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// Copyright 2007 The Closure Library Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS-IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @fileoverview Single-selection model implemenation.
*
* TODO(attila): Add keyboard & mouse event hooks?
* TODO(attila): Add multiple selection?
*
* @author attila@google.com (Attila Bodis)
*/
goog.provide('goog.ui.SelectionModel');
goog.require('goog.array');
goog.require('goog.events.EventTarget');
goog.require('goog.events.EventType');
/**
* Single-selection model. Dispatches a {@link goog.events.EventType.SELECT}
* event when a selection is made.
* @param {Array<Object>=} opt_items Array of items; defaults to empty.
* @extends {goog.events.EventTarget}
* @constructor
*/
goog.ui.SelectionModel = function(opt_items) {
goog.events.EventTarget.call(this);
/**
* Array of items controlled by the selection model. If the items support
* the {@code setSelected(Boolean)} interface, they will be (de)selected
* as needed.
* @type {!Array<Object>}
* @private
*/
this.items_ = [];
this.addItems(opt_items);
};
goog.inherits(goog.ui.SelectionModel, goog.events.EventTarget);
goog.tagUnsealableClass(goog.ui.SelectionModel);
/**
* The currently selected item (null if none).
* @type {Object}
* @private
*/
goog.ui.SelectionModel.prototype.selectedItem_ = null;
/**
* Selection handler function. Called with two arguments (the item to be
* selected or deselected, and a Boolean indicating whether the item is to
* be selected or deselected).
* @type {Function}
* @private
*/
goog.ui.SelectionModel.prototype.selectionHandler_ = null;
/**
* Returns the selection handler function used by the selection model to change
* the internal selection state of items under its control.
* @return {Function} Selection handler function (null if none).
*/
goog.ui.SelectionModel.prototype.getSelectionHandler = function() {
return this.selectionHandler_;
};
/**
* Sets the selection handler function to be used by the selection model to
* change the internal selection state of items under its control. The
* function must take two arguments: an item and a Boolean to indicate whether
* the item is to be selected or deselected. Selection handler functions are
* only needed if the items in the selection model don't natively support the
* {@code setSelected(Boolean)} interface.
* @param {Function} handler Selection handler function.
*/
goog.ui.SelectionModel.prototype.setSelectionHandler = function(handler) {
this.selectionHandler_ = handler;
};
/**
* Returns the number of items controlled by the selection model.
* @return {number} Number of items.
*/
goog.ui.SelectionModel.prototype.getItemCount = function() {
return this.items_.length;
};
/**
* Returns the 0-based index of the given item within the selection model, or
* -1 if no such item is found.
* @param {Object|undefined} item Item to look for.
* @return {number} Index of the given item (-1 if none).
*/
goog.ui.SelectionModel.prototype.indexOfItem = function(item) {
return item ? goog.array.indexOf(this.items_, item) : -1;
};
/**
* @return {Object|undefined} The first item, or undefined if there are no items
* in the model.
*/
goog.ui.SelectionModel.prototype.getFirst = function() {
return this.items_[0];
};
/**
* @return {Object|undefined} The last item, or undefined if there are no items
* in the model.
*/
goog.ui.SelectionModel.prototype.getLast = function() {
return this.items_[this.items_.length - 1];
};
/**
* Returns the item at the given 0-based index.
* @param {number} index Index of the item to return.
* @return {Object} Item at the given index (null if none).
*/
goog.ui.SelectionModel.prototype.getItemAt = function(index) {
return this.items_[index] || null;
};
/**
* Bulk-adds items to the selection model. This is more efficient than calling
* {@link #addItem} for each new item.
* @param {Array<Object>|undefined} items New items to add.
*/
goog.ui.SelectionModel.prototype.addItems = function(items) {
if (items) {
// New items shouldn't be selected.
goog.array.forEach(items, function(item) {
this.selectItem_(item, false);
}, this);
goog.array.extend(this.items_, items);
}
};
/**
* Adds an item at the end of the list.
