blob: 47d39cbfb67947a29e30840e4da791dd251b8807 [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Author: morlovich@google.com (Maksim Orlovich)
//
// This contains the class ThreadSystem::Thread which should be subclassed
// by things that wish to run in a thread.
#ifndef PAGESPEED_KERNEL_BASE_THREAD_H_
#define PAGESPEED_KERNEL_BASE_THREAD_H_
#include "pagespeed/kernel/base/basictypes.h"
#include "pagespeed/kernel/base/scoped_ptr.h"
#include "pagespeed/kernel/base/string.h"
#include "pagespeed/kernel/base/string_util.h"
#include "pagespeed/kernel/base/thread_system.h"
namespace net_instaweb {
// Base class for client thread code.
class ThreadSystem::Thread {
public:
// Initializes the thread object for given runtime, but does not start it.
// (You need to call Start() for that)
//
// If you pass in kJoinable for flags, you must explicitly call Join() to
// wait for thread to complete and release associated resources. That is not
// needed with kDetach, but you are still responsible for cleaning up
// the Thread object.
//
// Any mutexes and condvars you use must be compatible with the passed in
// 'runtime'.
//
// The 'name' will be used purely for debugging purposes. Note that on
// many systems (e.g. Linux PThreads) the OS will only keep track of
// 15 characters, so you may not want to get too wordy.
Thread(ThreadSystem* runtime, StringPiece name, ThreadFlags flags);
// Note: it is safe to delete the Thread object from within ::Run
// as far as this baseclass is concerned.
virtual ~Thread();
// Invokes Run() in a separate thread. Returns if successful or not.
bool Start();
// Waits for the thread executing Run() to exit. This must be called on
// every thread created with kJoinable.
void Join();
GoogleString name() const { return name_; }
virtual void Run() = 0;
private:
// There are 2 types involved in the implementation of threading here.
// One is this class, Thread, which user code subclasses
//
// The other code is ThreadImpl which is subclassed by the actual
// implementation of threading and which does the actual threading work.
scoped_ptr<ThreadImpl> impl_;
GoogleString name_;
ThreadFlags flags_;
bool started_;
DISALLOW_COPY_AND_ASSIGN(Thread);
};
} // namespace net_instaweb
#endif // PAGESPEED_KERNEL_BASE_THREAD_H_