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/*
* Copyright (C) 2015 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef BubbleSort_h
#define BubbleSort_h
namespace WTF {
// Why would you want to use bubble sort? When you know that your input is already mostly
// sorted! This sort is guaranteed stable (it won't reorder elements that were equal), it
// doesn't require any scratch memory, and is the fastest available sorting algorithm if your
// input already happens to be sorted. This sort is also likely to have competetive performance
// for small inputs, even if they are very unsorted.
// We use this sorting algorithm for compiler insertion sets. An insertion set is usually very
// nearly sorted. It shouldn't take more than a few bubbles to make it fully sorted. We made
// this decision deliberately. Here's the performance of the testb3 Complex(64, 384) benchmark
// with the Air::InsertionSet doing no sorting, std::stable_sorting, and bubbleSorting:
//
// no sort: 8.8222 +- 0.1911 ms.
// std::stable_sort: 9.0135 +- 0.1418 ms.
// bubbleSort: 8.8457 +- 0.1511 ms.
//
// Clearly, bubble sort is superior.
//
// Note that the critical piece here is that insertion sets tend to be small, they must be
// sorted, the sort must be stable, they are usually already sorted to begin with, and when they
// are unsorted it's usually because of a few out-of-place elements.
template<typename IteratorType, typename LessThan>
void bubbleSort(IteratorType begin, IteratorType end, const LessThan& lessThan)
{
for (;;) {
bool changed = false;
ASSERT(end >= begin);
size_t limit = end - begin;
for (size_t i = limit; i-- > 1;) {
if (lessThan(begin[i], begin[i - 1])) {
std::swap(begin[i], begin[i - 1]);
changed = true;
}
}
if (!changed)
return;
// After one run, the first element in the list is guaranteed to be the smallest.
begin++;
// Now go in the other direction. This eliminates most sorting pathologies.
changed = false;
ASSERT(end >= begin);
limit = end - begin;
for (size_t i = 1; i < limit; ++i) {
if (lessThan(begin[i], begin[i - 1])) {
std::swap(begin[i], begin[i - 1]);
changed = true;
}
}
if (!changed)
return;
// Now the last element is guaranteed to be the largest.
end--;
}
}
template<typename IteratorType>
void bubbleSort(IteratorType begin, IteratorType end)
{
bubbleSort(
begin, end,
[](auto& left, auto& right) {
return left < right;
});
}
} // namespace WTF
using WTF::bubbleSort;
#endif // BubbleSort_h