blob: 63652e533386d9cba75c7cc3064736387ac0d2cb [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <wtf/FastMalloc.h>
#include <wtf/MonotonicTime.h>
#include <wtf/Noncopyable.h>
namespace JSC {
class MutatorScheduler {
WTF_MAKE_NONCOPYABLE(MutatorScheduler);
WTF_MAKE_FAST_ALLOCATED;
public:
enum State {
Normal, // Not collecting.
Stopped,
Resumed
};
MutatorScheduler();
virtual ~MutatorScheduler();
virtual State state() const = 0;
virtual void beginCollection() = 0;
virtual void didStop();
virtual void willResume();
// At the top of an iteration, the GC will may call didReachTermination.
virtual void didReachTermination();
// If it called didReachTermination, it will then later call didExecuteConstraints.
virtual void didExecuteConstraints();
// After doing that, it will do synchronous draining. When this stalls - either due to timeout or
// just 'cause, it will call this.
virtual void synchronousDrainingDidStall();
virtual MonotonicTime timeToStop() = 0; // Call while resumed, to ask when to stop.
virtual MonotonicTime timeToResume() = 0; // Call while stopped, to ask when to resume.
virtual void log();
bool shouldStop(); // Call while resumed, to ask if we should stop now.
bool shouldResume(); // Call while stopped, to ask if we should resume now.
virtual void endCollection() = 0;
};
} // namespace JSC