blob: b3f7ace0974d8bd3a9f949b9aaf9a7962201d903 [file] [log] [blame]
// Copyright 2011 The Closure Library Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS-IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @fileoverview Definition of the WebSocket class. A WebSocket provides a
* bi-directional, full-duplex communications channel, over a single TCP socket.
*
* See http://dev.w3.org/html5/websockets/
* for the full HTML5 WebSocket API.
*
* Typical usage will look like this:
*
* var ws = new goog.net.WebSocket();
*
* var handler = new goog.events.EventHandler();
* handler.listen(ws, goog.net.WebSocket.EventType.OPENED, onOpen);
* handler.listen(ws, goog.net.WebSocket.EventType.MESSAGE, onMessage);
*
* try {
* ws.open('ws://127.0.0.1:4200');
* } catch (e) {
* ...
* }
*
*/
goog.provide('goog.net.WebSocket');
goog.provide('goog.net.WebSocket.ErrorEvent');
goog.provide('goog.net.WebSocket.EventType');
goog.provide('goog.net.WebSocket.MessageEvent');
goog.require('goog.Timer');
goog.require('goog.asserts');
goog.require('goog.debug.entryPointRegistry');
goog.require('goog.events');
goog.require('goog.events.Event');
goog.require('goog.events.EventTarget');
goog.require('goog.log');
/**
* Class encapsulating the logic for using a WebSocket.
*
* @param {boolean=} opt_autoReconnect True if the web socket should
* automatically reconnect or not. This is true by default.
* @param {function(number):number=} opt_getNextReconnect A function for
* obtaining the time until the next reconnect attempt. Given the reconnect
* attempt count (which is a positive integer), the function should return a
* positive integer representing the milliseconds to the next reconnect
* attempt. The default function used is an exponential back-off. Note that
* this function is never called if auto reconnect is disabled.
* @constructor
* @extends {goog.events.EventTarget}
*/
goog.net.WebSocket = function(opt_autoReconnect, opt_getNextReconnect) {
goog.net.WebSocket.base(this, 'constructor');
/**
* True if the web socket should automatically reconnect or not.
* @type {boolean}
* @private
*/
this.autoReconnect_ = goog.isDef(opt_autoReconnect) ?
opt_autoReconnect : true;
/**
* A function for obtaining the time until the next reconnect attempt.
* Given the reconnect attempt count (which is a positive integer), the
* function should return a positive integer representing the milliseconds to
* the next reconnect attempt.
* @type {function(number):number}
* @private
*/
this.getNextReconnect_ = opt_getNextReconnect ||
goog.net.WebSocket.EXPONENTIAL_BACKOFF_;
/**
* The time, in milliseconds, that must elapse before the next attempt to
* reconnect.
* @type {number}
* @private
*/
this.nextReconnect_ = this.getNextReconnect_(this.reconnectAttempt_);
};
goog.inherits(goog.net.WebSocket, goog.events.EventTarget);
/**
* The actual web socket that will be used to send/receive messages.
* @type {WebSocket}
* @private
*/
goog.net.WebSocket.prototype.webSocket_ = null;
/**
* The URL to which the web socket will connect.
* @type {?string}
* @private
*/
goog.net.WebSocket.prototype.url_ = null;
/**
* The subprotocol name used when establishing the web socket connection.
* @type {string|undefined}
* @private
*/
goog.net.WebSocket.prototype.protocol_ = undefined;
/**
* True if a call to the close callback is expected or not.
* @type {boolean}
* @private
*/
goog.net.WebSocket.prototype.closeExpected_ = false;
/**
* Keeps track of the number of reconnect attempts made since the last
* successful connection.
* @type {number}
* @private
*/
goog.net.WebSocket.prototype.reconnectAttempt_ = 0;
/** @private {?number} */
goog.net.WebSocket.prototype.reconnectTimer_ = null;
/**
* The logger for this class.
* @type {goog.log.Logger}
* @private
*/
goog.net.WebSocket.prototype.logger_ = goog.log.getLogger(
'goog.net.WebSocket');
/**
* The events fired by the web socket.
* @enum {string} The event types for the web socket.
*/
goog.net.WebSocket.EventType = {
/**
* Fired when an attempt to open the WebSocket fails or there is a connection
* failure after a successful connection has been established.
*/
CLOSED: goog.events.getUniqueId('closed'),
/**
* Fired when the WebSocket encounters an error.
*/
ERROR: goog.events.getUniqueId('error'),
/**
* Fired when a new message arrives from the WebSocket.
*/
MESSAGE: goog.events.getUniqueId('message'),
/**
* Fired when the WebSocket connection has been established.
*/
OPENED: goog.events.getUniqueId('opened')
};
/**
* The various states of the web socket.
* @enum {number} The states of the web socket.
* @private
*/
goog.net.WebSocket.ReadyState_ = {
// This is the initial state during construction.
CONNECTING: 0,
// This is when the socket is actually open and ready for data.
OPEN: 1,
// This is when the socket is in the middle of a close handshake.
// Note that this is a valid state even if the OPEN state was never achieved.
