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// Copyright 2008 The Closure Library Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS-IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @fileoverview Base class for control renderers.
* TODO(attila): If the renderer framework works well, pull it into Component.
*
* @author attila@google.com (Attila Bodis)
*/
goog.provide('goog.ui.ControlRenderer');
goog.require('goog.a11y.aria');
goog.require('goog.a11y.aria.Role');
goog.require('goog.a11y.aria.State');
goog.require('goog.array');
goog.require('goog.asserts');
goog.require('goog.dom');
goog.require('goog.dom.classlist');
goog.require('goog.object');
goog.require('goog.string');
goog.require('goog.style');
goog.require('goog.ui.Component');
goog.require('goog.userAgent');
/**
* Default renderer for {@link goog.ui.Control}s. Can be used as-is, but
* subclasses of Control will probably want to use renderers specifically
* tailored for them by extending this class. Controls that use renderers
* delegate one or more of the following API methods to the renderer:
* <ul>
* <li>{@code createDom} - renders the DOM for the component
* <li>{@code canDecorate} - determines whether an element can be decorated
* by the component
* <li>{@code decorate} - decorates an existing element with the component
* <li>{@code setState} - updates the appearance of the component based on
* its state
* <li>{@code getContent} - returns the component's content
* <li>{@code setContent} - sets the component's content
* </ul>
* Controls are stateful; renderers, on the other hand, should be stateless and
* reusable.
* @constructor
*/
goog.ui.ControlRenderer = function() {
};
goog.addSingletonGetter(goog.ui.ControlRenderer);
goog.tagUnsealableClass(goog.ui.ControlRenderer);
/**
* Constructs a new renderer and sets the CSS class that the renderer will use
* as the base CSS class to apply to all elements rendered by that renderer.
* An example to use this function using a color palette:
*
* <pre>
* var myCustomRenderer = goog.ui.ControlRenderer.getCustomRenderer(
* goog.ui.PaletteRenderer, 'my-special-palette');
* var newColorPalette = new goog.ui.ColorPalette(
* colors, myCustomRenderer, opt_domHelper);
* </pre>
*
* Your CSS can look like this now:
* <pre>
* .my-special-palette { }
* .my-special-palette-table { }
* .my-special-palette-cell { }
* etc.
* </pre>
*
* <em>instead</em> of
* <pre>
* .CSS_MY_SPECIAL_PALETTE .goog-palette { }
* .CSS_MY_SPECIAL_PALETTE .goog-palette-table { }
* .CSS_MY_SPECIAL_PALETTE .goog-palette-cell { }
* etc.
* </pre>
*
* You would want to use this functionality when you want an instance of a
* component to have specific styles different than the other components of the
* same type in your application. This avoids using descendant selectors to
* apply the specific styles to this component.
*
* @param {Function} ctor The constructor of the renderer you are trying to
* create.
* @param {string} cssClassName The name of the CSS class for this renderer.
* @return {goog.ui.ControlRenderer} An instance of the desired renderer with
* its getCssClass() method overridden to return the supplied custom CSS
* class name.
*/
goog.ui.ControlRenderer.getCustomRenderer = function(ctor, cssClassName) {
var renderer = new ctor();
/**
* Returns the CSS class to be applied to the root element of components
* rendered using this renderer.
* @return {string} Renderer-specific CSS class.
*/
renderer.getCssClass = function() {
return cssClassName;
};
return renderer;
};
/**
* Default CSS class to be applied to the root element of components rendered
* by this renderer.
* @type {string}
*/
goog.ui.ControlRenderer.CSS_CLASS = goog.getCssName('goog-control');
/**
* Array of arrays of CSS classes that we want composite classes added and
* removed for in IE6 and lower as a workaround for lack of multi-class CSS
* selector support.
*
* Subclasses that have accompanying CSS requiring this workaround should define
* their own static IE6_CLASS_COMBINATIONS constant and override
* getIe6ClassCombinations to return it.
*
* For example, if your stylesheet uses the selector .button.collapse-left
* (and is compiled to .button_collapse-left for the IE6 version of the
* stylesheet,) you should include ['button', 'collapse-left'] in this array
* and the class button_collapse-left will be applied to the root element
* whenever both button and collapse-left are applied individually.
