blob: b0d9662520b2859831f3ff6ea72508d3a4926e2a [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/*!
* \file gradient_compression.cu
* \author Rahul Huilgol
* \brief Implementation for gpu version of code
*/
#include "gradient_compression-inl.h"
namespace mxnet {
namespace kvstore {
void Quantize2BitImpl(mshadow::Stream<gpu>* s, const std::vector<TBlob>& inputs,
const float threshold) {
Quantize2BitKernelLaunch(s, inputs, threshold);
}
void Dequantize2BitImpl(mshadow::Stream<gpu>* s, const std::vector<TBlob>& inputs,
const float threshold) {
Dequantize2BitKernelLaunch(s, inputs, threshold);
}
} // namespace kvstore
} // namespace mxnet