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// Copyright 2007 The Closure Library Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS-IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @fileoverview Objects representing shapes drawn on a canvas.
* @author robbyw@google.com (Robby Walker)
*/
goog.provide('goog.graphics.CanvasEllipseElement');
goog.provide('goog.graphics.CanvasGroupElement');
goog.provide('goog.graphics.CanvasImageElement');
goog.provide('goog.graphics.CanvasPathElement');
goog.provide('goog.graphics.CanvasRectElement');
goog.provide('goog.graphics.CanvasTextElement');
goog.require('goog.array');
goog.require('goog.dom');
goog.require('goog.dom.TagName');
goog.require('goog.dom.safe');
goog.require('goog.graphics.EllipseElement');
goog.require('goog.graphics.GroupElement');
goog.require('goog.graphics.ImageElement');
goog.require('goog.graphics.Path');
goog.require('goog.graphics.PathElement');
goog.require('goog.graphics.RectElement');
goog.require('goog.graphics.TextElement');
goog.require('goog.html.SafeHtml');
goog.require('goog.html.uncheckedconversions');
goog.require('goog.math');
goog.require('goog.string');
goog.require('goog.string.Const');
/**
* Object representing a group of objects in a canvas.
* This is an implementation of the goog.graphics.GroupElement interface.
* You should not construct objects from this constructor. The graphics
* will return the object for you.
* @param {goog.graphics.CanvasGraphics} graphics The graphics creating
* this element.
* @constructor
* @extends {goog.graphics.GroupElement}
* @deprecated goog.graphics is deprecated. It existed to abstract over browser
* differences before the canvas tag was widely supported. See
* http://en.wikipedia.org/wiki/Canvas_element for details.
* @final
*/
goog.graphics.CanvasGroupElement = function(graphics) {
goog.graphics.GroupElement.call(this, null, graphics);
/**
* Children contained by this group.
* @type {Array<goog.graphics.Element>}
* @private
*/
this.children_ = [];
};
goog.inherits(goog.graphics.CanvasGroupElement, goog.graphics.GroupElement);
/**
* Remove all drawing elements from the group.
* @override
*/
goog.graphics.CanvasGroupElement.prototype.clear = function() {
if (this.children_.length) {
this.children_.length = 0;
this.getGraphics().redraw();
}
};
/**
* Set the size of the group element.
* @param {number|string} width The width of the group element.
* @param {number|string} height The height of the group element.
* @override
*/
goog.graphics.CanvasGroupElement.prototype.setSize = function(width, height) {
// Do nothing.
};
/**
* Append a child to the group. Does not draw it
* @param {goog.graphics.Element} element The child to append.
*/
goog.graphics.CanvasGroupElement.prototype.appendChild = function(element) {
this.children_.push(element);
};
/**
* Draw the group.
* @param {CanvasRenderingContext2D} ctx The context to draw the element in.
*/
goog.graphics.CanvasGroupElement.prototype.draw = function(ctx) {
for (var i = 0, len = this.children_.length; i < len; i++) {
this.getGraphics().drawElement(this.children_[i]);
}
};
/**
* Thin wrapper for canvas ellipse elements.
* This is an implementation of the goog.graphics.EllipseElement interface.
* You should not construct objects from this constructor. The graphics
* will return the object for you.
* @param {Element} element The DOM element to wrap.
* @param {goog.graphics.CanvasGraphics} graphics The graphics creating
* this element.
* @param {number} cx Center X coordinate.
* @param {number} cy Center Y coordinate.
* @param {number} rx Radius length for the x-axis.
* @param {number} ry Radius length for the y-axis.
* @param {goog.graphics.Stroke} stroke The stroke to use for this element.
* @param {goog.graphics.Fill} fill The fill to use for this element.
* @constructor
* @extends {goog.graphics.EllipseElement}
* @final
*/
goog.graphics.CanvasEllipseElement = function(element, graphics,
cx, cy, rx, ry, stroke, fill) {
goog.graphics.EllipseElement.call(this, element, graphics, stroke, fill);
/**
* X coordinate of the ellipse center.
* @type {number}
* @private
*/
this.cx_ = cx;
/**
* Y coordinate of the ellipse center.
* @type {number}
* @private
*/
this.cy_ = cy;
/**
* Radius length for the x-axis.
* @type {number}
* @private
*/
this.rx_ = rx;
/**
* Radius length for the y-axis.