*
* Members of each class name combination will be joined with underscores in the
* order that they're defined in the array. You should alphabetize them (for
* compatibility with the CSS compiler) unless you are doing something special.
* @type {Array<Array<string>>}
*/
goog.ui.ControlRenderer.IE6_CLASS_COMBINATIONS = [];
/**
* Map of component states to corresponding ARIA attributes. Since the mapping
* of component states to ARIA attributes is neither component- nor
* renderer-specific, this is a static property of the renderer class, and is
* initialized on first use.
* @type {Object<goog.ui.Component.State, goog.a11y.aria.State>}
* @private
*/
goog.ui.ControlRenderer.ariaAttributeMap_;
/**
* Map of certain ARIA states to ARIA roles that support them. Used for checked
* and selected Component states because they are used on Components with ARIA
* roles that do not support the corresponding ARIA state.
* @private {!Object<goog.a11y.aria.Role, goog.a11y.aria.State>}
* @const
*/
goog.ui.ControlRenderer.TOGGLE_ARIA_STATE_MAP_ = goog.object.create(
goog.a11y.aria.Role.BUTTON, goog.a11y.aria.State.PRESSED,
goog.a11y.aria.Role.CHECKBOX, goog.a11y.aria.State.CHECKED,
goog.a11y.aria.Role.MENU_ITEM, goog.a11y.aria.State.SELECTED,
goog.a11y.aria.Role.MENU_ITEM_CHECKBOX, goog.a11y.aria.State.CHECKED,
goog.a11y.aria.Role.MENU_ITEM_RADIO, goog.a11y.aria.State.CHECKED,
goog.a11y.aria.Role.RADIO, goog.a11y.aria.State.CHECKED,
goog.a11y.aria.Role.TAB, goog.a11y.aria.State.SELECTED,
goog.a11y.aria.Role.TREEITEM, goog.a11y.aria.State.SELECTED);
/**
* Returns the ARIA role to be applied to the control.
* See http://wiki/Main/ARIA for more info.
* @return {goog.a11y.aria.Role|undefined} ARIA role.
*/
goog.ui.ControlRenderer.prototype.getAriaRole = function() {
// By default, the ARIA role is unspecified.
return undefined;
};
/**
* Returns the control's contents wrapped in a DIV, with the renderer's own
* CSS class and additional state-specific classes applied to it.
* @param {goog.ui.Control} control Control to render.
* @return {Element} Root element for the control.
*/
goog.ui.ControlRenderer.prototype.createDom = function(control) {
// Create and return DIV wrapping contents.
var element = control.getDomHelper().createDom(
'div', this.getClassNames(control).join(' '), control.getContent());
return element;
};
/**
* Takes the control's root element and returns the parent element of the
* control's contents. Since by default controls are rendered as a single
* DIV, the default implementation returns the element itself. Subclasses
* with more complex DOM structures must override this method as needed.
* @param {Element} element Root element of the control whose content element
* is to be returned.
* @return {Element} The control's content element.
*/
goog.ui.ControlRenderer.prototype.getContentElement = function(element) {
return element;
};
/**
* Updates the control's DOM by adding or removing the specified class name
* to/from its root element. May add additional combined classes as needed in
* IE6 and lower. Because of this, subclasses should use this method when
* modifying class names on the control's root element.
* @param {goog.ui.Control|Element} control Control instance (or root element)
* to be updated.
* @param {string} className CSS class name to add or remove.
* @param {boolean} enable Whether to add or remove the class name.
*/
goog.ui.ControlRenderer.prototype.enableClassName = function(control,
className, enable) {
var element = /** @type {Element} */ (
control.getElement ? control.getElement() : control);
if (element) {
var classNames = [className];
// For IE6, we need to enable any combined classes involving this class
// as well.
