportScrollPosition().top;
if (Math.abs(scrollPosition - this._initialScrollPosition) > this._config.threshold) {
this._detach();
}
else {
this._overlayRef.updatePosition();
}
});
}
else {
this._scrollSubscription = stream.subscribe(this._detach);
}
}
/** Disables the closing the attached overlay on scroll. */
disable() {
if (this._scrollSubscription) {
this._scrollSubscription.unsubscribe();
this._scrollSubscription = null;
}
}
detach() {
this.disable();
this._overlayRef = null;
}
}
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/** Scroll strategy that doesn't do anything. */
class NoopScrollStrategy {
/** Does nothing, as this scroll strategy is a no-op. */
enable() { }
/** Does nothing, as this scroll strategy is a no-op. */
disable() { }
/** Does nothing, as this scroll strategy is a no-op. */
attach() { }
}
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
// TODO(jelbourn): move this to live with the rest of the scrolling code
// TODO(jelbourn): someday replace this with IntersectionObservers
/**
* Gets whether an element is scrolled outside of view by any of its parent scrolling containers.
* @param element Dimensions of the element (from getBoundingClientRect)
* @param scrollContainers Dimensions of element's scrolling containers (from getBoundingClientRect)
* @returns Whether the element is scrolled out of view
* @docs-private
*/
function isElementScrolledOutsideView(element, scrollContainers) {
return scrollContainers.some(containerBounds => {
const outsideAbove = element.bottom < containerBounds.top;
const outsideBelow = element.top > containerBounds.bottom;
const outsideLeft = element.right < containerBounds.left;
const outsideRight = element.left > containerBounds.right;
return outsideAbove || outsideBelow || outsideLeft || outsideRight;
});
}
/**
* Gets whether an element is clipped by any of its scrolling containers.
* @param element Dimensions of the element (from getBoundingClientRect)
* @param scrollContainers Dimensions of element's scrolling containers (from getBoundingClientRect)
* @returns Whether the element is clipped
* @docs-private
*/
function isElementClippedByScrolling(element, scrollContainers) {
return scrollContainers.some(scrollContainerRect => {
const clippedAbove = element.top < scrollContainerRect.top;
const clippedBelow = element.bottom > scrollContainerRect.bottom;
const clippedLeft = element.left < scrollContainerRect.left;
const clippedRight = element.right > scrollContainerRect.right;
return clippedAbove || clippedBelow || clippedLeft || clippedRight;
});
}
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* Strategy that will update the element position as the user is scrolling.
*/
class RepositionScrollStrategy {
constructor(_scrollDispatcher, _viewportRuler, _ngZone, _config) {
this._scrollDispatcher = _scrollDispatcher;
this._viewportRuler = _viewportRuler;
this._ngZone = _ngZone;
this._config = _config;
this._scrollSubscription = null;
}
/** Attaches this scroll strategy to an overlay. */
attach(overlayRef) {
if (this._overlayRef && (typeof ngDevMode === 'undefined' || ngDevMode)) {
throw getMatScrollStrategyAlreadyAttachedError();
}
this._overlayRef = overlayRef;
}
/** Enables repositioning of the attached overlay on scroll. */
enable() {
if (!this._scrollSubscription) {
const throttle = this._config ? this._config.scrollThrottle : 0;
this._scrollSubscription = this._scrollDispatcher.scrolled(throttle).subscribe(() => {
this._overlayRef.updatePosition();
// TODO(crisbeto): make `close` on by default once all components can handle it.
if (this._config && this._config.autoClose) {
const overlayRect = this._overlayRef.overlayElement.getBoundingClientRect();
const { width, height } = this._viewportRuler.getViewportSize();
// TODO(crisbeto): include all ancestor scroll containers here once
// we have a way of exposing the trigger element to the scroll strategy.
const parentRects = [{ width, height, bottom: height, right: width, top: 0, left: 0 }];
if (isElementScrolledOutsideView(overlayRect, parentRects)) {
this.disable();
this._ngZone.run(() => this._overlayRef.detach());
}
}
});
}
}
/** Disables repositioning of the attached overlay on scroll. */
disable() {
if (this._scrollSubscription) {
this._scrollSubscription.unsubscribe();
this._scrollSubscription = null;
}
}
detach() {
this.disable();
this._overlayRef = null;
}
}
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* Options for how an overlay will handle scrolling.
*
* Users can provide a custom value for `ScrollStrategyOptions` to replace the default
* behaviors. This class primarily acts as a factory for ScrollStrategy instances.
*/
class ScrollStrategyOptions {
constructor(_scrollDispatcher, _viewportRuler, _ngZone, document) {
this._scrollDispatcher = _scrollDispatcher;
this._viewportRuler = _viewportRuler;
this._ngZone = _ngZone;
/** Do nothing on scroll. */
this.noop = () => new NoopScrollStrategy();
/**
* Close the overlay as soon as the user scrolls.
* @param config Configuration to be used inside the scroll strategy.
*/
this.close = (config) => new CloseScrollStrategy(this._scrollDispatcher, this._ngZone, this._viewportRuler, config);
/** Block scrolling. */
this.block = () => new BlockScrollStrategy(this._viewportRuler, this._document);
/**
* Update the overlay's position on scroll.
* @param config Configuration to be used inside the scroll strategy.
* Allows debouncing the reposition calls.
*/
this.reposition = (config) => new RepositionScrollStrategy(this._scrollDispatcher, this._viewportRuler, this._ngZone, config);
this._document = document;
}
}
ScrollStrategyOptionsprov = ɵɵdefineInjectable({ factory: function ScrollStrategyOptions_Factory() { return new ScrollStrategyOptions(ɵɵinject(ScrollDispatcher), ɵɵinject(ViewportRuler), ɵɵinject(NgZone), ɵɵinject(DOCUMENT)); }, token: ScrollStrategyOptions, providedIn: "root" });
ScrollStrategyOptions.decorators = [
{ type: Injectable, args: [{ providedIn: 'root' },] }
];
ScrollStrategyOptions.ctorParameters = () => [
{ type: ScrollDispatcher },
{ type: ViewportRuler },
{ type: NgZone },
{ type: undefined, decorators: [{ type: Inject, args: [DOCUMENT,] }] }
];
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/** Initial configuration used when creating an overlay. */
class OverlayConfig {
constructor(config) {
/** Strategy to be used when handling scroll events while the overlay is open. */
this.scrollStrategy = new NoopScrollStrategy();
/** Custom class to add to the overlay pane. */
this.panelClass = '';
/** Whether the overlay has a backdrop. */
this.hasBackdrop = false;
/** Custom class to add to the backdrop */
this.backdropClass = 'cdk-overlay-dark-backdrop';
/**
* Whether the overlay should be disposed of when the user goes backwards/forwards in history.
* Note that this usually doesn't include clicking on links (unless the user is using
* the `HashLocationStrategy`).
*/
this.disposeOnNavigation = false;
if (config) {
// Use `Iterable` instead of `Array` because TypeScript, as of 3.6.3,
// loses the array generic type in the `for of`. But we *also* have to use `Array` because
// typescript won't iterate over an `Iterable` unless you compile with `--downlevelIteration`
const configKeys = Object.keys(config);
for (const key of configKeys) {
if (config[key] !== undefined) {
// TypeScript, as of version 3.5, sees the left-hand-side of this expression
// as "I don't know *which* key this is, so the only valid value is the intersection
// of all the posible values." In this case, that happens to be `undefined`. TypeScript
// is not smart enough to see that the right-hand-side is actually an access of the same
// exact type with the same exact key, meaning that the value type must be identical.
// So we use `any` to work around this.
this[key] = config[key];
}
}
}
}
}
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/** The points of the origin element and the overlay element to connect. */
class ConnectionPositionPair {
constructor(origin, overlay,
/** Offset along the X axis. */
offsetX,
/** Offset along the Y axis. */
offsetY,
/** Class(es) to be applied to the panel while this position is active. */
panelClass) {
this.offsetX = offsetX;
this.offsetY = offsetY;
this.panelClass = panelClass;
this.originX = origin.originX;
this.originY = origin.originY;
this.overlayX = overlay.overlayX;
this.overlayY = overlay.overlayY;
}
}
/**
* Set of properties regarding the position of the origin and overlay relative to the viewport
* with respect to the containing Scrollable elements.
*
* The overlay and origin are clipped if any part of their bounding client rectangle exceeds the
* bounds of any one of the strategy's Scrollable's bounding client rectangle.
*
* The overlay and origin are outside view if there is no overlap between their bounding client
* rectangle and any one of the strategy's Scrollable's bounding client rectangle.
*
* ----------- -----------
* | outside | | clipped |
* | view | --------------------------
* | | | | | |
* ---------- | ----------- |
* -------------------------- | |
* | | | Scrollable |
* | | | |
* | | --------------------------
* | Scrollable |
* | |
* --------------------------
*
* @docs-private
*/
class ScrollingVisibility {
}
/** The change event emitted by the strategy when a fallback position is used. */
class ConnectedOverlayPositionChange {
constructor(
/** The position used as a result of this change. */
connectionPair,
/** @docs-private */
scrollableViewProperties) {
this.connectionPair = connectionPair;
this.scrollableViewProperties = scrollableViewProperties;
}
}
ConnectedOverlayPositionChange.ctorParameters = () => [
{ type: ConnectionPositionPair },
{ type: ScrollingVisibility, decorators: [{ type: Optional }] }
];
/**
* Validates whether a vertical position property matches the expected values.
* @param property Name of the property being validated.
* @param value Value of the property being validated.
* @docs-private
*/
function validateVerticalPosition(property, value) {
if (value !== 'top' && value !== 'bottom' && value !== 'center') {
throw Error(`ConnectedPosition: Invalid ${property} "${value}". ` +
`Expected "top", "bottom" or "center".`);
}
}
/**
* Validates whether a horizontal position property matches the expected values.
* @param property Name of the property being validated.
* @param value Value of the property being validated.
* @docs-private
*/
function validateHorizontalPosition(property, value) {
if (value !== 'start' && value !== 'end' && value !== 'center') {
throw Error(`ConnectedPosition: Invalid ${property} "${value}". ` +
`Expected "start", "end" or "center".`);
}
}
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* Service for dispatching events that land on the body to appropriate overlay ref,
* if any. It maintains a list of attached overlays to determine best suited overlay based
* on event target and order of overlay opens.
*/
class BaseOverlayDispatcher {
constructor(document) {
/** Currently attached overlays in the order they were attached. */
this._attachedOverlays = [];
this._document = document;
}
ngOnDestroy() {
this.detach();
}
/** Add a new overlay to the list of attached overlay refs. */
add(overlayRef) {
// Ensure that we don't get the same overlay multiple times.
this.remove(overlayRef);
this._attachedOverlays.push(overlayRef);
}
/** Remove an overlay from the list of attached overlay refs. */
remove(overlayRef) {
const index = this._attachedOverlays.indexOf(overlayRef);
if (index > -1) {
this._attachedOverlays.splice(index, 1);
}
// Remove the global listener once there are no more overlays.
if (this._attachedOverlays.length === 0) {
this.detach();
}
}
}
BaseOverlayDispatcherprov = ɵɵdefineInjectable({ factory: function BaseOverlayDispatcher_Factory() { return new BaseOverlayDispatcher(ɵɵinject(DOCUMENT)); }, token: BaseOverlayDispatcher, providedIn: "root" });
BaseOverlayDispatcher.decorators = [
{ type: Injectable, args: [{ providedIn: 'root' },] }
];
BaseOverlayDispatcher.ctorParameters = () => [
{ type: undefined, decorators: [{ type: Inject, args: [DOCUMENT,] }] }
];
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* Service for dispatching keyboard events that land on the body to appropriate overlay ref,
* if any. It maintains a list of attached overlays to determine best suited overlay based
* on event target and order of overlay opens.
*/
class OverlayKeyboardDispatcher extends BaseOverlayDispatcher {
constructor(document) {
super(document);
/** Keyboard event listener that will be attached to the body. */
this._keydownListener = (event) => {
const overlays = this._attachedOverlays;
for (let i = overlays.length - 1; i > -1; i--) {
// Dispatch the keydown event to the top overlay which has subscribers to its keydown events.
