blob: 4de80569b28e45ea1208422f2d5d3a9edc0a5462 [file] [log] [blame]
/*
* (C) Copyright IBM Corp. 1998-2009 - All Rights Reserved
*
*/
#ifndef __OPENTYPELAYOUTENGINE_H
#define __OPENTYPELAYOUTENGINE_H
#include "LETypes.h"
#include "LEGlyphFilter.h"
#include "LEFontInstance.h"
#include "LayoutEngine.h"
#include "GlyphSubstitutionTables.h"
#include "GlyphDefinitionTables.h"
#include "GlyphPositioningTables.h"
U_NAMESPACE_BEGIN
/**
* OpenTypeLayoutEngine implements complex text layout for OpenType fonts - that is
* fonts which have GSUB and GPOS tables associated with them. In order to do this,
* the glyph processsing step described for LayoutEngine is further broken into three
* steps:
*
* 1) Character processing - this step analyses the characters and assigns a list of OpenType
* feature tags to each one. It may also change, remove or add characters, and change
* their order.
*
* 2) Glyph processing - This step performs character to glyph mapping,and uses the GSUB
* table associated with the font to perform glyph substitutions, such as ligature substitution.
*
* 3) Glyph post processing - in cases where the font doesn't directly contain a GSUB table,
* the previous two steps may have generated "fake" glyph indices to use with a "canned" GSUB
* table. This step turns those glyph indices into actual font-specific glyph indices, and may
* perform any other adjustments requried by the previous steps.
*
* OpenTypeLayoutEngine will also use the font's GPOS table to apply position adjustments
* such as kerning and accent positioning.
*
* @see LayoutEngine
*
* @internal
*/
class U_LAYOUT_API OpenTypeLayoutEngine : public LayoutEngine
{
public:
/**
* This is the main constructor. It constructs an instance of OpenTypeLayoutEngine for
* a particular font, script and language. It takes the GSUB table as a parameter since
* LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
* OpenType font.
*
* @param fontInstance - the font
* @param scriptCode - the script
* @param langaugeCode - the language
* @param gsubTable - the GSUB table
* @param success - set to an error code if the operation fails
*
* @see LayoutEngine::layoutEngineFactory
* @see ScriptAndLangaugeTags.h for script and language codes
*
* @internal
*/
OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
le_int32 typoFlags, const GlyphSubstitutionTableHeader *gsubTable, LEErrorCode &success);
/**
* This constructor is used when the font requires a "canned" GSUB table which can't be known
* until after this constructor has been invoked.
*
* @param fontInstance - the font
* @param scriptCode - the script
* @param langaugeCode - the language
* @param success - set to an error code if the operation fails
*
* @internal
*/
OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
le_int32 typoFlags, LEErrorCode &success);
/**
* The destructor, virtual for correct polymorphic invocation.
*
* @internal
*/
virtual ~OpenTypeLayoutEngine();
/**
* A convenience method used to convert the script code into
* the four byte script tag required by OpenType.
* For Indic languages where multiple script tags exist,
* the version 1 (old style) tag is returned.
*
* @param scriptCode - the script code
*
* @return the four byte script tag
*
* @internal
*/
static LETag getScriptTag(le_int32 scriptCode);
/**
* A convenience method used to convert the script code into
* the four byte script tag required by OpenType.
* For Indic languages where multiple script tags exist,
* the version 2 tag is returned.
*
* @param scriptCode - the script code
*
* @return the four byte script tag
*
* @internal
*/
static LETag getV2ScriptTag(le_int32 scriptCode);
/**
* A convenience method used to convert the langauge code into
* the four byte langauge tag required by OpenType.
*
* @param languageCode - the language code
*
* @return the four byte language tag
*
* @internal
*/
static LETag getLangSysTag(le_int32 languageCode);
/**
* ICU "poor man's RTTI", returns a UClassID for the actual class.
*
* @stable ICU 2.8
*/
virtual UClassID getDynamicClassID() const;
/**
* ICU "poor man's RTTI", returns a UClassID for this class.
*
* @stable ICU 2.8
*/
static UClassID getStaticClassID();
/**
* The array of language tags, indexed by language code.
*
* @internal
*/
static const LETag languageTags[];
private:
/**
* This method is used by the constructors to convert the script
* and language codes to four byte tags and save them.
*/
void setScriptAndLanguageTags();
/**
* The array of script tags, indexed by script code.
*/
static const LETag scriptTags[];
protected:
/**
* A set of "default" features. The default characterProcessing method
* will apply all of these features to every glyph.
*
* @internal
*/
FeatureMask fFeatureMask;
/**
* A set of mappings from feature tags to feature masks. These may
* be in the order in which the featues should be applied, but they
* don't need to be.
*
* @internal
*/
const FeatureMap *fFeatureMap;
/**
* The length of the feature map.
*
* @internal
*/
le_int32 fFeatureMapCount;
/**
* <code>TRUE</code> if the features in the
* feature map are in the order in which they
* must be applied.
*
* @internal
*/
le_bool fFeatureOrder;
/**
* The address of the GSUB table.