// TODO(user): Remove this as IE6 is no longer in use.
if (goog.userAgent.IE && !goog.userAgent.isVersionOrHigher('7')) {
classNames = this.getAppliedCombinedClassNames_(
goog.dom.classlist.get(element), className);
classNames.push(className);
}
goog.dom.classlist.enableAll(element, classNames, enable);
}
};
/**
* Updates the control's DOM by adding or removing the specified extra class
* name to/from its element.
* @param {goog.ui.Control} control Control to be updated.
* @param {string} className CSS class name to add or remove.
* @param {boolean} enable Whether to add or remove the class name.
*/
goog.ui.ControlRenderer.prototype.enableExtraClassName = function(control,
className, enable) {
// The base class implementation is trivial; subclasses should override as
// needed.
this.enableClassName(control, className, enable);
};
/**
* Returns true if this renderer can decorate the element, false otherwise.
* The default implementation always returns true.
* @param {Element} element Element to decorate.
* @return {boolean} Whether the renderer can decorate the element.
*/
goog.ui.ControlRenderer.prototype.canDecorate = function(element) {
return true;
};
/**
* Default implementation of {@code decorate} for {@link goog.ui.Control}s.
* Initializes the control's ID, content, and state based on the ID of the
* element, its child nodes, and its CSS classes, respectively. Returns the
* element.
* @param {goog.ui.Control} control Control instance to decorate the element.
* @param {Element} element Element to decorate.
* @return {Element} Decorated element.
*/
goog.ui.ControlRenderer.prototype.decorate = function(control, element) {
// Set the control's ID to the decorated element's DOM ID, if any.
if (element.id) {
control.setId(element.id);
}
// Set the control's content to the decorated element's content.
var contentElem = this.getContentElement(element);
if (contentElem && contentElem.firstChild) {
control.setContentInternal(contentElem.firstChild.nextSibling ?
goog.array.clone(contentElem.childNodes) : contentElem.firstChild);
} else {
control.setContentInternal(null);
}
// Initialize the control's state based on the decorated element's CSS class.
// This implementation is optimized to minimize object allocations, string
// comparisons, and DOM access.
var state = 0x00;
var rendererClassName = this.getCssClass();
var structuralClassName = this.getStructuralCssClass();
var hasRendererClassName = false;
var hasStructuralClassName = false;
var hasCombinedClassName = false;
var classNames = goog.array.toArray(goog.dom.classlist.get(element));
goog.array.forEach(classNames, function(className) {
if (!hasRendererClassName && className == rendererClassName) {
hasRendererClassName = true;
if (structuralClassName == rendererClassName) {
hasStructuralClassName = true;
}
} else if (!hasStructuralClassName && className == structuralClassName) {
hasStructuralClassName = true;
} else {
state |= this.getStateFromClass(className);
}
if (this.getStateFromClass(className) == goog.ui.Component.State.DISABLED) {
goog.asserts.assertElement(contentElem);
if (goog.dom.isFocusableTabIndex(contentElem)) {
goog.dom.setFocusableTabIndex(contentElem, false);
}
}
}, this);
control.setStateInternal(state);
// Make sure the element has the renderer's CSS classes applied, as well as
// any extra class names set on the control.
if (!hasRendererClassName) {
classNames.push(rendererClassName);
if (structuralClassName == rendererClassName) {
hasStructuralClassName = true;
}
}
if (!hasStructuralClassName) {
classNames.push(structuralClassName);
}
var extraClassNames = control.getExtraClassNames();
if (extraClassNames) {
classNames.push.apply(classNames, extraClassNames);
}
// For IE6, rewrite all classes on the decorated element if any combined
// classes apply.
if (goog.userAgent.IE && !goog.userAgent.isVersionOrHigher('7')) {
var combinedClasses = this.getAppliedCombinedClassNames_(
classNames);
if (combinedClasses.length > 0) {
classNames.push.apply(classNames, combinedClasses);
hasCombinedClassName = true;
}
}
// Only write to the DOM if new class names had to be added to the element.
if (!hasRendererClassName || !hasStructuralClassName ||
extraClassNames || hasCombinedClassName) {
goog.dom.classlist.set(element, classNames.join(' '));
}
return element;
};
/**
* Initializes the control's DOM by configuring properties that can only be set
* after the DOM has entered the document. This implementation sets up BiDi
* and keyboard focus. Called from {@link goog.ui.Control#enterDocument}.