// We want to target the most recent overlay, rather than trying to match where the event came
// from, because some components might open an overlay, but keep focus on a trigger element
// (e.g. for select and autocomplete). We skip overlays without keydown event subscriptions,
// because we don't want overlays that don't handle keyboard events to block the ones below
// them that do.
if (overlays[i]._keydownEvents.observers.length > 0) {
overlays[i]._keydownEvents.next(event);
break;
}
}
};
}
/** Add a new overlay to the list of attached overlay refs. */
add(overlayRef) {
super.add(overlayRef);
// Lazily start dispatcher once first overlay is added
if (!this._isAttached) {
this._document.body.addEventListener('keydown', this._keydownListener);
this._isAttached = true;
}
}
/** Detaches the global keyboard event listener. */
detach() {
if (this._isAttached) {
this._document.body.removeEventListener('keydown', this._keydownListener);
this._isAttached = false;
}
}
}
OverlayKeyboardDispatcherprov = ɵɵdefineInjectable({ factory: function OverlayKeyboardDispatcher_Factory() { return new OverlayKeyboardDispatcher(ɵɵinject(DOCUMENT)); }, token: OverlayKeyboardDispatcher, providedIn: "root" });
OverlayKeyboardDispatcher.decorators = [
{ type: Injectable, args: [{ providedIn: 'root' },] }
];
OverlayKeyboardDispatcher.ctorParameters = () => [
{ type: undefined, decorators: [{ type: Inject, args: [DOCUMENT,] }] }
];
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* Service for dispatching mouse click events that land on the body to appropriate overlay ref,
* if any. It maintains a list of attached overlays to determine best suited overlay based
* on event target and order of overlay opens.
*/
class OverlayOutsideClickDispatcher extends BaseOverlayDispatcher {
constructor(document, _platform) {
super(document);
this._platform = _platform;
this._cursorStyleIsSet = false;
/** Click event listener that will be attached to the body propagate phase. */
this._clickListener = (event) => {
// Get the target through the `composedPath` if possible to account for shadow DOM.
const target = event.composedPath ? event.composedPath()[0] : event.target;
// We copy the array because the original may be modified asynchronously if the
// outsidePointerEvents listener decides to detach overlays resulting in index errors inside
// the for loop.
const overlays = this._attachedOverlays.slice();
// Dispatch the mouse event to the top overlay which has subscribers to its mouse events.
// We want to target all overlays for which the click could be considered as outside click.
// As soon as we reach an overlay for which the click is not outside click we break off
// the loop.
for (let i = overlays.length - 1; i > -1; i--) {
const overlayRef = overlays[i];
if (overlayRef._outsidePointerEvents.observers.length < 1 || !overlayRef.hasAttached()) {
continue;
}
// If it's a click inside the overlay, just break - we should do nothing
// If it's an outside click dispatch the mouse event, and proceed with the next overlay
if (overlayRef.overlayElement.contains(target)) {
break;
}
overlayRef._outsidePointerEvents.next(event);
}
};
}
/** Add a new overlay to the list of attached overlay refs. */
add(overlayRef) {
super.add(overlayRef);
// Safari on iOS does not generate click events for non-interactive
// elements. However, we want to receive a click for any element outside
// the overlay. We can force a "clickable" state by setting
// `cursor: pointer` on the document body. See:
// https://developer.mozilla.org/en-US/docs/Web/API/Element/click_event#Safari_Mobile
// https://developer.apple.com/library/archive/documentation/AppleApplications/Reference/SafariWebContent/HandlingEvents/HandlingEvents.html
if (!this._isAttached) {
const body = this._document.body;
body.addEventListener('click', this._clickListener, true);
body.addEventListener('auxclick', this._clickListener, true);
body.addEventListener('contextmenu', this._clickListener, true);
// click event is not fired on iOS. To make element "clickable" we are
// setting the cursor to pointer
if (this._platform.IOS && !this._cursorStyleIsSet) {
this._cursorOriginalValue = body.style.cursor;
body.style.cursor = 'pointer';
this._cursorStyleIsSet = true;
}
this._isAttached = true;
}
}
/** Detaches the global keyboard event listener. */
detach() {
if (this._isAttached) {
const body = this._document.body;
body.removeEventListener('click', this._clickListener, true);
body.removeEventListener('auxclick', this._clickListener, true);
body.removeEventListener('contextmenu', this._clickListener, true);
if (this._platform.IOS && this._cursorStyleIsSet) {
body.style.cursor = this._cursorOriginalValue;
this._cursorStyleIsSet = false;
}
this._isAttached = false;
}
}
}
OverlayOutsideClickDispatcherprov = ɵɵdefineInjectable({ factory: function OverlayOutsideClickDispatcher_Factory() { return new OverlayOutsideClickDispatcher(ɵɵinject(DOCUMENT), ɵɵinject(Platform)); }, token: OverlayOutsideClickDispatcher, providedIn: "root" });
OverlayOutsideClickDispatcher.decorators = [
{ type: Injectable, args: [{ providedIn: 'root' },] }
];
OverlayOutsideClickDispatcher.ctorParameters = () => [
{ type: undefined, decorators: [{ type: Inject, args: [DOCUMENT,] }] },
{ type: Platform }
];
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* Whether we're in a testing environment.
* TODO(crisbeto): remove this once we have an overlay testing module.
*/
const isTestEnvironment = typeof window !== 'undefined' && !!window &&
!!(window.__karma__ || window.jasmine);
/** Container inside which all overlays will render. */
class OverlayContainer {
constructor(document, _platform) {
this._platform = _platform;
this._document = document;
}
ngOnDestroy() {
const container = this._containerElement;
if (container && container.parentNode) {
container.parentNode.removeChild(container);
}
}
/**
* This method returns the overlay container element. It will lazily
* create the element the first time it is called to facilitate using
* the container in non-browser environments.
* @returns the container element
*/
getContainerElement() {
if (!this._containerElement) {
this._createContainer();
}
return this._containerElement;
}
/**
* Create the overlay container element, which is simply a div
* with the 'cdk-overlay-container' class on the document body.
*/
_createContainer() {
const containerClass = 'cdk-overlay-container';
if (this._platform.isBrowser || isTestEnvironment) {
const oppositePlatformContainers = this._document.querySelectorAll(`.${containerClass}[platform="server"], ` +
`.${containerClass}[platform="test"]`);
// Remove any old containers from the opposite platform.
// This can happen when transitioning from the server to the client.
for (let i = 0; i < oppositePlatformContainers.length; i++) {
oppositePlatformContainers[i].parentNode.removeChild(oppositePlatformContainers[i]);
}
}
const container = this._document.createElement('div');
container.classList.add(containerClass);
// A long time ago we kept adding new overlay containers whenever a new app was instantiated,
// but at some point we added logic which clears the duplicate ones in order to avoid leaks.
// The new logic was a little too aggressive since it was breaking some legitimate use cases.
// To mitigate the problem we made it so that only containers from a different platform are
// cleared, but the side-effect was that people started depending on the overly-aggressive
// logic to clean up their tests for them. Until we can introduce an overlay-specific testing
// module which does the cleanup, we try to detect that we're in a test environment and we
// always clear the container. See #17006.
// TODO(crisbeto): remove the test environment check once we have an overlay testing module.
if (isTestEnvironment) {
container.setAttribute('platform', 'test');
}
else if (!this._platform.isBrowser) {
container.setAttribute('platform', 'server');
}
this._document.body.appendChild(container);
this._containerElement = container;
}
}
OverlayContainerprov = ɵɵdefineInjectable({ factory: function OverlayContainer_Factory() { return new OverlayContainer(ɵɵinject(DOCUMENT), ɵɵinject(Platform)); }, token: OverlayContainer, providedIn: "root" });
OverlayContainer.decorators = [
{ type: Injectable, args: [{ providedIn: 'root' },] }
];
OverlayContainer.ctorParameters = () => [
{ type: undefined, decorators: [{ type: Inject, args: [DOCUMENT,] }] },
{ type: Platform }
];
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* Reference to an overlay that has been created with the Overlay service.
* Used to manipulate or dispose of said overlay.
*/
class OverlayRef {
constructor(_portalOutlet, _host, _pane, _config, _ngZone, _keyboardDispatcher, _document, _location, _outsideClickDispatcher) {
this._portalOutlet = _portalOutlet;
this._host = _host;
this._pane = _pane;
this._config = _config;
this._ngZone = _ngZone;
this._keyboardDispatcher = _keyboardDispatcher;
this._document = _document;
this._location = _location;
this._outsideClickDispatcher = _outsideClickDispatcher;
this._backdropElement = null;
this._backdropClick = new Subject();
this._attachments = new Subject();
this._detachments = new Subject();
this._locationChanges = Subscription.EMPTY;
this._backdropClickHandler = (event) => this._backdropClick.next(event);
/** Stream of keydown events dispatched to this overlay. */
this._keydownEvents = new Subject();
/** Stream of mouse outside events dispatched to this overlay. */
this._outsidePointerEvents = new Subject();
if (_config.scrollStrategy) {
this._scrollStrategy = _config.scrollStrategy;
this._scrollStrategy.attach(this);
}
this._positionStrategy = _config.positionStrategy;
}
/** The overlay's HTML element */
get overlayElement() {
return this._pane;
}
/** The overlay's backdrop HTML element. */
get backdropElement() {
return this._backdropElement;
}
/**
* Wrapper around the panel element. Can be used for advanced
* positioning where a wrapper with specific styling is
* required around the overlay pane.
*/
get hostElement() {
return this._host;
}
/**
* Attaches content, given via a Portal, to the overlay.
* If the overlay is configured to have a backdrop, it will be created.
*
* @param portal Portal instance to which to attach the overlay.
* @returns The portal attachment result.
*/
attach(portal) {
let attachResult = this._portalOutlet.attach(portal);
// Update the pane element with the given configuration.
if (!this._host.parentElement && this._previousHostParent) {
this._previousHostParent.appendChild(this._host);
}
if (this._positionStrategy) {
this._positionStrategy.attach(this);
}
this._updateStackingOrder();
this._updateElementSize();
this._updateElementDirection();
if (this._scrollStrategy) {
this._scrollStrategy.enable();
}
// Update the position once the zone is stable so that the overlay will be fully rendered
// before attempting to position it, as the position may depend on the size of the rendered
// content.
this._ngZone.onStable
.pipe(take(1))
.subscribe(() => {
// The overlay could've been detached before the zone has stabilized.
if (this.hasAttached()) {
this.updatePosition();
}
});
// Enable pointer events for the overlay pane element.
this._togglePointerEvents(true);
if (this._config.hasBackdrop) {
this._attachBackdrop();
}
if (this._config.panelClass) {
this._toggleClasses(this._pane, this._config.panelClass, true);
}
// Only emit the `attachments` event once all other setup is done.
this._attachments.next();
// Track this overlay by the keyboard dispatcher
this._keyboardDispatcher.add(this);
if (this._config.disposeOnNavigation) {
this._locationChanges = this._location.subscribe(() => this.dispose());
}
this._outsideClickDispatcher.add(this);
return attachResult;
}
/**
* Detaches an overlay from a portal.
* @returns The portal detachment result.
*/
detach() {
if (!this.hasAttached()) {
return;
}
this.detachBackdrop();
// When the overlay is detached, the pane element should disable pointer events.
// This is necessary because otherwise the pane element will cover the page and disable
// pointer events therefore. Depends on the position strategy and the applied pane boundaries.
this._togglePointerEvents(false);
if (this._positionStrategy && this._positionStrategy.detach) {
this._positionStrategy.detach();
}
if (this._scrollStrategy) {
this._scrollStrategy.disable();
}
const detachmentResult = this._portalOutlet.detach();
// Only emit after everything is detached.
this._detachments.next();
// Remove this overlay from keyboard dispatcher tracking.
this._keyboardDispatcher.remove(this);
// Keeping the host element in the DOM can cause scroll jank, because it still gets
// rendered, even though it's transparent and unclickable which is why we remove it.
this._detachContentWhenStable();
this._locationChanges.unsubscribe();
this._outsideClickDispatcher.remove(this);
return detachmentResult;
}
/** Cleans up the overlay from the DOM. */
dispose() {
const isAttached = this.hasAttached();
if (this._positionStrategy) {
this._positionStrategy.dispose();
}
this._disposeScrollStrategy();
this.detachBackdrop();
this._locationChanges.unsubscribe();
this._keyboardDispatcher.remove(this);
this._portalOutlet.dispose();
this._attachments.complete();
this._backdropClick.complete();
this._keydownEvents.complete();
this._outsidePointerEvents.complete();
this._outsideClickDispatcher.remove(this);
if (this._host && this._host.parentNode) {
this._host.parentNode.removeChild(this._host);
this._host = null;
}
this._previousHostParent = this._pane = null;
if (isAttached) {
this._detachments.next();
}
this._detachments.complete();
}
/** Whether the overlay has attached content. */
hasAttached() {
return this._portalOutlet.hasAttached();
}
/** Gets an observable that emits when the backdrop has been clicked. */
backdropClick() {
return this._backdropClick;
}
/** Gets an observable that emits when the overlay has been attached. */
attachments() {
return this._attachments;
}
/** Gets an observable that emits when the overlay has been detached. */
detachments() {
return this._detachments;
}
/** Gets an observable of keydown events targeted to this overlay. */
keydownEvents() {
return this._keydownEvents;
}
/** Gets an observable of pointer events targeted outside this overlay. */
outsidePointerEvents() {
return this._outsidePointerEvents;
}
/** Gets the current overlay configuration, which is immutable. */
getConfig() {
return this._config;
}
/** Updates the position of the overlay based on the position strategy. */
updatePosition() {
if (this._positionStrategy) {
this._positionStrategy.apply();
}
}
/** Switches to a new position strategy and updates the overlay position. */
updatePositionStrategy(strategy) {
if (strategy === this._positionStrategy) {
return;
}
if (this._positionStrategy) {
this._positionStrategy.dispose();
}
this._positionStrategy = strategy;
if (this.hasAttached()) {
strategy.attach(this);
this.updatePosition();
}
}
/** Update the size properties of the overlay. */
updateSize(sizeConfig) {
this._config = Object.assign(Object.assign({}, this._config), sizeConfig);
this._updateElementSize();
}
/** Sets the LTR/RTL direction for the overlay. */
setDirection(dir) {
this._config = Object.assign(Object.assign({}, this._config), { direction: dir });
this._updateElementDirection();
}
/** Add a CSS class or an array of classes to the overlay pane. */
addPanelClass(classes) {
if (this._pane) {
this._toggleClasses(this._pane, classes, true);
}
}
/** Remove a CSS class or an array of classes from the overlay pane. */
removePanelClass(classes) {
if (this._pane) {
this._toggleClasses(this._pane, classes, false);
}
}
/**
* Returns the layout direction of the overlay panel.
