blob: 15ae4d325f1316c36171548a718d563439d5fd46 [file] [log] [blame]
//
//
//
// Channel machinery.
'use strict';
var defs = require('./defs');
var closeMsg = require('./format').closeMessage;
var inspect = require('./format').inspect;
var methodName = require('./format').methodName;
var assert = require('assert');
var inherits = require('util').inherits;
var EventEmitter = require('events').EventEmitter;
var fmt = require('util').format;
var IllegalOperationError = require('./error').IllegalOperationError;
var stackCapture = require('./error').stackCapture;
var Buffer = require('safe-buffer').Buffer
function Channel(connection) {
EventEmitter.call( this );
this.connection = connection;
// for the presently outstanding RPC
this.reply = null;
// for the RPCs awaiting action
this.pending = [];
// for unconfirmed messages
this.lwm = 1; // the least, unconfirmed deliveryTag
this.unconfirmed = []; // rolling window of delivery callbacks
this.on('ack', this.handleConfirm.bind(this, function(cb) {
if (cb) cb(null);
}));
this.on('nack', this.handleConfirm.bind(this, function(cb) {
if (cb) cb(new Error('message nacked'));
}));
// message frame state machine
this.handleMessage = acceptDeliveryOrReturn;
}
inherits(Channel, EventEmitter);
module.exports.Channel = Channel;
module.exports.acceptMessage = acceptMessage;
var C = Channel.prototype;
C.allocate = function() {
this.ch = this.connection.freshChannel(this);
return this;
}
// Incoming frames are either notifications of e.g., message delivery,
// or replies to something we've sent. In general I deal with the
// former by emitting an event, and with the latter by keeping a track
// of what's expecting a reply.
//
// The AMQP specification implies that RPCs can't be pipelined; that
// is, you can have only one outstanding RPC on a channel at a
// time. Certainly that's what RabbitMQ and its clients assume. For
// this reason, I buffer RPCs if the channel is already waiting for a
// reply.
// Just send the damn frame.
C.sendImmediately = function(method, fields) {
return this.connection.sendMethod(this.ch, method, fields);
};
// Invariant: !this.reply -> pending.length == 0. That is, whenever we
// clear a reply, we must send another RPC (and thereby fill
// this.reply) if there is one waiting. The invariant relevant here
// and in `accept`.
C.sendOrEnqueue = function(method, fields, reply) {
if (!this.reply) { // if no reply waiting, we can go
assert(this.pending.length === 0);
this.reply = reply;
this.sendImmediately(method, fields);
}
else {
this.pending.push({method: method,
fields: fields,
reply: reply});
}
};
C.sendMessage = function(fields, properties, content) {
return this.connection.sendMessage(
this.ch,
defs.BasicPublish, fields,
defs.BasicProperties, properties,
content);
};
// Internal, synchronously resolved RPC; the return value is resolved
// with the whole frame.
C._rpc = function(method, fields, expect, cb) {
var self = this;
function reply(err, f) {
if (err === null) {
if (f.id === expect) {
return cb(null, f);
}
else {
// We have detected a problem, so it's up to us to close the
// channel
var expectedName = methodName(expect);
var e = new Error(fmt("Expected %s; got %s",
expectedName, inspect(f, false)));
self.closeWithError(fmt('Expected %s; got %s',
expectedName, methodName(f.id)),
defs.constants.UNEXPECTED_FRAME, e);
return cb(e);
}
}
// An error will be given if, for example, this is waiting to be
// sent and the connection closes
else if (err instanceof Error) return cb(err);
// A close frame will be given if this is the RPC awaiting reply
// and the channel is closed by the server
else {
// otherwise, it's a close frame
var closeReason =
(err.fields.classId << 16) + err.fields.methodId;
var e = (method === closeReason)
? fmt("Operation failed: %s; %s",
methodName(method), closeMsg(err))
: fmt("Channel closed by server: %s", closeMsg(err));
return cb(new Error(e));
}
}
this.sendOrEnqueue(method, fields, reply);
};
// Shutdown protocol. There's three scenarios:
//
// 1. The application decides to shut the channel
// 2. The server decides to shut the channel, possibly because of
// something the application did
// 3. The connection is closing, so there won't be any more frames
// going back and forth.