* @param {goog.ui.Control} control Control whose DOM is to be initialized
* as it enters the document.
*/
goog.ui.ControlRenderer.prototype.initializeDom = function(control) {
// Initialize render direction (BiDi). We optimize the left-to-right render
// direction by assuming that elements are left-to-right by default, and only
// updating their styling if they are explicitly set to right-to-left.
if (control.isRightToLeft()) {
this.setRightToLeft(control.getElement(), true);
}
// Initialize keyboard focusability (tab index). We assume that components
// aren't focusable by default (i.e have no tab index), and only touch the
// DOM if the component is focusable, enabled, and visible, and therefore
// needs a tab index.
if (control.isEnabled()) {
this.setFocusable(control, control.isVisible());
}
};
/**
* Sets the element's ARIA role.
* @param {Element} element Element to update.
* @param {?goog.a11y.aria.Role=} opt_preferredRole The preferred ARIA role.
*/
goog.ui.ControlRenderer.prototype.setAriaRole = function(element,
opt_preferredRole) {
var ariaRole = opt_preferredRole || this.getAriaRole();
if (ariaRole) {
goog.asserts.assert(element,
'The element passed as a first parameter cannot be null.');
var currentRole = goog.a11y.aria.getRole(element);
if (ariaRole == currentRole) {
return;
}
goog.a11y.aria.setRole(element, ariaRole);
}
};
/**
* Sets the element's ARIA attributes, including distinguishing between
* universally supported ARIA properties and ARIA states that are only
* supported by certain ARIA roles. Only attributes which are initialized to be
* true will be set.
* @param {!goog.ui.Control} control Control whose ARIA state will be updated.
* @param {!Element} element Element whose ARIA state is to be updated.
*/
goog.ui.ControlRenderer.prototype.setAriaStates = function(control, element) {
goog.asserts.assert(control);
goog.asserts.assert(element);
var ariaLabel = control.getAriaLabel();
if (goog.isDefAndNotNull(ariaLabel)) {
this.setAriaLabel(element, ariaLabel);
}
if (!control.isVisible()) {
goog.a11y.aria.setState(
element, goog.a11y.aria.State.HIDDEN, !control.isVisible());
}
if (!control.isEnabled()) {
this.updateAriaState(
element, goog.ui.Component.State.DISABLED, !control.isEnabled());
}
if (control.isSupportedState(goog.ui.Component.State.SELECTED)) {
this.updateAriaState(
element, goog.ui.Component.State.SELECTED, control.isSelected());
}
if (control.isSupportedState(goog.ui.Component.State.CHECKED)) {
this.updateAriaState(
element, goog.ui.Component.State.CHECKED, control.isChecked());
}
if (control.isSupportedState(goog.ui.Component.State.OPENED)) {
this.updateAriaState(
element, goog.ui.Component.State.OPENED, control.isOpen());
}
};
/**
* Sets the element's ARIA label. This should be overriden by subclasses that
* don't apply the role directly on control.element_.
* @param {!Element} element Element whose ARIA label is to be updated.
* @param {string} ariaLabel Label to add to the element.
*/
goog.ui.ControlRenderer.prototype.setAriaLabel = function(element, ariaLabel) {
goog.a11y.aria.setLabel(element, ariaLabel);
};
/**
* Allows or disallows text selection within the control's DOM.
* @param {Element} element The control's root element.
* @param {boolean} allow Whether the element should allow text selection.
*/
goog.ui.ControlRenderer.prototype.setAllowTextSelection = function(element,
allow) {
// On all browsers other than IE and Opera, it isn't necessary to recursively
// apply unselectable styling to the element's children.
goog.style.setUnselectable(element, !allow,
!goog.userAgent.IE && !goog.userAgent.OPERA);
};
/**
* Applies special styling to/from the control's element if it is rendered
* right-to-left, and removes it if it is rendered left-to-right.
* @param {Element} element The control's root element.
* @param {boolean} rightToLeft Whether the component is rendered
* right-to-left.
