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// Copyright 2007 The Closure Library Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS-IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @fileoverview Mock Clock implementation for working with setTimeout,
* setInterval, clearTimeout and clearInterval within unit tests.
*
* Derived from jsUnitMockTimeout.js, contributed to JsUnit by
* Pivotal Computer Systems, www.pivotalsf.com
*
*/
goog.provide('goog.testing.MockClock');
goog.require('goog.Disposable');
goog.require('goog.async.run');
goog.require('goog.testing.PropertyReplacer');
goog.require('goog.testing.events');
goog.require('goog.testing.events.Event');
goog.require('goog.testing.watchers');
/**
* Class for unit testing code that uses setTimeout and clearTimeout.
*
* NOTE: If you are using MockClock to test code that makes use of
* goog.fx.Animation, then you must either:
*
* 1. Install and dispose of the MockClock in setUpPage() and tearDownPage()
* respectively (rather than setUp()/tearDown()).
*
* or
*
* 2. Ensure that every test clears the animation queue by calling
* mockClock.tick(x) at the end of each test function (where `x` is large
* enough to complete all animations).
*
* Otherwise, if any animation is left pending at the time that
* MockClock.dispose() is called, that will permanently prevent any future
* animations from playing on the page.
*
* @param {boolean=} opt_autoInstall Install the MockClock at construction time.
* @constructor
* @extends {goog.Disposable}
* @final
*/
goog.testing.MockClock = function(opt_autoInstall) {
goog.Disposable.call(this);
/**
* Reverse-order queue of timers to fire.
*
* The last item of the queue is popped off. Insertion happens from the
* right. For example, the expiration times for each element of the queue
* might be in the order 300, 200, 200.
*
* @type {Array<Object>}
* @private
*/
this.queue_ = [];
/**
* Set of timeouts that should be treated as cancelled.
*
* Rather than removing cancelled timers directly from the queue, this set
* simply marks them as deleted so that they can be ignored when their
* turn comes up. The keys are the timeout keys that are cancelled, each
* mapping to true.
*
* @type {Object}
* @private
*/
this.deletedKeys_ = {};
if (opt_autoInstall) {
this.install();
}
};
goog.inherits(goog.testing.MockClock, goog.Disposable);
/**
* Default wait timeout for mocking requestAnimationFrame (in milliseconds).
*
* @type {number}
* @const
*/
goog.testing.MockClock.REQUEST_ANIMATION_FRAME_TIMEOUT = 20;
/**
* Count of the number of timeouts made.
* @type {number}
* @private
*/
goog.testing.MockClock.prototype.timeoutsMade_ = 0;
/**
* PropertyReplacer instance which overwrites and resets setTimeout,
* setInterval, etc. or null if the MockClock is not installed.
* @type {goog.testing.PropertyReplacer}
* @private
*/
goog.testing.MockClock.prototype.replacer_ = null;
/**
* Map of deleted keys. These keys represents keys that were deleted in a
* clearInterval, timeoutid -> object.
* @type {Object}
* @private
*/
goog.testing.MockClock.prototype.deletedKeys_ = null;
/**
* The current simulated time in milliseconds.
* @type {number}
* @private
*/
goog.testing.MockClock.prototype.nowMillis_ = 0;
/**
* Additional delay between the time a timeout was set to fire, and the time
* it actually fires. Useful for testing workarounds for this Firefox 2 bug:
* https://bugzilla.mozilla.org/show_bug.cgi?id=291386
* May be negative.
* @type {number}
* @private
*/
goog.testing.MockClock.prototype.timeoutDelay_ = 0;
/**
* Installs the MockClock by overriding the global object's implementation of
* setTimeout, setInterval, clearTimeout and clearInterval.
*/
goog.testing.MockClock.prototype.install = function() {
if (!this.replacer_) {
var r = this.replacer_ = new goog.testing.PropertyReplacer();
r.set(goog.global, 'setTimeout', goog.bind(this.setTimeout_, this));
r.set(goog.global, 'setInterval', goog.bind(this.setInterval_, this));
r.set(goog.global, 'setImmediate', goog.bind(this.setImmediate_, this));
r.set(goog.global, 'clearTimeout', goog.bind(this.clearTimeout_, this));
r.set(goog.global, 'clearInterval', goog.bind(this.clearInterval_, this));
// goog.Promise uses goog.async.run. In order to be able to test
// Promise-based code, we need to make sure that goog.async.run uses
// nextTick instead of native browser Promises. This means that it will
// default to setImmediate, which is replaced above. Note that we test for
// the presence of goog.async.run.forceNextTick to be resilient to the case
// where tests replace goog.async.run directly.
goog.async.run.forceNextTick && goog.async.run.forceNextTick();
// Replace the requestAnimationFrame functions.
this.replaceRequestAnimationFrame_();
// PropertyReplacer#set can't be called with renameable functions.
this.oldGoogNow_ = goog.now;
goog.now = goog.bind(this.getCurrentTime, this);
}
};
/**
* Installs the mocks for requestAnimationFrame and cancelRequestAnimationFrame.
