| /* |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| */ |
| |
| /*! |
| * \file gradient_compression.cu |
| * \author Rahul Huilgol |
| * \brief Implementation for gpu version of code |
| */ |
| |
| #include "gradient_compression-inl.h" |
| |
| namespace mxnet { |
| namespace kvstore { |
| void Quantize2BitImpl(mshadow::Stream<gpu>* s, const std::vector<TBlob>& inputs, |
| const float threshold) { |
| Quantize2BitKernelLaunch(s, inputs, threshold); |
| } |
| |
| void Dequantize2BitImpl(mshadow::Stream<gpu>* s, const std::vector<TBlob>& inputs, |
| const float threshold) { |
| Dequantize2BitKernelLaunch(s, inputs, threshold); |
| } |
| } // namespace kvstore |
| } // namespace mxnet |