*/
goog.ui.ControlRenderer.prototype.setRightToLeft = function(element,
rightToLeft) {
this.enableClassName(element,
goog.getCssName(this.getStructuralCssClass(), 'rtl'), rightToLeft);
};
/**
* Returns true if the control's key event target supports keyboard focus
* (based on its {@code tabIndex} attribute), false otherwise.
* @param {goog.ui.Control} control Control whose key event target is to be
* checked.
* @return {boolean} Whether the control's key event target is focusable.
*/
goog.ui.ControlRenderer.prototype.isFocusable = function(control) {
var keyTarget;
if (control.isSupportedState(goog.ui.Component.State.FOCUSED) &&
(keyTarget = control.getKeyEventTarget())) {
return goog.dom.isFocusableTabIndex(keyTarget);
}
return false;
};
/**
* Updates the control's key event target to make it focusable or non-focusable
* via its {@code tabIndex} attribute. Does nothing if the control doesn't
* support the {@code FOCUSED} state, or if it has no key event target.
* @param {goog.ui.Control} control Control whose key event target is to be
* updated.
* @param {boolean} focusable Whether to enable keyboard focus support on the
* control's key event target.
*/
goog.ui.ControlRenderer.prototype.setFocusable = function(control, focusable) {
var keyTarget;
if (control.isSupportedState(goog.ui.Component.State.FOCUSED) &&
(keyTarget = control.getKeyEventTarget())) {
if (!focusable && control.isFocused()) {
// Blur before hiding. Note that IE calls onblur handlers asynchronously.
try {
keyTarget.blur();
} catch (e) {
// TODO(user|user): Find out why this fails on IE.
}
// The blur event dispatched by the key event target element when blur()
// was called on it should have been handled by the control's handleBlur()
// method, so at this point the control should no longer be focused.
// However, blur events are unreliable on IE and FF3, so if at this point
// the control is still focused, we trigger its handleBlur() method
// programmatically.
if (control.isFocused()) {
control.handleBlur(null);
}
}
// Don't overwrite existing tab index values unless needed.
if (goog.dom.isFocusableTabIndex(keyTarget) != focusable) {
goog.dom.setFocusableTabIndex(keyTarget, focusable);
}
}
};
/**
* Shows or hides the element.
* @param {Element} element Element to update.
* @param {boolean} visible Whether to show the element.
*/
goog.ui.ControlRenderer.prototype.setVisible = function(element, visible) {
// The base class implementation is trivial; subclasses should override as
// needed. It should be possible to do animated reveals, for example.
goog.style.setElementShown(element, visible);
if (element) {
goog.a11y.aria.setState(element, goog.a11y.aria.State.HIDDEN, !visible);
}
};
/**
* Updates the appearance of the control in response to a state change.
* @param {goog.ui.Control} control Control instance to update.
* @param {goog.ui.Component.State} state State to enable or disable.
* @param {boolean} enable Whether the control is entering or exiting the state.
*/
goog.ui.ControlRenderer.prototype.setState = function(control, state, enable) {
var element = control.getElement();
if (element) {
var className = this.getClassForState(state);
if (className) {
this.enableClassName(control, className, enable);
}
this.updateAriaState(element, state, enable);
}
};
/**
* Updates the element's ARIA (accessibility) attributes , including
* distinguishing between universally supported ARIA properties and ARIA states
* that are only supported by certain ARIA roles.
* @param {Element} element Element whose ARIA state is to be updated.
* @param {goog.ui.Component.State} state Component state being enabled or
* disabled.
* @param {boolean} enable Whether the state is being enabled or disabled.