* @private
*/
goog.testing.MockClock.prototype.replaceRequestAnimationFrame_ = function() {
var r = this.replacer_;
var requestFuncs = ['requestAnimationFrame',
'webkitRequestAnimationFrame',
'mozRequestAnimationFrame',
'oRequestAnimationFrame',
'msRequestAnimationFrame'];
var cancelFuncs = ['cancelAnimationFrame',
'cancelRequestAnimationFrame',
'webkitCancelRequestAnimationFrame',
'mozCancelRequestAnimationFrame',
'oCancelRequestAnimationFrame',
'msCancelRequestAnimationFrame'];
for (var i = 0; i < requestFuncs.length; ++i) {
if (goog.global && goog.global[requestFuncs[i]]) {
r.set(goog.global, requestFuncs[i],
goog.bind(this.requestAnimationFrame_, this));
}
}
for (var i = 0; i < cancelFuncs.length; ++i) {
if (goog.global && goog.global[cancelFuncs[i]]) {
r.set(goog.global, cancelFuncs[i],
goog.bind(this.cancelRequestAnimationFrame_, this));
}
}
};
/**
* Removes the MockClock's hooks into the global object's functions and revert
* to their original values.
*/
goog.testing.MockClock.prototype.uninstall = function() {
if (this.replacer_) {
this.replacer_.reset();
this.replacer_ = null;
goog.now = this.oldGoogNow_;
}
this.fireResetEvent();
};
/** @override */
goog.testing.MockClock.prototype.disposeInternal = function() {
this.uninstall();
this.queue_ = null;
this.deletedKeys_ = null;
goog.testing.MockClock.superClass_.disposeInternal.call(this);
};
/**
* Resets the MockClock, removing all timeouts that are scheduled and resets
* the fake timer count.
*/
goog.testing.MockClock.prototype.reset = function() {
this.queue_ = [];
this.deletedKeys_ = {};
this.nowMillis_ = 0;
this.timeoutsMade_ = 0;
this.timeoutDelay_ = 0;
this.fireResetEvent();
};
/**
* Signals that the mock clock has been reset, allowing objects that
* maintain their own internal state to reset.
*/
goog.testing.MockClock.prototype.fireResetEvent = function() {
goog.testing.watchers.signalClockReset();
};
/**
* Sets the amount of time between when a timeout is scheduled to fire and when
* it actually fires.
* @param {number} delay The delay in milliseconds. May be negative.
*/
goog.testing.MockClock.prototype.setTimeoutDelay = function(delay) {
this.timeoutDelay_ = delay;
};
/**
* @return {number} delay The amount of time between when a timeout is
* scheduled to fire and when it actually fires, in milliseconds. May
* be negative.
*/
goog.testing.MockClock.prototype.getTimeoutDelay = function() {
return this.timeoutDelay_;
};
/**
* Increments the MockClock's time by a given number of milliseconds, running
* any functions that are now overdue.
* @param {number=} opt_millis Number of milliseconds to increment the counter.
* If not specified, clock ticks 1 millisecond.
* @return {number} Current mock time in milliseconds.
*/
goog.testing.MockClock.prototype.tick = function(opt_millis) {
if (typeof opt_millis != 'number') {
opt_millis = 1;
}
var endTime = this.nowMillis_ + opt_millis;
this.runFunctionsWithinRange_(endTime);
this.nowMillis_ = endTime;
return endTime;
};
/**
* Takes a promise and then ticks the mock clock. If the promise successfully
* resolves, returns the value produced by the promise. If the promise is
* rejected, it throws the rejection as an exception. If the promise is not
* resolved at all, throws an exception.
* Also ticks the general clock by the specified amount.
*
* @param {!goog.Thenable<T>} promise A promise that should be resolved after
* the mockClock is ticked for the given opt_millis.
* @param {number=} opt_millis Number of milliseconds to increment the counter.
