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// Copyright 2012 The Closure Library Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS-IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @fileoverview Definition of 2 element vectors. This follows the same design
* patterns as Vec3 and Vec4.
*
*/
goog.provide('goog.vec.Vec2');
/** @suppress {extraRequire} */
goog.require('goog.vec');
/** @typedef {goog.vec.Float32} */ goog.vec.Vec2.Float32;
/** @typedef {goog.vec.Float64} */ goog.vec.Vec2.Float64;
/** @typedef {goog.vec.Number} */ goog.vec.Vec2.Number;
/** @typedef {goog.vec.AnyType} */ goog.vec.Vec2.AnyType;
/**
* Creates a 2 element vector of Float32. The array is initialized to zero.
*
* @return {!goog.vec.Vec2.Float32} The new 2 element array.
*/
goog.vec.Vec2.createFloat32 = function() {
return new Float32Array(2);
};
/**
* Creates a 2 element vector of Float64. The array is initialized to zero.
*
* @return {!goog.vec.Vec2.Float64} The new 2 element array.
*/
goog.vec.Vec2.createFloat64 = function() {
return new Float64Array(2);
};
/**
* Creates a 2 element vector of Number. The array is initialized to zero.
*
* @return {!goog.vec.Vec2.Number} The new 2 element array.
*/
goog.vec.Vec2.createNumber = function() {
var a = new Array(2);
goog.vec.Vec2.setFromValues(a, 0, 0);
return a;
};
/**
* Creates a new 2 element FLoat32 vector initialized with the value from the
* given array.
*
* @param {goog.vec.Vec2.AnyType} vec The source 2 element array.
* @return {!goog.vec.Vec2.Float32} The new 2 element array.
*/
goog.vec.Vec2.createFloat32FromArray = function(vec) {
var newVec = goog.vec.Vec2.createFloat32();
goog.vec.Vec2.setFromArray(newVec, vec);
return newVec;
};
/**
* Creates a new 2 element Float32 vector initialized with the supplied values.
*
* @param {number} vec0 The value for element at index 0.
* @param {number} vec1 The value for element at index 1.
* @return {!goog.vec.Vec2.Float32} The new vector.
*/
goog.vec.Vec2.createFloat32FromValues = function(vec0, vec1) {
var a = goog.vec.Vec2.createFloat32();
goog.vec.Vec2.setFromValues(a, vec0, vec1);
return a;
};
/**
* Creates a clone of the given 2 element Float32 vector.
*
* @param {goog.vec.Vec2.Float32} vec The source 2 element vector.
* @return {!goog.vec.Vec2.Float32} The new cloned vector.
*/
goog.vec.Vec2.cloneFloat32 = goog.vec.Vec2.createFloat32FromArray;
/**
* Creates a new 2 element Float64 vector initialized with the value from the
* given array.
*
* @param {goog.vec.Vec2.AnyType} vec The source 2 element array.
* @return {!goog.vec.Vec2.Float64} The new 2 element array.
*/
goog.vec.Vec2.createFloat64FromArray = function(vec) {
var newVec = goog.vec.Vec2.createFloat64();
goog.vec.Vec2.setFromArray(newVec, vec);
return newVec;
};
/**
* Creates a new 2 element Float64 vector initialized with the supplied values.
*
* @param {number} vec0 The value for element at index 0.
* @param {number} vec1 The value for element at index 1.
* @return {!goog.vec.Vec2.Float64} The new vector.
*/
goog.vec.Vec2.createFloat64FromValues = function(vec0, vec1) {
var vec = goog.vec.Vec2.createFloat64();
goog.vec.Vec2.setFromValues(vec, vec0, vec1);
return vec;
};
/**
* Creates a clone of the given 2 element vector.
*
* @param {goog.vec.Vec2.Float64} vec The source 2 element vector.
* @return {!goog.vec.Vec2.Float64} The new cloned vector.
*/
goog.vec.Vec2.cloneFloat64 = goog.vec.Vec2.createFloat64FromArray;
/**
* Initializes the vector with the given values.
*
* @param {goog.vec.Vec2.AnyType} vec The vector to receive the values.
* @param {number} vec0 The value for element at index 0.
* @param {number} vec1 The value for element at index 1.
* @return {!goog.vec.Vec2.AnyType} Return vec so that operations can be
* chained together.
*/
goog.vec.Vec2.setFromValues = function(vec, vec0, vec1) {
vec[0] = vec0;
vec[1] = vec1;
return vec;
};
/**
* Initializes the vector with the given array of values.
