blob: 1b82a762b0b61a4a4804523198259f56945bd7fe [file] [log] [blame]
package org.apache.log4j;
/**
Defines the minimum set of priorities recognized by the system,
that is {@link #FATAL}, {@link #ERROR}, {@link #WARN}, {@link
#INFO} and {@link #DEBUG}.
<p>The <code>Priority</code> class may be subclassed to define a larger
priority set.
@author Ceki G&uuml;lc&uuml;
*/
public class Priority {
int level;
String levelStr;
public final static int OFF_INT = Integer.MAX_VALUE;
public final static int FATAL_INT = 50000;
public final static int ERROR_INT = 40000;
public final static int WARN_INT = 30000;
public final static int INFO_INT = 20000;
public final static int DEBUG_INT = 10000;
public final static int ALL_INT = Integer.MIN_VALUE;
/**
The <code>OFF</code> is used to turn off logging.
*/
final static public Priority OFF = new Priority(OFF_INT, "OFF");
/**
The <code>FATAL</code> priority designates very severe error
events that will presumably lead the application to abort.
*/
final static public Priority FATAL = new Priority(FATAL_INT, "FATAL");
/**
The <code>ERROR</code> priority designates error events that
might still allow the application to continue running. */
final static public Priority ERROR = new Priority(ERROR_INT, "ERROR");
/**
The <code>WARN</code> priority designates potentially harmful situations.
*/
final static public Priority WARN = new Priority(WARN_INT, "WARN");
/**
The <code>INFO</code> priority designates informational messages
that highlight the progress of the application at coarse-grained
level. */
final static public Priority INFO = new Priority(INFO_INT, "INFO");
/**
The <code>DEBUG</code> priority designates fine-grained
informational events that are most useful to debug an
application. */
final static public Priority DEBUG = new Priority(DEBUG_INT, "DEBUG");
/**
The <code>ALL</code> is used to turn on all logging.
*/
final static public Priority ALL = new Priority(ALL_INT, "ALL");
/**
Instantiate a priority object.
*/
protected
Priority(int level, String levelStr) {
this.level = level;
this.levelStr = levelStr;
}
/**
Returns the string representation of this priority.
*/
final
public
String toString() {
return levelStr;
}
/**
Returns the integer representation of this priority.
*/
public
final
int toInt() {
return level;
}
/**
Returns <code>true</code> if this priority has a higher or equal
priority than the priority passed as argument, <code>false</code>
otherwise.
<p>You should think twice before overriding the default
implementation of <code>isGreaterOrEqual</code> method.
*/
public
boolean isGreaterOrEqual(Priority r) {
return level >= r.level;
}
/**
Convert the string passed as argument to a priority. If the
conversion fails, then this method returns {@link #DEBUG}.
*/
public
static
Priority toPriority(String sArg) {
return toPriority(sArg, Priority.DEBUG);
}
/**
Convert an integer passed as argument to a priority. If the
conversion fails, then this method returns {@link #DEBUG}.
*/
public
static
Priority toPriority(int val) {
return toPriority(val, Priority.DEBUG);
}
/**
Convert an integer passed as argument to a priority. If the
conversion fails, then this method returns the specified default.
*/
public
static
Priority toPriority(int val, Priority defaultPriority) {
switch(val) {
case ALL_INT: return ALL;
case DEBUG_INT: return DEBUG;
case INFO_INT: return INFO;
case WARN_INT: return WARN;
case ERROR_INT: return ERROR;
case FATAL_INT: return FATAL;
case OFF_INT: return OFF;
default: return defaultPriority;
}
}
/**
Convert the string passed as argument to a priority. If the
conversion fails, then this method returns the value of
<code>defaultPriority</code>.
*/
public
static
Priority toPriority(String sArg, Priority defaultPriority) {
if(sArg == null)
return defaultPriority;
String s = sArg.toUpperCase();
if(s.equals("ALL")) return Priority.ALL;
if(s.equals("DEBUG")) return Priority.DEBUG;
if(s.equals("INFO")) return Priority.INFO;
if(s.equals("WARN")) return Priority.WARN;
if(s.equals("ERROR")) return Priority.ERROR;
if(s.equals("FATAL")) return Priority.FATAL;
if(s.equals("OFF")) return Priority.OFF;
return defaultPriority;
}
}