* @type {number}
* @private
*/
this.ry_ = ry;
/**
* Internal path approximating an ellipse.
* @type {goog.graphics.Path}
* @private
*/
this.path_ = new goog.graphics.Path();
this.setUpPath_();
/**
* Internal path element that actually does the drawing.
* @type {goog.graphics.CanvasPathElement}
* @private
*/
this.pathElement_ = new goog.graphics.CanvasPathElement(null, graphics,
this.path_, stroke, fill);
};
goog.inherits(goog.graphics.CanvasEllipseElement, goog.graphics.EllipseElement);
/**
* Sets up the path.
* @private
*/
goog.graphics.CanvasEllipseElement.prototype.setUpPath_ = function() {
this.path_.clear();
this.path_.moveTo(this.cx_ + goog.math.angleDx(0, this.rx_),
this.cy_ + goog.math.angleDy(0, this.ry_));
this.path_.arcTo(this.rx_, this.ry_, 0, 360);
this.path_.close();
};
/**
* Update the center point of the ellipse.
* @param {number} cx Center X coordinate.
* @param {number} cy Center Y coordinate.
* @override
*/
goog.graphics.CanvasEllipseElement.prototype.setCenter = function(cx, cy) {
this.cx_ = cx;
this.cy_ = cy;
this.setUpPath_();
this.pathElement_.setPath(/** @type {!goog.graphics.Path} */ (this.path_));
};
/**
* Update the radius of the ellipse.
* @param {number} rx Center X coordinate.
* @param {number} ry Center Y coordinate.
* @override
*/
goog.graphics.CanvasEllipseElement.prototype.setRadius = function(rx, ry) {
this.rx_ = rx;
this.ry_ = ry;
this.setUpPath_();
this.pathElement_.setPath(/** @type {!goog.graphics.Path} */ (this.path_));
};
/**
* Draw the ellipse. Should be treated as package scope.
* @param {CanvasRenderingContext2D} ctx The context to draw the element in.
*/
goog.graphics.CanvasEllipseElement.prototype.draw = function(ctx) {
this.pathElement_.draw(ctx);
};
/**
* Thin wrapper for canvas rectangle elements.
* This is an implementation of the goog.graphics.RectElement interface.
* You should not construct objects from this constructor. The graphics
* will return the object for you.
* @param {Element} element The DOM element to wrap.
* @param {goog.graphics.CanvasGraphics} graphics The graphics creating
* this element.
* @param {number} x X coordinate (left).
* @param {number} y Y coordinate (top).
* @param {number} w Width of rectangle.
* @param {number} h Height of rectangle.
* @param {goog.graphics.Stroke} stroke The stroke to use for this element.
* @param {goog.graphics.Fill} fill The fill to use for this element.
* @constructor
* @extends {goog.graphics.RectElement}
* @final
*/
goog.graphics.CanvasRectElement = function(element, graphics, x, y, w, h,
stroke, fill) {
goog.graphics.RectElement.call(this, element, graphics, stroke, fill);
/**
* X coordinate of the top left corner.
* @type {number}
* @private
*/
this.x_ = x;
/**
* Y coordinate of the top left corner.
* @type {number}
* @private
*/
this.y_ = y;
/**
* Width of the rectangle.
* @type {number}
* @private
*/
this.w_ = w;
/**
* Height of the rectangle.
* @type {number}
* @private
*/
this.h_ = h;
};
goog.inherits(goog.graphics.CanvasRectElement, goog.graphics.RectElement);
/**
* Update the position of the rectangle.
* @param {number} x X coordinate (left).
* @param {number} y Y coordinate (top).
* @override
*/
goog.graphics.CanvasRectElement.prototype.setPosition = function(x, y) {
this.x_ = x;
this.y_ = y;
if (this.drawn_) {
this.getGraphics().redraw();
}
};
/**
* Whether the rectangle has been drawn yet.
* @type {boolean}
* @private
*/
goog.graphics.CanvasRectElement.prototype.drawn_ = false;
/**
* Update the size of the rectangle.
* @param {number} width Width of rectangle.
* @param {number} height Height of rectangle.
* @override
*/
goog.graphics.CanvasRectElement.prototype.setSize = function(width, height) {
this.w_ = width;
this.h_ = height;
if (this.drawn_) {
this.getGraphics().redraw();
}
};
/**
* Draw the rectangle. Should be treated as package scope.
