blob: 89d59e65d056b9d15ef7c205d1644d7f9b058d4c [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
// header file to use mshadow
#include "mshadow/tensor.h"
// this namespace contains all data structures, functions
using namespace mshadow;
// this namespace contains all operator overloads
using namespace mshadow::expr;
int main(void) {
// intialize tensor engine before using tensor operation, needed for CuBLAS
InitTensorEngine<gpu>();
// create a 2 x 5 tensor, from existing space
Stream<gpu> *sm1 = NewStream<gpu>();
Stream<gpu> *sm2 = NewStream<gpu>();
Tensor<gpu, 2, float> ts1 = NewTensor<gpu, float>(Shape2(2, 5), 0.0f, sm1);
Tensor<gpu, 2, float> ts2 = NewTensor<gpu, float>(Shape2(2, 5), 0.0f, sm2);
ts1 = 1; // Should use stream 0.
ts2 = 2; // Should use stream 1. Can run in parallel with stream 0.
Tensor<gpu, 2> res = NewTensor<gpu, float>(Shape2(2, 2), 0.0f);
res.stream_ = NewStream<gpu>();
res = dot(ts1, ts2.T()); //Should use stream 2.
Tensor<cpu, 2> cpu_res = NewTensor<cpu, float>(Shape2(2, 2), 0.0f);
Copy(cpu_res, res); // default stream, should be 0.
for (index_t i = 0; i < cpu_res.size(0); ++i){
for (index_t j = 0; j < cpu_res.size(1); ++j){
printf("%.2f ", cpu_res[i][j]);
}
printf("\n");
}
// shutdown tensor enigne after usage
DeleteStream(sm1);
DeleteStream(sm2);
ShutdownTensorEngine<gpu>();
return 0;
}