*/
getDirection() {
const direction = this._config.direction;
if (!direction) {
return 'ltr';
}
return typeof direction === 'string' ? direction : direction.value;
}
/** Switches to a new scroll strategy. */
updateScrollStrategy(strategy) {
if (strategy === this._scrollStrategy) {
return;
}
this._disposeScrollStrategy();
this._scrollStrategy = strategy;
if (this.hasAttached()) {
strategy.attach(this);
strategy.enable();
}
}
/** Updates the text direction of the overlay panel. */
_updateElementDirection() {
this._host.setAttribute('dir', this.getDirection());
}
/** Updates the size of the overlay element based on the overlay config. */
_updateElementSize() {
if (!this._pane) {
return;
}
const style = this._pane.style;
style.width = coerceCssPixelValue(this._config.width);
style.height = coerceCssPixelValue(this._config.height);
style.minWidth = coerceCssPixelValue(this._config.minWidth);
style.minHeight = coerceCssPixelValue(this._config.minHeight);
style.maxWidth = coerceCssPixelValue(this._config.maxWidth);
style.maxHeight = coerceCssPixelValue(this._config.maxHeight);
}
/** Toggles the pointer events for the overlay pane element. */
_togglePointerEvents(enablePointer) {
this._pane.style.pointerEvents = enablePointer ? '' : 'none';
}
/** Attaches a backdrop for this overlay. */
_attachBackdrop() {
const showingClass = 'cdk-overlay-backdrop-showing';
this._backdropElement = this._document.createElement('div');
this._backdropElement.classList.add('cdk-overlay-backdrop');
if (this._config.backdropClass) {
this._toggleClasses(this._backdropElement, this._config.backdropClass, true);
}
// Insert the backdrop before the pane in the DOM order,
// in order to handle stacked overlays properly.
this._host.parentElement.insertBefore(this._backdropElement, this._host);
// Forward backdrop clicks such that the consumer of the overlay can perform whatever
// action desired when such a click occurs (usually closing the overlay).
this._backdropElement.addEventListener('click', this._backdropClickHandler);
// Add class to fade-in the backdrop after one frame.
if (typeof requestAnimationFrame !== 'undefined') {
this._ngZone.runOutsideAngular(() => {
requestAnimationFrame(() => {
if (this._backdropElement) {
this._backdropElement.classList.add(showingClass);
}
});
});
}
else {
this._backdropElement.classList.add(showingClass);
}
}
/**
* Updates the stacking order of the element, moving it to the top if necessary.
* This is required in cases where one overlay was detached, while another one,
* that should be behind it, was destroyed. The next time both of them are opened,
* the stacking will be wrong, because the detached element's pane will still be
* in its original DOM position.
*/
_updateStackingOrder() {
if (this._host.nextSibling) {
this._host.parentNode.appendChild(this._host);
}
}
/** Detaches the backdrop (if any) associated with the overlay. */
detachBackdrop() {
let backdropToDetach = this._backdropElement;
if (!backdropToDetach) {
return;
}
let timeoutId;
let finishDetach = () => {
// It may not be attached to anything in certain cases (e.g. unit tests).
if (backdropToDetach) {
backdropToDetach.removeEventListener('click', this._backdropClickHandler);
backdropToDetach.removeEventListener('transitionend', finishDetach);
if (backdropToDetach.parentNode) {
backdropToDetach.parentNode.removeChild(backdropToDetach);
}
}
// It is possible that a new portal has been attached to this overlay since we started
// removing the backdrop. If that is the case, only clear the backdrop reference if it
// is still the same instance that we started to remove.
if (this._backdropElement == backdropToDetach) {
this._backdropElement = null;
}
if (this._config.backdropClass) {
this._toggleClasses(backdropToDetach, this._config.backdropClass, false);
}
clearTimeout(timeoutId);
};
backdropToDetach.classList.remove('cdk-overlay-backdrop-showing');
this._ngZone.runOutsideAngular(() => {
backdropToDetach.addEventListener('transitionend', finishDetach);
});
// If the backdrop doesn't have a transition, the `transitionend` event won't fire.
// In this case we make it unclickable and we try to remove it after a delay.
backdropToDetach.style.pointerEvents = 'none';
// Run this outside the Angular zone because there's nothing that Angular cares about.
// If it were to run inside the Angular zone, every test that used Overlay would have to be
// either async or fakeAsync.
timeoutId = this._ngZone.runOutsideAngular(() => setTimeout(finishDetach, 500));
}
/** Toggles a single CSS class or an array of classes on an element. */
_toggleClasses(element, cssClasses, isAdd) {
const classList = element.classList;
coerceArray(cssClasses).forEach(cssClass => {
// We can't do a spread here, because IE doesn't support setting multiple classes.
// Also trying to add an empty string to a DOMTokenList will throw.
if (cssClass) {
isAdd ? classList.add(cssClass) : classList.remove(cssClass);
}
});
}
/** Detaches the overlay content next time the zone stabilizes. */
_detachContentWhenStable() {
// Normally we wouldn't have to explicitly run this outside the `NgZone`, however
// if the consumer is using `zone-patch-rxjs`, the `Subscription.unsubscribe` call will
// be patched to run inside the zone, which will throw us into an infinite loop.
this._ngZone.runOutsideAngular(() => {
// We can't remove the host here immediately, because the overlay pane's content
// might still be animating. This stream helps us avoid interrupting the animation
// by waiting for the pane to become empty.
const subscription = this._ngZone.onStable
.pipe(takeUntil(merge(this._attachments, this._detachments)))
.subscribe(() => {
// Needs a couple of checks for the pane and host, because
// they may have been removed by the time the zone stabilizes.
if (!this._pane || !this._host || this._pane.children.length === 0) {
if (this._pane && this._config.panelClass) {
this._toggleClasses(this._pane, this._config.panelClass, false);
}
if (this._host && this._host.parentElement) {
this._previousHostParent = this._host.parentElement;
this._previousHostParent.removeChild(this._host);
}
subscription.unsubscribe();
}
});
});
}
/** Disposes of a scroll strategy. */
_disposeScrollStrategy() {
const scrollStrategy = this._scrollStrategy;
if (scrollStrategy) {
scrollStrategy.disable();
if (scrollStrategy.detach) {
scrollStrategy.detach();
}
}
}
}
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
// TODO: refactor clipping detection into a separate thing (part of scrolling module)
// TODO: doesn't handle both flexible width and height when it has to scroll along both axis.
/** Class to be added to the overlay bounding box. */
const boundingBoxClass = 'cdk-overlay-connected-position-bounding-box';
/** Regex used to split a string on its CSS units. */
const cssUnitPattern = /([A-Za-z%]+)$/;
/**
* A strategy for positioning overlays. Using this strategy, an overlay is given an
* implicit position relative some origin element. The relative position is defined in terms of
* a point on the origin element that is connected to a point on the overlay element. For example,
* a basic dropdown is connecting the bottom-left corner of the origin to the top-left corner
* of the overlay.
*/
class FlexibleConnectedPositionStrategy {
constructor(connectedTo, _viewportRuler, _document, _platform, _overlayContainer) {
this._viewportRuler = _viewportRuler;
this._document = _document;
this._platform = _platform;
this._overlayContainer = _overlayContainer;
/** Last size used for the bounding box. Used to avoid resizing the overlay after open. */
this._lastBoundingBoxSize = { width: 0, height: 0 };
/** Whether the overlay was pushed in a previous positioning. */
this._isPushed = false;
/** Whether the overlay can be pushed on-screen on the initial open. */
this._canPush = true;
/** Whether the overlay can grow via flexible width/height after the initial open. */
this._growAfterOpen = false;
/** Whether the overlay's width and height can be constrained to fit within the viewport. */
this._hasFlexibleDimensions = true;
/** Whether the overlay position is locked. */
this._positionLocked = false;
/** Amount of space that must be maintained between the overlay and the edge of the viewport. */
this._viewportMargin = 0;
/** The Scrollable containers used to check scrollable view properties on position change. */
this._scrollables = [];
/** Ordered list of preferred positions, from most to least desirable. */
this._preferredPositions = [];
/** Subject that emits whenever the position changes. */
this._positionChanges = new Subject();
/** Subscription to viewport size changes. */
this._resizeSubscription = Subscription.EMPTY;
/** Default offset for the overlay along the x axis. */
this._offsetX = 0;
/** Default offset for the overlay along the y axis. */
this._offsetY = 0;
/** Keeps track of the CSS classes that the position strategy has applied on the overlay panel. */
this._appliedPanelClasses = [];
/** Observable sequence of position changes. */
this.positionChanges = this._positionChanges;
this.setOrigin(connectedTo);
}
/** Ordered list of preferred positions, from most to least desirable. */
get positions() {
return this._preferredPositions;
}
/** Attaches this position strategy to an overlay. */
attach(overlayRef) {
if (this._overlayRef && overlayRef !== this._overlayRef &&
(typeof ngDevMode === 'undefined' || ngDevMode)) {
throw Error('This position strategy is already attached to an overlay');
}
this._validatePositions();
overlayRef.hostElement.classList.add(boundingBoxClass);
this._overlayRef = overlayRef;
this._boundingBox = overlayRef.hostElement;
this._pane = overlayRef.overlayElement;
this._isDisposed = false;
this._isInitialRender = true;
this._lastPosition = null;
this._resizeSubscription.unsubscribe();
this._resizeSubscription = this._viewportRuler.change().subscribe(() => {
// When the window is resized, we want to trigger the next reposition as if it
// was an initial render, in order for the strategy to pick a new optimal position,
// otherwise position locking will cause it to stay at the old one.
this._isInitialRender = true;
this.apply();
});
}
/**
* Updates the position of the overlay element, using whichever preferred position relative
* to the origin best fits on-screen.
*
* The selection of a position goes as follows:
* - If any positions fit completely within the viewport as-is,
* choose the first position that does so.
* - If flexible dimensions are enabled and at least one satifies the given minimum width/height,
* choose the position with the greatest available size modified by the positions' weight.
* - If pushing is enabled, take the position that went off-screen the least and push it
* on-screen.
* - If none of the previous criteria were met, use the position that goes off-screen the least.
* @docs-private
*/
apply() {
// We shouldn't do anything if the strategy was disposed or we're on the server.
if (this._isDisposed || !this._platform.isBrowser) {
return;
}
// If the position has been applied already (e.g. when the overlay was opened) and the
// consumer opted into locking in the position, re-use the old position, in order to
// prevent the overlay from jumping around.
if (!this._isInitialRender && this._positionLocked && this._lastPosition) {
this.reapplyLastPosition();
return;
}
this._clearPanelClasses();
this._resetOverlayElementStyles();
this._resetBoundingBoxStyles();
// We need the bounding rects for the origin and the overlay to determine how to position
// the overlay relative to the origin.
// We use the viewport rect to determine whether a position would go off-screen.
this._viewportRect = this._getNarrowedViewportRect();
this._originRect = this._getOriginRect();
this._overlayRect = this._pane.getBoundingClientRect();
const originRect = this._originRect;
const overlayRect = this._overlayRect;
const viewportRect = this._viewportRect;
// Positions where the overlay will fit with flexible dimensions.
const flexibleFits = [];
// Fallback if none of the preferred positions fit within the viewport.
let fallback;
// Go through each of the preferred positions looking for a good fit.
