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<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Sprite Images</title>
<link rel="stylesheet" href="doc.css">
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<body>
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<div id=content>
<h1>Sprite Images</h1>
<h2>Configuration</h2>
<p>
The 'Sprite Images' filter requires the 'Rewrite CSS' filter;
these filters are enabled by specifying:
</p>
<dl>
<dt>Apache:<dd><pre class="prettyprint"
>ModPagespeedEnableFilters rewrite_css,sprite_images</pre>
<dt>Nginx:<dd><pre class="prettyprint"
>pagespeed EnableFilters rewrite_css,sprite_images;</pre>
</dl>
<p>
in the configuration file.
<h2>Description</h2>
<p>
The 'Sprite Images' filter detects GIF and PNG images used as backgrounds in
CSS. It attempts to combine all such images referenced from a CSS file
into a single large image. The individual CSS backgrounds are then rewritten to
point to the single large image, with background positioning declarations so
that the page appears as it was before. This process is
called <a href="http://www.alistapart.com/articles/sprites">CSS Spriting</a>.
This filter is intended to avoid the cumbersome process of managing the sprited
image and corresponding declarations rather than as a general-purpose optimizer.
</p>
<h2>Benefits</h2>
<p>
CSS Spriting can benefit page speed in several ways. First, if many small
images are combined into one large image, the browser will require fewer server
connections, which can increase parallelism. Second, bytes are saved from the
overhead of each individual request (both the HTTP headers and the image
headers); depending on how well the large PNG compresses, this can end up saving
a substantial amount of bandwidth. Finally, in some browsers it is faster to
decode one large image than several small ones.
</p>
<h2>Example</h2>
<p>
For example, if the HTML document looks like this:
</p>
<pre class="prettyprint">
&lt;html&gt;
&lt;head&gt;
&lt;title&gt;Sprite Images&lt;/title&gt;
&lt;style type="text/css"&gt;
#bg_Cuppa {
background-image:url('images/Cuppa.png');
background-repeat:no-repeat;
width:65px;
height:70px;
}
#bg_BikeCrashIcn {
width:100px;
height:100px;
background:transparent url('images/BikeCrashIcn.png') 0 0 no-repeat
}
&lt;style type="text/css"&gt;
&lt;/head&gt;
&lt;body&gt;
&lt;div id="bg_Cuppa"&gt;&lt;/div&gt;
&lt;div id="bg_BikeCrashIcn"&gt;&lt;/div&gt;
&lt;/body&gt;
&lt;/html&gt;
</pre>
<p>
Then <code>sprite_images</code> will rewrite the css into something like this:
</p>
<pre class="prettyprint">
#bg_Cuppa{
background-image:url(<b>images/Cuppa.png+BikeCrashIcn.png.pagespeed.is.Y-XqNDe-in.png</b>);
background-repeat:no-repeat;
width:65px;
height:70px;
<b>background-position:0px 0px</b>
}
#bg_BikeCrashIcn{
width:100px;
height:100px;
background:transparent url(<b>images/Cuppa.png+BikeCrashIcn.png.pagespeed.is.Y-XqNDe-in.png</b>) <b>0px -70px</b> no-repeat;
}
</pre>
<p>
You can see the filter in action at <a href="https://www.modpagespeed.com/examples/sprite_images.html?ModPagespeed=on&ModPagespeedFilters=rewrite_css,sprite_images"><code>www.modpagespeed.com</code></a>.
</p>
<h2>Limitations</h2>
<p>
The Sprite Images filter is still experimental, and currently has a number of
limitations:
<ul>
<li><strong>Only PNG and GIF images</strong> are supported; JPG will come in a
future release.</li>
<li><strong>Only CSS backgrounds</strong> are supported; <code>&lt;img&gt;</code> tags will come in a future release.</li>
<li>A background image can't be safely sprited if the HTML element is larger
than the background image (since this would allow the combined image's extra
pixels to show around the edges). Accordingly, the CSS must have
<strong>explicit width and height</strong> in the same declaration as the
background URL, and the width and height must be smaller than or equal to those
of the image.</li>
<li>The CSS must <strong>not include any background-position declarations
without background-url declarations</strong>. Such a naked background-position
declaration could apply to any background-image, and since we don't know which
one, it isn't safe to do any spriting.</li>
<li>The Sprite Images filter currently arranges images in a vertical strip,
which might not be the most efficient arrangement. More advanced layouts
will come in a future release.</li>
</ul>
</p>
<h2>Risks</h2>
<p>
Automatically spriting images is low risk. However, there are some potential
problems to be aware of:
</p>
<p>
<em>Browser caching effectiveness could be degraded.</em> If the pages on your
site have a high (but not complete) overlap of background images, a visitor
browsing your site will normally have many of these images cached much of the
time. After turning on the Sprite Images filter, the user may have to download
a new (slightly different) sprite for each different page. Expect improvement
on this front in a future release.
</p>
<p>
<em>Your server load could increase.</em> The image processing required to
combine many small images into one large one could have a memory or CPU impact
on your server. PageSpeed is designed to minimize this impact,
but you should keep an eye on it after turning on any image processing filter.
</p>
<p>
<em>Your server could be exposed to a new attack vector</em> if you host
user-submitted images. Processing hostile images on the server could be
insecure. We recommend that user-submitted images be filtered before
spriting.
</p>
<p>
<em>Your CSS file could get bigger</em> since the URL of the combined image is
longer than the URL of each individual image. However, if your CSS is served
compressed (and it definitely ought to be!), this should not make much
difference, since the extra bytes will be highly compressible.
</p>
<p>
<em>Your pages could take more memory</em> to display on the client, since the
decompressed bitmap of the large image will have more pixels than the sum of the
small images. This could negatively impact the experience on memory-constrained
mobile devices.
</p>
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