* @protected
*/
goog.ui.ControlRenderer.prototype.updateAriaState = function(element, state,
enable) {
// Ensure the ARIA attribute map exists.
if (!goog.ui.ControlRenderer.ariaAttributeMap_) {
goog.ui.ControlRenderer.ariaAttributeMap_ = goog.object.create(
goog.ui.Component.State.DISABLED, goog.a11y.aria.State.DISABLED,
goog.ui.Component.State.SELECTED, goog.a11y.aria.State.SELECTED,
goog.ui.Component.State.CHECKED, goog.a11y.aria.State.CHECKED,
goog.ui.Component.State.OPENED, goog.a11y.aria.State.EXPANDED);
}
goog.asserts.assert(element,
'The element passed as a first parameter cannot be null.');
var ariaAttr = goog.ui.ControlRenderer.getAriaStateForAriaRole_(
element, goog.ui.ControlRenderer.ariaAttributeMap_[state]);
if (ariaAttr) {
goog.a11y.aria.setState(element, ariaAttr, enable);
}
};
/**
* Returns the appropriate ARIA attribute based on ARIA role if the ARIA
* attribute is an ARIA state.
* @param {!Element} element The element from which to get the ARIA role for
* matching ARIA state.
* @param {goog.a11y.aria.State} attr The ARIA attribute to check to see if it
* can be applied to the given ARIA role.
* @return {goog.a11y.aria.State} An ARIA attribute that can be applied to the
* given ARIA role.
* @private
*/
goog.ui.ControlRenderer.getAriaStateForAriaRole_ = function(element, attr) {
var role = goog.a11y.aria.getRole(element);
if (!role) {
return attr;
}
role = /** @type {goog.a11y.aria.Role} */ (role);
var matchAttr = goog.ui.ControlRenderer.TOGGLE_ARIA_STATE_MAP_[role] || attr;
return goog.ui.ControlRenderer.isAriaState_(attr) ? matchAttr : attr;
};
/**
* Determines if the given ARIA attribute is an ARIA property or ARIA state.
* @param {goog.a11y.aria.State} attr The ARIA attribute to classify.
* @return {boolean} If the ARIA attribute is an ARIA state.
* @private
*/
goog.ui.ControlRenderer.isAriaState_ = function(attr) {
return attr == goog.a11y.aria.State.CHECKED ||
attr == goog.a11y.aria.State.SELECTED;
};
/**
* Takes a control's root element, and sets its content to the given text
* caption or DOM structure. The default implementation replaces the children
* of the given element. Renderers that create more complex DOM structures
* must override this method accordingly.
* @param {Element} element The control's root element.
* @param {goog.ui.ControlContent} content Text caption or DOM structure to be
* set as the control's content. The DOM nodes will not be cloned, they
* will only moved under the content element of the control.
*/
goog.ui.ControlRenderer.prototype.setContent = function(element, content) {
var contentElem = this.getContentElement(element);
if (contentElem) {
goog.dom.removeChildren(contentElem);
if (content) {
if (goog.isString(content)) {
goog.dom.setTextContent(contentElem, content);
} else {
var childHandler = function(child) {
if (child) {
var doc = goog.dom.getOwnerDocument(contentElem);
contentElem.appendChild(goog.isString(child) ?
doc.createTextNode(child) : child);
}
};
if (goog.isArray(content)) {
// Array of nodes.
goog.array.forEach(content, childHandler);
} else if (goog.isArrayLike(content) && !('nodeType' in content)) {
// NodeList. The second condition filters out TextNode which also has
// length attribute but is not array like. The nodes have to be cloned
// because childHandler removes them from the list during iteration.
goog.array.forEach(
goog.array.clone(/** @type {!NodeList} */(content)),
childHandler);
} else {
// Node or string.
childHandler(content);
}
}
}
}
};
/**
* Returns the element within the component's DOM that should receive keyboard
* focus (null if none). The default implementation returns the control's root
* element.
* @param {goog.ui.Control} control Control whose key event target is to be
* returned.
* @return {Element} The key event target.
*/
goog.ui.ControlRenderer.prototype.getKeyEventTarget = function(control) {
return control.getElement();
};
// CSS class name management.
/**
* Returns the CSS class name to be applied to the root element of all
* components rendered or decorated using this renderer. The class name
* is expected to uniquely identify the renderer class, i.e. no two
* renderer classes are expected to share the same CSS class name.
* @return {string} Renderer-specific CSS class name.