* If not specified, clock ticks 1 millisecond.
* @return {T}
* @template T
*/
goog.testing.MockClock.prototype.tickPromise = function(promise, opt_millis) {
var value;
var error;
var resolved = false;
promise.then(function(v) {
value = v;
resolved = true;
}, function(e) {
error = e;
resolved = true;
});
this.tick(opt_millis);
if (!resolved) {
throw new Error(
'Promise was expected to be resolved after mock clock tick.');
}
if (error) {
throw error;
}
return value;
};
/**
* @return {number} The number of timeouts that have been scheduled.
*/
goog.testing.MockClock.prototype.getTimeoutsMade = function() {
return this.timeoutsMade_;
};
/**
* @return {number} The MockClock's current time in milliseconds.
*/
goog.testing.MockClock.prototype.getCurrentTime = function() {
return this.nowMillis_;
};
/**
* @param {number} timeoutKey The timeout key.
* @return {boolean} Whether the timer has been set and not cleared,
* independent of the timeout's expiration. In other words, the timeout
* could have passed or could be scheduled for the future. Either way,
* this function returns true or false depending only on whether the
* provided timeoutKey represents a timeout that has been set and not
* cleared.
*/
goog.testing.MockClock.prototype.isTimeoutSet = function(timeoutKey) {
return timeoutKey <= this.timeoutsMade_ && !this.deletedKeys_[timeoutKey];
};
/**
* Runs any function that is scheduled before a certain time. Timeouts can
* be made to fire early or late if timeoutDelay_ is non-0.
* @param {number} endTime The latest time in the range, in milliseconds.
* @private
*/
goog.testing.MockClock.prototype.runFunctionsWithinRange_ = function(
endTime) {
var adjustedEndTime = endTime - this.timeoutDelay_;
// Repeatedly pop off the last item since the queue is always sorted.
while (this.queue_ && this.queue_.length &&
this.queue_[this.queue_.length - 1].runAtMillis <= adjustedEndTime) {
var timeout = this.queue_.pop();
if (!(timeout.timeoutKey in this.deletedKeys_)) {
// Only move time forwards.
this.nowMillis_ = Math.max(this.nowMillis_,
timeout.runAtMillis + this.timeoutDelay_);
// Call timeout in global scope and pass the timeout key as the argument.
timeout.funcToCall.call(goog.global, timeout.timeoutKey);
// In case the interval was cleared in the funcToCall
if (timeout.recurring) {
this.scheduleFunction_(
timeout.timeoutKey, timeout.funcToCall, timeout.millis, true);
}
}
}
};
/**
* Schedules a function to be run at a certain time.
* @param {number} timeoutKey The timeout key.
* @param {Function} funcToCall The function to call.
* @param {number} millis The number of milliseconds to call it in.
* @param {boolean} recurring Whether to function call should recur.
* @private
*/
goog.testing.MockClock.prototype.scheduleFunction_ = function(
timeoutKey, funcToCall, millis, recurring) {
if (!goog.isFunction(funcToCall)) {
// Early error for debuggability rather than dying in the next .tick()
throw new TypeError('The provided callback must be a function, not a ' +
typeof funcToCall);
}
var timeout = {
runAtMillis: this.nowMillis_ + millis,
funcToCall: funcToCall,
recurring: recurring,
timeoutKey: timeoutKey,
millis: millis
};
goog.testing.MockClock.insert_(timeout, this.queue_);
};
/**
* Inserts a timer descriptor into a descending-order queue.
*
* Later-inserted duplicates appear at lower indices. For example, the
* asterisk in (5,4,*,3,2,1) would be the insertion point for 3.
*
* @param {Object} timeout The timeout to insert, with numerical runAtMillis
* property.
* @param {Array<Object>} queue The queue to insert into, with each element
* having a numerical runAtMillis property.
* @private
*/
goog.testing.MockClock.insert_ = function(timeout, queue) {
// Although insertion of N items is quadratic, requiring goog.structs.Heap
// from a unit test will make tests more prone to breakage. Since unit
// tests are normally small, scalability is not a primary issue.
// Find an insertion point. Since the queue is in reverse order (so we
// can pop rather than unshift), and later timers with the same time stamp
// should be executed later, we look for the element strictly greater than
// the one we are inserting.
for (var i = queue.length; i != 0; i--) {
if (queue[i - 1].runAtMillis > timeout.runAtMillis) {
break;
}
queue[i] = queue[i - 1];
}
queue[i] = timeout;
};
/**
* Maximum 32-bit signed integer.
