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/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
**/
#ifndef QUICKSTEP_THREADING_THREAD_HPP_
#define QUICKSTEP_THREADING_THREAD_HPP_
#include "threading/ThreadingConfig.h"
namespace quickstep {
/** \addtogroup Threading
* @{
*/
namespace threading_internal {
void executeRunMethodForThreadReturnNothing(void *thread_ptr);
void* executeRunMethodForThreadReturnNull(void *thread_ptr);
} // namespace threading_internal
namespace threading_windows_internal {
class WindowsExecHelper;
} // namespace threading_windows_internal
/**
* @brief An independent thread of execution.
* @note This interface exists to provide a central point of documentation for
* platform-specific Thread implementations, you should never use it
* directly. Instead, simply use the Thread class, which will be
* typedefed to the appropriate implementation.
**/
class ThreadInterface {
public:
inline ThreadInterface() {
}
/**
* @brief Virtual destructor.
**/
virtual ~ThreadInterface() = 0;
/**
* @brief Start executing this Thread's run() method in an independent
* thread.
* @warning Call this only once.
**/
virtual void start() = 0;
/**
* @brief Block until this thread stops running (i.e. until the run()
* method returns).
* @warning You must call start() before calling join().
**/
virtual void join() = 0;
protected:
/**
* @brief This method is invoked when start() is called. It should be
* overridden with the actual code which you wish to execute in the
* independent thread.
**/
virtual void run() = 0;
private:
friend void threading_internal::executeRunMethodForThreadReturnNothing(void *thread_ptr);
friend void* threading_internal::executeRunMethodForThreadReturnNull(void *thread_ptr);
friend class threading_windows_internal::WindowsExecHelper;
};
/** @} */
} // namespace quickstep
#ifdef QUICKSTEP_HAVE_CPP11_THREADS
#include "threading/cpp11/Thread.hpp"
#endif
#ifdef QUICKSTEP_HAVE_POSIX_THREADS
#include "threading/posix/Thread.hpp"
#endif
#ifdef QUICKSTEP_HAVE_WINDOWS_THREADS
#include "threading/windows/Thread.hpp"
#endif
#endif // QUICKSTEP_THREADING_THREAD_HPP_