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// Copyright 2008 The Closure Library Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS-IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @fileoverview Image loader utility class. Useful when an application needs
* to preload multiple images, for example so they can be sized.
*
* @author attila@google.com (Attila Bodis)
*/
goog.provide('goog.net.ImageLoader');
goog.require('goog.array');
goog.require('goog.dom');
goog.require('goog.events.EventHandler');
goog.require('goog.events.EventTarget');
goog.require('goog.events.EventType');
goog.require('goog.net.EventType');
goog.require('goog.object');
goog.require('goog.userAgent');
/**
* Image loader utility class. Raises a {@link goog.events.EventType.LOAD}
* event for each image loaded, with an {@link Image} object as the target of
* the event, normalized to have {@code naturalHeight} and {@code naturalWidth}
* attributes.
*
* To use this class, run:
*
* <pre>
* var imageLoader = new goog.net.ImageLoader();
* goog.events.listen(imageLoader, goog.net.EventType.COMPLETE,
* function(e) { ... });
* imageLoader.addImage("image_id", "http://path/to/image.gif");
* imageLoader.start();
* </pre>
*
* The start() method must be called to start image loading. Images can be
* added and removed after loading has started, but only those images added
* before start() was called will be loaded until start() is called again.
* A goog.net.EventType.COMPLETE event will be dispatched only once all
* outstanding images have completed uploading.
*
* @param {Element=} opt_parent An optional parent element whose document object
* should be used to load images.
* @constructor
* @extends {goog.events.EventTarget}
* @final
*/
goog.net.ImageLoader = function(opt_parent) {
goog.events.EventTarget.call(this);
/**
* Map of image IDs to their request including their image src, used to keep
* track of the images to load. Once images have started loading, they're
* removed from this map.
* @type {!Object<!goog.net.ImageLoader.ImageRequest_>}
* @private
*/
this.imageIdToRequestMap_ = {};
/**
* Map of image IDs to their image element, used only for images that are in
* the process of loading. Used to clean-up event listeners and to know
* when we've completed loading images.
* @type {!Object<string, !Element>}
* @private
*/
this.imageIdToImageMap_ = {};
/**
* Event handler object, used to keep track of onload and onreadystatechange
* listeners.
* @type {!goog.events.EventHandler<!goog.net.ImageLoader>}
* @private
*/
this.handler_ = new goog.events.EventHandler(this);
/**
* The parent element whose document object will be used to load images.
* Useful if you want to load the images from a window other than the current
* window in order to control the Referer header sent when the image is
* loaded.
* @type {Element|undefined}
* @private
*/
this.parent_ = opt_parent;
};
goog.inherits(goog.net.ImageLoader, goog.events.EventTarget);
/**
* The type of image request to dispatch, if this is a CORS-enabled image
* request. CORS-enabled images can be reused in canvas elements without them
* being tainted. The server hosting the image should include the appropriate
* CORS header.
* @see https://developer.mozilla.org/en-US/docs/HTML/CORS_Enabled_Image
* @enum {string}
*/
goog.net.ImageLoader.CorsRequestType = {
ANONYMOUS: 'anonymous',
USE_CREDENTIALS: 'use-credentials'
};
/**
* Describes a request for an image. This includes its URL and its CORS-request
* type, if any.
* @typedef {{
* src: string,
* corsRequestType: ?goog.net.ImageLoader.CorsRequestType
* }}
* @private
*/
goog.net.ImageLoader.ImageRequest_;
/**
* An array of event types to listen to on images. This is browser dependent.
*
* For IE 10 and below, Internet Explorer doesn't reliably raise LOAD events
* on images, so we must use READY_STATE_CHANGE. Since the image is cached
* locally, IE won't fire the LOAD event while the onreadystate event is fired
* always. On the other hand, the ERROR event is always fired whenever the image
* is not loaded successfully no matter whether it's cached or not.
*
* In IE 11, onreadystatechange is removed and replaced with onload:
*
* http://msdn.microsoft.com/en-us/library/ie/ms536957(v=vs.85).aspx
* http://msdn.microsoft.com/en-us/library/ie/bg182625(v=vs.85).aspx
*
* @type {!Array<string>}
* @private
*/
goog.net.ImageLoader.IMAGE_LOAD_EVENTS_ = [
goog.userAgent.IE && !goog.userAgent.isVersionOrHigher('11') ?
goog.net.EventType.READY_STATE_CHANGE :
goog.events.EventType.LOAD,
goog.net.EventType.ABORT,
goog.net.EventType.ERROR
];
/**
* Adds an image to the image loader, and associates it with the given ID
* string. If an image with that ID already exists, it is silently replaced.
* When the image in question is loaded, the target of the LOAD event will be
* an {@code Image} object with {@code id} and {@code src} attributes based on
* these arguments.
* @param {string} id The ID of the image to load.
* @param {string|Image} image Either the source URL of the image or the HTML
* image element itself (or any object with a {@code src} property, really).
* @param {!goog.net.ImageLoader.CorsRequestType=} opt_corsRequestType The type
* of CORS request to use, if any.
