blob: a1b6b243567806d093c2f2d1f13a590d2278cf90 [file] [log] [blame]
// set the following environmental variables before executing;
// HIPCHAT_TOKEN
// HIPCHAT_ROOM
// instantiate a hipchat-notifier
//var hipchat = require('../index.js').make(
var hipchat = require('hipchat-notifier').make(
process.env.HIPCHAT_ROOM,
process.env.HIPCHAT_TOKEN
);
hipchat.setNotify = true;
// the pyramid of doom example, calls to hipchat are serial
hipchat.notice('this is a .notice()', function(err, response, body){
hipchat.info('this is a .info()', function(err, response, body){
hipchat.success('this is a .success()', function(err, response, body){
hipchat.warning('this is a .warning()', function(err, response, body){
hipchat.failure('this is a .failure()', function(err, response, body){
// getters and setters are supported
hipchat.setFrom('setter label');
hipchat.setNotify(true);
hipchat.setRoom(room);
hipchat.setToken(token);
hipchat.setHost('api.hipchat.com');
// bombs away
hipchat.notice('from setter label');
// support passing an explicit API object, falls back to defaults.
// allows sending HipChat cards &c. see:
// https://www.hipchat.com/docs/apiv2/method/send_room_notification
var body = {
from: 'random color label',
message: '<p><em>this message</em> is a random color',
color: 'random'
};
// bombs away deux!
// callbacks are supported as 2nd argument
hipchat.send(body, function(err, res, body){
if(err) {
throw new Error(err);
}
console.log('finished');
});
});
});
});
});
});