*
* Timeouts over this time return immediately in many browsers, due to integer
* overflow. Such known browsers include Firefox, Chrome, and Safari, but not
* IE.
*
* @type {number}
* @private
*/
goog.testing.MockClock.MAX_INT_ = 2147483647;
/**
* Schedules a function to be called after {@code millis} milliseconds.
* Mock implementation for setTimeout.
* @param {Function} funcToCall The function to call.
* @param {number=} opt_millis The number of milliseconds to call it after.
* @return {number} The number of timeouts created.
* @private
*/
goog.testing.MockClock.prototype.setTimeout_ = function(
funcToCall, opt_millis) {
var millis = opt_millis || 0;
if (millis > goog.testing.MockClock.MAX_INT_) {
throw Error(
'Bad timeout value: ' + millis + '. Timeouts over MAX_INT ' +
'(24.8 days) cause timeouts to be fired ' +
'immediately in most browsers, except for IE.');
}
this.timeoutsMade_ = this.timeoutsMade_ + 1;
this.scheduleFunction_(this.timeoutsMade_, funcToCall, millis, false);
return this.timeoutsMade_;
};
/**
* Schedules a function to be called every {@code millis} milliseconds.
* Mock implementation for setInterval.
* @param {Function} funcToCall The function to call.
* @param {number=} opt_millis The number of milliseconds between calls.
* @return {number} The number of timeouts created.
* @private
*/
goog.testing.MockClock.prototype.setInterval_ =
function(funcToCall, opt_millis) {
var millis = opt_millis || 0;
this.timeoutsMade_ = this.timeoutsMade_ + 1;
this.scheduleFunction_(this.timeoutsMade_, funcToCall, millis, true);
return this.timeoutsMade_;
};
/**
* Schedules a function to be called when an animation frame is triggered.
* Mock implementation for requestAnimationFrame.
* @param {Function} funcToCall The function to call.
* @return {number} The number of timeouts created.
* @private
*/
goog.testing.MockClock.prototype.requestAnimationFrame_ = function(funcToCall) {
return this.setTimeout_(goog.bind(function() {
if (funcToCall) {
funcToCall(this.getCurrentTime());
} else if (goog.global.mozRequestAnimationFrame) {
var event = new goog.testing.events.Event('MozBeforePaint', goog.global);
event['timeStamp'] = this.getCurrentTime();
goog.testing.events.fireBrowserEvent(event);
}
}, this), goog.testing.MockClock.REQUEST_ANIMATION_FRAME_TIMEOUT);
};
/**
* Schedules a function to be called immediately after the current JS
* execution.
* Mock implementation for setImmediate.
* @param {Function} funcToCall The function to call.
* @return {number} The number of timeouts created.
* @private
*/
goog.testing.MockClock.prototype.setImmediate_ = function(funcToCall) {
return this.setTimeout_(funcToCall, 0);
};
/**
* Clears a timeout.
* Mock implementation for clearTimeout.
* @param {number} timeoutKey The timeout key to clear.
* @private
*/
goog.testing.MockClock.prototype.clearTimeout_ = function(timeoutKey) {
// Some common libraries register static state with timers.
// This is bad. It leads to all sorts of crazy test problems where
// 1) Test A sets up a new mock clock and a static timer.
// 2) Test B sets up a new mock clock, but re-uses the static timer
// from Test A.
// 3) A timeout key from test A gets cleared, breaking a timeout in
// Test B.
//
// For now, we just hackily fail silently if someone tries to clear a timeout
// key before we've allocated it.
// Ideally, we should throw an exception if we see this happening.
//
// TODO(chrishenry): We might also try allocating timeout ids from a global
// pool rather than a local pool.
if (this.isTimeoutSet(timeoutKey)) {
this.deletedKeys_[timeoutKey] = true;
}
};
/**
* Clears an interval.
* Mock implementation for clearInterval.
* @param {number} timeoutKey The interval key to clear.
* @private
*/
goog.testing.MockClock.prototype.clearInterval_ = function(timeoutKey) {
this.clearTimeout_(timeoutKey);
};
/**
* Clears a requestAnimationFrame.
* Mock implementation for cancelRequestAnimationFrame.
* @param {number} timeoutKey The requestAnimationFrame key to clear.
* @private
*/
goog.testing.MockClock.prototype.cancelRequestAnimationFrame_ =
function(timeoutKey) {
this.clearTimeout_(timeoutKey);
};