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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#include "config.h"
#include "pulse/pulse.h"
#include <guacamole/audio.h>
#include <guacamole/client.h>
#include <guacamole/user.h>
#include <pulse/pulseaudio.h>
/**
* Returns whether the given buffer contains only silence (only null bytes).
*
* @param buffer
* The audio buffer to check.
*
* @param length
* The length of the buffer to check.
*
* @return
* Non-zero if the audio buffer contains silence, zero otherwise.
*/
static int guac_pa_is_silence(const void* buffer, size_t length) {
int i;
const unsigned char* current = (const unsigned char*) buffer;
/* For each byte in buffer */
for (i = 0; i < length; i++) {
/* If current value non-zero, then not silence */
if (*(current++))
return 0;
}
/* Otherwise, the buffer contains 100% silence */
return 1;
}
/**
* Callback invoked by PulseAudio when PCM data is available for reading
* from the given stream. The PCM data can be read using pa_stream_peek().
*
* @param stream
* The PulseAudio stream which has PCM data available.
*
* @param length
* The number of bytes of PCM data available on the given stream.
*
* @param data
* A pointer to the guac_pa_stream structure associated with the Guacamole
* stream receiving audio data from PulseAudio.
*/
static void __stream_read_callback(pa_stream* stream, size_t length,
void* data) {
guac_pa_stream* guac_stream = (guac_pa_stream*) data;
guac_audio_stream* audio = guac_stream->audio;
const void* buffer;
/* Read data */
pa_stream_peek(stream, &buffer, &length);
/* Continuously write received PCM data */
if (!guac_pa_is_silence(buffer, length))
guac_audio_stream_write_pcm(audio, buffer, length);
/* Flush upon silence */
else
guac_audio_stream_flush(audio);
/* Advance buffer */
pa_stream_drop(stream);
}
/**
* Callback invoked by PulseAudio when the audio stream has changed state. The
* new state can be retrieved using pa_stream_get_state().
*
* @param stream
* The PulseAudio stream which has changed state.
*
* @param data
* A pointer to the guac_pa_stream structure associated with the Guacamole
* stream receiving audio data from PulseAudio.
*/
static void __stream_state_callback(pa_stream* stream, void* data) {
guac_pa_stream* guac_stream = (guac_pa_stream*) data;
guac_client* client = guac_stream->client;
switch (pa_stream_get_state(stream)) {
case PA_STREAM_UNCONNECTED:
guac_client_log(client, GUAC_LOG_INFO,
"PulseAudio stream currently unconnected");
break;
case PA_STREAM_CREATING:
guac_client_log(client, GUAC_LOG_INFO, "PulseAudio stream being created...");
break;
case PA_STREAM_READY:
guac_client_log(client, GUAC_LOG_INFO, "PulseAudio stream now ready");
break;
case PA_STREAM_FAILED:
guac_client_log(client, GUAC_LOG_INFO, "PulseAudio stream connection failed");
break;
case PA_STREAM_TERMINATED:
guac_client_log(client, GUAC_LOG_INFO, "PulseAudio stream terminated");
break;
default:
guac_client_log(client, GUAC_LOG_INFO,
"Unknown PulseAudio stream state: 0x%x",
pa_stream_get_state(stream));
}
}
/**
* Callback invoked by PulseAudio when the audio sink information has been
* retrieved. The callback is invoked repeatedly, once for each available
* sink, followed by one final invocation with the is_last flag set. The final
* invocation (with is_last set) does not describe a sink; it serves as a
* terminator only.
*
* @param context
* The PulseAudio context which is providing the sink information.
*
* @param info
* Information describing an available audio sink.
*
* @param is_last
* Non-zero if this invocation is the final invocation of this callback for
* all currently-available sinks (and this invocation does not describe a
* sink), zero otherwise.
*
* @param data
* A pointer to the guac_pa_stream structure associated with the Guacamole
* stream receiving audio data from PulseAudio.
*/
static void __context_get_sink_info_callback(pa_context* context,
const pa_sink_info* info, int is_last, void* data) {
guac_pa_stream* guac_stream = (guac_pa_stream*) data;
guac_client* client = guac_stream->client;
pa_stream* stream;
pa_sample_spec spec;
pa_buffer_attr attr;
/* Stop if end of list reached */
if (is_last)
return;
guac_client_log(client, GUAC_LOG_INFO, "Starting streaming from \"%s\"",
info->description);
/* Set format */
spec.format = PA_SAMPLE_S16LE;
spec.rate = GUAC_PULSE_AUDIO_RATE;
spec.channels = GUAC_PULSE_AUDIO_CHANNELS;
attr.maxlength = -1;
attr.fragsize = GUAC_PULSE_AUDIO_FRAGMENT_SIZE;
/* Create stream */
stream = pa_stream_new(context, "Guacamole Audio", &spec, NULL);
/* Set stream callbacks */
pa_stream_set_state_callback(stream, __stream_state_callback, guac_stream);
pa_stream_set_read_callback(stream, __stream_read_callback, guac_stream);
/* Start stream */
pa_stream_connect_record(stream, info->monitor_source_name, &attr,
PA_STREAM_DONT_INHIBIT_AUTO_SUSPEND
| PA_STREAM_ADJUST_LATENCY);
}
/**
* Callback invoked by PulseAudio when server information has been retrieved.