//
// 1 and 2 involve an exchange of method frames (Close and CloseOk),
// while 3 doesn't; the connection simply says "shutdown" to the
// channel, which then acts as if it's closing, without going through
// the exchange.
function invalidOp(msg, stack) {
return function() {
throw new IllegalOperationError(msg, stack);
};
}
function invalidateSend(ch, msg, stack) {
ch.sendImmediately = ch.sendOrEnqueue = ch.sendMessage =
invalidOp(msg, stack);
}
// Move to entirely closed state.
C.toClosed = function(capturedStack) {
this._rejectPending();
invalidateSend(this, 'Channel closed', capturedStack);
this.accept = invalidOp('Channel closed', capturedStack);
this.connection.releaseChannel(this.ch);
this.emit('close');
};
// Stop being able to send and receive methods and content. Used when
// we close the channel. Invokes the continuation once the server has
// acknowledged the close, but before the channel is moved to the
// closed state.
C.toClosing = function(capturedStack, k) {
var send = this.sendImmediately.bind(this);
invalidateSend(this, 'Channel closing', capturedStack);
this.accept = function(f) {
if (f.id === defs.ChannelCloseOk) {
if (k) k();
var s = stackCapture('ChannelCloseOk frame received');
this.toClosed(s);
}
else if (f.id === defs.ChannelClose) {
send(defs.ChannelCloseOk, {});
}
// else ignore frame
};
};
C._rejectPending = function() {
function rej(r) {
r(new Error("Channel ended, no reply will be forthcoming"));
}
if (this.reply !== null) rej(this.reply);
this.reply = null;
var discard;
while (discard = this.pending.shift()) rej(discard.reply);
this.pending = null; // so pushes will break
};
C.closeBecause = function(reason, code, k) {
this.sendImmediately(defs.ChannelClose, {
replyText: reason,
replyCode: code,
methodId:0, classId: 0
});
var s = stackCapture('closeBecause called: ' + reason);
this.toClosing(s, k);
};
// If we close because there's been an error, we need to distinguish
// between what we tell the server (`reason`) and what we report as
// the cause in the client (`error`).
C.closeWithError = function(reason, code, error) {
var self = this;
this.closeBecause(reason, code, function() {
error.code = code;
self.emit('error', error);
});
};
// A trampolining state machine for message frames on a channel. A
// message arrives in at least two frames: first, a method announcing
// the message (either a BasicDeliver or BasicGetOk); then, a message
// header with the message properties; then, zero or more content
// frames.
// Keep the try/catch localised, in an attempt to avoid disabling
// optimisation
C.acceptMessageFrame = function(f) {
try {
this.handleMessage = this.handleMessage(f);
}
catch (msg) {
if (typeof msg === 'string') {
this.closeWithError(msg, defs.constants.UNEXPECTED_FRAME,
new Error(msg));
}
else if (msg instanceof Error) {
this.closeWithError('Error while processing message',
defs.constants.INTERNAL_ERROR, msg);
}
else {
this.closeWithError('Internal error while processing message',
defs.constants.INTERNAL_ERROR,
new Error(msg.toString()));
}
}
};
// Kick off a message delivery given a BasicDeliver or BasicReturn
// frame (BasicGet uses the RPC mechanism)
function acceptDeliveryOrReturn(f) {
var event;
if (f.id === defs.BasicDeliver) event = 'delivery';
else if (f.id === defs.BasicReturn) event = 'return';
else throw fmt("Expected BasicDeliver or BasicReturn; got %s",
inspect(f));
var self = this;
var fields = f.fields;
return acceptMessage(function(message) {
message.fields = fields;
self.emit(event, message);
});
}
// Move to the state of waiting for message frames (headers, then
// one or more content frames)
function acceptMessage(continuation) {
var totalSize = 0, remaining = 0;
var buffers = null;
var message = {
fields: null,
properties: null,
content: null
};
return headers;
// expect a headers frame
function headers(f) {
if (f.id === defs.BasicProperties) {
message.properties = f.fields;
totalSize = remaining = f.size;
// for zero-length messages, content frames aren't required.
