blob: 665e7ac8c7bbc10ed4a90f43e7b9080b143de6c6 [file] [log] [blame]
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package flashx.textLayout.operations
{
import flashx.textLayout.edit.SelectionState;
import flashx.textLayout.tlf_internal;
use namespace tlf_internal;
//
// Considered several ways of doing undo/redo
// 1 - object model level - stashing copies of all changed objects in the model and restoring them
// 2 - cookies - saving an audit trail of every modified property of the model objects
// 3 - operations - each operation creates an object that knows how to do/undo/redo itself
// going with # 3 for now
//
import flashx.textLayout.elements.TextFlow;
import flashx.textLayout.tlf_internal;
/**
* The FlowTextOperation is the base class for operations that transform a range of text.
*
* @see flashx.textLayout.edit.EditManager
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public class FlowTextOperation extends FlowOperation
{
private var _originalSelectionState:SelectionState;
private var _absoluteStart:int;
private var _absoluteEnd:int;
/**
* Creates the FlowTextOperation object.
*
* @param operationState Specifies the relevant selection. If relevant to the operation, the
* <code>operationState</code> describes the text range to which this operation applies.
* Otherwise, <code>operationState</code> is used to save the current selection state so that
* it can be restored when the operation is undone.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public function FlowTextOperation(operationState:SelectionState)
{
super(operationState.textFlow);
_absoluteStart = operationState.absoluteStart;
_absoluteEnd = operationState.absoluteEnd;
_originalSelectionState = operationState;
}
/**
* The absolute start point of the range of text to which this operation is applied.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public function get absoluteStart():int
{ return _absoluteStart; }
public function set absoluteStart(value:int):void
{ _absoluteStart = value; }
/**
* The absolute end point of the range of text to which this operation is applied.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public function get absoluteEnd():int
{ return _absoluteEnd; }
public function set absoluteEnd(value:int):void
{ _absoluteEnd = value; }
/**
* The selection state at the start of the operation.
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
public function get originalSelectionState():SelectionState
{
return _originalSelectionState;
}
public function set originalSelectionState(value:SelectionState):void
{
_originalSelectionState = value;
}
/**
* @inheritDoc
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
override public function redo():SelectionState
{
doOperation();
return _originalSelectionState;
}
}
}