*
* @param context
* The PulseAudio context which is providing the sink information.
*
* @param info
* Information describing the PulseAudio server.
*
* @param data
* A pointer to the guac_pa_stream structure associated with the Guacamole
* stream receiving audio data from PulseAudio.
*/
static void __context_get_server_info_callback(pa_context* context,
const pa_server_info* info, void* data) {
guac_pa_stream* guac_stream = (guac_pa_stream*) data;
guac_client* client = guac_stream->client;
/* If no default sink, cannot continue */
if (info->default_sink_name == NULL) {
guac_client_log(client, GUAC_LOG_ERROR, "No default sink. Cannot stream audio.");
return;
}
guac_client_log(client, GUAC_LOG_INFO, "Will use default sink: \"%s\"",
info->default_sink_name);
/* Wait for default sink information */
pa_operation_unref(
pa_context_get_sink_info_by_name(context,
info->default_sink_name, __context_get_sink_info_callback,
guac_stream));
}
/**
* Callback invoked by PulseAudio when the overall audio context has changed
* state. The new state can be retrieved using pa_context_get_state().
*
* @param context
* The PulseAudio context which has changed state.
*
* @param data
* A pointer to the guac_pa_stream structure associated with the Guacamole
* stream receiving audio data from PulseAudio.
*/
static void __context_state_callback(pa_context* context, void* data) {
guac_pa_stream* guac_stream = (guac_pa_stream*) data;
guac_client* client = guac_stream->client;
switch (pa_context_get_state(context)) {
case PA_CONTEXT_UNCONNECTED:
guac_client_log(client, GUAC_LOG_INFO,
"PulseAudio reports it is unconnected");
break;
case PA_CONTEXT_CONNECTING:
guac_client_log(client, GUAC_LOG_INFO, "Connecting to PulseAudio...");
break;
case PA_CONTEXT_AUTHORIZING:
guac_client_log(client, GUAC_LOG_INFO,
"Authorizing PulseAudio connection...");
break;
case PA_CONTEXT_SETTING_NAME:
guac_client_log(client, GUAC_LOG_INFO, "Sending client name...");
break;
case PA_CONTEXT_READY:
guac_client_log(client, GUAC_LOG_INFO, "PulseAudio now ready");
pa_operation_unref(pa_context_get_server_info(context,
__context_get_server_info_callback, guac_stream));
break;
case PA_CONTEXT_FAILED:
guac_client_log(client, GUAC_LOG_INFO, "PulseAudio connection failed");
break;
case PA_CONTEXT_TERMINATED:
guac_client_log(client, GUAC_LOG_INFO, "PulseAudio connection terminated");
break;
default:
guac_client_log(client, GUAC_LOG_INFO,
"Unknown PulseAudio context state: 0x%x",
pa_context_get_state(context));
}
}
guac_pa_stream* guac_pa_stream_alloc(guac_client* client,
const char* server_name) {
guac_audio_stream* audio = guac_audio_stream_alloc(client, NULL,
GUAC_PULSE_AUDIO_RATE, GUAC_PULSE_AUDIO_CHANNELS,
GUAC_PULSE_AUDIO_BPS);
/* Abort if audio stream cannot be created */
if (audio == NULL)
return NULL;
/* Init main loop */
guac_pa_stream* stream = malloc(sizeof(guac_pa_stream));
stream->client = client;
stream->audio = audio;
stream->pa_mainloop = pa_threaded_mainloop_new();
/* Create context */
pa_context* context = pa_context_new(
pa_threaded_mainloop_get_api(stream->pa_mainloop),
"Guacamole Audio");
/* Set up context */
pa_context_set_state_callback(context, __context_state_callback, stream);
pa_context_connect(context, server_name, PA_CONTEXT_NOAUTOSPAWN, NULL);
/* Start loop */
pa_threaded_mainloop_start(stream->pa_mainloop);
return stream;
}
void guac_pa_stream_add_user(guac_pa_stream* stream, guac_user* user) {
guac_audio_stream_add_user(stream->audio, user);
}
void guac_pa_stream_free(guac_pa_stream* stream) {
/* Stop loop */
pa_threaded_mainloop_stop(stream->pa_mainloop);
/* Free underlying audio stream */
guac_audio_stream_free(stream->audio);
/* Stream now ended */
guac_client_log(stream->client, GUAC_LOG_INFO, "Audio stream finished");
free(stream);
}