* @param {CanvasRenderingContext2D} ctx The context to draw the element in.
*/
goog.graphics.CanvasRectElement.prototype.draw = function(ctx) {
this.drawn_ = true;
ctx.beginPath();
ctx.moveTo(this.x_, this.y_);
ctx.lineTo(this.x_, this.y_ + this.h_);
ctx.lineTo(this.x_ + this.w_, this.y_ + this.h_);
ctx.lineTo(this.x_ + this.w_, this.y_);
ctx.closePath();
};
/**
* Thin wrapper for canvas path elements.
* This is an implementation of the goog.graphics.PathElement interface.
* You should not construct objects from this constructor. The graphics
* will return the object for you.
* @param {Element} element The DOM element to wrap.
* @param {goog.graphics.CanvasGraphics} graphics The graphics creating
* this element.
* @param {!goog.graphics.Path} path The path object to draw.
* @param {goog.graphics.Stroke} stroke The stroke to use for this element.
* @param {goog.graphics.Fill} fill The fill to use for this element.
* @constructor
* @extends {goog.graphics.PathElement}
* @final
*/
goog.graphics.CanvasPathElement = function(element, graphics, path, stroke,
fill) {
goog.graphics.PathElement.call(this, element, graphics, stroke, fill);
this.setPath(path);
};
goog.inherits(goog.graphics.CanvasPathElement, goog.graphics.PathElement);
/**
* Whether the shape has been drawn yet.
* @type {boolean}
* @private
*/
goog.graphics.CanvasPathElement.prototype.drawn_ = false;
/**
* The path to draw.
* @type {goog.graphics.Path}
* @private
*/
goog.graphics.CanvasPathElement.prototype.path_;
/**
* Update the underlying path.
* @param {!goog.graphics.Path} path The path object to draw.
* @override
*/
goog.graphics.CanvasPathElement.prototype.setPath = function(path) {
this.path_ = path.isSimple() ? path :
goog.graphics.Path.createSimplifiedPath(path);
if (this.drawn_) {
this.getGraphics().redraw();
}
};
/**
* Draw the path. Should be treated as package scope.
* @param {CanvasRenderingContext2D} ctx The context to draw the element in.
* @suppress {deprecated} goog.graphics is deprecated.
*/
goog.graphics.CanvasPathElement.prototype.draw = function(ctx) {
this.drawn_ = true;
ctx.beginPath();
this.path_.forEachSegment(function(segment, args) {
switch (segment) {
case goog.graphics.Path.Segment.MOVETO:
ctx.moveTo(args[0], args[1]);
break;
case goog.graphics.Path.Segment.LINETO:
for (var i = 0; i < args.length; i += 2) {
ctx.lineTo(args[i], args[i + 1]);
}
break;
case goog.graphics.Path.Segment.CURVETO:
for (var i = 0; i < args.length; i += 6) {
ctx.bezierCurveTo(args[i], args[i + 1], args[i + 2],
args[i + 3], args[i + 4], args[i + 5]);
}
break;
case goog.graphics.Path.Segment.ARCTO:
throw Error('Canvas paths cannot contain arcs');
case goog.graphics.Path.Segment.CLOSE:
ctx.closePath();
break;
}
});
};
/**
* Thin wrapper for canvas text elements.
* This is an implementation of the goog.graphics.TextElement interface.
* You should not construct objects from this constructor. The graphics
* will return the object for you.
* @param {!goog.graphics.CanvasGraphics} graphics The graphics creating
* this element.
* @param {string} text The text to draw.
* @param {number} x1 X coordinate of start of line.
* @param {number} y1 Y coordinate of start of line.
* @param {number} x2 X coordinate of end of line.
* @param {number} y2 Y coordinate of end of line.
* @param {?string} align Horizontal alignment: left (default), center, right.
* @param {!goog.graphics.Font} font Font describing the font properties.
* @param {goog.graphics.Stroke} stroke The stroke to use for this element.
* @param {goog.graphics.Fill} fill The fill to use for this element.
* @constructor
* @extends {goog.graphics.TextElement}
* @final
*/
goog.graphics.CanvasTextElement = function(graphics, text, x1, y1, x2, y2,
align, font, stroke, fill) {
var element = goog.dom.createDom(goog.dom.TagName.DIV, {
'style': 'display:table;position:absolute;padding:0;margin:0;border:0'
});
goog.graphics.TextElement.call(this, element, graphics, stroke, fill);
/**
* The text to draw.