// If a good fit is found, it will be applied immediately.
for (let pos of this._preferredPositions) {
// Get the exact (x, y) coordinate for the point-of-origin on the origin element.
let originPoint = this._getOriginPoint(originRect, pos);
// From that point-of-origin, get the exact (x, y) coordinate for the top-left corner of the
// overlay in this position. We use the top-left corner for calculations and later translate
// this into an appropriate (top, left, bottom, right) style.
let overlayPoint = this._getOverlayPoint(originPoint, overlayRect, pos);
// Calculate how well the overlay would fit into the viewport with this point.
let overlayFit = this._getOverlayFit(overlayPoint, overlayRect, viewportRect, pos);
// If the overlay, without any further work, fits into the viewport, use this position.
if (overlayFit.isCompletelyWithinViewport) {
this._isPushed = false;
this._applyPosition(pos, originPoint);
return;
}
// If the overlay has flexible dimensions, we can use this position
// so long as there's enough space for the minimum dimensions.
if (this._canFitWithFlexibleDimensions(overlayFit, overlayPoint, viewportRect)) {
// Save positions where the overlay will fit with flexible dimensions. We will use these
// if none of the positions fit *without* flexible dimensions.
flexibleFits.push({
position: pos,
origin: originPoint,
overlayRect,
boundingBoxRect: this._calculateBoundingBoxRect(originPoint, pos)
});
continue;
}
// If the current preferred position does not fit on the screen, remember the position
// if it has more visible area on-screen than we've seen and move onto the next preferred
// position.
if (!fallback || fallback.overlayFit.visibleArea < overlayFit.visibleArea) {
fallback = { overlayFit, overlayPoint, originPoint, position: pos, overlayRect };
}
}
// If there are any positions where the overlay would fit with flexible dimensions, choose the
// one that has the greatest area available modified by the position's weight
if (flexibleFits.length) {
let bestFit = null;
let bestScore = -1;
for (const fit of flexibleFits) {
const score = fit.boundingBoxRect.width * fit.boundingBoxRect.height * (fit.position.weight || 1);
if (score > bestScore) {
bestScore = score;
bestFit = fit;
}
}
this._isPushed = false;
this._applyPosition(bestFit.position, bestFit.origin);
return;
}
// When none of the preferred positions fit within the viewport, take the position
// that went off-screen the least and attempt to push it on-screen.
if (this._canPush) {
// TODO(jelbourn): after pushing, the opening "direction" of the overlay might not make sense.
this._isPushed = true;
this._applyPosition(fallback.position, fallback.originPoint);
return;
}
// All options for getting the overlay within the viewport have been exhausted, so go with the
// position that went off-screen the least.
this._applyPosition(fallback.position, fallback.originPoint);
}
detach() {
this._clearPanelClasses();
this._lastPosition = null;
this._previousPushAmount = null;
this._resizeSubscription.unsubscribe();
}
/** Cleanup after the element gets destroyed. */
dispose() {
if (this._isDisposed) {
return;
}
// We can't use `_resetBoundingBoxStyles` here, because it resets
// some properties to zero, rather than removing them.
if (this._boundingBox) {
extendStyles(this._boundingBox.style, {
top: '',
left: '',
right: '',
bottom: '',
height: '',
width: '',
alignItems: '',
justifyContent: '',
});
}
if (this._pane) {
this._resetOverlayElementStyles();
}
if (this._overlayRef) {
this._overlayRef.hostElement.classList.remove(boundingBoxClass);
}
this.detach();
this._positionChanges.complete();
this._overlayRef = this._boundingBox = null;
this._isDisposed = true;
}
/**
* This re-aligns the overlay element with the trigger in its last calculated position,
* even if a position higher in the "preferred positions" list would now fit. This
* allows one to re-align the panel without changing the orientation of the panel.
*/
reapplyLastPosition() {
if (!this._isDisposed && (!this._platform || this._platform.isBrowser)) {
this._originRect = this._getOriginRect();
this._overlayRect = this._pane.getBoundingClientRect();
this._viewportRect = this._getNarrowedViewportRect();
const lastPosition = this._lastPosition || this._preferredPositions[0];
const originPoint = this._getOriginPoint(this._originRect, lastPosition);
this._applyPosition(lastPosition, originPoint);
}
}
/**
* Sets the list of Scrollable containers that host the origin element so that
* on reposition we can evaluate if it or the overlay has been clipped or outside view. Every
* Scrollable must be an ancestor element of the strategy's origin element.
*/
withScrollableContainers(scrollables) {
this._scrollables = scrollables;
return this;
}
/**
* Adds new preferred positions.
* @param positions List of positions options for this overlay.
*/
withPositions(positions) {
this._preferredPositions = positions;
// If the last calculated position object isn't part of the positions anymore, clear
// it in order to avoid it being picked up if the consumer tries to re-apply.
if (positions.indexOf(this._lastPosition) === -1) {
this._lastPosition = null;
}
this._validatePositions();
return this;
}
/**
* Sets a minimum distance the overlay may be positioned to the edge of the viewport.
* @param margin Required margin between the overlay and the viewport edge in pixels.
*/
withViewportMargin(margin) {
this._viewportMargin = margin;
return this;
}
/** Sets whether the overlay's width and height can be constrained to fit within the viewport. */
withFlexibleDimensions(flexibleDimensions = true) {
this._hasFlexibleDimensions = flexibleDimensions;
return this;
}
/** Sets whether the overlay can grow after the initial open via flexible width/height. */
withGrowAfterOpen(growAfterOpen = true) {
this._growAfterOpen = growAfterOpen;
return this;
}
/** Sets whether the overlay can be pushed on-screen if none of the provided positions fit. */
withPush(canPush = true) {
this._canPush = canPush;
return this;
}
/**
* Sets whether the overlay's position should be locked in after it is positioned
* initially. When an overlay is locked in, it won't attempt to reposition itself
* when the position is re-applied (e.g. when the user scrolls away).
* @param isLocked Whether the overlay should locked in.
*/
withLockedPosition(isLocked = true) {
this._positionLocked = isLocked;
return this;
}
/**
* Sets the origin, relative to which to position the overlay.
* Using an element origin is useful for building components that need to be positioned
* relatively to a trigger (e.g. dropdown menus or tooltips), whereas using a point can be
* used for cases like contextual menus which open relative to the user's pointer.
* @param origin Reference to the new origin.
*/
setOrigin(origin) {
this._origin = origin;
return this;
}
/**
* Sets the default offset for the overlay's connection point on the x-axis.
* @param offset New offset in the X axis.
*/
withDefaultOffsetX(offset) {
this._offsetX = offset;
return this;
}
/**
* Sets the default offset for the overlay's connection point on the y-axis.
* @param offset New offset in the Y axis.
*/
withDefaultOffsetY(offset) {
this._offsetY = offset;
return this;
}
/**
* Configures that the position strategy should set a `transform-origin` on some elements
* inside the overlay, depending on the current position that is being applied. This is
* useful for the cases where the origin of an animation can change depending on the
* alignment of the overlay.
* @param selector CSS selector that will be used to find the target
* elements onto which to set the transform origin.
*/
withTransformOriginOn(selector) {
this._transformOriginSelector = selector;
return this;
}
/**
* Gets the (x, y) coordinate of a connection point on the origin based on a relative position.
*/
_getOriginPoint(originRect, pos) {
let x;
if (pos.originX == 'center') {
// Note: when centering we should always use the `left`
// offset, otherwise the position will be wrong in RTL.
x = originRect.left + (originRect.width / 2);
}
else {
const startX = this._isRtl() ? originRect.right : originRect.left;
const endX = this._isRtl() ? originRect.left : originRect.right;
x = pos.originX == 'start' ? startX : endX;
}
let y;
if (pos.originY == 'center') {
y = originRect.top + (originRect.height / 2);
}
else {
y = pos.originY == 'top' ? originRect.top : originRect.bottom;
}
return { x, y };
}
/**
* Gets the (x, y) coordinate of the top-left corner of the overlay given a given position and
* origin point to which the overlay should be connected.
*/
_getOverlayPoint(originPoint, overlayRect, pos) {
// Calculate the (overlayStartX, overlayStartY), the start of the
// potential overlay position relative to the origin point.
let overlayStartX;
if (pos.overlayX == 'center') {
overlayStartX = -overlayRect.width / 2;
}
else if (pos.overlayX === 'start') {
overlayStartX = this._isRtl() ? -overlayRect.width : 0;
}
else {
overlayStartX = this._isRtl() ? 0 : -overlayRect.width;
}
let overlayStartY;
if (pos.overlayY == 'center') {
overlayStartY = -overlayRect.height / 2;
}
else {
overlayStartY = pos.overlayY == 'top' ? 0 : -overlayRect.height;
}
// The (x, y) coordinates of the overlay.
return {
x: originPoint.x + overlayStartX,
y: originPoint.y + overlayStartY,
};
}
/** Gets how well an overlay at the given point will fit within the viewport. */
_getOverlayFit(point, rawOverlayRect, viewport, position) {
// Round the overlay rect when comparing against the
// viewport, because the viewport is always rounded.
const overlay = getRoundedBoundingClientRect(rawOverlayRect);
let { x, y } = point;
let offsetX = this._getOffset(position, 'x');
let offsetY = this._getOffset(position, 'y');
// Account for the offsets since they could push the overlay out of the viewport.
if (offsetX) {
x += offsetX;
}
if (offsetY) {
y += offsetY;
}
// How much the overlay would overflow at this position, on each side.
let leftOverflow = 0 - x;
let rightOverflow = (x + overlay.width) - viewport.width;
let topOverflow = 0 - y;
let bottomOverflow = (y + overlay.height) - viewport.height;
// Visible parts of the element on each axis.
let visibleWidth = this._subtractOverflows(overlay.width, leftOverflow, rightOverflow);
let visibleHeight = this._subtractOverflows(overlay.height, topOverflow, bottomOverflow);
let visibleArea = visibleWidth * visibleHeight;
return {
visibleArea,
isCompletelyWithinViewport: (overlay.width * overlay.height) === visibleArea,
fitsInViewportVertically: visibleHeight === overlay.height,
fitsInViewportHorizontally: visibleWidth == overlay.width,
};
}
/**
* Whether the overlay can fit within the viewport when it may resize either its width or height.
* @param fit How well the overlay fits in the viewport at some position.
* @param point The (x, y) coordinates of the overlat at some position.
* @param viewport The geometry of the viewport.
*/
_canFitWithFlexibleDimensions(fit, point, viewport) {
if (this._hasFlexibleDimensions) {
const availableHeight = viewport.bottom - point.y;
const availableWidth = viewport.right - point.x;
const minHeight = getPixelValue(this._overlayRef.getConfig().minHeight);
const minWidth = getPixelValue(this._overlayRef.getConfig().minWidth);
const verticalFit = fit.fitsInViewportVertically ||
(minHeight != null && minHeight <= availableHeight);
const horizontalFit = fit.fitsInViewportHorizontally ||
(minWidth != null && minWidth <= availableWidth);
return verticalFit && horizontalFit;
}
return false;
}
/**
* Gets the point at which the overlay can be "pushed" on-screen. If the overlay is larger than
* the viewport, the top-left corner will be pushed on-screen (with overflow occuring on the
* right and bottom).
*
* @param start Starting point from which the overlay is pushed.
* @param overlay Dimensions of the overlay.
* @param scrollPosition Current viewport scroll position.
* @returns The point at which to position the overlay after pushing. This is effectively a new
* originPoint.
*/
_pushOverlayOnScreen(start, rawOverlayRect, scrollPosition) {
// If the position is locked and we've pushed the overlay already, reuse the previous push
// amount, rather than pushing it again. If we were to continue pushing, the element would
// remain in the viewport, which goes against the expectations when position locking is enabled.
if (this._previousPushAmount && this._positionLocked) {
return {
x: start.x + this._previousPushAmount.x,
y: start.y + this._previousPushAmount.y
};
}
// Round the overlay rect when comparing against the
// viewport, because the viewport is always rounded.
const overlay = getRoundedBoundingClientRect(rawOverlayRect);
const viewport = this._viewportRect;
// Determine how much the overlay goes outside the viewport on each
// side, which we'll use to decide which direction to push it.
const overflowRight = Math.max(start.x + overlay.width - viewport.width, 0);
const overflowBottom = Math.max(start.y + overlay.height - viewport.height, 0);
const overflowTop = Math.max(viewport.top - scrollPosition.top - start.y, 0);
const overflowLeft = Math.max(viewport.left - scrollPosition.left - start.x, 0);
// Amount by which to push the overlay in each axis such that it remains on-screen.
let pushX = 0;
let pushY = 0;
// If the overlay fits completely within the bounds of the viewport, push it from whichever
// direction is goes off-screen. Otherwise, push the top-left corner such that its in the
// viewport and allow for the trailing end of the overlay to go out of bounds.
if (overlay.width <= viewport.width) {
pushX = overflowLeft || -overflowRight;
}
else {
pushX = start.x < this._viewportMargin ? (viewport.left - scrollPosition.left) - start.x : 0;
}
if (overlay.height <= viewport.height) {
pushY = overflowTop || -overflowBottom;
}
else {
pushY = start.y < this._viewportMargin ? (viewport.top - scrollPosition.top) - start.y : 0;
}
this._previousPushAmount = { x: pushX, y: pushY };
return {
x: start.x + pushX,
y: start.y + pushY,
};
}
/**
* Applies a computed position to the overlay and emits a position change.