*/
goog.ui.ControlRenderer.prototype.getCssClass = function() {
return goog.ui.ControlRenderer.CSS_CLASS;
};
/**
* Returns an array of combinations of classes to apply combined class names for
* in IE6 and below. See {@link IE6_CLASS_COMBINATIONS} for more detail. This
* method doesn't reference {@link IE6_CLASS_COMBINATIONS} so that it can be
* compiled out, but subclasses should return their IE6_CLASS_COMBINATIONS
* static constant instead.
* @return {Array<Array<string>>} Array of class name combinations.
*/
goog.ui.ControlRenderer.prototype.getIe6ClassCombinations = function() {
return [];
};
/**
* Returns the name of a DOM structure-specific CSS class to be applied to the
* root element of all components rendered or decorated using this renderer.
* Unlike the class name returned by {@link #getCssClass}, the structural class
* name may be shared among different renderers that generate similar DOM
* structures. The structural class name also serves as the basis of derived
* class names used to identify and style structural elements of the control's
* DOM, as well as the basis for state-specific class names. The default
* implementation returns the same class name as {@link #getCssClass}, but
* subclasses are expected to override this method as needed.
* @return {string} DOM structure-specific CSS class name (same as the renderer-
* specific CSS class name by default).
*/
goog.ui.ControlRenderer.prototype.getStructuralCssClass = function() {
return this.getCssClass();
};
/**
* Returns all CSS class names applicable to the given control, based on its
* state. The return value is an array of strings containing
* <ol>
* <li>the renderer-specific CSS class returned by {@link #getCssClass},
* followed by
* <li>the structural CSS class returned by {@link getStructuralCssClass} (if
* different from the renderer-specific CSS class), followed by
* <li>any state-specific classes returned by {@link #getClassNamesForState},
* followed by
* <li>any extra classes returned by the control's {@code getExtraClassNames}
* method and
* <li>for IE6 and lower, additional combined classes from
* {@link getAppliedCombinedClassNames_}.
* </ol>
* Since all controls have at least one renderer-specific CSS class name, this
* method is guaranteed to return an array of at least one element.
* @param {goog.ui.Control} control Control whose CSS classes are to be
* returned.
* @return {!Array<string>} Array of CSS class names applicable to the control.
* @protected
*/
goog.ui.ControlRenderer.prototype.getClassNames = function(control) {
var cssClass = this.getCssClass();
// Start with the renderer-specific class name.
var classNames = [cssClass];
// Add structural class name, if different.
var structuralCssClass = this.getStructuralCssClass();
if (structuralCssClass != cssClass) {
classNames.push(structuralCssClass);
}
// Add state-specific class names, if any.
var classNamesForState = this.getClassNamesForState(control.getState());
classNames.push.apply(classNames, classNamesForState);
// Add extra class names, if any.
var extraClassNames = control.getExtraClassNames();
if (extraClassNames) {
classNames.push.apply(classNames, extraClassNames);
}
// Add composite classes for IE6 support
if (goog.userAgent.IE && !goog.userAgent.isVersionOrHigher('7')) {
classNames.push.apply(classNames,
this.getAppliedCombinedClassNames_(classNames));
}
return classNames;
};
/**
* Returns an array of all the combined class names that should be applied based
* on the given list of classes. Checks the result of
* {@link getIe6ClassCombinations} for any combinations that have all
* members contained in classes. If a combination matches, the members are
* joined with an underscore (in order), and added to the return array.
*
* If opt_includedClass is provided, return only the combined classes that have
* all members contained in classes AND include opt_includedClass as well.
* opt_includedClass is added to classes as well.
* @param {goog.array.ArrayLike<string>} classes Array-like thing of classes to
* return matching combined classes for.
* @param {?string=} opt_includedClass If provided, get only the combined
* classes that include this one.
* @return {!Array<string>} Array of combined class names that should be
* applied.
