blob: 1890f0581ebad0ba01733450d007167f7177f9ad [file] [log] [blame]
/*
MIT License http://www.opensource.org/licenses/mit-license.php
Author Tobias Koppers @sokra
*/
"use strict";
class FlagIncludedChunksPlugin {
apply(compiler) {
compiler.hooks.compilation.tap("FlagIncludedChunksPlugin", compilation => {
compilation.hooks.optimizeChunkIds.tap(
"FlagIncludedChunksPlugin",
chunks => {
// prepare two bit integers for each module
// 2^31 is the max number represented as SMI in v8
// we want the bits distributed this way:
// the bit 2^31 is pretty rar and only one module should get it
// so it has a probability of 1 / modulesCount
// the first bit (2^0) is the easiest and every module could get it
// if it doesn't get a better bit
// from bit 2^n to 2^(n+1) there is a probability of p
// so 1 / modulesCount == p^31
// <=> p = sqrt31(1 / modulesCount)
// so we use a modulo of 1 / sqrt31(1 / modulesCount)
const moduleBits = new WeakMap();
const modulesCount = compilation.modules.length;
// precalculate the modulo values for each bit
const modulo = 1 / Math.pow(1 / modulesCount, 1 / 31);
const modulos = Array.from(
{ length: 31 },
(x, i) => Math.pow(modulo, i) | 0
);
// iterate all modules to generate bit values
let i = 0;
for (const module of compilation.modules) {
let bit = 30;
while (i % modulos[bit] !== 0) {
bit--;
}
moduleBits.set(module, 1 << bit);
i++;
}
// interate all chunks to generate bitmaps
const chunkModulesHash = new WeakMap();
for (const chunk of chunks) {
let hash = 0;
for (const module of chunk.modulesIterable) {
hash |= moduleBits.get(module);
}
chunkModulesHash.set(chunk, hash);
}
for (const chunkA of chunks) {
const chunkAHash = chunkModulesHash.get(chunkA);
const chunkAModulesCount = chunkA.getNumberOfModules();
if (chunkAModulesCount === 0) continue;
let bestModule = undefined;
for (const module of chunkA.modulesIterable) {
if (
bestModule === undefined ||
bestModule.getNumberOfChunks() > module.getNumberOfChunks()
)
bestModule = module;
}
loopB: for (const chunkB of bestModule.chunksIterable) {
// as we iterate the same iterables twice
// skip if we find ourselves
if (chunkA === chunkB) continue;
const chunkBModulesCount = chunkB.getNumberOfModules();
// ids for empty chunks are not included
if (chunkBModulesCount === 0) continue;
// instead of swapping A and B just bail
// as we loop twice the current A will be B and B then A
if (chunkAModulesCount > chunkBModulesCount) continue;
// is chunkA in chunkB?
// we do a cheap check for the hash value
const chunkBHash = chunkModulesHash.get(chunkB);
if ((chunkBHash & chunkAHash) !== chunkAHash) continue;
// compare all modules
for (const m of chunkA.modulesIterable) {
if (!chunkB.containsModule(m)) continue loopB;
}
chunkB.ids.push(chunkA.id);
}
}
}
);
});
}
}
module.exports = FlagIncludedChunksPlugin;