* @type {string}
* @private
*/
this.text_ = text;
/**
* X coordinate of the start of the line the text is drawn on.
* @type {number}
* @private
*/
this.x1_ = x1;
/**
* Y coordinate of the start of the line the text is drawn on.
* @type {number}
* @private
*/
this.y1_ = y1;
/**
* X coordinate of the end of the line the text is drawn on.
* @type {number}
* @private
*/
this.x2_ = x2;
/**
* Y coordinate of the end of the line the text is drawn on.
* @type {number}
* @private
*/
this.y2_ = y2;
/**
* Horizontal alignment: left (default), center, right.
* @type {string}
* @private
*/
this.align_ = align || 'left';
/**
* Font object describing the font properties.
* @type {goog.graphics.Font}
* @private
*/
this.font_ = font;
/**
* The inner element that contains the text.
* @type {Element}
* @private
*/
this.innerElement_ = goog.dom.createDom('DIV', {
'style': 'display:table-cell;padding: 0;margin: 0;border: 0'
});
this.updateStyle_();
this.updateText_();
// Append to the DOM.
graphics.getElement().appendChild(element);
element.appendChild(this.innerElement_);
};
goog.inherits(goog.graphics.CanvasTextElement, goog.graphics.TextElement);
/**
* Update the displayed text of the element.
* @param {string} text The text to draw.
* @override
*/
goog.graphics.CanvasTextElement.prototype.setText = function(text) {
this.text_ = text;
this.updateText_();
};
/**
* Sets the fill for this element.
* @param {goog.graphics.Fill} fill The fill object.
* @override
*/
goog.graphics.CanvasTextElement.prototype.setFill = function(fill) {
this.fill = fill;
var element = this.getElement();
if (element) {
element.style.color = fill.getColor() || fill.getColor1();
}
};
/**
* Sets the stroke for this element.
* @param {goog.graphics.Stroke} stroke The stroke object.
* @override
*/
goog.graphics.CanvasTextElement.prototype.setStroke = function(stroke) {
// Ignore stroke
};
/**
* Draw the text. Should be treated as package scope.
* @param {CanvasRenderingContext2D} ctx The context to draw the element in.
*/
goog.graphics.CanvasTextElement.prototype.draw = function(ctx) {
// Do nothing - the text is already drawn.
};
/**
* Update the styles of the DIVs.
* @private
*/
goog.graphics.CanvasTextElement.prototype.updateStyle_ = function() {
var x1 = this.x1_;
var x2 = this.x2_;
var y1 = this.y1_;
var y2 = this.y2_;
var align = this.align_;
var font = this.font_;
var style = this.getElement().style;
var scaleX = this.getGraphics().getPixelScaleX();
var scaleY = this.getGraphics().getPixelScaleY();
if (x1 == x2) {
// Special case vertical text
style.lineHeight = '90%';
this.innerElement_.style.verticalAlign = align == 'center' ? 'middle' :
align == 'left' ? (y1 < y2 ? 'top' : 'bottom') :
y1 < y2 ? 'bottom' : 'top';
style.textAlign = 'center';
var w = font.size * scaleX;
style.top = Math.round(Math.min(y1, y2) * scaleY) + 'px';
style.left = Math.round((x1 - w / 2) * scaleX) + 'px';
style.width = Math.round(w) + 'px';
style.height = Math.abs(y1 - y2) * scaleY + 'px';
style.fontSize = font.size * 0.6 * scaleY + 'pt';
} else {
style.lineHeight = '100%';
this.innerElement_.style.verticalAlign = 'top';
style.textAlign = align;
style.top = Math.round(((y1 + y2) / 2 - font.size * 2 / 3) * scaleY) + 'px';
style.left = Math.round(x1 * scaleX) + 'px';
style.width = Math.round(Math.abs(x2 - x1) * scaleX) + 'px';
style.height = 'auto';
style.fontSize = font.size * scaleY + 'pt';
}
style.fontWeight = font.bold ? 'bold' : 'normal';
style.fontStyle = font.italic ? 'italic' : 'normal';
style.fontFamily = font.family;
var fill = this.getFill();
style.color = fill.getColor() || fill.getColor1();
};
/**
* Update the text content.