* @param {Object} item Item to add.
*/
goog.ui.SelectionModel.prototype.addItem = function(item) {
this.addItemAt(item, this.getItemCount());
};
/**
* Adds an item at the given index.
* @param {Object} item Item to add.
* @param {number} index Index at which to add the new item.
*/
goog.ui.SelectionModel.prototype.addItemAt = function(item, index) {
if (item) {
// New items must not be selected.
this.selectItem_(item, false);
goog.array.insertAt(this.items_, item, index);
}
};
/**
* Removes the given item (if it exists). Dispatches a {@code SELECT} event if
* the removed item was the currently selected item.
* @param {Object} item Item to remove.
*/
goog.ui.SelectionModel.prototype.removeItem = function(item) {
if (item && goog.array.remove(this.items_, item)) {
if (item == this.selectedItem_) {
this.selectedItem_ = null;
this.dispatchEvent(goog.events.EventType.SELECT);
}
}
};
/**
* Removes the item at the given index.
* @param {number} index Index of the item to remove.
*/
goog.ui.SelectionModel.prototype.removeItemAt = function(index) {
this.removeItem(this.getItemAt(index));
};
/**
* @return {Object} The currently selected item, or null if none.
*/
goog.ui.SelectionModel.prototype.getSelectedItem = function() {
return this.selectedItem_;
};
/**
* @return {!Array<Object>} All items in the selection model.
*/
goog.ui.SelectionModel.prototype.getItems = function() {
return goog.array.clone(this.items_);
};
/**
* Selects the given item, deselecting any previously selected item, and
* dispatches a {@code SELECT} event.
* @param {Object} item Item to select (null to clear the selection).
*/
goog.ui.SelectionModel.prototype.setSelectedItem = function(item) {
if (item != this.selectedItem_) {
this.selectItem_(this.selectedItem_, false);
this.selectedItem_ = item;
this.selectItem_(item, true);
}
// Always dispatch a SELECT event; let listeners decide what to do if the
// selected item hasn't changed.
this.dispatchEvent(goog.events.EventType.SELECT);
};
/**
* @return {number} The 0-based index of the currently selected item, or -1
* if none.
*/
goog.ui.SelectionModel.prototype.getSelectedIndex = function() {
return this.indexOfItem(this.selectedItem_);
};
/**
* Selects the item at the given index, deselecting any previously selected
* item, and dispatches a {@code SELECT} event.
* @param {number} index Index to select (-1 to clear the selection).
*/
goog.ui.SelectionModel.prototype.setSelectedIndex = function(index) {
this.setSelectedItem(this.getItemAt(index));
};
/**
* Clears the selection model by removing all items from the selection.
*/
goog.ui.SelectionModel.prototype.clear = function() {
goog.array.clear(this.items_);
this.selectedItem_ = null;
};
/** @override */
goog.ui.SelectionModel.prototype.disposeInternal = function() {
goog.ui.SelectionModel.superClass_.disposeInternal.call(this);
delete this.items_;
this.selectedItem_ = null;
};
/**
* Private helper; selects or deselects the given item based on the value of
* the {@code select} argument. If a selection handler has been registered
* (via {@link #setSelectionHandler}, calls it to update the internal selection
* state of the item. Otherwise, attempts to call {@code setSelected(Boolean)}
* on the item itself, provided the object supports that interface.
* @param {Object} item Item to select or deselect.
* @param {boolean} select If true, the object will be selected; if false, it
* will be deselected.
* @private
*/
goog.ui.SelectionModel.prototype.selectItem_ = function(item, select) {
if (item) {
if (typeof this.selectionHandler_ == 'function') {
// Use the registered selection handler function.
this.selectionHandler_(item, select);
} else if (typeof item.setSelected == 'function') {
// Call setSelected() on the item, if it supports it.
item.setSelected(select);
}
}
};