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<h1 class="title-container" >
C++ Application Development Walkthrough
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<li><a href="#prerequisites_cpp">Prerequisites</a></li>
<li><a href="#setting_up_dirs_cpp">Setting up Directories and Sources</a></li>
<li><a href="#configuring_cmake_cpp">Configuring CMake</a></li>
<li><a href="#building_the_app_cpp">Building the App</a></li>
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<p>This section describes how to set up a native client development environment using C++ and CMake.</p>
<h2 id="prerequisites"><a id="prerequisites_cpp"></a>Prerequisites</h2>
<p>This walkthrough assumes that certain components are in place:</p>
<ul>
<li>The <strong>Geode Native Client libraries</strong>. Install the Native Client as described in
<a href="/docs/geode-native/cpp/113/getting-started/getting-started-nc-client.html">Getting Started with the Native Library</a>. Follow the ease-of-use
recommendations by installing the Native Client in a well-known location and renaming it.</li>
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<table><thead>
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<th>System</th>
<th>Native Client Library Well-Known Location</th>
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<tr>
<td>Linux</td>
<td>/usr/local/nativeclient</td>
</tr>
<tr>
<td>Windows</td>
<td>C:\Program Files\nativeclient</td>
</tr>
</tbody></table>
<ul>
<li><p>The <strong>CMake</strong> tool suite. Download and install CMake, following the instructions on <a href="https://cmake.org">cmake.org</a>.</p></li>
<li><p><strong>Geode</strong>: Install and configure Geode. See the <a href="http://geode.apache.org/docs/"><em>Geode User&rsquo;s Guide</em></a> for instructions and system requirements.</p></li>
</ul>
<p>To develop a Native Client application using C++ and CMake:</p>
<ul>
<li>Create a project directory structure</li>
<li>Populate the project directories with C++ source code</li>
<li>Configure the CMake build environment</li>
<li>Run CMake to build your application</li>
<li>Run your application</li>
</ul>
<h2 id="setting-up-directories-and-sources"><a id="setting_up_dirs_cpp"></a>Setting up Directories and Sources</h2>
<ol>
<li><p>Create a project directory structure. In this example, the project is called MyProject. The
directory structure provides a place for your application source files and a <code>cmake</code> modules
directory for project-specific CMake files:</p>
<pre class="highlight plaintext"><code>MyProject/
cmake/
FindGeodeNative.cmake
CMakeLists.txt
main.cpp
</code></pre></li>
<li><p>Change directory to MyProject and create your application sources. In this example, we have one
source file, <code>main.cpp</code>.</p></li>
</ol>
<h2 id="configuring-cmake"><a id="configuring_cmake_cpp"></a>Configuring CMake</h2>
<ol>
<li><p>Copy the <code>FindGeodeNative.cmake</code> script from one of the Native Client examples to the <code>cmake</code> subdirectory.</p></li>
<li><p>Create CMakeLists.txt. Copy the file from an example, if you like, as a starting point. The CMakeLists.txt file
should contain the following CMake instructions:</p></li>
</ol>
<ul>
<li><p>CMake minimum version</p>
<pre class="highlight plaintext"><code>cmake_minimum_required(VERSION 3.10)
</code></pre></li>
<li><p>Your project name and language</p>
<pre class="highlight plaintext"><code>project(MyProject LANGUAGES CXX)
</code></pre></li>
<li><p>Minimum language version. For the Native Client, the minimum C++ version is 11.</p>
<pre class="highlight plaintext"><code>set(CMAKE_CXX_STANDARD 11)
</code></pre></li>
<li><p>Path to the CMake modules directory where the <code>FindGeodeNative.cmake</code> script is located and an instruction
telling CMake to use it:</p>
<pre class="highlight plaintext"><code>set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
find_package(GeodeNative REQUIRED COMPONENTS cpp)
</code></pre></li>
<li><p>The compilation target and the source(s) to be compiled</p>
<pre class="highlight plaintext"><code>add_executable(MyProject main.cpp)
target_link_libraries(MyProject
PUBLIC
GeodeNative::cpp)
</code></pre></li>
</ul>
<p>Combined, the above elements comprise the following CMakeLists.txt:</p>
<pre class="highlight plaintext"><code># CMakeLists.txt for C++ Native Client App
cmake_minimum_required(VERSION 3.10)
project(MyProject LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
find_package(GeodeNative REQUIRED COMPONENTS cpp)
add_executable(MyProject main.cpp)
target_link_libraries(MyProject
PUBLIC
GeodeNative::cpp)
</code></pre>
<h2 id="building-the-app"><a id="building_the_app_cpp"></a>Building the App</h2>
<ol>
<li><p>Create a build directory and set it as your current directory:</p>
<pre class="highlight plaintext"><code>$ mkdir build
$ cd build
</code></pre></li>
<li><p>Run CMake twice, once to configure the build, then again to perform the build, generating the executable application.</p>
<pre class="highlight plaintext"><code>$ cmake ..
$ cmake --build .
</code></pre></li>
</ol>
<p>This creates the executable application in your build directory.</p>
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