if (totalSize === 0) {
message.content = Buffer.alloc(0);
continuation(message);
return acceptDeliveryOrReturn;
}
else {
return content;
}
}
else {
throw "Expected headers frame after delivery";
}
}
// expect a content frame
// %%% TODO cancelled messages (sent as zero-length content frame)
function content(f) {
if (f.content) {
var size = f.content.length;
remaining -= size;
if (remaining === 0) {
if (buffers !== null) {
buffers.push(f.content);
message.content = Buffer.concat(buffers);
}
else {
message.content = f.content;
}
continuation(message);
return acceptDeliveryOrReturn;
}
else if (remaining < 0) {
throw fmt("Too much content sent! Expected %d bytes",
totalSize);
}
else {
if (buffers !== null)
buffers.push(f.content);
else
buffers = [f.content];
return content;
}
}
else throw "Expected content frame after headers"
}
}
C.handleConfirm = function(handle, f) {
var tag = f.deliveryTag;
var multi = f.multiple;
if (multi) {
var confirmed = this.unconfirmed.splice(0, tag - this.lwm + 1);
this.lwm = tag + 1;
confirmed.forEach(handle);
}
else {
var c;
if (tag === this.lwm) {
c = this.unconfirmed.shift();
this.lwm++;
// Advance the LWM and the window to the next non-gap, or
// possibly to the end
while (this.unconfirmed[0] === null) {
this.unconfirmed.shift();
this.lwm++;
}
}
else {
c = this.unconfirmed[tag - this.lwm];
this.unconfirmed[tag - this.lwm] = null;
}
// Technically, in the single-deliveryTag case, I should report a
// protocol breach if it's already been confirmed.
handle(c);
}
};
C.pushConfirmCallback = function(cb) {
// `null` is used specifically for marking already confirmed slots,
// so I coerce `undefined` and `null` to false; functions are never
// falsey.
this.unconfirmed.push(cb || false);
};
// Interface for connection to use
C.accept = function(f) {
switch (f.id) {
// Message frames
case undefined: // content frame!
case defs.BasicDeliver:
case defs.BasicReturn:
case defs.BasicProperties:
return this.acceptMessageFrame(f);
// confirmations, need to do confirm.select first
case defs.BasicAck:
return this.emit('ack', f.fields);
case defs.BasicNack:
return this.emit('nack', f.fields);
case defs.BasicCancel:
// The broker can send this if e.g., the queue is deleted.
return this.emit('cancel', f.fields);
case defs.ChannelClose:
// Any remote closure is an error to us. Reject the pending reply
// with the close frame, so it can see whether it was that
// operation that caused it to close.
if (this.reply) {
var reply = this.reply; this.reply = null;
reply(f);
}
var emsg = "Channel closed by server: " + closeMsg(f);
this.sendImmediately(defs.ChannelCloseOk, {});
var error = new Error(emsg);
error.code = f.fields.replyCode;
this.emit('error', error);
var s = stackCapture(emsg);
this.toClosed(s);
return;
case defs.BasicFlow:
// RabbitMQ doesn't send this, it just blocks the TCP socket
return this.closeWithError("Flow not implemented",
defs.constants.NOT_IMPLEMENTED,
new Error('Flow not implemented'));
default: // assume all other things are replies
// Resolving the reply may lead to another RPC; to make sure we
// don't hold that up, clear this.reply
var reply = this.reply; this.reply = null;
// however, maybe there's an RPC waiting to go? If so, that'll
// fill this.reply again, restoring the invariant. This does rely
// on any response being recv'ed after resolving the promise,
// below; hence, I use synchronous defer.
if (this.pending.length > 0) {
var send = this.pending.shift();
this.reply = send.reply;
this.sendImmediately(send.method, send.fields);
}
return reply(null, f);
}
};
C.onBufferDrain = function() {
this.emit('drain');
};
// This adds just a bit more stuff useful for the APIs, but not
// low-level machinery.
function BaseChannel(connection) {
Channel.call(this, connection);
this.consumers = {};
}
inherits(BaseChannel, Channel);
module.exports.BaseChannel = BaseChannel;
// Not sure I like the ff, it's going to be changing hidden classes
// all over the place. On the other hand, whaddya do.
BaseChannel.prototype.registerConsumer = function(tag, callback) {
this.consumers[tag] = callback;
};
BaseChannel.prototype.unregisterConsumer = function(tag) {
delete this.consumers[tag];
};
BaseChannel.prototype.dispatchMessage = function(fields, message) {
var consumerTag = fields.consumerTag;
var consumer = this.consumers[consumerTag];
if (consumer) {
return consumer(message);
}
else {
// %%% Surely a race here
throw new Error("Unknown consumer: " + consumerTag);
}
};
BaseChannel.prototype.handleDelivery = function(message) {
return this.dispatchMessage(message.fields, message);
};
BaseChannel.prototype.handleCancel = function(fields) {
return this.dispatchMessage(fields, null);
};