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#region Apache License
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to you under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion
using System;
using System.Collections;
using System.Collections.Specialized;
using log4net.Util;
namespace log4net.Core
{
/// <summary>
/// Mapping between string name and Level object
/// </summary>
/// <remarks>
/// <para>
/// Mapping between string name and <see cref="Level"/> object.
/// This mapping is held separately for each <see cref="log4net.Repository.ILoggerRepository"/>.
/// The level name is case insensitive.
/// </para>
/// </remarks>
/// <author>Nicko Cadell</author>
public sealed class LevelMap
{
#region Member Variables
/// <summary>
/// Mapping from level name to Level object. The
/// level name is case insensitive
/// </summary>
private Hashtable m_mapName2Level = SystemInfo.CreateCaseInsensitiveHashtable();
#endregion
/// <summary>
/// Construct the level map
/// </summary>
/// <remarks>
/// <para>
/// Construct the level map.
/// </para>
/// </remarks>
public LevelMap()
{
}
/// <summary>
/// Clear the internal maps of all levels
/// </summary>
/// <remarks>
/// <para>
/// Clear the internal maps of all levels
/// </para>
/// </remarks>
public void Clear()
{
// Clear all current levels
m_mapName2Level.Clear();
}
/// <summary>
/// Lookup a <see cref="Level"/> by name
/// </summary>
/// <param name="name">The name of the Level to lookup</param>
/// <returns>a Level from the map with the name specified</returns>
/// <remarks>
/// <para>
/// Returns the <see cref="Level"/> from the
/// map with the name specified. If the no level is
/// found then <c>null</c> is returned.
/// </para>
/// </remarks>
public Level this[string name]
{
get
{
if (name == null)
{
throw new ArgumentNullException("name");
}
lock(this)
{
return (Level)m_mapName2Level[name];
}
}
}
/// <summary>
/// Create a new Level and add it to the map
/// </summary>
/// <param name="name">the string to display for the Level</param>
/// <param name="value">the level value to give to the Level</param>
/// <remarks>
/// <para>
/// Create a new Level and add it to the map
/// </para>
/// </remarks>
/// <seealso cref="M:Add(string,int,string)"/>
public void Add(string name, int value)
{
Add(name, value, null);
}
/// <summary>
/// Create a new Level and add it to the map
/// </summary>
/// <param name="name">the string to display for the Level</param>
/// <param name="value">the level value to give to the Level</param>
/// <param name="displayName">the display name to give to the Level</param>
/// <remarks>
/// <para>
/// Create a new Level and add it to the map
/// </para>
/// </remarks>
public void Add(string name, int value, string displayName)
{
if (name == null)
{
throw new ArgumentNullException("name");
}
if (name.Length == 0)
{
throw log4net.Util.SystemInfo.CreateArgumentOutOfRangeException("name", name, "Parameter: name, Value: ["+name+"] out of range. Level name must not be empty");
}
if (displayName == null || displayName.Length == 0)
{
displayName = name;
}
Add(new Level(value, name, displayName));
}
/// <summary>
/// Add a Level to the map
/// </summary>
/// <param name="level">the Level to add</param>
/// <remarks>
/// <para>
/// Add a Level to the map
/// </para>
/// </remarks>
public void Add(Level level)
{
if (level == null)
{
throw new ArgumentNullException("level");
}
lock(this)
{
m_mapName2Level[level.Name] = level;
}
}
/// <summary>
/// Return all possible levels as a list of Level objects.
/// </summary>
/// <returns>all possible levels as a list of Level objects</returns>
/// <remarks>
/// <para>
/// Return all possible levels as a list of Level objects.
/// </para>
/// </remarks>
public LevelCollection AllLevels
{
get
{
lock(this)
{
return new LevelCollection(m_mapName2Level.Values);
}
}
}
/// <summary>
/// Lookup a named level from the map
/// </summary>
/// <param name="defaultLevel">the name of the level to lookup is taken from this level.
/// If the level is not set on the map then this level is added</param>
/// <returns>the level in the map with the name specified</returns>
/// <remarks>
/// <para>
/// Lookup a named level from the map. The name of the level to lookup is taken
/// from the <see cref="Level.Name"/> property of the <paramref name="defaultLevel"/>
/// argument.
/// </para>
/// <para>
/// If no level with the specified name is found then the
/// <paramref name="defaultLevel"/> argument is added to the level map
/// and returned.
/// </para>
/// </remarks>
public Level LookupWithDefault(Level defaultLevel)
{
if (defaultLevel == null)
{
throw new ArgumentNullException("defaultLevel");
}
lock(this)
{
Level level = (Level)m_mapName2Level[defaultLevel.Name];
if (level == null)
{
m_mapName2Level[defaultLevel.Name] = defaultLevel;
return defaultLevel;
}
return level;
}
}
}
}