*/
goog.net.ImageLoader.prototype.addImage = function(
id, image, opt_corsRequestType) {
var src = goog.isString(image) ? image : image.src;
if (src) {
// For now, we just store the source URL for the image.
this.imageIdToRequestMap_[id] = {
src: src,
corsRequestType: goog.isDef(opt_corsRequestType) ?
opt_corsRequestType : null
};
}
};
/**
* Removes the image associated with the given ID string from the image loader.
* If the image was previously loading, removes any listeners for its events
* and dispatches a COMPLETE event if all remaining images have now completed.
* @param {string} id The ID of the image to remove.
*/
goog.net.ImageLoader.prototype.removeImage = function(id) {
delete this.imageIdToRequestMap_[id];
var image = this.imageIdToImageMap_[id];
if (image) {
delete this.imageIdToImageMap_[id];
// Stop listening for events on the image.
this.handler_.unlisten(image, goog.net.ImageLoader.IMAGE_LOAD_EVENTS_,
this.onNetworkEvent_);
// If this was the last image, raise a COMPLETE event.
if (goog.object.isEmpty(this.imageIdToImageMap_) &&
goog.object.isEmpty(this.imageIdToRequestMap_)) {
this.dispatchEvent(goog.net.EventType.COMPLETE);
}
}
};
/**
* Starts loading all images in the image loader in parallel. Raises a LOAD
* event each time an image finishes loading, and a COMPLETE event after all
* images have finished loading.
*/
goog.net.ImageLoader.prototype.start = function() {
// Iterate over the keys, rather than the full object, to essentially clone
// the initial queued images in case any event handlers decide to add more
// images before this loop has finished executing.
var imageIdToRequestMap = this.imageIdToRequestMap_;
goog.array.forEach(goog.object.getKeys(imageIdToRequestMap),
function(id) {
var imageRequest = imageIdToRequestMap[id];
if (imageRequest) {
delete imageIdToRequestMap[id];
this.loadImage_(imageRequest, id);
}
}, this);
};
/**
* Creates an {@code Image} object with the specified ID and source URL, and
* listens for network events raised as the image is loaded.
* @param {!goog.net.ImageLoader.ImageRequest_} imageRequest The request data.
* @param {string} id The unique ID of the image to load.
* @private
*/
goog.net.ImageLoader.prototype.loadImage_ = function(imageRequest, id) {
if (this.isDisposed()) {
// When loading an image in IE7 (and maybe IE8), the error handler
// may fire before we yield JS control. If the error handler
// dispose the ImageLoader, this method will throw exception.
return;
}
var image;
if (this.parent_) {
var dom = goog.dom.getDomHelper(this.parent_);
image = dom.createDom('img');
} else {
image = new Image();
}
if (imageRequest.corsRequestType) {
image.crossOrigin = imageRequest.corsRequestType;
}
this.handler_.listen(image, goog.net.ImageLoader.IMAGE_LOAD_EVENTS_,
this.onNetworkEvent_);
this.imageIdToImageMap_[id] = image;
image.id = id;
image.src = imageRequest.src;
};
/**
* Handles net events (READY_STATE_CHANGE, LOAD, ABORT, and ERROR).
* @param {goog.events.Event} evt The network event to handle.
* @private
*/
goog.net.ImageLoader.prototype.onNetworkEvent_ = function(evt) {
var image = /** @type {Element} */ (evt.currentTarget);
if (!image) {
return;
}
if (evt.type == goog.net.EventType.READY_STATE_CHANGE) {
// This implies that the user agent is IE; see loadImage_().
// Noe that this block is used to check whether the image is ready to
// dispatch the COMPLETE event.
if (image.readyState == goog.net.EventType.COMPLETE) {
// This is the IE equivalent of a LOAD event.
evt.type = goog.events.EventType.LOAD;
} else {
// This may imply that the load failed.
// Note that the image has only the following states:
// * uninitialized
// * loading
// * complete
// When the ERROR or the ABORT event is fired, the readyState
// will be either uninitialized or loading and we'd ignore those states
// since they will be handled separately (eg: evt.type = 'ERROR').
// Notes from MSDN : The states through which an object passes are
// determined by that object. An object can skip certain states
// (for example, interactive) if the state does not apply to that object.
// see http://msdn.microsoft.com/en-us/library/ms534359(VS.85).aspx
// The image is not loaded, ignore.
return;
}
}
// Add natural width/height properties for non-Gecko browsers.
if (typeof image.naturalWidth == 'undefined') {
if (evt.type == goog.events.EventType.LOAD) {
image.naturalWidth = image.width;
image.naturalHeight = image.height;
} else {
// This implies that the image fails to be loaded.
image.naturalWidth = 0;
image.naturalHeight = 0;
}
}
// Redispatch the event on behalf of the image. Note that the external
// listener may dispose this instance.
this.dispatchEvent({type: evt.type, target: image});
if (this.isDisposed()) {
// If instance was disposed by listener, exit this function.
return;
}
this.removeImage(image.id);
};
/** @override */
goog.net.ImageLoader.prototype.disposeInternal = function() {
delete this.imageIdToRequestMap_;
delete this.imageIdToImageMap_;
goog.dispose(this.handler_);
goog.net.ImageLoader.superClass_.disposeInternal.call(this);
};