*
* @param {goog.vec.Vec2.AnyType} vec The vector to receive the
* values.
* @param {goog.vec.Vec2.AnyType} values The array of values.
* @return {!goog.vec.Vec2.AnyType} Return vec so that operations can be
* chained together.
*/
goog.vec.Vec2.setFromArray = function(vec, values) {
vec[0] = values[0];
vec[1] = values[1];
return vec;
};
/**
* Performs a component-wise addition of vec0 and vec1 together storing the
* result into resultVec.
*
* @param {goog.vec.Vec2.AnyType} vec0 The first addend.
* @param {goog.vec.Vec2.AnyType} vec1 The second addend.
* @param {goog.vec.Vec2.AnyType} resultVec The vector to
* receive the result. May be vec0 or vec1.
* @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
* chained together.
*/
goog.vec.Vec2.add = function(vec0, vec1, resultVec) {
resultVec[0] = vec0[0] + vec1[0];
resultVec[1] = vec0[1] + vec1[1];
return resultVec;
};
/**
* Performs a component-wise subtraction of vec1 from vec0 storing the
* result into resultVec.
*
* @param {goog.vec.Vec2.AnyType} vec0 The minuend.
* @param {goog.vec.Vec2.AnyType} vec1 The subtrahend.
* @param {goog.vec.Vec2.AnyType} resultVec The vector to
* receive the result. May be vec0 or vec1.
* @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
* chained together.
*/
goog.vec.Vec2.subtract = function(vec0, vec1, resultVec) {
resultVec[0] = vec0[0] - vec1[0];
resultVec[1] = vec0[1] - vec1[1];
return resultVec;
};
/**
* Negates vec0, storing the result into resultVec.
*
* @param {goog.vec.Vec2.AnyType} vec0 The vector to negate.
* @param {goog.vec.Vec2.AnyType} resultVec The vector to
* receive the result. May be vec0.
* @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
* chained together.
*/
goog.vec.Vec2.negate = function(vec0, resultVec) {
resultVec[0] = -vec0[0];
resultVec[1] = -vec0[1];
return resultVec;
};
/**
* Takes the absolute value of each component of vec0 storing the result in
* resultVec.
*
* @param {goog.vec.Vec2.AnyType} vec0 The source vector.
* @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the result.
* May be vec0.
* @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
* chained together.
*/
goog.vec.Vec2.abs = function(vec0, resultVec) {
resultVec[0] = Math.abs(vec0[0]);
resultVec[1] = Math.abs(vec0[1]);
return resultVec;
};
/**
* Multiplies each component of vec0 with scalar storing the product into
* resultVec.
*
* @param {goog.vec.Vec2.AnyType} vec0 The source vector.
* @param {number} scalar The value to multiply with each component of vec0.
* @param {goog.vec.Vec2.AnyType} resultVec The vector to
* receive the result. May be vec0.
* @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
* chained together.
*/
goog.vec.Vec2.scale = function(vec0, scalar, resultVec) {
resultVec[0] = vec0[0] * scalar;
resultVec[1] = vec0[1] * scalar;
return resultVec;
};
/**
* Returns the magnitudeSquared of the given vector.
*
* @param {goog.vec.Vec2.AnyType} vec0 The vector.
* @return {number} The magnitude of the vector.
*/
goog.vec.Vec2.magnitudeSquared = function(vec0) {
var x = vec0[0], y = vec0[1];
return x * x + y * y;
};
/**
* Returns the magnitude of the given vector.
*
* @param {goog.vec.Vec2.AnyType} vec0 The vector.
* @return {number} The magnitude of the vector.
*/
goog.vec.Vec2.magnitude = function(vec0) {
var x = vec0[0], y = vec0[1];
return Math.sqrt(x * x + y * y);
};
/**
* Normalizes the given vector storing the result into resultVec.
*
* @param {goog.vec.Vec2.AnyType} vec0 The vector to normalize.
* @param {goog.vec.Vec2.AnyType} resultVec The vector to
* receive the result. May be vec0.
* @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
* chained together.
*/
goog.vec.Vec2.normalize = function(vec0, resultVec) {
var ilen = 1 / goog.vec.Vec2.magnitude(vec0);
resultVec[0] = vec0[0] * ilen;
resultVec[1] = vec0[1] * ilen;
return resultVec;
};
/**
* Returns the scalar product of vectors vec0 and vec1.
*
* @param {goog.vec.Vec2.AnyType} vec0 The first vector.