* @param position The position preference
* @param originPoint The point on the origin element where the overlay is connected.
*/
_applyPosition(position, originPoint) {
this._setTransformOrigin(position);
this._setOverlayElementStyles(originPoint, position);
this._setBoundingBoxStyles(originPoint, position);
if (position.panelClass) {
this._addPanelClasses(position.panelClass);
}
// Save the last connected position in case the position needs to be re-calculated.
this._lastPosition = position;
// Notify that the position has been changed along with its change properties.
// We only emit if we've got any subscriptions, because the scroll visibility
// calculcations can be somewhat expensive.
if (this._positionChanges.observers.length) {
const scrollableViewProperties = this._getScrollVisibility();
const changeEvent = new ConnectedOverlayPositionChange(position, scrollableViewProperties);
this._positionChanges.next(changeEvent);
}
this._isInitialRender = false;
}
/** Sets the transform origin based on the configured selector and the passed-in position. */
_setTransformOrigin(position) {
if (!this._transformOriginSelector) {
return;
}
const elements = this._boundingBox.querySelectorAll(this._transformOriginSelector);
let xOrigin;
let yOrigin = position.overlayY;
if (position.overlayX === 'center') {
xOrigin = 'center';
}
else if (this._isRtl()) {
xOrigin = position.overlayX === 'start' ? 'right' : 'left';
}
else {
xOrigin = position.overlayX === 'start' ? 'left' : 'right';
}
for (let i = 0; i < elements.length; i++) {
elements[i].style.transformOrigin = `${xOrigin} ${yOrigin}`;
}
}
/**
* Gets the position and size of the overlay's sizing container.
*
* This method does no measuring and applies no styles so that we can cheaply compute the
* bounds for all positions and choose the best fit based on these results.
*/
_calculateBoundingBoxRect(origin, position) {
const viewport = this._viewportRect;
const isRtl = this._isRtl();
let height, top, bottom;
if (position.overlayY === 'top') {
// Overlay is opening "downward" and thus is bound by the bottom viewport edge.
top = origin.y;
height = viewport.height - top + this._viewportMargin;
}
else if (position.overlayY === 'bottom') {
// Overlay is opening "upward" and thus is bound by the top viewport edge. We need to add
// the viewport margin back in, because the viewport rect is narrowed down to remove the
// margin, whereas the `origin` position is calculated based on its `ClientRect`.
bottom = viewport.height - origin.y + this._viewportMargin * 2;
height = viewport.height - bottom + this._viewportMargin;
}
else {
// If neither top nor bottom, it means that the overlay is vertically centered on the
// origin point. Note that we want the position relative to the viewport, rather than
// the page, which is why we don't use something like `viewport.bottom - origin.y` and
// `origin.y - viewport.top`.
const smallestDistanceToViewportEdge = Math.min(viewport.bottom - origin.y + viewport.top, origin.y);
const previousHeight = this._lastBoundingBoxSize.height;
height = smallestDistanceToViewportEdge * 2;
top = origin.y - smallestDistanceToViewportEdge;
if (height > previousHeight && !this._isInitialRender && !this._growAfterOpen) {
top = origin.y - (previousHeight / 2);
}
}
// The overlay is opening 'right-ward' (the content flows to the right).
const isBoundedByRightViewportEdge = (position.overlayX === 'start' && !isRtl) ||
(position.overlayX === 'end' && isRtl);
// The overlay is opening 'left-ward' (the content flows to the left).
const isBoundedByLeftViewportEdge = (position.overlayX === 'end' && !isRtl) ||
(position.overlayX === 'start' && isRtl);
let width, left, right;
if (isBoundedByLeftViewportEdge) {
right = viewport.width - origin.x + this._viewportMargin;
width = origin.x - this._viewportMargin;
}
else if (isBoundedByRightViewportEdge) {
left = origin.x;
width = viewport.right - origin.x;
}
else {
// If neither start nor end, it means that the overlay is horizontally centered on the
// origin point. Note that we want the position relative to the viewport, rather than
// the page, which is why we don't use something like `viewport.right - origin.x` and
// `origin.x - viewport.left`.
const smallestDistanceToViewportEdge = Math.min(viewport.right - origin.x + viewport.left, origin.x);
const previousWidth = this._lastBoundingBoxSize.width;
width = smallestDistanceToViewportEdge * 2;
left = origin.x - smallestDistanceToViewportEdge;
if (width > previousWidth && !this._isInitialRender && !this._growAfterOpen) {
left = origin.x - (previousWidth / 2);
}
}
return { top: top, left: left, bottom: bottom, right: right, width, height };
}
/**
* Sets the position and size of the overlay's sizing wrapper. The wrapper is positioned on the
* origin's connection point and stetches to the bounds of the viewport.
*
* @param origin The point on the origin element where the overlay is connected.
* @param position The position preference
*/
_setBoundingBoxStyles(origin, position) {
const boundingBoxRect = this._calculateBoundingBoxRect(origin, position);
// It's weird if the overlay *grows* while scrolling, so we take the last size into account
// when applying a new size.
if (!this._isInitialRender && !this._growAfterOpen) {
boundingBoxRect.height = Math.min(boundingBoxRect.height, this._lastBoundingBoxSize.height);
boundingBoxRect.width = Math.min(boundingBoxRect.width, this._lastBoundingBoxSize.width);
}
const styles = {};
if (this._hasExactPosition()) {
styles.top = styles.left = '0';
styles.bottom = styles.right = styles.maxHeight = styles.maxWidth = '';
styles.width = styles.height = '100%';
}
else {
const maxHeight = this._overlayRef.getConfig().maxHeight;
const maxWidth = this._overlayRef.getConfig().maxWidth;
styles.height = coerceCssPixelValue(boundingBoxRect.height);
styles.top = coerceCssPixelValue(boundingBoxRect.top);
styles.bottom = coerceCssPixelValue(boundingBoxRect.bottom);
styles.width = coerceCssPixelValue(boundingBoxRect.width);
styles.left = coerceCssPixelValue(boundingBoxRect.left);
styles.right = coerceCssPixelValue(boundingBoxRect.right);
// Push the pane content towards the proper direction.
if (position.overlayX === 'center') {
styles.alignItems = 'center';
}
else {
styles.alignItems = position.overlayX === 'end' ? 'flex-end' : 'flex-start';
}
if (position.overlayY === 'center') {
styles.justifyContent = 'center';
}
else {
styles.justifyContent = position.overlayY === 'bottom' ? 'flex-end' : 'flex-start';
}
if (maxHeight) {
styles.maxHeight = coerceCssPixelValue(maxHeight);
}
if (maxWidth) {
styles.maxWidth = coerceCssPixelValue(maxWidth);
}
}
this._lastBoundingBoxSize = boundingBoxRect;
extendStyles(this._boundingBox.style, styles);
}
/** Resets the styles for the bounding box so that a new positioning can be computed. */
_resetBoundingBoxStyles() {
extendStyles(this._boundingBox.style, {
top: '0',
left: '0',
right: '0',
bottom: '0',
height: '',
width: '',
alignItems: '',
justifyContent: '',
});
}
/** Resets the styles for the overlay pane so that a new positioning can be computed. */
_resetOverlayElementStyles() {
extendStyles(this._pane.style, {
top: '',
left: '',
bottom: '',
right: '',
position: '',
transform: '',
});
}
/** Sets positioning styles to the overlay element. */
_setOverlayElementStyles(originPoint, position) {
const styles = {};
const hasExactPosition = this._hasExactPosition();
const hasFlexibleDimensions = this._hasFlexibleDimensions;
const config = this._overlayRef.getConfig();
if (hasExactPosition) {
const scrollPosition = this._viewportRuler.getViewportScrollPosition();
extendStyles(styles, this._getExactOverlayY(position, originPoint, scrollPosition));
extendStyles(styles, this._getExactOverlayX(position, originPoint, scrollPosition));
}
else {
styles.position = 'static';
}
// Use a transform to apply the offsets. We do this because the `center` positions rely on
// being in the normal flex flow and setting a `top` / `left` at all will completely throw
// off the position. We also can't use margins, because they won't have an effect in some
// cases where the element doesn't have anything to "push off of". Finally, this works
// better both with flexible and non-flexible positioning.
let transformString = '';
let offsetX = this._getOffset(position, 'x');
let offsetY = this._getOffset(position, 'y');
if (offsetX) {
transformString += `translateX(${offsetX}px) `;
}
if (offsetY) {
transformString += `translateY(${offsetY}px)`;
}
styles.transform = transformString.trim();
// If a maxWidth or maxHeight is specified on the overlay, we remove them. We do this because
// we need these values to both be set to "100%" for the automatic flexible sizing to work.
// The maxHeight and maxWidth are set on the boundingBox in order to enforce the constraint.
// Note that this doesn't apply when we have an exact position, in which case we do want to
// apply them because they'll be cleared from the bounding box.
if (config.maxHeight) {
if (hasExactPosition) {
styles.maxHeight = coerceCssPixelValue(config.maxHeight);
}
else if (hasFlexibleDimensions) {
styles.maxHeight = '';
}
}
if (config.maxWidth) {
if (hasExactPosition) {
styles.maxWidth = coerceCssPixelValue(config.maxWidth);
}
else if (hasFlexibleDimensions) {
styles.maxWidth = '';
}
}
extendStyles(this._pane.style, styles);
}
/** Gets the exact top/bottom for the overlay when not using flexible sizing or when pushing. */
_getExactOverlayY(position, originPoint, scrollPosition) {
// Reset any existing styles. This is necessary in case the
// preferred position has changed since the last `apply`.
let styles = { top: '', bottom: '' };
let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position);
if (this._isPushed) {
overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition);
}
let virtualKeyboardOffset = this._overlayContainer.getContainerElement().getBoundingClientRect().top;
// Normally this would be zero, however when the overlay is attached to an input (e.g. in an
// autocomplete), mobile browsers will shift everything in order to put the input in the middle
// of the screen and to make space for the virtual keyboard. We need to account for this offset,
// otherwise our positioning will be thrown off.
overlayPoint.y -= virtualKeyboardOffset;
// We want to set either `top` or `bottom` based on whether the overlay wants to appear
// above or below the origin and the direction in which the element will expand.
if (position.overlayY === 'bottom') {
// When using `bottom`, we adjust the y position such that it is the distance
// from the bottom of the viewport rather than the top.
const documentHeight = this._document.documentElement.clientHeight;
styles.bottom = `${documentHeight - (overlayPoint.y + this._overlayRect.height)}px`;
}
else {
styles.top = coerceCssPixelValue(overlayPoint.y);
}
return styles;
}
/** Gets the exact left/right for the overlay when not using flexible sizing or when pushing. */
_getExactOverlayX(position, originPoint, scrollPosition) {
// Reset any existing styles. This is necessary in case the preferred position has
// changed since the last `apply`.
let styles = { left: '', right: '' };
let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position);
if (this._isPushed) {
overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition);
}
// We want to set either `left` or `right` based on whether the overlay wants to appear "before"
// or "after" the origin, which determines the direction in which the element will expand.
// For the horizontal axis, the meaning of "before" and "after" change based on whether the
// page is in RTL or LTR.
let horizontalStyleProperty;
if (this._isRtl()) {
horizontalStyleProperty = position.overlayX === 'end' ? 'left' : 'right';
}
else {
horizontalStyleProperty = position.overlayX === 'end' ? 'right' : 'left';
}
// When we're setting `right`, we adjust the x position such that it is the distance
// from the right edge of the viewport rather than the left edge.
if (horizontalStyleProperty === 'right') {
const documentWidth = this._document.documentElement.clientWidth;
styles.right = `${documentWidth - (overlayPoint.x + this._overlayRect.width)}px`;
}
else {
styles.left = coerceCssPixelValue(overlayPoint.x);
}
return styles;
}
/**
* Gets the view properties of the trigger and overlay, including whether they are clipped
* or completely outside the view of any of the strategy's scrollables.