CLOSING: 2,
// This is when the socket is actually closed.
CLOSED: 3
};
/**
* The maximum amount of time between reconnect attempts for the exponential
* back-off in milliseconds.
* @type {number}
* @private
*/
goog.net.WebSocket.EXPONENTIAL_BACKOFF_CEILING_ = 60 * 1000;
/**
* Computes the next reconnect time given the number of reconnect attempts since
* the last successful connection.
*
* @param {number} attempt The number of reconnect attempts since the last
* connection.
* @return {number} The time, in milliseconds, until the next reconnect attempt.
* @const
* @private
*/
goog.net.WebSocket.EXPONENTIAL_BACKOFF_ = function(attempt) {
var time = Math.pow(2, attempt) * 1000;
return Math.min(time, goog.net.WebSocket.EXPONENTIAL_BACKOFF_CEILING_);
};
/**
* Installs exception protection for all entry points introduced by
* goog.net.WebSocket instances which are not protected by
* {@link goog.debug.ErrorHandler#protectWindowSetTimeout},
* {@link goog.debug.ErrorHandler#protectWindowSetInterval}, or
* {@link goog.events.protectBrowserEventEntryPoint}.
*
* @param {!goog.debug.ErrorHandler} errorHandler Error handler with which to
* protect the entry points.
*/
goog.net.WebSocket.protectEntryPoints = function(errorHandler) {
goog.net.WebSocket.prototype.onOpen_ = errorHandler.protectEntryPoint(
goog.net.WebSocket.prototype.onOpen_);
goog.net.WebSocket.prototype.onClose_ = errorHandler.protectEntryPoint(
goog.net.WebSocket.prototype.onClose_);
goog.net.WebSocket.prototype.onMessage_ = errorHandler.protectEntryPoint(
goog.net.WebSocket.prototype.onMessage_);
goog.net.WebSocket.prototype.onError_ = errorHandler.protectEntryPoint(
goog.net.WebSocket.prototype.onError_);
};
/**
* Creates and opens the actual WebSocket. Only call this after attaching the
* appropriate listeners to this object. If listeners aren't registered, then
* the {@code goog.net.WebSocket.EventType.OPENED} event might be missed.
*
* @param {string} url The URL to which to connect.
* @param {string=} opt_protocol The subprotocol to use. The connection will
* only be established if the server reports that it has selected this
* subprotocol. The subprotocol name must all be a non-empty ASCII string
* with no control characters and no spaces in them (i.e. only characters
* in the range U+0021 to U+007E).
*/
goog.net.WebSocket.prototype.open = function(url, opt_protocol) {
// Sanity check. This works only in modern browsers.
goog.asserts.assert(goog.global['WebSocket'],
'This browser does not support WebSocket');
// Don't do anything if the web socket is already open.
goog.asserts.assert(!this.isOpen(), 'The WebSocket is already open');
// Clear any pending attempts to reconnect.
this.clearReconnectTimer_();
// Construct the web socket.
this.url_ = url;
this.protocol_ = opt_protocol;
// This check has to be made otherwise you get protocol mismatch exceptions
// for passing undefined, null, '', or [].
if (this.protocol_) {
goog.log.info(this.logger_, 'Opening the WebSocket on ' + this.url_ +
' with protocol ' + this.protocol_);
this.webSocket_ = new WebSocket(this.url_, this.protocol_);
} else {
goog.log.info(this.logger_, 'Opening the WebSocket on ' + this.url_);
this.webSocket_ = new WebSocket(this.url_);
}
// Register the event handlers. Note that it is not possible for these
// callbacks to be missed because it is registered after the web socket is
// instantiated. Because of the synchronous nature of JavaScript, this code
// will execute before the browser creates the resource and makes any calls
// to these callbacks.
this.webSocket_.onopen = goog.bind(this.onOpen_, this);
this.webSocket_.onclose = goog.bind(this.onClose_, this);
this.webSocket_.onmessage = goog.bind(this.onMessage_, this);
this.webSocket_.onerror = goog.bind(this.onError_, this);
};
/**
* Closes the web socket connection.
*/
goog.net.WebSocket.prototype.close = function() {
// Clear any pending attempts to reconnect.
this.clearReconnectTimer_();
// Attempt to close only if the web socket was created.
if (this.webSocket_) {
goog.log.info(this.logger_, 'Closing the WebSocket.');
// Close is expected here since it was a direct call. Close is considered
// unexpected when opening the connection fails or there is some other form
// of connection loss after being connected.
this.closeExpected_ = true;
this.webSocket_.close();
this.webSocket_ = null;
}
};
/**
* Sends the message over the web socket.
*
* @param {string} message The message to send.
*/
goog.net.WebSocket.prototype.send = function(message) {
// Make sure the socket is ready to go before sending a message.
goog.asserts.assert(this.isOpen(), 'Cannot send without an open socket');
// Send the message and let onError_ be called if it fails thereafter.
this.webSocket_.send(message);
};
/**
* Checks to see if the web socket is open or not.
*
* @return {boolean} True if the web socket is open, false otherwise.
