blob: a9c9fb267dc26fac51361f867d254524858c351f [file] [log] [blame]
//
//
//
// Heartbeats. In AMQP both clients and servers may expect a heartbeat
// frame if there is no activity on the connection for a negotiated
// period of time. If there's no activity for two such intervals, the
// server or client is allowed to close the connection on the
// presumption that the other party is dead.
//
// The client has two jobs here: the first is to send a heartbeat
// frame if it's not sent any frames for a while, so that the server
// doesn't think it's dead; the second is to check periodically that
// it's seen activity from the server, and to advise if there doesn't
// appear to have been any for over two intervals.
//
// Node.JS timers are a bit unreliable, in that they endeavour only to
// fire at some indeterminate point *after* the given time (rather
// gives the lie to 'realtime', dunnit). Because the scheduler is just
// an event loop, it's quite easy to delay timers indefinitely by
// reacting to some I/O with a lot of computation.
//
// To mitigate this I need a bit of creative interpretation:
//
// - I'll schedule a server activity check for every `interval`, and
// check just how much time has passed. It will overshoot by at
// least a small margin; modulo missing timer deadlines, it'll
// notice between two and three intervals after activity actually
// stops (otherwise, at some point after two intervals).
//
// - Every `interval / 2` I'll check that we've sent something since
// the last check, and if not, send a heartbeat frame. If we're
// really too busy to even run the check for two whole heartbeat
// intervals, there must be a lot of I (but not O, at least not on
// the connection), or computation, in which case perhaps it's best
// the server cuts us off anyway. Why `interval / 2`? Because the
// edge case is that the client sent a frame just after a
// heartbeat, which would mean I only send one after almost two
// intervals. (NB a heartbeat counts as a send, so it'll be checked
// at least twice before sending another)
//
// This design is based largely on RabbitMQ's heartbeating:
// https://github.com/rabbitmq/rabbitmq-common/blob/master/src/rabbit_heartbeat.erl
// %% Yes, I could apply the same 'actually passage of time' thing to
// %% send as well as to recv.
'use strict';
var inherits = require('util').inherits;
var EventEmitter = require('events').EventEmitter;
// Exported so that we can mess with it in tests
module.exports.UNITS_TO_MS = 1000;
function Heart(interval, checkSend, checkRecv) {
EventEmitter.call(this);
this.interval = interval;
var intervalMs = interval * module.exports.UNITS_TO_MS;
// Function#bind is my new best friend
var beat = this.emit.bind(this, 'beat');
var timeout = this.emit.bind(this, 'timeout');
this.sendTimer = setInterval(
this.runHeartbeat.bind(this, checkSend, beat), intervalMs / 2);
// A timeout occurs if I see nothing for *two consecutive* intervals
var recvMissed = 0;
function missedTwo() {
if (!checkRecv()) return (++recvMissed < 2);
else { recvMissed = 0; return true; }
}
this.recvTimer = setInterval(
this.runHeartbeat.bind(this, missedTwo, timeout), intervalMs);
}
inherits(Heart, EventEmitter);
module.exports.Heart = Heart;
Heart.prototype.clear = function() {
clearInterval(this.sendTimer);
clearInterval(this.recvTimer);
};
Heart.prototype.runHeartbeat = function(check, fail) {
// Have we seen activity?
if (!check()) fail();
};