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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.lucene.spatial.prefix.tree;
import org.locationtech.spatial4j.shape.Point;
import org.locationtech.spatial4j.shape.Shape;
/**
* Navigates a {@link org.apache.lucene.spatial.prefix.tree.SpatialPrefixTree} from a given cell (typically the world
* cell) down to a maximum number of configured levels, filtered by a given shape. Intermediate non-leaf cells are
* returned. It supports {@link #remove()} for skipping traversal of subcells of the current cell.
*
* @lucene.internal
*/
class TreeCellIterator extends CellIterator {
//This class uses a stack approach, which is more efficient than creating linked nodes. And it might more easily
// pave the way for re-using Cell & CellIterator at a given level in the future.
private final Shape shapeFilter;//possibly null
private final CellIterator[] iterStack;//starts at level 1
private int stackIdx;//-1 when done
private boolean descend;
public TreeCellIterator(Shape shapeFilter, int detailLevel, Cell parentCell) {
this.shapeFilter = shapeFilter;
assert parentCell.getLevel() == 0;
iterStack = new CellIterator[detailLevel];
iterStack[0] = parentCell.getNextLevelCells(shapeFilter);
stackIdx = 0;//always points to an iter (non-null)
//note: not obvious but needed to visit the first cell before trying to descend
descend = false;
}
@Override
public boolean hasNext() {
if (nextCell != null)
return true;
while (true) {
if (stackIdx == -1)//the only condition in which we return false
return false;
//If we can descend...
if (descend && !(stackIdx == iterStack.length - 1 || iterStack[stackIdx].thisCell().isLeaf())) {
CellIterator nextIter = iterStack[stackIdx].thisCell().getNextLevelCells(shapeFilter);
//push stack
iterStack[++stackIdx] = nextIter;
}
//Get sibling...
if (iterStack[stackIdx].hasNext()) {
nextCell = iterStack[stackIdx].next();
//at detailLevel
if (stackIdx == iterStack.length - 1 && !(shapeFilter instanceof Point)) //point check is a kludge
nextCell.setLeaf();//because at bottom
break;
}
//Couldn't get next; go up...
//pop stack
iterStack[stackIdx--] = null;
descend = false;//so that we don't re-descend where we just were
}
assert nextCell != null;
descend = true;//reset
return true;
}
@Override
public void remove() {
assert thisCell() != null && nextCell == null;
descend = false;
}
//TODO implement a smart nextFrom() that looks at the parent's bytes first
}