*/
goog.net.WebSocket.prototype.isOpen = function() {
return !!this.webSocket_ &&
this.webSocket_.readyState == goog.net.WebSocket.ReadyState_.OPEN;
};
/**
* Called when the web socket has connected.
*
* @private
*/
goog.net.WebSocket.prototype.onOpen_ = function() {
goog.log.info(this.logger_, 'WebSocket opened on ' + this.url_);
this.dispatchEvent(goog.net.WebSocket.EventType.OPENED);
// Set the next reconnect interval.
this.reconnectAttempt_ = 0;
this.nextReconnect_ = this.getNextReconnect_(this.reconnectAttempt_);
};
/**
* Called when the web socket has closed.
*
* @param {!Event} event The close event.
* @private
*/
goog.net.WebSocket.prototype.onClose_ = function(event) {
goog.log.info(this.logger_, 'The WebSocket on ' + this.url_ + ' closed.');
// Firing this event allows handlers to query the URL.
this.dispatchEvent(goog.net.WebSocket.EventType.CLOSED);
// Always clear out the web socket on a close event.
this.webSocket_ = null;
// See if this is an expected call to onClose_.
if (this.closeExpected_) {
goog.log.info(this.logger_, 'The WebSocket closed normally.');
// Only clear out the URL if this is a normal close.
this.url_ = null;
this.protocol_ = undefined;
} else {
// Unexpected, so try to reconnect.
goog.log.error(this.logger_, 'The WebSocket disconnected unexpectedly: ' +
event.data);
// Only try to reconnect if it is enabled.
if (this.autoReconnect_) {
// Log the reconnect attempt.
var seconds = Math.floor(this.nextReconnect_ / 1000);
goog.log.info(this.logger_,
'Seconds until next reconnect attempt: ' + seconds);
// Actually schedule the timer.
this.reconnectTimer_ = goog.Timer.callOnce(
goog.bind(this.open, this, this.url_, this.protocol_),
this.nextReconnect_, this);
// Set the next reconnect interval.
this.reconnectAttempt_++;
this.nextReconnect_ = this.getNextReconnect_(this.reconnectAttempt_);
}
}
this.closeExpected_ = false;
};
/**
* Called when a new message arrives from the server.
*
* @param {MessageEvent<string>} event The web socket message event.
* @private
*/
goog.net.WebSocket.prototype.onMessage_ = function(event) {
var message = event.data;
this.dispatchEvent(new goog.net.WebSocket.MessageEvent(message));
};
/**
* Called when there is any error in communication.
*
* @param {Event} event The error event containing the error data.
* @private
*/
goog.net.WebSocket.prototype.onError_ = function(event) {
var data = /** @type {string} */ (event.data);
goog.log.error(this.logger_, 'An error occurred: ' + data);
this.dispatchEvent(new goog.net.WebSocket.ErrorEvent(data));
};
/**
* Clears the reconnect timer.
*
* @private
*/
goog.net.WebSocket.prototype.clearReconnectTimer_ = function() {
if (goog.isDefAndNotNull(this.reconnectTimer_)) {
goog.Timer.clear(this.reconnectTimer_);
}
this.reconnectTimer_ = null;
};
/** @override */
goog.net.WebSocket.prototype.disposeInternal = function() {
goog.net.WebSocket.base(this, 'disposeInternal');
this.close();
};
/**
* Object representing a new incoming message event.
*
* @param {string} message The raw message coming from the web socket.
* @extends {goog.events.Event}
* @constructor
* @final
*/
goog.net.WebSocket.MessageEvent = function(message) {
goog.net.WebSocket.MessageEvent.base(
this, 'constructor', goog.net.WebSocket.EventType.MESSAGE);
/**
* The new message from the web socket.
* @type {string}
*/
this.message = message;
};
goog.inherits(goog.net.WebSocket.MessageEvent, goog.events.Event);
/**
* Object representing an error event. This is fired whenever an error occurs
* on the web socket.
*
* @param {string} data The error data.
* @extends {goog.events.Event}
* @constructor
* @final
*/
goog.net.WebSocket.ErrorEvent = function(data) {
goog.net.WebSocket.ErrorEvent.base(
this, 'constructor', goog.net.WebSocket.EventType.ERROR);
/**
* The error data coming from the web socket.
* @type {string}
*/
this.data = data;
};
goog.inherits(goog.net.WebSocket.ErrorEvent, goog.events.Event);
// Register the WebSocket as an entry point, so that it can be monitored for
// exception handling, etc.
goog.debug.entryPointRegistry.register(
/**
* @param {function(!Function): !Function} transformer The transforming
* function.
*/
function(transformer) {
goog.net.WebSocket.prototype.onOpen_ =
transformer(goog.net.WebSocket.prototype.onOpen_);
goog.net.WebSocket.prototype.onClose_ =
transformer(goog.net.WebSocket.prototype.onClose_);
goog.net.WebSocket.prototype.onMessage_ =
transformer(goog.net.WebSocket.prototype.onMessage_);
goog.net.WebSocket.prototype.onError_ =
transformer(goog.net.WebSocket.prototype.onError_);
});