*
* @internal
*/
const GlyphSubstitutionTableHeader *fGSUBTable;
/**
* The address of the GDEF table.
*
* @internal
*/
const GlyphDefinitionTableHeader *fGDEFTable;
/**
* The address of the GPOS table.
*
* @internal
*/
const GlyphPositioningTableHeader *fGPOSTable;
/**
* An optional filter used to inhibit substitutions
* preformed by the GSUB table. This is used for some
* "canned" GSUB tables to restrict substitutions to
* glyphs that are in the font.
*
* @internal
*/
LEGlyphFilter *fSubstitutionFilter;
/**
* The four byte script tag.
*
* @internal
*/
LETag fScriptTag;
/**
* The four byte script tag for V2 fonts.
*
* @internal
*/
LETag fScriptTagV2;
/**
* The four byte language tag
*
* @internal
*/
LETag fLangSysTag;
/**
* This method does the OpenType character processing. It assigns the OpenType feature
* tags to the characters, and may generate output characters that differ from the input
* charcters due to insertions, deletions, or reorderings. In such cases, it will also
* generate an output character index array reflecting these changes.
*
* Subclasses must override this method.
*
* Input parameters:
* @param chars - the input character context
* @param offset - the index of the first character to process
* @param count - the number of characters to process
* @param max - the number of characters in the input context
* @param rightToLeft - TRUE if the characters are in a right to left directional run
*
* Output parameters:
* @param outChars - the output character array, if different from the input
* @param charIndices - the output character index array
* @param featureTags - the output feature tag array
* @param success - set to an error code if the operation fails
*
* @return the output character count (input character count if no change)
*
* @internal
*/
virtual le_int32 characterProcessing(const LEUnicode /*chars*/[], le_int32 offset, le_int32 count, le_int32 max, le_bool /*rightToLeft*/,
LEUnicode *&/*outChars*/, LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method does character to glyph mapping, and applies the GSUB table. The
* default implementation calls mapCharsToGlyphs and then applies the GSUB table,
* if there is one.
*
* Note that in the case of "canned" GSUB tables, the output glyph indices may be
* "fake" glyph indices that need to be converted to "real" glyph indices by the
* glyphPostProcessing method.
*
* Input parameters:
* @param chars - the input character context
* @param offset - the index of the first character to process
* @param count - the number of characters to process
* @param max - the number of characters in the input context
* @param rightToLeft - TRUE if the characters are in a right to left directional run
* @param featureTags - the feature tag array
*
* Output parameters:
* @param glyphs - the output glyph index array
* @param charIndices - the output character index array
* @param success - set to an error code if the operation fails
*
* @return the number of glyphs in the output glyph index array
*
* Note: if the character index array was already set by the characterProcessing
* method, this method won't change it.
*
* @internal
*/
virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
LEGlyphStorage &glyphStorage, LEErrorCode &success);
virtual le_int32 glyphSubstitution(le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method does any processing necessary to convert "fake"
* glyph indices used by the glyphProcessing method into "real" glyph
* indices which can be used to render the text. Note that in some
* cases, such as CDAC Indic fonts, several "real" glyphs may be needed
* to render one "fake" glyph.
*
* The default implementation of this method just returns the input glyph
* index and character index arrays, assuming that no "fake" glyph indices
* were needed to do GSUB processing.
*
* Input paramters:
* @param tempGlyphs - the input "fake" glyph index array
* @param tempCharIndices - the input "fake" character index array
* @param tempGlyphCount - the number of "fake" glyph indices
*
* Output parameters:
* @param glyphs - the output glyph index array
* @param charIndices - the output character index array
* @param success - set to an error code if the operation fails
*
* @return the number of glyph indices in the output glyph index array
*
* @internal
*/
virtual le_int32 glyphPostProcessing(LEGlyphStorage &tempGlyphStorage, LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method applies the characterProcessing, glyphProcessing and glyphPostProcessing
* methods. Most subclasses will not need to override this method.
*
* Input parameters:
* @param chars - the input character context
* @param offset - the index of the first character to process
* @param count - the number of characters to process
* @param max - the number of characters in the input context
* @param rightToLeft - TRUE if the text is in a right to left directional run
*
* Output parameters:
* @param glyphs - the glyph index array
* @param charIndices - the character index array
* @param success - set to an error code if the operation fails
*
* @return the number of glyphs in the glyph index array
*
* @see LayoutEngine::computeGlyphs
*
* @internal
*/
virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method uses the GPOS table, if there is one, to adjust the glyph positions.
*
* Input parameters:
* @param glyphs - the input glyph array
* @param glyphCount - the number of glyphs in the glyph array
* @param x - the starting X position
* @param y - the starting Y position
*
* Output parameters:
* @param positions - the output X and Y positions (two entries per glyph)
* @param success - set to an error code if the operation fails
*
* @internal
*/
virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method frees the feature tag array so that the
* OpenTypeLayoutEngine can be reused for different text.
* It is also called from our destructor.
*
* @internal
*/
virtual void reset();
};
U_NAMESPACE_END
#endif