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How Client Load Balancing Works
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<p>In a distributed system, servers can be added or removed and their capacity to service new client connections may vary. The server connectivity options are specified in the connection pool configuration.</p>
<p>The connection pool API supports connecting to servers through server locators or directly connecting to servers.</p>
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<li><p><strong><a href="/docs/geode-native/cpp/113/connection-pools/about-server-locators.html">Server Locators</a></strong></p>
<p>Server locators continuously monitor server availability and server load information. The client is configured with a list of server locators and consults a server locator to request a connection to a server in the distributed system.</p></li>
<li><p><strong><a href="/docs/geode-native/cpp/113/connection-pools/about-connection-pools.html">Connection Pools</a></strong></p>
<p>Clients contain connection pools. Each region is associated with a connection pool using a region attribute, and operations on the region use connections from the respective pools.</p></li>
<li><p><strong><a href="/docs/geode-native/cpp/113/connection-pools/discovering-locators-dynamically.html">Discovering Locators Dynamically</a></strong></p>
<p>A background thread periodically queries the locator for any other locators joining the distributed system.</p></li>
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