*/
_getScrollVisibility() {
// Note: needs fresh rects since the position could've changed.
const originBounds = this._getOriginRect();
const overlayBounds = this._pane.getBoundingClientRect();
// TODO(jelbourn): instead of needing all of the client rects for these scrolling containers
// every time, we should be able to use the scrollTop of the containers if the size of those
// containers hasn't changed.
const scrollContainerBounds = this._scrollables.map(scrollable => {
return scrollable.getElementRef().nativeElement.getBoundingClientRect();
});
return {
isOriginClipped: isElementClippedByScrolling(originBounds, scrollContainerBounds),
isOriginOutsideView: isElementScrolledOutsideView(originBounds, scrollContainerBounds),
isOverlayClipped: isElementClippedByScrolling(overlayBounds, scrollContainerBounds),
isOverlayOutsideView: isElementScrolledOutsideView(overlayBounds, scrollContainerBounds),
};
}
/** Subtracts the amount that an element is overflowing on an axis from its length. */
_subtractOverflows(length, ...overflows) {
return overflows.reduce((currentValue, currentOverflow) => {
return currentValue - Math.max(currentOverflow, 0);
}, length);
}
/** Narrows the given viewport rect by the current _viewportMargin. */
_getNarrowedViewportRect() {
// We recalculate the viewport rect here ourselves, rather than using the ViewportRuler,
// because we want to use the `clientWidth` and `clientHeight` as the base. The difference
// being that the client properties don't include the scrollbar, as opposed to `innerWidth`
// and `innerHeight` that do. This is necessary, because the overlay container uses
// 100% `width` and `height` which don't include the scrollbar either.
const width = this._document.documentElement.clientWidth;
const height = this._document.documentElement.clientHeight;
const scrollPosition = this._viewportRuler.getViewportScrollPosition();
return {
top: scrollPosition.top + this._viewportMargin,
left: scrollPosition.left + this._viewportMargin,
right: scrollPosition.left + width - this._viewportMargin,
bottom: scrollPosition.top + height - this._viewportMargin,
width: width - (2 * this._viewportMargin),
height: height - (2 * this._viewportMargin),
};
}
/** Whether the we're dealing with an RTL context */
_isRtl() {
return this._overlayRef.getDirection() === 'rtl';
}
/** Determines whether the overlay uses exact or flexible positioning. */
_hasExactPosition() {
return !this._hasFlexibleDimensions || this._isPushed;
}
/** Retrieves the offset of a position along the x or y axis. */
_getOffset(position, axis) {
if (axis === 'x') {
// We don't do something like `position['offset' + axis]` in
// order to avoid breking minifiers that rename properties.
return position.offsetX == null ? this._offsetX : position.offsetX;
}
return position.offsetY == null ? this._offsetY : position.offsetY;
}
/** Validates that the current position match the expected values. */
_validatePositions() {
if (typeof ngDevMode === 'undefined' || ngDevMode) {
if (!this._preferredPositions.length) {
throw Error('FlexibleConnectedPositionStrategy: At least one position is required.');
}
// TODO(crisbeto): remove these once Angular's template type
// checking is advanced enough to catch these cases.
this._preferredPositions.forEach(pair => {
validateHorizontalPosition('originX', pair.originX);
validateVerticalPosition('originY', pair.originY);
validateHorizontalPosition('overlayX', pair.overlayX);
validateVerticalPosition('overlayY', pair.overlayY);
});
}
}
/** Adds a single CSS class or an array of classes on the overlay panel. */
_addPanelClasses(cssClasses) {
if (this._pane) {
coerceArray(cssClasses).forEach(cssClass => {
if (cssClass !== '' && this._appliedPanelClasses.indexOf(cssClass) === -1) {
this._appliedPanelClasses.push(cssClass);
this._pane.classList.add(cssClass);
}
});
}
}
/** Clears the classes that the position strategy has applied from the overlay panel. */
_clearPanelClasses() {
if (this._pane) {
this._appliedPanelClasses.forEach(cssClass => {
this._pane.classList.remove(cssClass);
});
this._appliedPanelClasses = [];
}
}
/** Returns the ClientRect of the current origin. */
_getOriginRect() {
const origin = this._origin;
if (origin instanceof ElementRef) {
return origin.nativeElement.getBoundingClientRect();
}
// Check for Element so SVG elements are also supported.
if (origin instanceof Element) {
return origin.getBoundingClientRect();
}
const width = origin.width || 0;
const height = origin.height || 0;
// If the origin is a point, return a client rect as if it was a 0x0 element at the point.
return {
top: origin.y,
bottom: origin.y + height,
left: origin.x,
right: origin.x + width,
height,
width
};
}
}
/** Shallow-extends a stylesheet object with another stylesheet object. */
function extendStyles(destination, source) {
for (let key in source) {
if (source.hasOwnProperty(key)) {
destination[key] = source[key];
}
}
return destination;
}
/**
* Extracts the pixel value as a number from a value, if it's a number
* or a CSS pixel string (e.g. `1337px`). Otherwise returns null.
*/
function getPixelValue(input) {
if (typeof input !== 'number' && input != null) {
const [value, units] = input.split(cssUnitPattern);
return (!units || units === 'px') ? parseFloat(value) : null;
}
return input || null;
}
/**
* Gets a version of an element's bounding `ClientRect` where all the values are rounded down to
* the nearest pixel. This allows us to account for the cases where there may be sub-pixel
* deviations in the `ClientRect` returned by the browser (e.g. when zoomed in with a percentage
* size, see #21350).
*/
function getRoundedBoundingClientRect(clientRect) {
return {
top: Math.floor(clientRect.top),
right: Math.floor(clientRect.right),
bottom: Math.floor(clientRect.bottom),
left: Math.floor(clientRect.left),
width: Math.floor(clientRect.width),
height: Math.floor(clientRect.height)
};
}
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* A strategy for positioning overlays. Using this strategy, an overlay is given an
* implicit position relative to some origin element. The relative position is defined in terms of
* a point on the origin element that is connected to a point on the overlay element. For example,
* a basic dropdown is connecting the bottom-left corner of the origin to the top-left corner
* of the overlay.
* @deprecated Use `FlexibleConnectedPositionStrategy` instead.
* @breaking-change 8.0.0
*/
class ConnectedPositionStrategy {
constructor(originPos, overlayPos, connectedTo, viewportRuler, document, platform, overlayContainer) {
/** Ordered list of preferred positions, from most to least desirable. */
this._preferredPositions = [];
// Since the `ConnectedPositionStrategy` is deprecated and we don't want to maintain
// the extra logic, we create an instance of the positioning strategy that has some
// defaults that make it behave as the old position strategy and to which we'll
// proxy all of the API calls.
this._positionStrategy = new FlexibleConnectedPositionStrategy(connectedTo, viewportRuler, document, platform, overlayContainer)
.withFlexibleDimensions(false)
.withPush(false)
.withViewportMargin(0);
this.withFallbackPosition(originPos, overlayPos);
this.onPositionChange = this._positionStrategy.positionChanges;
}
/** Ordered list of preferred positions, from most to least desirable. */
get positions() {
return this._preferredPositions;
}
/** Attach this position strategy to an overlay. */
attach(overlayRef) {
this._overlayRef = overlayRef;
this._positionStrategy.attach(overlayRef);
if (this._direction) {
overlayRef.setDirection(this._direction);
this._direction = null;
}
}
/** Disposes all resources used by the position strategy. */
dispose() {
this._positionStrategy.dispose();
}
/** @docs-private */
detach() {
this._positionStrategy.detach();
}
/**
* Updates the position of the overlay element, using whichever preferred position relative
* to the origin fits on-screen.
* @docs-private
*/
apply() {
this._positionStrategy.apply();
}
/**
* Re-positions the overlay element with the trigger in its last calculated position,
* even if a position higher in the "preferred positions" list would now fit. This
* allows one to re-align the panel without changing the orientation of the panel.
*/
recalculateLastPosition() {
this._positionStrategy.reapplyLastPosition();
}
/**
* Sets the list of Scrollable containers that host the origin element so that
* on reposition we can evaluate if it or the overlay has been clipped or outside view. Every
* Scrollable must be an ancestor element of the strategy's origin element.
*/
withScrollableContainers(scrollables) {
this._positionStrategy.withScrollableContainers(scrollables);
}
/**
* Adds a new preferred fallback position.
* @param originPos
* @param overlayPos
*/
withFallbackPosition(originPos, overlayPos, offsetX, offsetY) {
const position = new ConnectionPositionPair(originPos, overlayPos, offsetX, offsetY);
this._preferredPositions.push(position);
this._positionStrategy.withPositions(this._preferredPositions);
return this;
}
/**
* Sets the layout direction so the overlay's position can be adjusted to match.
* @param dir New layout direction.
*/
withDirection(dir) {
// Since the direction might be declared before the strategy is attached,
// we save the value in a temporary property and we'll transfer it to the
// overlay ref on attachment.
if (this._overlayRef) {
this._overlayRef.setDirection(dir);
}
else {
this._direction = dir;
}
return this;
}
/**
* Sets an offset for the overlay's connection point on the x-axis
* @param offset New offset in the X axis.
*/
withOffsetX(offset) {
this._positionStrategy.withDefaultOffsetX(offset);
return this;
}
/**
* Sets an offset for the overlay's connection point on the y-axis
* @param offset New offset in the Y axis.
*/
withOffsetY(offset) {
this._positionStrategy.withDefaultOffsetY(offset);
return this;
}
/**
* Sets whether the overlay's position should be locked in after it is positioned
* initially. When an overlay is locked in, it won't attempt to reposition itself
* when the position is re-applied (e.g. when the user scrolls away).
* @param isLocked Whether the overlay should locked in.
*/
withLockedPosition(isLocked) {
this._positionStrategy.withLockedPosition(isLocked);
return this;
}
/**
* Overwrites the current set of positions with an array of new ones.
* @param positions Position pairs to be set on the strategy.
*/
withPositions(positions) {
this._preferredPositions = positions.slice();
this._positionStrategy.withPositions(this._preferredPositions);
return this;
}
/**
* Sets the origin element, relative to which to position the overlay.
* @param origin Reference to the new origin element.
*/
setOrigin(origin) {
this._positionStrategy.setOrigin(origin);
return this;
}
}
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/** Class to be added to the overlay pane wrapper. */
const wrapperClass = 'cdk-global-overlay-wrapper';
/**
* A strategy for positioning overlays. Using this strategy, an overlay is given an
* explicit position relative to the browser's viewport. We use flexbox, instead of
* transforms, in order to avoid issues with subpixel rendering which can cause the
* element to become blurry.
*/
class GlobalPositionStrategy {
constructor() {
this._cssPosition = 'static';
this._topOffset = '';
this._bottomOffset = '';
this._leftOffset = '';
this._rightOffset = '';
this._alignItems = '';
this._justifyContent = '';
this._width = '';
this._height = '';
}
attach(overlayRef) {
const config = overlayRef.getConfig();
this._overlayRef = overlayRef;
if (this._width && !config.width) {
overlayRef.updateSize({ width: this._width });
}
if (this._height && !config.height) {
overlayRef.updateSize({ height: this._height });
}
overlayRef.hostElement.classList.add(wrapperClass);
this._isDisposed = false;
}
/**
* Sets the top position of the overlay. Clears any previously set vertical position.
* @param value New top offset.
*/
top(value = '') {
this._bottomOffset = '';
this._topOffset = value;
this._alignItems = 'flex-start';
return this;
}
/**
* Sets the left position of the overlay. Clears any previously set horizontal position.
* @param value New left offset.
*/
left(value = '') {
this._rightOffset = '';
this._leftOffset = value;
this._justifyContent = 'flex-start';
return this;
}
/**
* Sets the bottom position of the overlay. Clears any previously set vertical position.
* @param value New bottom offset.
*/
bottom(value = '') {
this._topOffset = '';
this._bottomOffset = value;
this._alignItems = 'flex-end';
return this;
}
/**
* Sets the right position of the overlay. Clears any previously set horizontal position.
* @param value New right offset.
*/
right(value = '') {
this._leftOffset = '';
this._rightOffset = value;
this._justifyContent = 'flex-end';
return this;
}
/**
* Sets the overlay width and clears any previously set width.
* @param value New width for the overlay
* @deprecated Pass the `width` through the `OverlayConfig`.
* @breaking-change 8.0.0
*/
width(value = '') {
if (this._overlayRef) {
this._overlayRef.updateSize({ width: value });
}
else {
this._width = value;
}
return this;
}
/**
* Sets the overlay height and clears any previously set height.
