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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.lucene.spatial3d.geom;
/**
* Interface describing a path.
*
* @lucene.experimental
*/
public interface GeoPath extends GeoDistanceShape {
// The following methods compute distances along the path from the shape to a point
// that doesn't need to be inside the shape. The perpendicular distance from the path
// itself to the point is not included in the calculation.
/**
* Compute the nearest path distance to the GeoPoint.
* The path distance will not include the distance from the path itself to the
* point, but just the distance along the path to the nearest point on the path.
*
* @param distanceStyle is the distance style.
* @param point is the point to compute the distance to.
* @return the distance to the nearest path point.
*/
public default double computeNearestDistance(final DistanceStyle distanceStyle, final GeoPoint point) {
return computeNearestDistance(distanceStyle, point.x, point.y, point.z);
}
/**
* Compute the nearest path distance to the GeoPoint.
* The path distance will not include the distance from the path itself to the
* point, but just the distance along the path to the nearest point on the path.
*
* @param x is the point's unit x coordinate (using U.S. convention).
* @param y is the point's unit y coordinate (using U.S. convention).
* @param z is the point's unit z coordinate (using U.S. convention).
* @return the distance to the nearest path point.
*/
public double computeNearestDistance(final DistanceStyle distanceStyle, final double x, final double y, final double z);
// The following methods compute the best distance from the path center to the point.
/**
* Compute the shortest distance from the path center to the GeoPoint.
* The distance is meant to allow comparisons between different
* paths to find the one that goes closest to a point.
*
* @param distanceStyle is the distance style.
* @param point is the point to compute the distance to.
* @return the shortest distance from the path center to the point.
*/
public default double computePathCenterDistance(final DistanceStyle distanceStyle, final GeoPoint point) {
return computePathCenterDistance(distanceStyle, point.x, point.y, point.z);
}
/**
* Compute the shortest distance from the path center to the GeoPoint.
* The distance is meant to allow comparisons between different
* paths to find the one that goes closest to a point.
*
* @param distanceStyle is the distance style.
* @param x is the point's unit x coordinate (using U.S. convention).
* @param y is the point's unit y coordinate (using U.S. convention).
* @param z is the point's unit z coordinate (using U.S. convention).
* @return the shortest distance from the path center to the point.
*/
public double computePathCenterDistance(final DistanceStyle distanceStyle, final double x, final double y, final double z);
}