* @private
*/
goog.graphics.CanvasTextElement.prototype.updateText_ = function() {
if (this.x1_ == this.x2_) {
// Special case vertical text
var html =
goog.array.map(
this.text_.split(''),
function(entry) { return goog.string.htmlEscape(entry); })
.join('<br>');
// Creating a SafeHtml for each character would be quite expensive, and it's
// obvious that this is safe, so an unchecked conversion is appropriate.
var safeHtml = goog.html.uncheckedconversions
.safeHtmlFromStringKnownToSatisfyTypeContract(
goog.string.Const.from('Concatenate escaped chars and <br>'),
html);
goog.dom.safe.setInnerHtml(
/** @type {!Element} */ (this.innerElement_), safeHtml);
} else {
goog.dom.safe.setInnerHtml(
/** @type {!Element} */ (this.innerElement_),
goog.html.SafeHtml.htmlEscape(this.text_));
}
};
/**
* Thin wrapper for canvas image elements.
* This is an implementation of the goog.graphics.ImageElement interface.
* You should not construct objects from this constructor. The graphics
* will return the object for you.
* @param {Element} element The DOM element to wrap.
* @param {goog.graphics.CanvasGraphics} graphics The graphics creating
* this element.
* @param {number} x X coordinate (left).
* @param {number} y Y coordinate (top).
* @param {number} w Width of rectangle.
* @param {number} h Height of rectangle.
* @param {string} src Source of the image.
* @constructor
* @extends {goog.graphics.ImageElement}
* @final
*/
goog.graphics.CanvasImageElement = function(element, graphics, x, y, w, h,
src) {
goog.graphics.ImageElement.call(this, element, graphics);
/**
* X coordinate of the top left corner.
* @type {number}
* @private
*/
this.x_ = x;
/**
* Y coordinate of the top left corner.
* @type {number}
* @private
*/
this.y_ = y;
/**
* Width of the rectangle.
* @type {number}
* @private
*/
this.w_ = w;
/**
* Height of the rectangle.
* @type {number}
* @private
*/
this.h_ = h;
/**
* URL of the image source.
* @type {string}
* @private
*/
this.src_ = src;
};
goog.inherits(goog.graphics.CanvasImageElement, goog.graphics.ImageElement);
/**
* Whether the image has been drawn yet.
* @type {boolean}
* @private
*/
goog.graphics.CanvasImageElement.prototype.drawn_ = false;
/**
* Update the position of the image.
* @param {number} x X coordinate (left).
* @param {number} y Y coordinate (top).
* @override
*/
goog.graphics.CanvasImageElement.prototype.setPosition = function(x, y) {
this.x_ = x;
this.y_ = y;
if (this.drawn_) {
this.getGraphics().redraw();
}
};
/**
* Update the size of the image.
* @param {number} width Width of rectangle.
* @param {number} height Height of rectangle.
* @override
*/
goog.graphics.CanvasImageElement.prototype.setSize = function(width, height) {
this.w_ = width;
this.h_ = height;
if (this.drawn_) {
this.getGraphics().redraw();
}
};
/**
* Update the source of the image.
* @param {string} src Source of the image.
* @override
*/
goog.graphics.CanvasImageElement.prototype.setSource = function(src) {
this.src_ = src;
if (this.drawn_) {
// TODO(robbyw): Probably need to reload the image here.
this.getGraphics().redraw();
}
};
/**
* Draw the image. Should be treated as package scope.
* @param {CanvasRenderingContext2D} ctx The context to draw the element in.
*/
goog.graphics.CanvasImageElement.prototype.draw = function(ctx) {
if (this.img_) {
if (this.w_ && this.h_) {
// If the image is already loaded, draw it.
ctx.drawImage(this.img_, this.x_, this.y_, this.w_, this.h_);
}
this.drawn_ = true;
} else {
// Otherwise, load it.
var img = new Image();
img.onload = goog.bind(this.handleImageLoad_, this, img);
// TODO(robbyw): Handle image load errors.
img.src = this.src_;
}
};
/**
* Handle an image load.
* @param {Element} img The image element that finished loading.
* @private
*/
goog.graphics.CanvasImageElement.prototype.handleImageLoad_ = function(img) {
this.img_ = img;
// TODO(robbyw): Add a small delay to catch batched images
this.getGraphics().redraw();
};