* @param value New height for the overlay
* @deprecated Pass the `height` through the `OverlayConfig`.
* @breaking-change 8.0.0
*/
height(value = '') {
if (this._overlayRef) {
this._overlayRef.updateSize({ height: value });
}
else {
this._height = value;
}
return this;
}
/**
* Centers the overlay horizontally with an optional offset.
* Clears any previously set horizontal position.
*
* @param offset Overlay offset from the horizontal center.
*/
centerHorizontally(offset = '') {
this.left(offset);
this._justifyContent = 'center';
return this;
}
/**
* Centers the overlay vertically with an optional offset.
* Clears any previously set vertical position.
*
* @param offset Overlay offset from the vertical center.
*/
centerVertically(offset = '') {
this.top(offset);
this._alignItems = 'center';
return this;
}
/**
* Apply the position to the element.
* @docs-private
*/
apply() {
// Since the overlay ref applies the strategy asynchronously, it could
// have been disposed before it ends up being applied. If that is the
// case, we shouldn't do anything.
if (!this._overlayRef || !this._overlayRef.hasAttached()) {
return;
}
const styles = this._overlayRef.overlayElement.style;
const parentStyles = this._overlayRef.hostElement.style;
const config = this._overlayRef.getConfig();
const { width, height, maxWidth, maxHeight } = config;
const shouldBeFlushHorizontally = (width === '100%' || width === '100vw') &&
(!maxWidth || maxWidth === '100%' || maxWidth === '100vw');
const shouldBeFlushVertically = (height === '100%' || height === '100vh') &&
(!maxHeight || maxHeight === '100%' || maxHeight === '100vh');
styles.position = this._cssPosition;
styles.marginLeft = shouldBeFlushHorizontally ? '0' : this._leftOffset;
styles.marginTop = shouldBeFlushVertically ? '0' : this._topOffset;
styles.marginBottom = this._bottomOffset;
styles.marginRight = this._rightOffset;
if (shouldBeFlushHorizontally) {
parentStyles.justifyContent = 'flex-start';
}
else if (this._justifyContent === 'center') {
parentStyles.justifyContent = 'center';
}
else if (this._overlayRef.getConfig().direction === 'rtl') {
// In RTL the browser will invert `flex-start` and `flex-end` automatically, but we
// don't want that because our positioning is explicitly `left` and `right`, hence
// why we do another inversion to ensure that the overlay stays in the same position.
// TODO: reconsider this if we add `start` and `end` methods.
if (this._justifyContent === 'flex-start') {
parentStyles.justifyContent = 'flex-end';
}
else if (this._justifyContent === 'flex-end') {
parentStyles.justifyContent = 'flex-start';
}
}
else {
parentStyles.justifyContent = this._justifyContent;
}
parentStyles.alignItems = shouldBeFlushVertically ? 'flex-start' : this._alignItems;
}
/**
* Cleans up the DOM changes from the position strategy.
* @docs-private
*/
dispose() {
if (this._isDisposed || !this._overlayRef) {
return;
}
const styles = this._overlayRef.overlayElement.style;
const parent = this._overlayRef.hostElement;
const parentStyles = parent.style;
parent.classList.remove(wrapperClass);
parentStyles.justifyContent = parentStyles.alignItems = styles.marginTop =
styles.marginBottom = styles.marginLeft = styles.marginRight = styles.position = '';
this._overlayRef = null;
this._isDisposed = true;
}
}
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/** Builder for overlay position strategy. */
class OverlayPositionBuilder {
constructor(_viewportRuler, _document, _platform, _overlayContainer) {
this._viewportRuler = _viewportRuler;
this._document = _document;
this._platform = _platform;
this._overlayContainer = _overlayContainer;
}
/**
* Creates a global position strategy.
*/
global() {
return new GlobalPositionStrategy();
}
/**
* Creates a relative position strategy.
* @param elementRef
* @param originPos
* @param overlayPos
* @deprecated Use `flexibleConnectedTo` instead.
* @breaking-change 8.0.0
*/
connectedTo(elementRef, originPos, overlayPos) {
return new ConnectedPositionStrategy(originPos, overlayPos, elementRef, this._viewportRuler, this._document, this._platform, this._overlayContainer);
}
/**
* Creates a flexible position strategy.
* @param origin Origin relative to which to position the overlay.
*/
flexibleConnectedTo(origin) {
return new FlexibleConnectedPositionStrategy(origin, this._viewportRuler, this._document, this._platform, this._overlayContainer);
}
}
OverlayPositionBuilderprov = ɵɵdefineInjectable({ factory: function OverlayPositionBuilder_Factory() { return new OverlayPositionBuilder(ɵɵinject(ViewportRuler), ɵɵinject(DOCUMENT), ɵɵinject(Platform), ɵɵinject(OverlayContainer)); }, token: OverlayPositionBuilder, providedIn: "root" });
OverlayPositionBuilder.decorators = [
{ type: Injectable, args: [{ providedIn: 'root' },] }
];
OverlayPositionBuilder.ctorParameters = () => [
{ type: ViewportRuler },
{ type: undefined, decorators: [{ type: Inject, args: [DOCUMENT,] }] },
{ type: Platform },
{ type: OverlayContainer }
];
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/** Next overlay unique ID. */
let nextUniqueId = 0;
// Note that Overlay is *not* scoped to the app root because of the ComponentFactoryResolver
// which needs to be different depending on where OverlayModule is imported.
/**
* Service to create Overlays. Overlays are dynamically added pieces of floating UI, meant to be
* used as a low-level building block for other components. Dialogs, tooltips, menus,
* selects, etc. can all be built using overlays. The service should primarily be used by authors
* of re-usable components rather than developers building end-user applications.
*
* An overlay *is* a PortalOutlet, so any kind of Portal can be loaded into one.
*/
class Overlay {
constructor(
/** Scrolling strategies that can be used when creating an overlay. */
scrollStrategies, _overlayContainer, _componentFactoryResolver, _positionBuilder, _keyboardDispatcher, _injector, _ngZone, _document, _directionality, _location, _outsideClickDispatcher) {
this.scrollStrategies = scrollStrategies;
this._overlayContainer = _overlayContainer;
this._componentFactoryResolver = _componentFactoryResolver;
this._positionBuilder = _positionBuilder;
this._keyboardDispatcher = _keyboardDispatcher;
this._injector = _injector;
this._ngZone = _ngZone;
this._document = _document;
this._directionality = _directionality;
this._location = _location;
this._outsideClickDispatcher = _outsideClickDispatcher;
}
/**
* Creates an overlay.
* @param config Configuration applied to the overlay.
* @returns Reference to the created overlay.
*/
create(config) {
const host = this._createHostElement();
const pane = this._createPaneElement(host);
const portalOutlet = this._createPortalOutlet(pane);
const overlayConfig = new OverlayConfig(config);
overlayConfig.direction = overlayConfig.direction || this._directionality.value;
return new OverlayRef(portalOutlet, host, pane, overlayConfig, this._ngZone, this._keyboardDispatcher, this._document, this._location, this._outsideClickDispatcher);
}
/**
* Gets a position builder that can be used, via fluent API,
* to construct and configure a position strategy.
* @returns An overlay position builder.
*/
position() {
return this._positionBuilder;
}
/**
* Creates the DOM element for an overlay and appends it to the overlay container.
* @returns Newly-created pane element
*/
_createPaneElement(host) {
const pane = this._document.createElement('div');
pane.id = `cdk-overlay-${nextUniqueId++}`;
pane.classList.add('cdk-overlay-pane');
host.appendChild(pane);
return pane;
}
/**
* Creates the host element that wraps around an overlay
* and can be used for advanced positioning.
* @returns Newly-create host element.
*/
_createHostElement() {
const host = this._document.createElement('div');
this._overlayContainer.getContainerElement().appendChild(host);
return host;
}
/**
* Create a DomPortalOutlet into which the overlay content can be loaded.
* @param pane The DOM element to turn into a portal outlet.
* @returns A portal outlet for the given DOM element.
*/
_createPortalOutlet(pane) {
// We have to resolve the ApplicationRef later in order to allow people
// to use overlay-based providers during app initialization.
if (!this._appRef) {
this._appRef = this._injector.get(ApplicationRef);
}
return new DomPortalOutlet(pane, this._componentFactoryResolver, this._appRef, this._injector, this._document);
}
}
Overlay.decorators = [
{ type: Injectable }
];
Overlay.ctorParameters = () => [
{ type: ScrollStrategyOptions },
{ type: OverlayContainer },
{ type: ComponentFactoryResolver },
{ type: OverlayPositionBuilder },
{ type: OverlayKeyboardDispatcher },
{ type: Injector },
{ type: NgZone },
{ type: undefined, decorators: [{ type: Inject, args: [DOCUMENT,] }] },
{ type: Directionality },
{ type: Location },
{ type: OverlayOutsideClickDispatcher }
];
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/** Default set of positions for the overlay. Follows the behavior of a dropdown. */
const defaultPositionList = [
{
originX: 'start',
originY: 'bottom',
overlayX: 'start',
overlayY: 'top'
},
{
originX: 'start',
originY: 'top',
overlayX: 'start',
overlayY: 'bottom'
},
{
originX: 'end',
originY: 'top',
overlayX: 'end',
overlayY: 'bottom'
},
{
originX: 'end',
originY: 'bottom',
overlayX: 'end',
overlayY: 'top'
}
];
/** Injection token that determines the scroll handling while the connected overlay is open. */
const CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY = new InjectionToken('cdk-connected-overlay-scroll-strategy');
/**
* Directive applied to an element to make it usable as an origin for an Overlay using a
* ConnectedPositionStrategy.
*/
class CdkOverlayOrigin {
constructor(
/** Reference to the element on which the directive is applied. */
elementRef) {
this.elementRef = elementRef;
}
}
CdkOverlayOrigin.decorators = [
{ type: Directive, args: [{
selector: '[cdk-overlay-origin], [overlay-origin], [cdkOverlayOrigin]',
exportAs: 'cdkOverlayOrigin',
},] }
];
CdkOverlayOrigin.ctorParameters = () => [
{ type: ElementRef }
];
/**
* Directive to facilitate declarative creation of an
* Overlay using a FlexibleConnectedPositionStrategy.
*/
class CdkConnectedOverlay {
// TODO(jelbourn): inputs for size, scroll behavior, animation, etc.