* @private
*/
goog.ui.ControlRenderer.prototype.getAppliedCombinedClassNames_ = function(
classes, opt_includedClass) {
var toAdd = [];
if (opt_includedClass) {
classes = classes.concat([opt_includedClass]);
}
goog.array.forEach(this.getIe6ClassCombinations(), function(combo) {
if (goog.array.every(combo, goog.partial(goog.array.contains, classes)) &&
(!opt_includedClass || goog.array.contains(combo, opt_includedClass))) {
toAdd.push(combo.join('_'));
}
});
return toAdd;
};
/**
* Takes a bit mask of {@link goog.ui.Component.State}s, and returns an array
* of the appropriate class names representing the given state, suitable to be
* applied to the root element of a component rendered using this renderer, or
* null if no state-specific classes need to be applied. This default
* implementation uses the renderer's {@link getClassForState} method to
* generate each state-specific class.
* @param {number} state Bit mask of component states.
* @return {!Array<string>} Array of CSS class names representing the given
* state.
* @protected
*/
goog.ui.ControlRenderer.prototype.getClassNamesForState = function(state) {
var classNames = [];
while (state) {
// For each enabled state, push the corresponding CSS class name onto
// the classNames array.
var mask = state & -state; // Least significant bit
classNames.push(this.getClassForState(
/** @type {goog.ui.Component.State} */ (mask)));
state &= ~mask;
}
return classNames;
};
/**
* Takes a single {@link goog.ui.Component.State}, and returns the
* corresponding CSS class name (null if none).
* @param {goog.ui.Component.State} state Component state.
* @return {string|undefined} CSS class representing the given state (undefined
* if none).
* @protected
*/
goog.ui.ControlRenderer.prototype.getClassForState = function(state) {
if (!this.classByState_) {
this.createClassByStateMap_();
}
return this.classByState_[state];
};
/**
* Takes a single CSS class name which may represent a component state, and
* returns the corresponding component state (0x00 if none).
* @param {string} className CSS class name, possibly representing a component
* state.
* @return {goog.ui.Component.State} state Component state corresponding
* to the given CSS class (0x00 if none).
* @protected
*/
goog.ui.ControlRenderer.prototype.getStateFromClass = function(className) {
if (!this.stateByClass_) {
this.createStateByClassMap_();
}
var state = parseInt(this.stateByClass_[className], 10);
return /** @type {goog.ui.Component.State} */ (isNaN(state) ? 0x00 : state);
};
/**
* Creates the lookup table of states to classes, used during state changes.
* @private
*/
goog.ui.ControlRenderer.prototype.createClassByStateMap_ = function() {
var baseClass = this.getStructuralCssClass();
// This ensures space-separated css classnames are not allowed, which some
// ControlRenderers had been doing. See http://b/13694665.
var isValidClassName = !goog.string.contains(
goog.string.normalizeWhitespace(baseClass), ' ');
goog.asserts.assert(isValidClassName,
'ControlRenderer has an invalid css class: \'' + baseClass + '\'');
/**
* Map of component states to state-specific structural class names,
* used when changing the DOM in response to a state change. Precomputed
* and cached on first use to minimize object allocations and string
* concatenation.
* @type {Object}
* @private
*/
this.classByState_ = goog.object.create(
goog.ui.Component.State.DISABLED, goog.getCssName(baseClass, 'disabled'),
goog.ui.Component.State.HOVER, goog.getCssName(baseClass, 'hover'),
goog.ui.Component.State.ACTIVE, goog.getCssName(baseClass, 'active'),
goog.ui.Component.State.SELECTED, goog.getCssName(baseClass, 'selected'),
goog.ui.Component.State.CHECKED, goog.getCssName(baseClass, 'checked'),
goog.ui.Component.State.FOCUSED, goog.getCssName(baseClass, 'focused'),
goog.ui.Component.State.OPENED, goog.getCssName(baseClass, 'open'));
};
/**
* Creates the lookup table of classes to states, used during decoration.
* @private
*/
goog.ui.ControlRenderer.prototype.createStateByClassMap_ = function() {
// We need the classByState_ map so we can transpose it.
if (!this.classByState_) {
this.createClassByStateMap_();
}
/**
* Map of state-specific structural class names to component states,
* used during element decoration. Precomputed and cached on first use
* to minimize object allocations and string concatenation.
* @type {Object}
* @private
*/
this.stateByClass_ = goog.object.transpose(this.classByState_);
};