blob: 33cd49746a3e2371c3c66e4c41bd30f65e73e378 [file] [log] [blame]
/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
**/
#ifndef TMB_INTERNAL_SQLITE_CONNECTION_POOL_H_
#define TMB_INTERNAL_SQLITE_CONNECTION_POOL_H_
#include <memory>
#include <string>
#include <utility>
#include "tmb/internal/lock_free_stack.h"
#include "tmb/internal/sqlite_connection.h"
namespace tmb {
namespace internal {
/**
* @brief A shared pool of reusable SQLiteConnections. A client
* transaction/thread may "check out" a connection for exclusive use
* by calling GetConnection(), and that connection will automatically
* be returned to the pool when the client is done using it.
**/
class SQLiteConnectionPool {
public:
SQLiteConnectionPool(const std::string &db_filename,
const bool use_wal)
: db_filename_(db_filename),
use_wal_(use_wal) {
}
~SQLiteConnectionPool() {
}
bool CheckConnection() {
SQLiteConnection conn(db_filename_.c_str());
return conn.Connected();
}
bool CheckDatabaseInitialized() {
SQLiteConnection conn(db_filename_.c_str());
if (!conn.Connected()) {
return false;
}
return conn.CheckDatabaseInitialized();
}
void InitializeDatabase() {
SQLiteConnection *connection = new SQLiteConnection(db_filename_.c_str());
connection->InitializeDatabase(use_wal_);
AddToPool(connection);
}
PooledSQLiteConnection GetConnection() {
std::unique_ptr<SQLiteConnection> connection;
if (!available_connections_.Pop(&connection)) {
connection.reset(new SQLiteConnection(db_filename_.c_str()));
connection->Prepare();
}
return PooledSQLiteConnection(connection.release(), this);
}
private:
inline void AddToPool(SQLiteConnection *connection) {
available_connections_.Emplace(connection);
}
const std::string db_filename_;
const bool use_wal_;
LockFreeStack<std::unique_ptr<SQLiteConnection>> available_connections_;
friend class PooledSQLiteConnection;
// Disallow copy and assign:
SQLiteConnectionPool(const SQLiteConnectionPool &orig) = delete;
SQLiteConnectionPool& operator=(const SQLiteConnectionPool &rhs) = delete;
};
} // namespace internal
} // namespace tmb
#endif // TMB_INTERNAL_SQLITE_CONNECTION_POOL_H_