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// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef __MESOS_V1_EXECUTOR_HPP__
#define __MESOS_V1_EXECUTOR_HPP__
#include <functional>
#include <queue>
#include <map>
#include <string>
#include <mesos/http.hpp>
#include <mesos/v1/mesos.hpp>
#include <mesos/v1/executor/executor.hpp>
#include <process/owned.hpp>
namespace mesos {
namespace v1 {
namespace executor {
class MesosProcess; // Forward declaration.
class MesosBase
{
public:
// Empty virtual destructor (necessary to instantiate subclasses).
virtual ~MesosBase() {}
virtual void send(const Call& call) = 0;
};
// Interface to Mesos for an executor.
//
// Expects three callbacks, 'connected', 'disconnected', and
// 'received' which will get invoked _serially_ when it's determined
// that we've connected (i.e. established TCP connection), disconnected
// (i.e, connection is broken), or received events from the agent.
// Note that we drop events while disconnected.
class Mesos : public MesosBase
{
public:
// The other constructor overload that accepts `environment`
// argument is preferable to this one in a multithreaded environment,
// because the implementation of this one accesses global environment
// which is unsafe due to a potential concurrent modification of the
// environment by another thread.
Mesos(ContentType contentType,
const std::function<void(void)>& connected,
const std::function<void(void)>& disconnected,
const std::function<void(const std::queue<Event>&)>& received);
Mesos(ContentType contentType,
const std::function<void(void)>& connected,
const std::function<void(void)>& disconnected,
const std::function<void(const std::queue<Event>&)>& received,
const std::map<std::string, std::string>& environment);
// Delete copy constructor.
Mesos(const Mesos& other) = delete;
// Delete assignment operator.
Mesos& operator=(const Mesos& other) = delete;
~Mesos() override;
// Attempts to send a call to the agent.
//
// Some local validation of calls is performed which may result in dropped
// events without ever being sent to the agent.
void send(const Call& call) override;
private:
process::Owned<MesosProcess> process;
};
} // namespace executor {
} // namespace v1 {
} // namespace mesos {
#endif // __MESOS_V1_EXECUTOR_HPP__