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// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
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//
// http://www.apache.org/licenses/LICENSE-2.0
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package com.adobe.linguistics.spelling
{
import com.adobe.linguistics.spelling.utils.WordList;
/**
* Represents a user dictionary.
*
* <p>This class represents a user dictionary that is used by the <code>SpellChecker</code> class. This class itself is an in-memory object
* and doesn't store persistent data. However, developers can import/export a <code>UserDictionaryInternal</code> object from/to an Array of String,
* and use other flash classes to keep the data persistent. You may want to consider using one of the following options for permanent storage:
*
* <ul>
* <li>SharedObject, which is used in our SpellUI class to store words added from the ContextMenu</li>
* <li>File/FileStream, which is used in our UserDictionaryInternalExample and can be shared across AIR applications</li>
* <li>Server side storage, for example database so that it can be shared across users</li>
* </ul>
* </p>
* <p>If you are using our SpellUI class the UserDictionaryInternal will be created behind the scene and stored in a SharedObject.</p>
* @includeExample Examples/Air/UserDictionaryInternalExample/src/UserDictionaryInternalExample.mxml -noswf
* @playerversion Flash 10
* @langversion 3.0
*/
public class UserDictionaryInternal
{
/**
@private
(This property is for Squiggly Developer use only.)
*/
public var _wordList:WordList;
/**
* Constructs a new <code>UserDictionaryInternal</code> which can later be added to a <code>SpellChecker</code> object.
*
* @param wordList An array of words (String) to be added as the initial entries of this <code>UserDictionaryInternal</code>
* @see UserDictionaryInternal.wordList
*
* @playerversion Flash 10
* @langversion 3.0
*/
public function UserDictionaryInternal(wordList:Array=null)
{
// TODO: exception if has some problem with insert
_wordList= new WordList();
if (wordList) {
for each (var w:String in wordList)
_wordList.insert(w);
}
}
/**
* Add a word to the user dictionary.
*
* @param word A word to be added to this <code>UserDictionaryInternal</code>.
* @return <code>true</code> if the operation is successful. <code>false</code> if the operation is failed.
* @see UserDictionaryInternal.removeWord()
*
* @playerversion Flash 10
* @langversion 3.0
*/
public function addWord(word:String):Boolean
{
return _wordList.insert(word);
}
/**
* Removes a word from the user dicitonary.
*
* @param word A word to be removed from this <code>UserDictionaryInternal</code>.
* @return <code>true</code> if the operation is successful. <code>false</code> if the operation is failed.
* @see UserDictionaryInternal.addWord()
*
* @playerversion Flash 10
* @langversion 3.0
*/
public function removeWord(word:String):Boolean
{
return _wordList.remove(word);
}
/**
* List of all words in this user dictionary.
*
* @return An Array of String that contains all words in this user dictionary
*
* @playerversion Flash 10
* @langversion 3.0
*/
public function get wordList():Array
{
// TODO: make sure no return by reference
return _wordList.toArray();
}
}
}