constructor(_overlay, templateRef, viewContainerRef, scrollStrategyFactory, _dir) {
this._overlay = _overlay;
this._dir = _dir;
this._hasBackdrop = false;
this._lockPosition = false;
this._growAfterOpen = false;
this._flexibleDimensions = false;
this._push = false;
this._backdropSubscription = Subscription.EMPTY;
this._attachSubscription = Subscription.EMPTY;
this._detachSubscription = Subscription.EMPTY;
this._positionSubscription = Subscription.EMPTY;
/** Margin between the overlay and the viewport edges. */
this.viewportMargin = 0;
/** Whether the overlay is open. */
this.open = false;
/** Whether the overlay can be closed by user interaction. */
this.disableClose = false;
/** Event emitted when the backdrop is clicked. */
this.backdropClick = new EventEmitter();
/** Event emitted when the position has changed. */
this.positionChange = new EventEmitter();
/** Event emitted when the overlay has been attached. */
this.attach = new EventEmitter();
/** Event emitted when the overlay has been detached. */
this.detach = new EventEmitter();
/** Emits when there are keyboard events that are targeted at the overlay. */
this.overlayKeydown = new EventEmitter();
/** Emits when there are mouse outside click events that are targeted at the overlay. */
this.overlayOutsideClick = new EventEmitter();
this._templatePortal = new TemplatePortal(templateRef, viewContainerRef);
this._scrollStrategyFactory = scrollStrategyFactory;
this.scrollStrategy = this._scrollStrategyFactory();
}
/** The offset in pixels for the overlay connection point on the x-axis */
get offsetX() { return this._offsetX; }
set offsetX(offsetX) {
this._offsetX = offsetX;
if (this._position) {
this._updatePositionStrategy(this._position);
}
}
/** The offset in pixels for the overlay connection point on the y-axis */
get offsetY() { return this._offsetY; }
set offsetY(offsetY) {
this._offsetY = offsetY;
if (this._position) {
this._updatePositionStrategy(this._position);
}
}
/** Whether or not the overlay should attach a backdrop. */
get hasBackdrop() { return this._hasBackdrop; }
set hasBackdrop(value) { this._hasBackdrop = coerceBooleanProperty(value); }
/** Whether or not the overlay should be locked when scrolling. */
get lockPosition() { return this._lockPosition; }
set lockPosition(value) { this._lockPosition = coerceBooleanProperty(value); }
/** Whether the overlay's width and height can be constrained to fit within the viewport. */
get flexibleDimensions() { return this._flexibleDimensions; }
set flexibleDimensions(value) {
this._flexibleDimensions = coerceBooleanProperty(value);
}
/** Whether the overlay can grow after the initial open when flexible positioning is turned on. */
get growAfterOpen() { return this._growAfterOpen; }
set growAfterOpen(value) { this._growAfterOpen = coerceBooleanProperty(value); }
/** Whether the overlay can be pushed on-screen if none of the provided positions fit. */
get push() { return this._push; }
set push(value) { this._push = coerceBooleanProperty(value); }
/** The associated overlay reference. */
get overlayRef() {
return this._overlayRef;
}
/** The element's layout direction. */
get dir() {
return this._dir ? this._dir.value : 'ltr';
}
ngOnDestroy() {
this._attachSubscription.unsubscribe();
this._detachSubscription.unsubscribe();
this._backdropSubscription.unsubscribe();
this._positionSubscription.unsubscribe();
if (this._overlayRef) {
this._overlayRef.dispose();
}
}
ngOnChanges(changes) {
if (this._position) {
this._updatePositionStrategy(this._position);
this._overlayRef.updateSize({
width: this.width,
minWidth: this.minWidth,
height: this.height,
minHeight: this.minHeight,
});
if (changes['origin'] && this.open) {
this._position.apply();
}
}
if (changes['open']) {
this.open ? this._attachOverlay() : this._detachOverlay();
}
}
/** Creates an overlay */
_createOverlay() {
if (!this.positions || !this.positions.length) {
this.positions = defaultPositionList;
}
const overlayRef = this._overlayRef = this._overlay.create(this._buildConfig());
this._attachSubscription = overlayRef.attachments().subscribe(() => this.attach.emit());
this._detachSubscription = overlayRef.detachments().subscribe(() => this.detach.emit());
overlayRef.keydownEvents().subscribe((event) => {
this.overlayKeydown.next(event);
if (event.keyCode === ESCAPE && !this.disableClose && !hasModifierKey(event)) {
event.preventDefault();
this._detachOverlay();
}
});
this._overlayRef.outsidePointerEvents().subscribe((event) => {
this.overlayOutsideClick.next(event);
});
}
/** Builds the overlay config based on the directive's inputs */
_buildConfig() {
const positionStrategy = this._position =
this.positionStrategy || this._createPositionStrategy();
const overlayConfig = new OverlayConfig({
direction: this._dir,
positionStrategy,
scrollStrategy: this.scrollStrategy,
hasBackdrop: this.hasBackdrop
});
if (this.width || this.width === 0) {
overlayConfig.width = this.width;
}
if (this.height || this.height === 0) {
overlayConfig.height = this.height;
}
if (this.minWidth || this.minWidth === 0) {
overlayConfig.minWidth = this.minWidth;
}
if (this.minHeight || this.minHeight === 0) {
overlayConfig.minHeight = this.minHeight;
}
if (this.backdropClass) {
overlayConfig.backdropClass = this.backdropClass;
}
if (this.panelClass) {
overlayConfig.panelClass = this.panelClass;
}
return overlayConfig;
}
/** Updates the state of a position strategy, based on the values of the directive inputs. */
_updatePositionStrategy(positionStrategy) {
const positions = this.positions.map(currentPosition => ({
originX: currentPosition.originX,
originY: currentPosition.originY,
overlayX: currentPosition.overlayX,
overlayY: currentPosition.overlayY,
offsetX: currentPosition.offsetX || this.offsetX,
offsetY: currentPosition.offsetY || this.offsetY,
panelClass: currentPosition.panelClass || undefined,
}));
return positionStrategy
.setOrigin(this.origin.elementRef)
.withPositions(positions)
.withFlexibleDimensions(this.flexibleDimensions)
.withPush(this.push)
.withGrowAfterOpen(this.growAfterOpen)
.withViewportMargin(this.viewportMargin)
.withLockedPosition(this.lockPosition)
.withTransformOriginOn(this.transformOriginSelector);
}
/** Returns the position strategy of the overlay to be set on the overlay config */
_createPositionStrategy() {
const strategy = this._overlay.position().flexibleConnectedTo(this.origin.elementRef);
this._updatePositionStrategy(strategy);
return strategy;
}
/** Attaches the overlay and subscribes to backdrop clicks if backdrop exists */
_attachOverlay() {
if (!this._overlayRef) {
this._createOverlay();
}
else {
// Update the overlay size, in case the directive's inputs have changed
this._overlayRef.getConfig().hasBackdrop = this.hasBackdrop;
}
if (!this._overlayRef.hasAttached()) {
this._overlayRef.attach(this._templatePortal);
}
if (this.hasBackdrop) {
this._backdropSubscription = this._overlayRef.backdropClick().subscribe(event => {
this.backdropClick.emit(event);
});
}
else {
this._backdropSubscription.unsubscribe();
}
this._positionSubscription.unsubscribe();
// Only subscribe to `positionChanges` if requested, because putting
// together all the information for it can be expensive.
if (this.positionChange.observers.length > 0) {
this._positionSubscription = this._position.positionChanges
.pipe(takeWhile(() => this.positionChange.observers.length > 0))
.subscribe(position => {
this.positionChange.emit(position);
if (this.positionChange.observers.length === 0) {
this._positionSubscription.unsubscribe();
}
});
}
}
/** Detaches the overlay and unsubscribes to backdrop clicks if backdrop exists */
_detachOverlay() {
if (this._overlayRef) {
this._overlayRef.detach();
}
this._backdropSubscription.unsubscribe();
this._positionSubscription.unsubscribe();
}
}
CdkConnectedOverlay.decorators = [
{ type: Directive, args: [{
selector: '[cdk-connected-overlay], [connected-overlay], [cdkConnectedOverlay]',
exportAs: 'cdkConnectedOverlay'
},] }
];
CdkConnectedOverlay.ctorParameters = () => [
{ type: Overlay },
{ type: TemplateRef },
{ type: ViewContainerRef },
{ type: undefined, decorators: [{ type: Inject, args: [CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY,] }] },
{ type: Directionality, decorators: [{ type: Optional }] }
];
CdkConnectedOverlay.propDecorators = {
origin: [{ type: Input, args: ['cdkConnectedOverlayOrigin',] }],
positions: [{ type: Input, args: ['cdkConnectedOverlayPositions',] }],
positionStrategy: [{ type: Input, args: ['cdkConnectedOverlayPositionStrategy',] }],
offsetX: [{ type: Input, args: ['cdkConnectedOverlayOffsetX',] }],
offsetY: [{ type: Input, args: ['cdkConnectedOverlayOffsetY',] }],
width: [{ type: Input, args: ['cdkConnectedOverlayWidth',] }],
height: [{ type: Input, args: ['cdkConnectedOverlayHeight',] }],
minWidth: [{ type: Input, args: ['cdkConnectedOverlayMinWidth',] }],
minHeight: [{ type: Input, args: ['cdkConnectedOverlayMinHeight',] }],
backdropClass: [{ type: Input, args: ['cdkConnectedOverlayBackdropClass',] }],
panelClass: [{ type: Input, args: ['cdkConnectedOverlayPanelClass',] }],
viewportMargin: [{ type: Input, args: ['cdkConnectedOverlayViewportMargin',] }],
scrollStrategy: [{ type: Input, args: ['cdkConnectedOverlayScrollStrategy',] }],
open: [{ type: Input, args: ['cdkConnectedOverlayOpen',] }],
disableClose: [{ type: Input, args: ['cdkConnectedOverlayDisableClose',] }],
transformOriginSelector: [{ type: Input, args: ['cdkConnectedOverlayTransformOriginOn',] }],
hasBackdrop: [{ type: Input, args: ['cdkConnectedOverlayHasBackdrop',] }],
lockPosition: [{ type: Input, args: ['cdkConnectedOverlayLockPosition',] }],
flexibleDimensions: [{ type: Input, args: ['cdkConnectedOverlayFlexibleDimensions',] }],
growAfterOpen: [{ type: Input, args: ['cdkConnectedOverlayGrowAfterOpen',] }],
push: [{ type: Input, args: ['cdkConnectedOverlayPush',] }],
backdropClick: [{ type: Output }],
positionChange: [{ type: Output }],
attach: [{ type: Output }],
detach: [{ type: Output }],
overlayKeydown: [{ type: Output }],
overlayOutsideClick: [{ type: Output }]
};
/** @docs-private */
function CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY(overlay) {
return () => overlay.scrollStrategies.reposition();
}
/** @docs-private */
const CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER = {
provide: CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY,
deps: [Overlay],
useFactory: CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY,
};
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
class OverlayModule {
}
OverlayModule.decorators = [
{ type: NgModule, args: [{
imports: [BidiModule, PortalModule, ScrollingModule],
exports: [CdkConnectedOverlay, CdkOverlayOrigin, ScrollingModule],
declarations: [CdkConnectedOverlay, CdkOverlayOrigin],
providers: [
Overlay,
CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER,
],
},] }
];
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* Alternative to OverlayContainer that supports correct displaying of overlay elements in
* Fullscreen mode
* https://developer.mozilla.org/en-US/docs/Web/API/Element/requestFullScreen
*
* Should be provided in the root component.
*/
class FullscreenOverlayContainer extends OverlayContainer {
constructor(_document, platform) {
super(_document, platform);
}
ngOnDestroy() {
super.ngOnDestroy();
if (this._fullScreenEventName && this._fullScreenListener) {
this._document.removeEventListener(this._fullScreenEventName, this._fullScreenListener);
}
}
_createContainer() {
super._createContainer();
this._adjustParentForFullscreenChange();
this._addFullscreenChangeListener(() => this._adjustParentForFullscreenChange());
}
_adjustParentForFullscreenChange() {
if (!this._containerElement) {
return;
}
const fullscreenElement = this.getFullscreenElement();
const parent = fullscreenElement || this._document.body;
parent.appendChild(this._containerElement);
}
_addFullscreenChangeListener(fn) {
const eventName = this._getEventName();
if (eventName) {
if (this._fullScreenListener) {
this._document.removeEventListener(eventName, this._fullScreenListener);
}
this._document.addEventListener(eventName, fn);
this._fullScreenListener = fn;
}
}
_getEventName() {
if (!this._fullScreenEventName) {
const _document = this._document;
if (_document.fullscreenEnabled) {
this._fullScreenEventName = 'fullscreenchange';
}
else if (_document.webkitFullscreenEnabled) {
this._fullScreenEventName = 'webkitfullscreenchange';
}
else if (_document.mozFullScreenEnabled) {
this._fullScreenEventName = 'mozfullscreenchange';
}
else if (_document.msFullscreenEnabled) {
this._fullScreenEventName = 'MSFullscreenChange';
}
}
return this._fullScreenEventName;
}
/**
* When the page is put into fullscreen mode, a specific element is specified.
* Only that element and its children are visible when in fullscreen mode.
*/
getFullscreenElement() {
const _document = this._document;
return _document.fullscreenElement ||
_document.webkitFullscreenElement ||
_document.mozFullScreenElement ||
_document.msFullscreenElement ||
null;
}
}
FullscreenOverlayContainerprov = ɵɵdefineInjectable({ factory: function FullscreenOverlayContainer_Factory() { return new FullscreenOverlayContainer(ɵɵinject(DOCUMENT), ɵɵinject(Platform)); }, token: FullscreenOverlayContainer, providedIn: "root" });
FullscreenOverlayContainer.decorators = [
{ type: Injectable, args: [{ providedIn: 'root' },] }
];
FullscreenOverlayContainer.ctorParameters = () => [
{ type: undefined, decorators: [{ type: Inject, args: [DOCUMENT,] }] },
{ type: Platform }
];
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* Generated bundle index. Do not edit.
*/
export { BlockScrollStrategy, CdkConnectedOverlay, CdkOverlayOrigin, CloseScrollStrategy, ConnectedOverlayPositionChange, ConnectedPositionStrategy, ConnectionPositionPair, FlexibleConnectedPositionStrategy, FullscreenOverlayContainer, GlobalPositionStrategy, NoopScrollStrategy, Overlay, OverlayConfig, OverlayContainer, OverlayKeyboardDispatcher, OverlayModule, OverlayOutsideClickDispatcher, OverlayPositionBuilder, OverlayRef, RepositionScrollStrategy, ScrollStrategyOptions, ScrollingVisibility, validateHorizontalPosition, validateVerticalPosition, CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY as ɵangular_material_src_cdk_overlay_overlay_a, CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY as ɵangular_material_src_cdk_overlay_overlay_b, CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER as ɵangular_material_src_cdk_overlay_overlay_c, BaseOverlayDispatcher as ɵangular_material_src_cdk_overlay_overlay_d };
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