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Configuring Pools
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<p>A pool can be configured as locators or as a list of servers.</p>
<p>You configure locator, server, and pool settings declaratively in the client&rsquo;s <code>cache.xml</code> file or programmatically through the <code>PoolFactory</code> method. You create an instance of <code>PoolFactory</code> through <code>PoolManager</code>.</p>
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<li><p><strong><a href="/docs/geode-native/cpp/113/connection-pools/client-pool-api.html">Native Client Pool API</a></strong></p>
<p>The native client API allows your clients to create and manage connection pools. The server side does not have an API.</p></li>
<li><p><strong><a href="/docs/geode-native/cpp/113/connection-pools/configuring-pools-attributes-example.html">Pool Configuration Example and Settings</a></strong></p>
<p>Connection pools require standard client/server distributed system and cache configuration settings. You must also configure settings for the locator, server, and pool elements.</p></li>
<li><p><strong><a href="/docs/geode-native/cpp/113/connection-pools/subscription-properties.html">Subscription Properties</a></strong></p>
<p>Each connection pool has a single subscription connection that can be to any server that matches the requirements of the connection pool.</p></li>
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