* @param {goog.vec.Vec2.AnyType} vec1 The second vector.
* @return {number} The scalar product.
*/
goog.vec.Vec2.dot = function(vec0, vec1) {
return vec0[0] * vec1[0] + vec0[1] * vec1[1];
};
/**
* Returns the squared distance between two points.
*
* @param {goog.vec.Vec2.AnyType} vec0 First point.
* @param {goog.vec.Vec2.AnyType} vec1 Second point.
* @return {number} The squared distance between the points.
*/
goog.vec.Vec2.distanceSquared = function(vec0, vec1) {
var x = vec0[0] - vec1[0];
var y = vec0[1] - vec1[1];
return x * x + y * y;
};
/**
* Returns the distance between two points.
*
* @param {goog.vec.Vec2.AnyType} vec0 First point.
* @param {goog.vec.Vec2.AnyType} vec1 Second point.
* @return {number} The distance between the points.
*/
goog.vec.Vec2.distance = function(vec0, vec1) {
return Math.sqrt(goog.vec.Vec2.distanceSquared(vec0, vec1));
};
/**
* Returns a unit vector pointing from one point to another.
* If the input points are equal then the result will be all zeros.
*
* @param {goog.vec.Vec2.AnyType} vec0 Origin point.
* @param {goog.vec.Vec2.AnyType} vec1 Target point.
* @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the
* results (may be vec0 or vec1).
* @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
* chained together.
*/
goog.vec.Vec2.direction = function(vec0, vec1, resultVec) {
var x = vec1[0] - vec0[0];
var y = vec1[1] - vec0[1];
var d = Math.sqrt(x * x + y * y);
if (d) {
d = 1 / d;
resultVec[0] = x * d;
resultVec[1] = y * d;
} else {
resultVec[0] = resultVec[1] = 0;
}
return resultVec;
};
/**
* Linearly interpolate from vec0 to vec1 according to f. The value of f should
* be in the range [0..1] otherwise the results are undefined.
*
* @param {goog.vec.Vec2.AnyType} vec0 The first vector.
* @param {goog.vec.Vec2.AnyType} vec1 The second vector.
* @param {number} f The interpolation factor.
* @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the
* results (may be vec0 or vec1).
* @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
* chained together.
*/
goog.vec.Vec2.lerp = function(vec0, vec1, f, resultVec) {
var x = vec0[0], y = vec0[1];
resultVec[0] = (vec1[0] - x) * f + x;
resultVec[1] = (vec1[1] - y) * f + y;
return resultVec;
};
/**
* Compares the components of vec0 with the components of another vector or
* scalar, storing the larger values in resultVec.
*
* @param {goog.vec.Vec2.AnyType} vec0 The source vector.
* @param {goog.vec.Vec2.AnyType|number} limit The limit vector or scalar.
* @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the
* results (may be vec0 or limit).
* @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
* chained together.
*/
goog.vec.Vec2.max = function(vec0, limit, resultVec) {
if (goog.isNumber(limit)) {
resultVec[0] = Math.max(vec0[0], limit);
resultVec[1] = Math.max(vec0[1], limit);
} else {
resultVec[0] = Math.max(vec0[0], limit[0]);
resultVec[1] = Math.max(vec0[1], limit[1]);
}
return resultVec;
};
/**
* Compares the components of vec0 with the components of another vector or
* scalar, storing the smaller values in resultVec.
*
* @param {goog.vec.Vec2.AnyType} vec0 The source vector.
* @param {goog.vec.Vec2.AnyType|number} limit The limit vector or scalar.
* @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the
* results (may be vec0 or limit).
* @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
* chained together.
*/
goog.vec.Vec2.min = function(vec0, limit, resultVec) {
if (goog.isNumber(limit)) {
resultVec[0] = Math.min(vec0[0], limit);
resultVec[1] = Math.min(vec0[1], limit);
} else {
resultVec[0] = Math.min(vec0[0], limit[0]);
resultVec[1] = Math.min(vec0[1], limit[1]);
}
return resultVec;
};
/**
* Returns true if the components of vec0 are equal to the components of vec1.
*
* @param {goog.vec.Vec2.AnyType} vec0 The first vector.
* @param {goog.vec.Vec2.AnyType} vec1 The second vector.
* @return {boolean} True if the vectors are equal, false otherwise.
*/
goog.vec.Vec2.equals = function(vec0, vec1) {
return vec0.length == vec1.length &&
vec0[0] == vec1[0] && vec0[1] == vec1[1];
};